After trying the game a bit, I feel like the development of the game has jumped right from essential features to cool to have features, skipping making the game smoother. For example, there are super cool reloading animations, but the movement of the crosshair and player still feels really clunky. The grass on the maps are great, but even a small fence I should be able to step over I must vault. This game is off to a great start, but the smoothing out the game is quite important too.
#Feedback on the Game
1 messages · Page 1 of 1 (latest)
tldr; Many cool features but feels clunky, should focus on unclunking instead of features.
That's what the next update is primarily going to include. There will be a large overhaul to the animation system to make movement/weapon handling more fluid and impactful.
Bots are also another feature that people reported feeling "undercooked", so that's another aspect getting a large emphasis of polish. Infact, it's being reworked from the ground up.
not really sure what you mean, essential features is literally the predominant work that we do. not every team member works on every single aspect of the game though, developers arent interchangeable like that. no point in not having the animator work on things like animations while the programmer works on essential things, for instance, otherwise he is just sitting there doing ntohing and its not an effective use of time.
You can see gif's of a lot of the refinements coming here. A majority of your complaints have been adressed. (We do however not have a crosshair in the base game, it's likely that's from a mod.)
Can you describe what you think is clunky about "crosshair" movement because no crosshair exists in the game right now.
I'm guessing you mean the ADS sight, which, it's just normal UE4 camera movement to the best of my knowledge, which I will say: it is not the best engine in terms of smoothness, but it is pretty damn good.
I think IdTech may be "better", but we are talking something that is really hard to see, and I think the only proper way to judge it is with input lag testing.
I know, I think it's a user issue, I just want to give them at least the benefit of the doubt, because when something does get screwy with UE, it is something I've seen in many games that use UE.
Unity has similar quirks
yes, it seems like a personal preference thing beyond the assessment of what we are focusing on (which im sorry is just incorrect)
Imo it's not even an OHD thing either way though
Nah you might be right
So if they are actually talking the way frame motion rendering occurs....I mean, it's super technical and preferential
oh for sure, but i still think it feels fine personally speaking lol
And they may not have meant any of that, but I've seen other users complain about UE
but thats me
Yeah honestly OHD runs really well
Aside from the AI
maybe im just not as sensitive to it as some others are, i know there are some ppl who are extremely sensitive to that stuff down to the DPI levels and all that
Which is what, actually an animation thing
Basically spin your mouse and see how smooth things are
Works in like every game
To put it into perspective, OHD is still good to me in the SDK when I'm running at 90 fps vs in game which is usually over 144fps
yes, what im saying is for me it feels smooth
I also just got a 240hz monitor so I will at some point look at that too with no bots to see how good things run...and again, it's probably just UE4 which is outside most of OHD's scope
im at 144hz and it feels excellent for me
Like is anyone going to honestly ask the lead programmer to redesign the frame rendering or camera system??? Like why lol
i just dont see the need
to me personally, it feels about on par with most everything else that isnt like the id stuff you mentioned
I know, I'm sure I'm just reading into the feedback too much, but if we lay out everything that's possible, we can just automate these responses just like when someone has frame lag and we hear they are running 60 bots lol
IdTech is just a different engine so it's just you might spot rendering and shading differences and to me, I think the camera movement is sort of "better", but like, the vast majority of the time I would never tell the difference
usually for me on games like that i just notice that it is remarkably better, but it doesnt make me feel like other games are then necessarily bad or need to be "fixed"
I shouldn't just say camera movement, it's also the total scene rendering
Counter example for me is PayDay2, it's just horrendous rendering , but it's old DirectX....however, I've played other DX9 games that aren't as bad
So I have no idea what the issue is there
Apparently it's "Diesel Engine"
So I guess, I don't know, maybe I need to go to the gas station with my PC to get some better rendering??
no clue
Maybe I need to drink some too and trip balls so I can see the game better
Know what I mean, fill my tank up too
Ok I need to stop butchering this, tell us more OP.
I didn't mean the crosshair, which doesn't exist and thats ok, but the movement of the direction I'm facing and the movement of aiming feels off.
Off as in different from every other fps I've played, which may not be a bad thing, but may not be a good thing. It's hard to describe because I don't know what's wrong, it just feels wrong.
What other games do you have in mind that you are comparing it to?
Well....Source Engine and even CoD's engine are pretty good engines
For a long ass time, Source was one of the top FPS engines
Movement is a lot of things and feel is tough to describe
I don't think the combination of movement and footstep audtitory feedback is quite right, but that's being worked on. Then the animations are being worked on too.
Even the camera/head movement might have small adjustments. Some people like "head bob", others can't stand it. I don't think OHD has that so if those other games have slight camera adjustments, I don't know.
If you continue playing and notice something more specific, show it in video, I think of a bunch us here are into that level of detail in games
Especially what sets other games apart