#Kit restriction based on usage of a different kit

1 messages · Page 1 of 1 (latest)

quaint sail
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A new kit restriction reason that disables a kit if a different kit has a certain amount of people using it. For example, Medic B kit is disabled when there are 2 Medic A kits currently in play. I ask for this because I want to add scoped and unscoped variants of kits without having both variants able to be running around the map at once.

blissful monolith
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isnt it more of a #1026955948939554848

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and cant you DoIt ?

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even if just restricting with UI

quaint sail
# blissful monolith and cant you <:DoIt:967244817434300417> ?

From what I can tell about the kit restrictions, modders can't make them, unless they hack together their own system in a game mode, which wouldnt make sense for me to do in a faction. I'd happily be proven wrong of course

I put it here instead of #1026955948939554848 because this is something that would assist modders and devs instead of the general player base

blissful monolith
# quaint sail From what I can tell about the kit restrictions, modders can't make them, unless...

i mean, modding is hacking together at a broad sense.
There are different level of it.
just because a system isnt implemented doesnt mean its hacking together.

You probably can read all info you need with who has what kit , and then Restrict with UI elements (if all kits are used, grey something out)
And yes anything that isnt in the base game needs to be done in a GM, thats how it is for now... unless its a faction or map

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I put it here instead of ⁠💭feedback-suggestions-questions because this is something that would assist modders and devs instead of the general player base

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it is a Base game feature

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not an exposal request or a bug or a feedback on how the SDK function

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It is indeed something that would assist modders, any feature implemented by the devs makes lives of modders easier, granted that its exposed sufficiently

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anyway i just think it'll be more discussed in the general feedback channel and concern more people than just modders and dev

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but i think i get what you mean now, kit restriction are BP that you set in a drop down, and you cant make your own ?

quaint sail
blissful monolith
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and you have to do a completely new system to restrict based on other kits ?

quaint sail
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Yes, you can't make them in the same way the normal ones work

blissful monolith
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with alternative kits

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and they will do it, probably when they do gun customization ? 🤷‍♂️

pure hound
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The whole idea though is that we can describe how anything works in text, but when it already works in Blueprint it's more likely it can just get handed off to programming and people can also just immediately test and say what they do and do not like.

Otherwise it still needs to be a meeting point of how it will be made, then someone makes, then iterates on it, etc. When something is already made it kind of skips some steps or at least people feel Iike less effort is involved....even if that isn't totally true.

blissful monolith
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There's no guarantee they will accept it immediately though so
idk if 'accepting' a prototype is the right way of thinking about it.
It's more to show them how a thing would function, what people think about it , if they like it, if they really ask for it. And also what can be done to improve it what works and doesnt
After that they implement what they want based on their design / philosophy

blissful monolith
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Like,
Coming from Rando, a feature request have little chance to be implemented, it would need to be the idea of the century (goomes / BD already have played so many exisiting games, have a pretty clear idea of what they like/want)
It would need to be articulated really well, and have references and clearly written. (like you said text isnt ideal to describe a design...)

And from modders : thats the thing, you either do it yourself, and you speed it up : you do it and you got it as fast as possible ^^ and it speed it up for them.
Or you ask for it and wait and hope the idea is good enough they ask for other modders to do it as prototype and implement it after

pure hound
# blissful monolith Like, Coming from Rando, a feature request have little chance to be implemented...

I think in the professional environment it is actually expected to have a pretty thorough technical write up of not just the idea, but the specifications on interaction especially with existing systems. I recall you aren't super into watching YouTube videos on this, but Tim Cain (gameplay designer for Fallout 1 and 2) goes over this in a recent video.

While I'm not in the gamedev industry, I can backup pretty much every aspect he says about design, how designers are viewed in various industries and how most of the work is not the idea itself but how to make it work. You've pointed this out several times as I recall. It's probably much worse in gamedev though, although I think Architecture is a close analog. I thankfully avoided most of that.

BTW Cain's phrase for people who are just ideas and not implementation: Seagulls. They fly into your office, poop an idea on your desk and then fly away.

blissful monolith
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I recall you aren't super into watching YouTube videos on this, but Tim Cain (gameplay designer for Fallout 1 and 2) goes over this in a recent video.
It depends, if it's something im really interested in, yeah ill watch it, but if its a dev talk, the dude better know how to talk fast and well

pure hound
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For 15 minutes it's decent I think, nothing crazy

blissful monolith
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how most of the work is not the idea itself but how to make it work.
Yup, the idea guy is pointless if he just say ' i want a flying unicorn that shoots grenades '

You have to be able to understand the rest of the game, and how it will affect everything.
And also if it fit the general design

pure hound
blissful monolith
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idk if its you that recommanded tim before to me

pure hound
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Nah, he became popular recently due to some Fallout commentary (I think)

blissful monolith
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BTW Cain's phrase for people who are just ideas and not implementation: Seagulls. They fly into your office, poop an idea on your desk and then fly away.

I love this
though i dont think its widely known, so if i reference it ill have to point to the source 😄

pure hound
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I mean, for some he was always popular but yeah, good talks from him it sounds like

pure hound
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He's a pretty up beat dude but you can feel the bitterness in that one

blissful monolith
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^^

blissful monolith
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@pure hound

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yup