#Feedback on the Game

1 messages · Page 1 of 1 (latest)

snow compass
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After trying the game a bit, I feel like the development of the game has jumped right from essential features to cool to have features, skipping making the game smoother. For example, there are super cool reloading animations, but the movement of the crosshair and player still feels really clunky. The grass on the maps are great, but even a small fence I should be able to step over I must vault. This game is off to a great start, but the smoothing out the game is quite important too.

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tldr; Many cool features but feels clunky, should focus on unclunking instead of features.

winged pebble
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That's what the next update is primarily going to include. There will be a large overhaul to the animation system to make movement/weapon handling more fluid and impactful.

Bots are also another feature that people reported feeling "undercooked", so that's another aspect getting a large emphasis of polish. Infact, it's being reworked from the ground up.

final hill
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not really sure what you mean, essential features is literally the predominant work that we do. not every team member works on every single aspect of the game though, developers arent interchangeable like that. no point in not having the animator work on things like animations while the programmer works on essential things, for instance, otherwise he is just sitting there doing ntohing and its not an effective use of time.

winged pebble
dull saddle
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Can you describe what you think is clunky about "crosshair" movement because no crosshair exists in the game right now.

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I'm guessing you mean the ADS sight, which, it's just normal UE4 camera movement to the best of my knowledge, which I will say: it is not the best engine in terms of smoothness, but it is pretty damn good.

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I think IdTech may be "better", but we are talking something that is really hard to see, and I think the only proper way to judge it is with input lag testing.

final hill
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i dunno, feels fine to me lol

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he will have to be more specific

dull saddle
# final hill i dunno, feels fine to me lol

I know, I think it's a user issue, I just want to give them at least the benefit of the doubt, because when something does get screwy with UE, it is something I've seen in many games that use UE.

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Unity has similar quirks

final hill
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yes, it seems like a personal preference thing beyond the assessment of what we are focusing on (which im sorry is just incorrect)

dull saddle
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Imo it's not even an OHD thing either way though

dull saddle
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So if they are actually talking the way frame motion rendering occurs....I mean, it's super technical and preferential

final hill
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oh for sure, but i still think it feels fine personally speaking lol

dull saddle
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And they may not have meant any of that, but I've seen other users complain about UE

final hill
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but thats me

dull saddle
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Aside from the AI

final hill
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maybe im just not as sensitive to it as some others are, i know there are some ppl who are extremely sensitive to that stuff down to the DPI levels and all that

dull saddle
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Which is what, actually an animation thing

dull saddle
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Works in like every game

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To put it into perspective, OHD is still good to me in the SDK when I'm running at 90 fps vs in game which is usually over 144fps

final hill
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yes, what im saying is for me it feels smooth

dull saddle
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I also just got a 240hz monitor so I will at some point look at that too with no bots to see how good things run...and again, it's probably just UE4 which is outside most of OHD's scope

final hill
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im at 144hz and it feels excellent for me

dull saddle
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Like is anyone going to honestly ask the lead programmer to redesign the frame rendering or camera system??? Like why lol

final hill
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i just dont see the need

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to me personally, it feels about on par with most everything else that isnt like the id stuff you mentioned

dull saddle
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I know, I'm sure I'm just reading into the feedback too much, but if we lay out everything that's possible, we can just automate these responses just like when someone has frame lag and we hear they are running 60 bots lol

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IdTech is just a different engine so it's just you might spot rendering and shading differences and to me, I think the camera movement is sort of "better", but like, the vast majority of the time I would never tell the difference

final hill
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usually for me on games like that i just notice that it is remarkably better, but it doesnt make me feel like other games are then necessarily bad or need to be "fixed"

dull saddle
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I shouldn't just say camera movement, it's also the total scene rendering

dull saddle
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So I have no idea what the issue is there

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Apparently it's "Diesel Engine"

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So I guess, I don't know, maybe I need to go to the gas station with my PC to get some better rendering??

final hill
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no clue

dull saddle
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Maybe I need to drink some too and trip balls so I can see the game better

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Know what I mean, fill my tank up too

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Ok I need to stop butchering this, tell us more OP.

snow compass
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Off as in different from every other fps I've played, which may not be a bad thing, but may not be a good thing. It's hard to describe because I don't know what's wrong, it just feels wrong.

dull saddle
snow compass
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cod

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csgo

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it might just be me lol @dull saddle

dull saddle
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Well....Source Engine and even CoD's engine are pretty good engines

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For a long ass time, Source was one of the top FPS engines

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Movement is a lot of things and feel is tough to describe

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I don't think the combination of movement and footstep audtitory feedback is quite right, but that's being worked on. Then the animations are being worked on too.

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Even the camera/head movement might have small adjustments. Some people like "head bob", others can't stand it. I don't think OHD has that so if those other games have slight camera adjustments, I don't know.

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If you continue playing and notice something more specific, show it in video, I think of a bunch us here are into that level of detail in games

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Especially what sets other games apart