#Operation: Desert Storm Faction Pack (ODSFP)

1 messages · Page 2 of 1

peak bridge
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It's only available during the playtest days because it's not ready for a full release

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When it's ready it will go public

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So a 4-minute delay after requesting, 3 minutes of loitering during which multiple strikes can be designated (or just one?), and then an 8-minute cooldown

versed coyote
peak bridge
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I'll consider it, see how it will work in engine

brittle python
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when is the next playtest?

finite viper
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This Saturday

versed coyote
versed coyote
peak bridge
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yea its not hard to do (just don't share the method around, especially not around server owners)

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since the files are on your computer if youve played the playtest

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enjoy!

versed coyote
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Thanks, but the mods are removed after restarting the game, arent they? I mean they are somewhere on the disk, but arent accesible

peak bridge
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they aren't removed they just aren't loaded back up

versed coyote
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hm

peak bridge
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thats why you dont have to redownload a mod for a server if you join it again (unless the mod updates)

versed coyote
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Yeah, I know. I mean, if I download a mod from the server, then restart the game, how can I use it in singleplayer?

peak bridge
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rejoining that server (or i think any modded server) will reactivate those mods

versed coyote
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I somehow managed to find the steam workshop page of the Desert storm mod

peak bridge
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ye, its just unlisted so if youve got the link then enjoy, but again don't share it around

versed coyote
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Ooh, that explains everything.. Thank you! Good luck 😊

peak bridge
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USA is added 🦅

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just need to make some character models for the engineer, mortarman, and commander

molten sun
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REALLLL

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Just need some more custom weapon sounds now

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I think I hear some vanilla weapon sounds in the pack. Some new ones would help break up the monotony with the base game

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(No offense intended if it comes across that way)

peak bridge
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eh, im not a sound engineer or even mildly savvy with audio, so im gonna just use base game audio

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the vanilla audio is serviceable so i dont see why i would go out of my way to change it

molten sun
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Fair nuff

peak bridge
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buh, i just found out i had broke the build limits the day of the playtest and didn't notice until after 💀

finite viper
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Oh so that’s why we could place infinite sandbags lol

peak bridge
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actually that was bad intentional game design

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the other stuff was just bad blueprinting

finite viper
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Oh ok

peak bridge
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fixed it, but i fixed it in a way that if i fix another thing the first thing breaks 💀

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im just not gonna touch that anymore

finite viper
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If it works it works LUL

peak bridge
peak bridge
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gonna try and make the combat engy sandbags have a limit of 6 per person

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so that they don't get spammed

peak bridge
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done

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i also removed the little physics objects that spawn in when blowing up sandbags, its just not needed and it hurts performance real bad when a lot of them blow up

nocturne glen
peak bridge
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On the client, but spawning in six physics objects per sandbag wall adds up quickly with no build limits

nocturne glen
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Tragic.

peak bridge
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Yeah, in the last match after the playtest server restarted, I found this fort of sandbags, easily 30 of them in a circle and dropped an air strike on it. When it blew up my game dropped to 5 fps for a few seconds

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Some of the sandbags passed the jet they were going so fast

versed coyote
summer rampart
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honestly the exploding sandbags effect is very nice to

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it gives +10 imersion

coarse pebble
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More Realism =

versed coyote
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@peak bridge Also, I think sandbag walls need to be more detailed:

  1. they should have a base made of planks and support beams (only half and fully built walls should have supports)
  2. you should not be able to stack things on lvl 1 walls, only level 2 and 3
  3. Concept art for better understanding:
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Like, how 2 stacked walls are even standing and not falling over?

delicate grove
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Do you have plans for any other coalition factions besides France and Saudi, possibly the USA (revamped from the base game), or maybe Kuwait? Also I love the mod, there needs to be more post/late cold war/1990-2000s mod pack for this game since a lot of unique wars like the Serbian Invasion of Kosovo and the Gulf War are rarely represented in media.

versed coyote
delicate grove
versed coyote
upbeat sleet
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where can i get the mod?

peak bridge
peak bridge
peak bridge
torn falcon
peak bridge
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Squad leaders and commanders also have sandbags

torn falcon
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Yeah i forgot so you were angry to wait for guys with a pade to work it up

torn falcon
versed coyote
nocturne glen
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I love famas

peak bridge
versed coyote
peak bridge
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That does change the gameplay though

versed coyote
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well not much

peak bridge
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If I have it so that you cannot place a sandbag on an incomplete sandbag, the folks placing them have to wait longer for a shovel person to build them. If I have it so that the newly placed sandbag auto builds the sandbags underneath it then we have a fortnite problem

peak bridge
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Yeah I'm not doing that, no good reason to make people do that just for sandbags

versed coyote
molten sun
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Telekinesis mode!!! PogU

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This is how they built the pyramids

versed coyote
molten sun
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The ancient Egyptians could do it back then

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We should be able to do it now 🗣️

peak bridge
peak bridge
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What I thought you were asking for was gameplay changes

versed coyote
peak bridge
torn falcon
molten sun
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Sounds like he just doesn’t want to have floating sandbags

molten sun
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Would require some significant rework to the way you do sandbags I’d think. If you throw a sandbag on one that’s under construction, it shouldn’t just float on top of it. Maybe you can make it so it when it collides with an under construction sandbag, it remembers that “a player wants me to build another stack above myself once I finish”, and spawns another sandbag construction above it.

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Or if a player throws a sandbag on an under construction one it simply doesn’t do anything and refunds the sandbag “ammo”, or it builds on top of the actual sandbag, despite clipping into the later constructed sandbag wall

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You can get pretty involved with a solution to this lol. The support planks would be the simplest solution IMO, since it’d only be a visual change

versed coyote
molten sun
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Yup and just remove it once construction is complete

versed coyote
molten sun
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Don’t know how realistic that is, I’m not a soldier lol. I’d think you just stack those sandbags on top of each other, no need for supports, but this is more of a gameplay thing.

versed coyote
molten sun
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They don’t have those IRL do they? I’ve never noticed that on sandbag walls in games at least

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I always thought they were just stacked on top of each other

versed coyote
molten sun
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Right

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But they don’t typically have an external frame holding them together right?

versed coyote
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but if you place 2-3 ingame walls on top of each other without support, they would fall irl

molten sun
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Also a sandbag wall that gets tapered at the top won’t look right when stacked ingame. More of a balance of gameplay and realism. I think the real issue to solve is just how to prevent trying to place sandbag walls on seemingly what is air. Leads me to believe the collision on the under construction sandbag is the full height despite visually not being so.

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If someone tries to place a sandbag wall on one that’s still being constructed then who cares, skill issue or intentional.

molten sun
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I think ideally the sandbag wall should be placed on the layer that is currently constructed and not at where the final height is.

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That would solve the seemingly floating sandbag issue.

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Not sure how the under construction sandbag is implemented but it sounds like it has a full height collider even when the sandbags aren’t visually built up yet.

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But that’s enough of me derailing this thread lol. I’m sure ponchovie can figure something out

peak bridge
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yea thats to prevent clipping if you build the sandbags underneath it

versed coyote
versed coyote
molten sun
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That looks reasonable and stackable to me

versed coyote
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yes

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exactly

peak bridge
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yea

versed coyote
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now imagine extending these suppurts a for about a meter

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then you place a plank on top

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and another sanbags on the plank

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and that is how you build a bunker

peak bridge
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oh you already tagged that one

versed coyote
peak bridge
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i could probably do some kind of sheet metal and sandbag roof construction piece so that yall can make those lol

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et voila

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i gotta agree this does look better, thanks for the suggestion

molten sun
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Gyattt dyaaaaaaaamn son

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Fire af

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🔥

high torrent
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Is this out on steam workshop yet?

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I was able to play it on single player the other day, but then today it isnt in my library of mods

peak bridge
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no, its not public yet

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next playtest is this saturday

summer rampart
cunning rampart
peak bridge
versed coyote
versed coyote
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By the way, during playtest, my friend told me that it would be cool if there was a whistling sound when mortar shells fall nearby. Can you do this please? Maybe like 1 sec before impact?

peak bridge
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because of how bots work, they cant see you behind this

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but you can shoot through this

hollow linden
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just got the chance to play this mod in sp

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it's fuckeen good

nocturne glen
molten sun
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I hate the famas, can’t see shit lmao

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I mean in general

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Not a problem with the mod lol

peak bridge
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ye, and thats the shortest range peephole

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the rest are considerable smaller

molten sun
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The high rate of fire and point aim for CQB tho

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😩

peak bridge
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thats why i made their optics the lowest magnification of the whole mod, it wouldve been too powerful having all that fire rate and shit with also having pin point accuracy

nocturne glen
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Ya I wish there was some depth-of-field so blur the rear sights

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Maybe make it easier to see.

peak bridge
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it has to be done right, some games turn it way too high and make me sick looking at it

nocturne glen
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ya squad is a perfect culprit

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that game is meant to make you nauseous

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i don't even get disorented from being on a boat irl.

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but that game

peak bridge
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with all the fucking blur and DOF that game is cancer for anyone without perfect eyesight

nocturne glen
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like it's a 101 lesson on how you are not supposed to move the camera / view around. like there are legit GDC talks on how to do proper camera movement and they do all the things you shouldn't do.

molten sun
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I gotta see that lol

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Haven’t played Squad since they used VAC

nocturne glen
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it's really bad

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  • fundemental bugs with reloading / shooting / spawning
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i absolutely love the burst fire on the famas

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one brrt and enemy is gone

nocturne glen
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i can't promise anythign

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but ill try to update my mod for next playtest

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maybe

nocturne glen
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btr vs french rifle grenade

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  • anti tank mines
peak bridge
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it would be pretty sick, no pressure though, dont wanna rush a buggy patch

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that reminds me, i still have to re-add mines and other booby traps

nocturne glen
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ye

peak bridge
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the old netcode is shite

nocturne glen
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you got AT mines right?

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no multicast

peak bridge
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yea

nocturne glen
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don't do it

peak bridge
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some TM-62s

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why not?

nocturne glen
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no multicast

peak bridge
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oh didnt see that

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ye

nocturne glen
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no multicast

peak bridge
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all rep notify

nocturne glen
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no multicast

peak bridge
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all praise rep notify jesus

nocturne glen
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you get what i did there

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ye

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repnotify is love, repnotify is live

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do you tweak the priorities on the replicated actors at all?

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cuz by default it's stupid high i think

peak bridge
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idk, i havent looked at priorities

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also, wanna hear some fuckery?

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every modded gamemode ive tested with this faction breaks the UI stuff I do

nocturne glen
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tragic

peak bridge
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xorb's SM3, that steam guy's ragdoll overhaul, and vehicles

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although yours is the only one that breaks the shovels

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i need to test with more gamemodes tho

nocturne glen
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well i fixed that. it was over agressive turning things off and breaking shit

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are you using notifications?

peak bridge
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ye

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yes

nocturne glen
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huh

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tf

peak bridge
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not on the main UI, but on my own widget

nocturne glen
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huh

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have you lookd into just using the main UI notification tray?

peak bridge
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they might be altering the camera or something, since i cant add shit to the UI with those gamemodes

hollow linden
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don't know why but it works fine in sp

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atleast for me

peak bridge
nocturne glen
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ya it's part of the hud

peak bridge
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oh wait yea the vote kick uses that

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forgot we had that

nocturne glen
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also that way your notifications won't layer on top of the vote kick ones

peak bridge
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tru

nocturne glen
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that's what i use for messages in my mod

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the whole "you can't get in skill issue"

peak bridge
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i should look into that, that would also help with stability

nocturne glen
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ya

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  • it's all vanilla stuffs
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instead of putting widgets on top of HUD

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that never works well cuz it always fucks with it

peak bridge
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ye

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one thing i dont think i can do is alter the weapon info HUD, since some of my mod requires stuff that just doesnt have in a useful setup

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but ill look into the base UI stuff for notis

nocturne glen
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ya

peak bridge
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didn't detonate either, i got direct impacted by that and prevented the RPG from exploding

undone ivy
versed coyote
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@peak bridge By the way, the famas barrel grenade reloading animation is broken a little. It looks like you've used an rpg animation? I dont know how to describe it.. you sould check it in-game

hollow linden
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If it's really not there then

versed coyote
hollow linden
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you could try to find the mod file on and install it like how you install a mod before OHD out of early access.

peak bridge
peak bridge
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FAMAS rifle grenades (without scopes) now have dedicated irons for ranging the grenades

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don't ask me what any of the markings are ranged for, I don't know

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and M16A2 + M203 can also be ranged, and again with mystery increments ooooo spooky 👻

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magnified variants of these weapons have only one range + looking through the optic

peak bridge
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mortars no longer can direct impact people (to prevent griefing), and incoming mortar shells play a noise before impact

peak bridge
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bots can now use mortars

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they will automatically range and shoot at the active attack flag for their team

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and shoot a little less than the maximum amount carried

molten sun
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Oh LAWDY these bots finna end me

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Wait

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Will they use mortars indoors

peak bridge
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yes

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they will use them like they currently use rocket launchers

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once the stonk is done firing, the toob will delete itself

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they will also mortar random fucking targets if they feel like it

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and also the world origin

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so uh

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good luck yall

nocturne glen
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lol

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what have you done

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wiping the entire map i see

peak bridge
molten sun
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I will not survive

nocturne glen
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oh my fucking god

peak bridge
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they really just like the strategy of carpet bombing everything

nocturne glen
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muh realism

peak bridge
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and thats with 3 mortar crews

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only 3

nocturne glen
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well shit

peak bridge
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since there is no delay to throwing down a new mortar, they think its full auto and just drop em like bread crumbs

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will fix

nocturne glen
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bruh how are we not friends on steam

peak bridge
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idk

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i sent you the request like yesterday

nocturne glen
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i just got the friend notification

peak bridge
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oog

nocturne glen
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oog

nocturne glen
peak bridge
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but mortars

molten sun
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ooga booga

peak bridge
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POV: your teammate got spotted by the bot's forward observer

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also once the bots have other items in their kits (like a rifle) they use the mortar tube more conservatively

molten sun
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We’re already dead and we don’t even know it

peak bridge
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heres the new sight picture on the FAMAS, since i found out that i was previously using half of the night sights

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this ring front side slides up and gets illuminated with a tritium ring or something

nocturne glen
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Can you name the jet?

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Like name it Big Chungus.

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So when you call it in it says "Big Chungus Inbound".

peak bridge
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"Big Chungus Actual inbound"

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proper night sights dont even look that good tbh

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they are pretty useful at night, but look like crap otherwise

nocturne glen
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did you round off the front sight post?

peak bridge
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no, thats the included night sights on the FAMAS

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aight, ima head out i got stuff to do tomorrow

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cya

molten sun
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Bro said “aight bots are gonna start Blowin up the map, cya”

nocturne glen
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i kind of want that

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but i feel like it would be gimmicky

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funny for 5 seconds

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then annoying af

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maybe if they were super inaccurate and the mortars did somehow less damage

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also depends heavily on map

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if it's an urban map then getting carpet bombed isn't as bad since you have cover.

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but if it's saint quinten, then that's just WW1 larping

coarse pebble
versed coyote
summer rampart
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@peak bridge will the US be getting an A-10 gun run? For the commander?

hollow linden
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AC130 perhaps?flushed

summer rampart
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Hmmmmm

nocturne glen
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AC-130 you can walk on?

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plz

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with flying blimp

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obviously needs to be in the french faction

peak bridge
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Especially slimmer in MP when that bot can be kicked if a player fills that spot

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Also there will be a mortarless faction variant if people want to disable the bots using them

peak bridge
torn falcon
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i think i have a intresting bug for you Ponch!

peak bridge
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That might be caused by the 1p arms glitching out. Try leaving to the menu and rejoining

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I've encountered that in a few different faction mods

peak bridge
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i think i found out why gamemode mods most times break my shovels and stuff

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when I do the cast and stuff to grab the player camera, I cast to the base character BP, if a gamemode uses a copy and not a child of that blueprint, then the cast fails and the UI / linetraces never happen

cunning rampart
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fix it then

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nerd

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🤓

peak bridge
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@nocturne glen you, higher mammal, do you use a child of the base character BP?

torn falcon
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@peak bridge Hey ,i just intresting thought: would a ssg 69 for iraqi's be a OP/non-canon sniper rifle( instead of Moasin)

nocturne glen
peak bridge
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That's probably why ohd overhaul works in SP when other game modes dont

nocturne glen
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Cuz its a gud boi

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Ive made attempts to make it play nice with other mods

peak bridge
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Very goot

versed coyote
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@peak bridge hello.
How are you doing today?
I see you are making progress on the airstrikes?
I see that plane now takes 90 seconds to arrive, thats good.
But the problem appears - now it is almost impossible to use airstrikes effectivly, bacause you can't change the location of the strike.
An ability to select a more relevant strike position should be added now.

So we can either keep the idea that we talked about previously (with 3 minutes of loistering) or we can do something else:

GBU-12 is a laser guided bomb - It hits the position marked by laser.
But you need to keep a laser pointed at the target so that bomb can hit it precisely.
Maybe airstrike designation should work like this:
You "fire" a target designator to call in an airplane - you have to wait 90 seconds before plane arrives.
After 90 seconds, you can hear a plane approaching - now you have to aim your designator at the target you want to hit.
You have approximitly 10 seconds before impact - during that time you need to keep the designator pointed at the target and hold "fire button" - maybe there should be a pop-up saying "hold "fire" to designate a target". Also you coluld stop holding "fire before impact" - in this case the bomb will hit the last place you were aiming at before you released the button.

I will leave it up to you - you can choose whatever option you feel like.

Also, before I go, I will ask you:

  1. Why the cooldown lasts only 10 seconds now?

  2. Will you remove the smoke grenade spawning after you've completed the airstrike mechanic?

finite torrent
finite torrent
# peak bridge That's probably why ohd overhaul works in SP when other game modes dont

i dont think it's the reason.
It's mostly about how in SP and MP the Client/Server logic works differently. in SP the client and the server are the same and even more so in the same instance of the executable i think.
So you have to account for that in how you design the RPC and use some nodes related to authority.

To be honnest i dont really care about the SP part of things, and spending time making sure it works in SP, also it might be a wrong strategy, but even if it didnt take any time to implement, i would rather it not be available in SP anyway, force people to play in MP if they want to play the mod, and in doing so hopefully have more people on servers. Might be counterproductive 🤷‍♂️

peak bridge
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That kind of mp-only mindset goes against what I believe is good mod design and a large part of this games identity. I love SP in games, especially when I can use it to test out my mods or have fun

peak bridge
peak bridge
finite torrent
# peak bridge That kind of mp-only mindset goes against what I believe is good mod design and ...

mp-only mindset goes against what I believe is good mod design
well if you make a MP mod, the mod design is by definition to be MP first ^^

it's like saying CS (the old one , before 1.6 it wasnt designed for bots) has a bad mod design because it didnt have SP

It's fine to want to support SP, saying that it's bad to not support it , Hummmmmm bit much...
Also i'm not against people playing alone, they can do it in a Dedicated server, either on their machine (even with a password if they want) or a rented server

I just think it's already hard to Seed servers and have good pop, why not nudge people into joining online server. (if one is available, it's way easier than installing the Server files or renting a server themselves)...

SP and Playing as a Listen Server are two different things

peak bridge
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new build piece: sandbag roof
basically just a flat top sheet metal roof piece with sandbags layered on top for assisting vehicles when driving over trenches or making indirect fire shelters / hiding stuff from aerial observation

twin ocean
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add british army

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although during the op telic british forces were still using ecba body armour so

versed coyote
peak bridge
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idk, if someone is on a building or hill above a position, it'll make it harder for them to spot or shoot at people in cover

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and also the helicopters in OHD overhaul exist

torn falcon
peak bridge
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what other features?

torn falcon
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Sandbags, hesco , radio, airstrikes?

peak bridge
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oh yea that will make an appearance to ukr and wag

peak bridge
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3x3 meter area under the roof

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4 per radio

molten sun
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2real

peak bridge
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tower made from just sandbag walls and roofs

peak bridge
molten sun
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3real

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why even make maps anymore

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Just give us a big open area to build our own maps in with constructibles 💀

peak bridge
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💀

molten sun
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Rust but military

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With factions

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Actually

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Holy shit

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Hoyl shit

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Ponchorust

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Cut down trees, mine rocks and metals

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Craft stuff

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Build bases

peak bridge
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another fantastical use for the sandbag roof

peak bridge
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bots can no longer spam the mortars, as every mortar after the first one will delete other mortars placed by that player

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although as a downside players can no longer have pre-sighted fire missions

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i may just have that behavior only enabled for bots

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because of my not checking my math, just found out the 81mm mortar is scaled as if it were 152mm, and my 60mm is scaled like a 93mm 💀

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no wonder these felt huge, they are

peak bridge
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properish sizes

peak bridge
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placing construction objects has an audio cue now, and ammo boxes no longer are heard everywhere at once when resupplying, and have new audio

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  • no longer explode while i think of a better solution to that
peak bridge
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playtest tomorrow at 12pm CST

  • New construction stuff
  • Tweaked the mortars
  • Disabled the airstrikes cuz of replication issues
twin ocean
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which country are included in the faction pack

peak bridge
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on BluFor - France | U.S.A. | Saudi Arabia
on OpFor - Iraq

molten sun
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one of the greatest faction mods of all time

versed coyote
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@peak bridge
Now that roofs are in the game, could you take a watch tower ladder from the Lam Dong map and add it so that we can climb stuff easily? Please 😊

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@peak bridge also why not make bots build placed constructions?
It is so annoying that when I play as a commander in sp I cant effectivly build stuff.

torn falcon
versed coyote
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@peak bridge hello again, i have noticed a bug!
The waepon ui, building ui, and shovel ui are overlaping! replication steps: Plan someting using, then switch to gun or shovel

versed coyote
peak bridge
versed coyote
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oh okay

peak bridge
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Oh yeah that's just how that system works, it's kinda jank

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After this playtest I'm planning on changing that

versed coyote
peak bridge
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Debug forum?

versed coyote
peak bridge
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This is the only forum for the mod. So bug report in here

versed coyote
peak bridge
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Interesting

nocturne glen
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Famas today right

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FAMAS

peak bridge
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Yees

nocturne glen
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Ok

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Gotta stay up for famas

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Very eppy

versed coyote
peak bridge
hollow linden
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last minutes patch moment

peak bridge
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tru

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thats when the best patches are made /j

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UI bug fixed

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i also fixed the mortars direct impacting people who tried to kurt cobain themselves with it

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so no more griefing that way

summer rampart
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you made ammo crates not exlpode anymore right?

peak bridge
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yup

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and every mortarman only gets 1 mortar

#

(for now, eventually i want to have up to 3 per person because having pre-sighted fire missions is SUPER useful)

#

and the bots can use the mortars without being able to spam it

#

they can't build up stuff yet, but that is planned

summer rampart
#

only 10 mina

undone ivy
#

Eeewww Famas

ebon bluff
versed coyote
#

Mortar shell falls nearby, killing our entire squad

Ponchovie's reaction:

peak bridge
#

that last match on risala was fire

#

i really thought we were gonna lose

versed coyote
#

Yeah

#

Its a honor to fight with you, sir

peak bridge
#

much appreciated

#

make sure to leave your feedback about todays playtest in here

versed coyote
#

I miss airstrikes..

#

They were epic

torn falcon
#

i mean is there something

#

everything was running and working just fine

peak bridge
#

no, half the time they would duplicate the jets or not drop their payload

#

shit was busted

#

will fix that for next playtest

#

and if I have time before next saturday, then add more strike types and redesignation ability, although i make no promises about that

versed coyote
peak bridge
#

yea it works perfectly fine in SP, but in MP its busted

versed coyote
#

Uh oh

#

Things that give me reason to live:

  1. Ohd playtests
peak bridge
#

next playtest is scheduled

peak bridge
#

what do yall think of having radios do the upkeep on build pieces: so if you break the radio, the build pieces associated with it start to decay

torn falcon
peak bridge
#

yea, and has a larger incentive to hunt enemy radios / hide your own

torn falcon
#

yeah kinda

coarse pebble
summer rampart
peak bridge
#

oh yea like a constant radio chatter

#

good idea

summer rampart
#

Btw the models for the US faction is still in the works right? or will you use the Cold war uniforms?

peak bridge
#

im gonna remake them with proper camos and stuff, but when they are finished, they will look almost the same

versed coyote
peak bridge
#

i should clarify that more. some character models will have some changes to help distinguish certain kits like SL and shit, but most of the character models are staying the same

peak bridge
#

radios no longer count fortifications placed by combat engineers or enemies when calculating how many things are placed in its range

summer rampart
#

Btw do Mortars deal friendly fire?

peak bridge
#

no

rose socket
#

thats a shame

peak bridge
#

they do if the game has friendly fire enabled

#

but by default no

torn falcon
#

@peak bridge I just thought that when Sly was metioning the azimuth mousewheel rotation besides the mousewheel cycle keybing problem you would have problem with the physical rotation speed aswell, right?

peak bridge
#

aight, now when destroyed, build objects will passively decay at a constant rate unless another radio of the same team is placed before they are destroyed

#

players can also avoid the decay temporarily by manually repairing decaying build objects

rancid dust
#

Some suggestions based on the recent playtest:
• Combat Engineers should have a greater limit on the walls that they can place. Perhaps make it so they have to resupply to reduce spamming?
• Mortars should have slightly more ammo or have a better way to resupply. Perhaps give them an ammo bag or a way to deploy a small ammo resupply box?
• Ammo resupply crates should have a marker on the map when they are deployed.
An additional note is that mortars don’t “feel” very threating. That is kind of vague but bear with me. When I was using the mortar, I got very few kills and additionally as a rifleman I did not really feel the need to take cover when I heard incoming rounds. The mortar class feels like it adds more to the immersion than as an effective tool to help capture points.

torn falcon
peak bridge
peak bridge
#

right now its 7 walls and 1 roof

torn falcon
#

CE has roof?

peak bridge
#

i may do 10 walls, 2 roofs, and a few ladders

#

yea

#

just the 1 right now

peak bridge
rancid dust
torn falcon
#

Ok i missed that when placing things during THE "cheater ambush jaziira" round

peak bridge
#

ye

#

i'll play around with the resupply idea

rancid dust
#

Overall though, the mod is pretty solid. I just needs a bit of rebalancing.

torn falcon
peak bridge
#

yea, now that we know whats causing the server performance issues and I've gotten most of the mechanics in this is really fun

rancid dust
#

It definitely changes how you play the game.

#

In a good way.

torn falcon
#

Oh yeah it was a great idea

peak bridge
#

i agree, that last risala match that spite recorded was probably the most fun ive had in this game so far

#

and thats even without vehicles so imagine it with them

rancid dust
#

I can't wait

torn falcon
#

M113 and mtlb when?

peak bridge
#

only thing I wish we had improved on the vanilla side of things is making explosives not hit people through walls

#

then the hesco barriers would be a useful tool instead of a beacon to enemy RPGs

rancid dust
#

true

torn falcon
#

WIt did somebody get RPG'ed throught a HESCO, damm

rancid dust
#

Also the words on the side the mortar are a bit odd, but I am assuming that is a temporary solution.

peak bridge
#

yea, since i cant have a tutorial in-game, i have to include as much information as I can on the items themselves so people can figure out how to use them

#

i mean i could have a tutorial in game, just as a map only accessible through the training grounds mode, but not a tutorial in a live match

rancid dust
#

Well as it is now, I was able to figure it out pretty quickly never having used it before.

peak bridge
#

yea you'd be an outlier then, most of the people who've mentioned the mortars and constructions said it needs more information

#

but also half of them never notice the handy notifications i give them KEKW

torn falcon
rancid dust
#

I hate being the person in chat saying, "How do I do X"? 😜

peak bridge
#

yea whenever i see that i just see it as me needing to possibly reword how I have explained stuff

#

cuz sometimes i do write total garbage

rancid dust
#

One of the coolest parts of the mod is that sound effect of the incoming rounds. I heard that and I was like "Oh my goodness!"

torn falcon
#

Yeah it is very "immersive"

peak bridge
#

oh yea, i was very glad someone brought that up to me, cuz now that its in the mortars are a lot cooler to have in a match

rancid dust
#

shoutout to that person

torn falcon
#

Yeah according to Discord archive it was Vladimir/Vladimir's friend
I mean Vladimir was a great squad guy today

peak bridge
peak bridge
torn falcon
#

But are those mortars really those tiny bcs we literally were proning next to then and we were still bigger

rancid dust
peak bridge
#

i may have scaled them a little hard, but around that scale (heres a 60mm for reference)

#

actually nvm i think they are scaled correctly, heres the 60mm mortar rn

#

i could maybe make it just a teensy bit larger, but nothing much

rancid dust
#

That's very close.

peak bridge
#

ye

rancid dust
peak bridge
#

saudi/US and iraqi 81mm mortars

peak bridge
rancid dust
#

Thats like more then half the length of the tube.

peak bridge
#

eh they'll make it work

peak bridge
#

aight what d'y'all think of these changes
60mm mortar

  • Increased maximum blast range to 20m (from 17m)
  • Reduced minimum blast range to 3m (from 7m)
  • Increased camera shake maximum distance to 45m (from 35m)
  • Increased camera shake minimum distance to 15m (from 10m)
  • Reduced damage falloff over distance

81mm mortars

  • Increased maximum blast range to 22m (from 20m)
  • Reduced minimum blast range to 4m (from 10)
  • Increased camera shake maximum distance to 45km (from 35m)
  • Increased camera shake minimum distance to 15m (from 10m)
  • Reduced damage falloff over distance
torn falcon
#

Looks good i think

peak bridge
#

radio decay is now working

rancid dust
peak bridge
#

minimum blast range is the radius around the impact point where the full 175 - 200 damage is applied

#

"direct impact" zone

#

but since i increased the maximum blast radius, i needed to lower overall damage values somehow to prevent the mortars from being too overbearing

#

so it will injure from a much larger distance, but kill from only slightly larger distance

finite torrent
#

i feel like its a good balance

#

being killed by mortar is kind of annoying, but increasing the blast distance while not lethal gives more tactical utility

#

gives a chance for people to bandage / take cover

#

and still be effective to disrupt 'camping' positions

summer rampart
#

@peak bridge sry for ping but Is it just me or is the M16 US faction in your mod doesn't have the vanilla M16 gun fire sounds

#

It sounds like the old PMC HK rifle man

versed coyote
versed coyote
#

Mrponchovie, Sly mentioned it yesterday, maybe you can make it easier to aim the mortars?
My idea is that if you press F on mortar, it's base starts to face you.
when you move left/right a mortar rotates to face you. When you come closer/further you move the base of the mortar to increase/decrease angle of the tube and range of the shell.
Also I think that ranging tool should remain in the game to allow more precise and small changes.
Do you understand me?

peak bridge
#

You can't place how far away they are accurately because they are set up incorrectly

peak bridge
versed coyote
#

Also good

#

Actually, yeah

#

We realy need to be able to relocate already placed tubes

peak bridge
#

Ye that what I'm gonna be doing today

summer rampart
#

How bout making it so that if you go prone your chance of dying to the Mortar blast or kill range thingy gets reduced real life tactics catsmile

peak bridge
#

There's sadly no way to do that but it would be pretty cool

finite torrent
peak bridge
#

heres the kicker though, that requires gamemode access to add code to the player BP

#

all my stuff needs to be contained in a faction level access

finite torrent
#

Frack

peak bridge
#

ye

finite torrent
#

one sec checking if there is something in the proj itself

finite torrent
#

Seems to be used in vanilla

peak bridge
#

oooo i thought the projectile firing was written in C++ and couldn't be overridden

#

this might be perfect then

summer rampart
finite torrent
#

(you can try and will be better if you can override)

peak bridge
#

yea im loading up the SDK to see for myself

peak bridge
#

it works

#

this is why kaiz is the g.o.a.t.

finite torrent
peak bridge
#

its gonna be really funny if i do all this for it to obliterate server performance or something

#

or not work with any gamemode mod

nocturne glen
#

wellcome to the server-killer club

peak bridge
#

lets go

nocturne glen
#

MrPonchovie, killer of servers

finite torrent
peak bridge
#

yea im casting to the C++ player character in hopes that mods have to inherit from that to have a working player character

finite torrent
finite torrent
#

profiler, and test the two methods using 100 bots (MOAR?)

#

but thats a @nocturne glen question

peak bridge
#

according to a few unreal forum posts ive read through, the sphereoverlapactors aren't terrible for performance, but yea i should do some testing on it

finite torrent
peak bridge
#

aight, prone to avoid mortar damage now works

#

when you are prone, a mortar cannot immediate 100 - 0 kill someone, but it can take a considerable amount of your health on a direct impact

#

when standing, the damage is applied as you'd expect, so you can be obliterated instantly

peak bridge
#

thats interesting, as you shoot the mortars further and further away, the dispersion on the axis that the mortars travel on gets smaller, to the point where at maximum range with the 60mm its almost a flat line left and right with almost no front to back dispersion

#

but the 81mm mortars with their steeper trajectories don't have this problem, even at 750m

peak bridge
#

mortar pickup is done

summer rampart
peak bridge
#

actually oops, other people can steal the mortar 💀

#

gotta fix that

peak bridge
#

fixed 😅

#

and now it also plays a noise when you plonk a mortar tube down and when you pick it up

coarse pebble
late flower
torn falcon
peak bridge
#

not pin point, the left/right dispersion is still the same large radius

#

just the forward/back dispersion is negligible

#

so a lot less effective for saturating an area with stonks

finite torrent
versed coyote
ebon bluff
#

Can we add a team package resurrection function? I don't want to run.200iq

peak bridge
#

idk if i can force spawn a player, but yea itd be cool as a commander designator to like call a heli in to paradrop spawn your entire squad

#

but what i CAN tell for certain is that OHD overhaul has rallies and other spawn point stuff, which is a better bet

versed coyote
# peak bridge idk if i can force spawn a player, but yea itd be cool as a commander designator...

Suggestion:
Type: Buildable

Name: Healing station

Description:
Looks like a crate with medicine, a medical gurney and an IV stand next to it

Function:
Allows medic to give aid to the wounded soldiers. (Logical explanaiton).

Allows players to respawn on the station when there is at least 1 medic nearby (Practical implementation)

Amount: 1 per medic

Pros:
-Allows to respawn on built fobs
-Makes medics MUCH more useful then they are right now

peak bridge
#

yea that'd be sick but sadly it requires gamemode access to add POI's to the map, especially spawn locations

versed coyote
#

Fick😕

peak bridge
#

ye OkayChump

versed coyote
#

We need to get it into base game somehow

peak bridge
#

yea, rallies are planned

#

thats basically what that is

versed coyote
#

I mean

#

Rallies dont actually make much sense

#

FOBs do

#

And I realy think that medics need to be able to set spawn points intead of squad leaders.
Because SLs already do everything in the mods - they place fobs, call air support, lead their squad.
Nobody plays as medic because the only thing medic does is healing.
I feel like it would be such a buff to their class if only they could place spawn points.

peak bridge
#

that would be kind of interesting yea

#

itd be smart to avoid the squad problem where the SL is stretched too thin

versed coyote
#

Ponchovie, maybe you could suggest it so they add it in the next update? Please?

peak bridge
#

I could bring it up next time we discuss spawn points and stuff like that

versed coyote
#

Thanks

#

Also, what if every destroyed buildable would cost your team a certain amount of tickets?

finite torrent
# versed coyote And I realy think that medics need to be able to set spawn points intead of squa...

All of this is the context of how Squad the game plays ....

i think the best way to releive the SLs is in other areas.
SL should mainly control the spawn points, especially rally points.
I'd go even as far as to say, they should even have More control over it, like restricting squadmates to spawn on specific spawn points

Air support yeah should be Commander ...

FOBs should be imho Logi dedicated squad (like in Hell let loose, there would be dedicated armored / heli / logi squads, where only them can claim vehics) Ofc normal SL should be able to place FOB, but they shouldnt handle the logistic (huehue) of it, like managing logis getting them to a spot , getting enough people around to place it....

The best way to help SLs is with FOBs, 100%.

After that giving them a lot of tools with the map markers , and 3D world markers.
And probably other Game-Y / arcady incentives for squad mates to listen to the SL and stay close to SL (and or FTLs for flanking )

And giving more tools to FTLs and ways to effectively improove teamplay and com for FTLs (havent thought too much about it so i wont mention anything)

i just though about giving them drones, or requiring a squad mate to have the kit. (Radio man Kit might be good also , im thinking about how Burning land wanted to do it, but adapt it to modern ish times)

#

@nocturne glen ah yoshi we talked about the Morale buff when close to SL that would reduce Supression (and give more stam regen ?) and i was like hmmm for flanking and making plays its not that good, heh , do the same for FTLs ...

rancid dust
#

Bro has joint hypermobility syndrome on his index finger when he runs.🤣

peak bridge
#

fixed an issue that caused rangefinders to have spotty distance gauging out past ~600m, there is now a hard limit of 1km for the range finders

peak bridge
#

ladders are in (this entire structure can be built with 1 combat engineer)

peak bridge
#

should ladders require a radio to place? right now im thinking of having it be 2-4 ladders per person with no radio requirement

#

probably gonna make it so you cant stack the ladders on each other or place other objects on the ladders

#

so that people don't tower of babel

#

and have to use the sandbag roofs if they want to tower up

peak bridge
#

spawncamping squareup

molten sun
#

real

finite torrent
versed coyote
peak bridge
versed coyote
peak bridge
#

Then what reason do you have to place the ladder

versed coyote
#

Like observing outpost with only one piece.

#

Idk

#

I mean, there should be supports or you should not be able to place a ladder in the middle of the desert without a building to lean on

peak bridge
#

Yeah I guess since it's a visual thing, and it could help with placing it since you can see on the ground where the end of the ladder is

nocturne glen
#

ponchovie my son

#

the AT grenades work against the vics

#

1 shots the m113 with 220 health

summer rampart
#

from what ive seen from Yoshis stream it takes 1 shot of The french AT gernade to kill an MT LB, kinda a bit much how bout 3-5?

peak bridge
#

Yeah I can tweak it, I just need to know how much health each vehicle has

peak bridge
#

Operation: Desert Storm Faction Pack (ODSFP)

nocturne glen
#

BIG DADDY

#

OFFICIAL RELEASE INBOUND?

peak bridge
#

no :(

#

just getting a consistent naming convention between my mods

peak bridge
#

french combat engy now has a character model

obsidian prism
#

No way

#

the french

molten sun
#

🥖

peak bridge
#

redid the Saudi Arabian SL character model since it had some pretty egregious clipping

#

@versed coyote ladder supports

#

interesting thing you can do as a combat engy / SL

peak bridge
#

ammo cooldown is working

#

just a quick 10 second cooldown so that people don't hungry hungry hippo the damn crate

peak bridge
#

yea that was a problem with the last playtest, people would think it works like a ammo bag and just spam the button

#

not realizing they are only 9 resupplies per crate

#

@nocturne glen uploading to workshop if you need to test anything

versed coyote
molten sun
#

do you have camo nets?

#

would be pretty sick for concealment

#

prop up an mg or sniper nest in some bushes or on a rooftop with matching camo

versed coyote
#

Wait, Arent buildables supposed to automaticaly break if there is no ground under? Because if I destroy a sandbag roof, everything on top is left floationg in the air lol

peak bridge
molten sun
#

Could be when you place an object, it does a linetrace to get the object below it, tells that object “hey register me as one of the objects that depends on you existing”, and then upon the bottom object getting destroyed, it goes through the list of objects directly above it that registered with it, and destroys them too. This would trigger a chain reaction where each object above it would also remove any other dependent object above it because everything registered with everything directly below it

#

Should be performant, as long as someone didn’t build like a thousand fortifications tall.

#

And the destruction isn’t playing some graphically intensive effect

#

More of an edge case that you shouldn’t care about tho. Players that do that know what they’re getting themselves into

peak bridge
#

Oh yeah that is a good idea, I was trying to do it in tick, which was not a great idea

peak bridge
#

y'all

#

another poll

#

for the combat engineer since I am redoing some stuff across the board, i wanted to touch on the C4 charges since i don't like how they are set up or used

#

so im debating 2 things,
Timed charge to blow up automatically after being placed, or remote charge like we have now
1️⃣ for Timed charge | 2️⃣ for remote charge

Placement system: Throwing it like a grenade as it is right now, or using the hologram system for construction to do something like squad's
3️⃣ for throwing | 4️⃣ for hologram placement

#

voting ends with either 2 landslides or in 3 hours when i go to bed

torn falcon
#

Wait we dont have holograhic placement? Than what are those green and red object icon's?

peak bridge
#

we have that for the construction, but not for the explosive charges

torn falcon
#

Ah okay yeah that is sure the better option

#

Also will the m113 have the m2 gunner be mtlb turret like?

peak bridge
#

idk, im not yoshi

#

#1110291763941355691

torn falcon
#

Oh right

molten sun
#

or are you

peak bridge
#

remote detonated hologram placed wins!

#

and now for the first time shooting the C4 actually detonates it as planned

#

and digging it down funnily enough

peak bridge
#

all that i think is left for the playtest is to fix jets in MP, and possibly re-add mines

#

and then next week is making a tutorial map for all this shit

#

engineer, AT rifleman, and SL are all kinda cram packed for utility, so im not sure where to put AT mines when i add them back in. Do i just say fuck it and add it to AT or engineer anyways or make a new kit / add it to a different kit?

hollow linden
#

Petition to make shovels also work as a melee weapon

versed coyote
#

Timed charges would be good. So sad it lost 😕 maybe we could have both?

molten sun
#

Maybe switching firing modes for the c4 could switch between remote vs timed detonation

#

And have multiple timer options even by just switching firing mode

peak bridge
#

Yeah I could do that

#

Since they'd all just be different build pieces for the c4 construction tool

#

So cycle sights to choose between remote activated and then 10, 30, and 60 second fuses

peak bridge
#

I should probably put all these on cooldowns since there is no ammo for buildables rn

#

2+ minute cd should be fine right?

#

And then picking up the c4 deletes the cooldown

torn falcon
#

yeah that would work

versed coyote
summer rampart
#

Should also make it so that the C4 doesn't stay forever when you place them after you die

peak bridge
#

The ammo would be kinda scuffed, since the way I have the buildables set up right now they can't be resupplied by ammo bags, only the crates

peak bridge
versed coyote
versed coyote
#

Ponchovie, what will we be testing today?

peak bridge
#

The new construction changes and fixes, airstrikes fixes (if I manage to fix them in time), and of course yoshis vehicle mod update preview

#

There's a few smaller changes and tweaks that I've forgotten that are also being tested

#

So the most major construction changes are the ammo box cooldown, the correctly working radio limits, the new ladders, the new radio buildable noises, and C4 placement

peak bridge
#

uploaded to the workshop, those who have the link to it should resubscribe now to download it

#

@finite torrent

peak bridge
#

no vehicles for this playtest, OHD overhaul is taking too long to package and upload

summer rampart
peak bridge
#

very sad 😭

west mesa
#

we have to use our pixel legs that is very sad indeed

torn falcon
#

so the i downloaded the not updated Yoshi mod?

peak bridge
#

yea

summer rampart
#

we still gonna use the overhual mod just not the updated version?

peak bridge
#

no, it breaks a lot of the ODS stuff

#

like shovels and binos

#

and the construction too

hollow linden
#

just delay the pt

#

and let the mod packages itself

peak bridge
#

its been packaging for 30+ minutes at this point

#

it could take easily 30+ more minutes

torn falcon
#

So no SHITBOXES definitively?

cunning rampart
#

i say delay

hollow linden
#

delay

torn falcon
#

how much, 30+ minutes guys? Maybe i could dinner up meanwhile?

peak bridge
#

who knows

#

yoshi said no vehicles so likely no vehicles

#

unless this thing magically finishes packaging

summer rampart
peak bridge
#

gonna add a "constructible" to the combat engineer to remove all of their currently placed buildables

#

that shit was annoying trying to place stuff after having reinforced a different spot

#

fixed the bug with french and US binoculars, forgot to re-set some animations after my bino refactor a few days ago

versed coyote
#

Today's playtest was awesome!

#

Although c4 is little raw

#

And you can see your snother hand clipping when holding the detonator

peak bridge
#

yea the ammo system isnt in yet, still working on that

versed coyote
#

Here's what I think:
Placement system: I think its ok
Amount: yeah, I think you should be able to place 3 different charges at a time, just have limited amount of them.
timed c4: Not finished, no comments yet

Disposal: I cant remove placed c4 with shovel:
I explode every time :/

Suggestion:
What if c4 had a 25% chance of exploding when being shoveled by enemy?

peak bridge
versed coyote
peak bridge
#

lol

versed coyote
#

Also suggestion:
Could you please lower the radio volume? I cant hear what mates are saying.
Also, could you add chatter like this:
https://youtu.be/R9B5sU3wdww?si=ZLR0oAFi-TCorzWU
So its not just white noise?

Radio communications at the base Site Hotel Bravo in Afghanistan, about the routine tasks of the Shadow Company

0:00 Intro
0:13 2 Mercedes G-class engagement
1:27 Gonna owe you one, Disciple-1
2:16 MH-6 surveillance tasks
3:03 Clearance requesting for convoy pass
4:14 Heat singnatures in CODM2-54719
5:12 This guys are gettin' aggressive...
6:52...

▶ Play video
noble river
#

do the Saudis rock combloc weapons? or mix?

versed coyote
#

Also Im begging you.
How could these horrible famas grenade reloading animations be improved? Isn't there a way to make a custom animation?

peak bridge
#

im not an animator, so no

obsidian prism
#

G3 supremacy

peak bridge
hollow linden
#

make the grenade longer

#

oh wait

#

it would clip through the famas

versed coyote
#

"Gets the job done"

finite viper
#

so in most causes no it doesnt get the job done

versed coyote
versed coyote
finite viper
#

yeah true

hollow linden
#

glad regular rifleman gets it though

versed coyote
#

Gentlemen,

finite viper
versed coyote
finite viper
#

go for it freeRE

versed coyote
#

@peak bridge sir

#

You need to see this

noble river
peak bridge
versed coyote
finite torrent
peak bridge
#

not great, it got delayed by 40m due to server issues and we weren't able to run OHD overhaul as well

#

pretty low turn out as well and the admin stuff was scuffed

#

so we've scheduled again for tomorrow at the same time

finite torrent
#

ah ok i hope i can join

summer rampart
hollow linden
#

will today playtest also include the vehicle mods

summer rampart
#

It better or im leaking Yoshi's nudes

peak bridge
nocturne glen
#

@peak bridge Your IED on the french faction doesn't hurt vics

#

Or C4

peak bridge
#

Shit, ain't I'll get that fixed before the playtest

#

Aight*

peak bridge
#

C4 can now be defused

#

60mm mortars now can hit out to 650m

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lowered the radio static volume from 0.4 maximum volume to 0.15 max volume

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jets are removed, and will be rewritten from scratch later

#

engineers can now remove all their buildables on the map by placing the mass removal tool from their construction tool

#

timed charges with 10, 30, and 60 second fuses are in and working in MP

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uploading to workshop now

peak bridge
#

Playtest in 10 minutes yall!

hollow linden
#

Missed the playtest by about 2 hours

#

big sed

cunning rampart
finite viper
hollow linden
#

playtest till 2025?

peak bridge
#

yea fuck it

versed coyote
versed coyote
#

very informative : D

strange prawn
#

I can't seem to find this in the workshop

peak bridge
#

It's not public yet

rancid dust
# versed coyote Oh damn. Well, im once again asking to remove airstrike spawning smoke. Instead ...

I have a suggestion. I have heard that in the past, especially in Vietnam, that troops would mark their position by smoke and then tell the aircraft the direction and how many meters up they need to strike. A similar system could be implemented. This would also solve the issue of that you need to get very close to where the airstrike will happen, many times exposing yourself, and with the current system the enemy knows that an airstrike is coming, so they have opportunity to leave before the strike happens.

peak bridge
peak bridge
#

yea

versed coyote
# peak bridge yea

Ok, but maybe there is another way around?
Maybe the smoke could have a short duration?
Enough for you to see, but not too long?

peak bridge
#

yea probably

versed coyote
#

Oh listen

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Ive got sn idea

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So you know how hyrcania has laser sights?

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And you can see a beam

#

maybe something like that, huh?

peak bridge
#

for the designator?

versed coyote
#

It has no gamemode requirement

peak bridge
#

it doesnt make much sense, the laser on the laser rangefinder isn't like the laser on a PEQ for example

#

it doesn't show up i dont think

versed coyote
#

Well yeah

#

But designators also dont place smokes

peak bridge
#

fair

#

the smokes work better in game though as you can see exactly where you placed the strike

#

the laser is a bit more ambiguous

versed coyote
versed coyote
#

Also, remember the time when we've talked about manual bomb laser guidence?

#

Where you have to keep a reticle pointed at target?

#

I dont think that smokes will do the job then

versed coyote
#

Also Pnchovie, for some reason, Desert storm optics are hella laggy.

#

I mean, all optics are drop fps

#

but desert storm optics have the worst fps drop compared to vanilla weapons

peak bridge
#

im not sure what to do about that, I set up the optics the same as vanilla

versed coyote
torn falcon
peak bridge
#

they are separate mods, that are just designed to work well with each other, not interdependent mods

torn falcon
#

ah okay

versed coyote
#

Any news?

peak bridge
#

None yet, dealing with real-life tasks and responsibilities so I don't get swamped

peak bridge
#

i have a partial solution to my custom UI still being applied after getting in and out of vehicles

#

i say partial because the issue still persists inside of the vehicle, and until you get out and reequip the item that owns the UI, but now when you equip a construction tool, shovel, or other item that has custom UI, all other custom UI owned by that player will remove and clear up your screen

peak bridge
#

you can now mortar points that don't provide spawn points

#

so when we play on tweaked jaziira, feel free to mortar the shit out of the backline flags

torn falcon
#

Backline is what the ,secondary flag's/"spawn flag's" behind the main frontline spawn, I.E the Iraqi City one's
Or the secondary blufor flag?

peak bridge
#

Yeah the flags behind the frontline points

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As long as they don't provide a spawn though, so this behavior will not be noticed on the majority of maps

torn falcon
#

I mean yeah bcs only modded maps and skirmish maps have the non spawn flag feature's

peak bridge
#

Ye

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Like #1203819603097288714

torn falcon
#

Oh okay didn't see this post, intrensting

peak bridge
#

Yeah I haven't advertised it anywhere since it's not all that important

#

Next playtest we are going to see some interesting map layouts, some of which may absolutely suck

torn falcon
#

Nah i mean it didn't show up in the mod projects anouncment/post refresh

#

Like this:

peak bridge
#

Ah

versed coyote
#

@peak bridge

#

Hey dude

#

Check this out

#

I really like how airstrikes look here

versed coyote
#

@peak bridge hi

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I just found a bug

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Mortar ranging tool doesnt work with ohd overhaul

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Im currently on the preview server

peak bridge
#

yea yoshi and i have been trying to fix that since sunday

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its an issue with all shovels, not just the mortar tool

versed coyote
#

@peak bridge Hello

#

Its me again with new portion of bugs : D

#

also placing a buildable or c4 or using shovels now show that notification

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and the last Ive found - timed charges dont work

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they dont explode

#

and when I shoot at them they dont explode

#

Although they detonate when something explodes nearby

peak bridge
#

I appreciate the bug reports, but for the love of jod, we know about the shovel bug, please stop reporting it

summer rampart
torn falcon
#

Did you had an update today, bcs i remember i was playing in SP/on the "public" test server and the explosives were working just fine(i.e it didnt show that anouncment/crash bar, althought it wasn't able to destroy the brdm and btr's)

peak bridge
#

I had like 5 of 6 trying to solve the shovel bug

#

Haven't touched the explosive charges

torn falcon
peak bridge
#

Idk

versed coyote
nocturne glen
#

YO PONCH HONEY I THINK WE HAVE BIG ISSUE SHOVEL NO WORK

peak bridge
#

fixed the time charges not detonating after the timer elapsed

summer rampart
#

How will we playtest tomorrow with out shovels? GAME WILL BE UNPLAYABLE

peak bridge
#

remote/timed charges now explode when damaged

#

shovels work*

*just not consistently when crouched

wary crater
finite torrent
#

i was thinking HLL, but ye maybe PS does it (i refuse to call it squad 44 , such a bad name)

finite torrent
#

and have some kind of buffs (map vision is a buff)

wary crater
#

Yeah. I think having decreased suppression when close to team or squadmates is a good idea.

Having no map access when lone wolfing is a good way to deter it too.

I've also wanted proper radio sim, where certain radios decrease in range. Squad personal radios only being useful around 500m would nerf lone wolfing also

peak bridge
#

airstrikes are hopefully fixed and are enabled for today's playtest

#
  • lots of bug fixes that some folks might not notice but oh well
versed coyote
#

Lol

#

The plane gets stuck out of bounds

#

It just floats here

#

Also ponchovie

#

Could you please make slomo command affect the airstrike cooldown

#

?

#

So that I can speed it up for testing purposes

#

Also

#

Mortar aiming doesnt work

#

Idk if you know that or not

#

So I report anyway

versed coyote
#

But nothing happens

#

Absolutely nothing

peak bridge
versed coyote
#

Idk

#

Hol up

#

Gonna check

#

@peak bridge yes

peak bridge
#

Well shit

peak bridge
#

aight i got the mortars working again

versed coyote
peak bridge
#

still packaging, its not uploaded yet

versed coyote
#

Ah

#

Ok

#

Also I like the new airstrike