#OHD Vehicle Overhaul
1 messages ยท Page 8 of 1
Wait you mean just heli spawns not inf/soldier spawn's, jeez my thought?
there's already a checkbox to prevent this
if "Spawn Vehicles" is not enabled, they do not spawn at the flags, I believe
(the land vehicles)
but are still spawnable by keypress
if that became a 'request' keypress, it could be nice to keep server performance up without a bunch of empty vehicles in the server's loop
that generally means only in use vehicles are consuming server time
Mate you confused me(or im a hidiot and forgot we were "talking about "vehicles)
My server is not as performant as others *(E5-2670V2, ~3.4Ghz turbo)
okay, so right now, there's two versions of the mod
the release version has spawn keys disabled or they don't exist yet
the preview version has PgDwn, Home, and F5 for spawns, anyone can spawn a vehicle, but only a leader of a squad can claim one upon first entry
unless population is under the threshold
then you don't need to be leader of a squad
Yeah i know that( also F1 and F3( i think) for IFV'S) mate
oh, didn't know that, thanks
but yeah, I like the ability to spawn things moreso because yoshi made vehicles spawn-on-able
with just a FEW mechanism tweaks, people can use those tools to play a ton of different ways
from denying RP spawning to promoting arcade spawning
SL pops down a IFV and everyone spawns on it (for now, till FOB construction is in vanilla and everything changes lol)
Yeah but what would be better just the admin requestees or also Base flag spawns (bcs not sure if admin could be present all timez), hmmm?
bots won't yet :/
yeah, exactly, and for my server, I want to disable base spawns
but i still want to let people play with vehicles
So instant key spawns?
so what I would want, would be
Player Bob hits PgDwn, gets a message up on his screen ("Requested Aircraft Delivery") with the timer ticking down
in the map settings, there'd be the default timeout
we'll say 30 seconds
no admin reponse? apache spawns after 30 sec delay
admin responds positive? immedaite spawn when admin clicks โ
Yeah if admin could stay "always in"?
admin responds negative? another message pops up with a shorter timer, " โ Commander declined delivery"
and the spawn never happens
so IF an admin is there, they can prevent people, if an admin is away, there's a settable delay to keep people from spamming them out
Okay makes sense
that would be how I would leave my "flight school" server
so the land vehicles are not consuming server time that could be used for stupid pilot tricks
ideally there would be two additional checkboxes
"allow land vehicles"
"allow aircraft"
and I'd just uncheckmark allow land vehicles
note, I am deliberately proposing this method to keep the workload as minimal as possible.
"things yosshi has already done" are easily repeatable as long as he remembers how (or periodically refreshes his memory)
and we can see he's already got the global checkboxes in place
kami requests some slightly more fine grained checkboxes.
there's probably a billion better ways of doing it, but I am more concerned with keeping things simple for yoshi
proposing things I know he can accomplish in an hour or two
(because he's already demonstrated doing 80-90% of the underlying work to support my requests already)
anyway, as for the laser receiver prop; I'd think that two tags receivers for now would be sufficient -- V0 that doesn't take any additional parameters, and V1 that carries a signature notification along with it (You were locked on by a sidewinder/aamaraam/CWIS)
"older" mods can continue using the V0 variant while more advanced ones can use the V1 tag to be more descriptive.
At some point if you decide those two aren't enough, you add a V2 that takes the parameters you missed in V1
V0 is "an unidentified event caused this" while V1 is "an identified event caused this"
no real way to tell modders the difference besides documenting it or having some link to a convo like this somewhere lol
It may also end up to be the V0 style is better for performance and in more general cases
since in theory, it's never applying any damage to an actor, therefore should never be able to generate a kill to be able to be needing to be identified by a killfeed widget
Ya I def wanna add more fine-grained controls to apollo.
steam guides
true
i will use steam guides to document all this stuffs
and then just stuff a link to the guide into the description, yeah.
in addition to all the stuff yo u listed, and in addition i wanna add a hard limit on the amount of helis that can be spawned per team
like 1 per team or something idk
so you either have transport or you give it up for attack
attack boi
another inputbox for it, like the current cap of 11, in my screenshots?
nods yeah, then you can set up scenarios like you were implying
or at least the beginnings of it
scratches chin
is there an easy/reasonable way for you to let a player scoop bots up into the IFVs even if they can't aim and shoot from the turrets, and then flush them out again?
It would be quite nice if that could kick them into your squad *(since you have to be a leader to even claim a vehicle)
there's no other way to do so besides console commands, removing and readding bots once people are leading squads
ya i have really wanted to improve the bot-vehicle interaction
very lacking rn
kind of makes pve just shooting fish in a barrel
even just being able to tote them around like turrets is useful
and can open up new avenues of play, simply
ye
I have AI that can drive and shoot vehicles
It's just the nav mesh on most maps is not setup properly
good start; is it a separate tree? Just disables the infantry tree and takes over till they're spit out?
or "pilotless" right now?
very simple doesn't even have behaviour trees
as in, doesn't need a actor driving
no i mean there is an AI controller
yeah, okay, simplest way for now,
but it doesn't use behaviour trees or blackboards
just blueprint logic on various timers
right, but it's not attached to the humanoid pawn or any relation to it's existence or not
so it just scoops a bot up, and turns off AI processing for it, were a bot to 'attempt' to enter a vehicle
then they're a completely passive passenger with regard to AI processing until they're kicked back out
yeah?
(i understand if you havn't adventured into the 'toggle infantry AI' part yet)
no the AI i made for the vics is just for driving and shooting, no relation to infantry
yes, but are you turning them off when they become passengers? (you should)
no bots cannot enter vics
yet
when they can, what's the plan to suppress them wanting to process movetowards-goal?
"shut up, i'm driving" mode...
if they don't have a connection to a navmesh or it's broken somehow, they just stand there doing nothing
prob either adding to the existing AI system, and having some goal or something that gets used instead of the default go-to-flag.
or just killing the normal AI controller, and replacing it with a new one. And when the bots exit they use a different controler
because you're effectively respawning them when they exit?
so right now the idea is 'they are destroyed on entry' and 'reconstituted' on exit
"here, you're a new bot with the same name"
am I following correctly?
i'm just trying to work out the "bot wants to sit in a vehicle" flowchart in my head.
then your driving BP takes over (work already done, as mentioned)
checkbox for driving BP goes โ , checkbox for infrantry AI goes โ
was how i thought it'd go in my head
also would be useful to place and recall spawn positions via apollo, and be able to control that infantry AI state at spawn... Then you can place immobile guards "somehow", that's probably the simplest way for you to do ^
like, in addition to the ones baked into the map
stash them in the .sav files
the only thing remaining would be some way of triggering the infantry AI out of the 'standing still because I have nowhere to navigate' back into full-operation
then you have your basics of doom-style enemy placement scenarios
some kind of trigger-cube that unfucks their brain and/or hurts them for 1 point of damage just to set them against the player
as I'm pretty sure even bots that can't find their navmesh will still return fire if they catch someone in their vision cone (i've seen it on the airsoft maps) or if they can sense their cause of pain
Ya this was one of the reasons i made apollo. i already have some of the stuff ready for editing vehicle spawns as well as which vehicles will spawn on a per-map bassis
don't forget being able to set infantry spawns too (or generically)
having a Placable for it early, even if it's not usable, would be benficial
i'm pretty damn sure singleplayer would function just fine if you had 140 infantry bots placed in a level with them mostly deaf dumb and blind until some triggervolume was entered.
be interesting TAB view (lol)
and like I was implying before, being able to trigger the AddNamedBot blueprint path would be SUPER helpful
yos
with the apollo stuff and all the vehicles, i wanna make some sort of basic singleplayer mission boi
cuz rn espeicall ythe attack helis are too early for the rest of the game
maps are too small, they also kill server performance,t etc
yeah, hence why i think trying to figure out some trigger volume fuckery would be a good idea
my guess is it should be able to call stuff on anything within it's volume just based on how unreal colliders work
and I'm pretty sure each of the bot Actors has a variable that can cause them to stay still
so in theory, just placing down a couple halfdomes/spheres/cubes with the trigger blueprints assigned to them, should be able to 'halt' bots inside them until a player invades the collision zone and then enable them and possibly even destroy itself once they've been 'awakened'
the harder part is the retooling to apollo to abuse the 'move' effect to place a prop that wasn't in the level before, and remember where it was placed
it'd need some more keybinds to be able to 'place on top of nearest surface to the origin' and at the VERY least, rotate them to compass positions (*disregarding global quaternion rotation)
Should also consider some constraints on Apollo so it can be used by players (not just admins)
one thing I'd consider for that is, representing the apollo camera with a quadcopter drone model
and just limiting it's range if you're not an admin
plus providing the ability for an admin to remove their humanoid pawn and become a spectator via the visible drone (maybe paint it brightly to indicate it's an admin watching)
Studies indicate people behave differently when they know they're being watched vs just guessing they're being watched.
so a hide/show drone option (admin only) would work out there
also, a typo reminder, "exit APOLLO" button's tooltip still says Exit THOR
... I wonder... Trigger volumes can cause pain already, used for things like barbed wire being ouchy... And 0 damage still gets a bot's attention... I wonder if this could be exploited to allow for a poor-man's toolgun, change fire modes to set;clear bot variables?
hell, i mean, it's generally applicable with a selection of projectiles
there shouldn't be any reason i can't shoot a bot to change it's mind
that can probably be exploited via apollo too? same toolgun idea, no visible prop.
... tooldrone... heh
be a hassle to change through a bunch of menu items with fireselect, but that's probably the dumbest, simplest idea that could work and doable in hours, not days or weeks.
but in theory, if you are "view"ing a bot with apollo you're in third person view behind them, so the apollo camera should be able to 'shoot them in the back' with a mind-changing projectile.
I'd start with that and get a basic bot 'navigate/stop' addition to apollo's menu
once you had a few sneaky projectiles like that, then i'd think about the toolgun concept, visible or not
the next thing I'd add after that would be a remove ammo/restore ammo button, so they will aim at things but won't shoot.
and the one after that would 'blind' them so even if they had ammo they wouldn't see anyone or anything and just stand still, occasionally turning in place...
then i'd think about some kind of 'stop thinking entirely, you're now a mannequin' toggle
"I skip my turn and all mental processing along with it"
all of those things should already in theory, be possible with what the SDK already delivers
just that shortlist of things already gives you "damn-near-doom1" abilities to singleplayer things up by making useful multiplayer "hacks"
Doom1 has monsters either Awake or Asleep (skipping turns entirely), has "Deaf" and "Blind" flags, and can have their Infinite Ammo toggled and ammo counts cleared or set. Along with a set of trigger linedefs (collision volumes in unreal terms).
and I know from my own SDK lookings that the bots have an InfiniteAmmo flag that is (currently) normally enabled
and that it's settable per-actor (but nothing I know of toggles it during runtime)
the last thing I'd think about for multiplayer uses would be a 'pain proxy', sample a player with the toolgun/apollo, then shoot a bot with it to cause them to trigger against that player
"7-days-to-singleplayer", exemplified... ๐
(also, something else I noted from king of the zone -- in theory, apollo should be able to forcibly rekit a player, including to faction definitions that aren't blufor/opfor, king of the zone abuses this idea for six 'team colors' and ignores the opfor/blufor factions?)
it should be workable as long as the rekit is from a faction loadable by both the server and the client (and UGC from the server ends up asking the client to install any additional expanded factions)
I would assume that means you could abuse that to rekit an admin with a toolgun-equipped faction mid-match.
but can't verify that, of course.
I think that means that in theory you could rekit any bot with any loaded faction kit, but again have no way to confirm that, but DAMN would that be cool as fuck as an open possibility to explore.
boop you're a russian now.
"but i don't want to be..."
And with that, all the nessicary tools for a bunch of idiots to RP are complete.
just missing emotes... lol
Traitor
dude just played A3 and immediately got as called a traitor ๐ฅฒ
Yes, you are not allowed play any other games, only OHD. lol
You are accused of anti-anti-soviet behavior.
My middle finger finds you guilty, and sentences you to copulate with yourself.
In other words
Absolutely nothing, Carry on.
"You are accused of soviet behavior, our f-16 are on the way to deliver you some democracy"
"8 kilotons of democracy delivered!"
laser finger designator engaged
Bro switched to point aim๐
Meanwhile that grip handle is like
"Why am I here? Just to suffer..?"
yes
Can we temporary disable it due to the lag.
Or, at least, skip this map. Please
no
No

Well, Yoshi told us "update is delayed by a month for no particular reason" then released the update anyway
Also I was talking to Yoshi today
While he was plsying Arma 3
mofo is cheating on us
He was talking about implementing sound missile warnings and auto-ranging changes
So i doubt that
You just probably got pranked

Yes
Is no lag, buy a PC with GPU. lol
Yeah yeah
kind of pc you got ?
Laptop ๐
lol i thought i was doing bad with a 980
Guess Ill just have to miss Al Drakhir map 
sly you able to restart playtest server ?
The server is tired and is resting.
it was sleeping yesterday
He hasn't had enough sleep yet, so many days at maximum capacity.
We could ask the guy who made the MI-8 model to make the MI-24
there is a mi 8
you said we could ask the guy who made the mi 8 model
im asking is it ingame i have not seen it
he left the discord a while ago
damm
was nice work
i have an idea but not asking for it do be made right now but a chinook that is able to have the tank things drive into
the cheapest option to massively improve your performance is either to buy more RAM or spend it on EGPU
which can easily cost upward of 100$
helicopter need a reverse option
attempt 200 to fly throw that backwards
kinda
any pulls it off i will give you a cookie
Challange accepted
need to record it
ofcourse
its easy going forward backwards hard af
only the cheapest of "open" enclosure eGPU devices can be had for $100. The damn thunderbolt bridge chip is like $80 on it's own. More typical to see about $300 for an empty enclosure (thunderbolt bridge, enclosure, 300W/500W power supply)
plus your host must support thunderbolt3/4
and your link to the eGPU is rather weak so if you're going to game with it, it's better off with a fast AMDGPU. I use a RX6400, as it's bus capability is about on par with what's available to an eGPU slot anyway.
an RX6500XT might be a slightly better choice, but quite a bit larger
also, the max type-c cable length you can use with this guy is limited to like 3-4 feet tops. A 6 foot cable will not work in most cases :/
cost me about $100 for the 'dock', $45 for the power brick to run it, and $170 for the RX6400 card.
attemt #5
@latent iris
not perfect but i did it
What?
holy shit its the guy from spiderwick
after watching it couple more time you have cheated lol
did you press z before attemping it ?
Yes
im talking about flying towards it and then pressing a or d to spin backwards
And im not hiding it
was watching on phone was out with the dogs
i should have said about flying no hovering
since this was not stated in the original terms, I will ignore this
Definitly
I don't train because it won't be of any use anyway if there is a collision it will be turned on.
when you say collision what do you mean
Blades
if anything would this not be helping us fly a bit better
thread the needle type stuff
Do I still get a cookie?
Well, It's better not to practice aiming at a hole that you won't fit into later.
you dont know that
I can tell you
When rotor collision is enabled
You will not be able to fly trough
Not wide enough
then you will learn to fly again
did those mpad thing get fixed ?
thought sly was killing me at first
A break from flying for now, is operating on the ground for now.
naw i thought you where using that apollo thing to kill me
those manpads
pain lol you dont know untill its too late lol
silent update? apache fixed?
"why the fuck can't I lift off the ground... okay, engine off, what the fuck"
"... oh."
Traitor!
LOL
Server CPU is much better now, yoshi
Is this the mod or the map or is it because the first flag isn't captured that we don't have spawns on the previous points? I am just curious as to how we only have a spawn at main and was curious if it was the vehicle mod?
map maker probably tagged the spawns strangely
want me to go seek to the Sgt Samples clip where he covers what options are there?
No was just curious as this makes the game more Squad esc because it means the vehicles SLs should be placing HABS I actually really like it but was just wondering as this was the first time I have seen this so far.
A crash course in building your first map for Operation: Harsh Doorstop, from creating a mod to playing against bots.
Link to the SDK:
https://www.epicgames.com/store/en-US...
Link to the OHD Discord:
https://discord.com/invite/drakelings
Is the vehicle version, for FOB's and Rally points
can see him click on the spawn points and what options are there
ya that blue thing by SL 7 is a rally
part of mod
No I mean none of the capture points have spawn points. Not talking about Rallys/Habs
sec, getting the screencap
ya that's a map thing
Ok cool need more maps without spawn points on them to make people use rally and hab placements appreciate it
"provide spawn point" and "provide spawn point while under attack" are toggles
so yeah, can request your favorite map maker to flip some of those toggles for a named layer
never seen this happen before and played quite a few rounds

Will look at the flag setup tomorrow
But yeah not being able to spawn on the flags is intentional
Yea I wasnt really talking about your map I forgot how yours is setup but I noticed that almost every map in this game has that spawn at capture point feature, which destroys a lot of fun for Placing Habs and rally's It is just a TDM with Capture Point Spawning at that point. However I noticed that noone knows about placing Habs at all, not to mention most of the servers are all EU players that don't understand me basically.
Where all the NA players that use mics at? lol
Yeah just wondering myself why their is an โuncappedโflag randomly
But yeah most flag setups donโt make vehicles/fobs and rallies necessary
might have been set as "provide spawn point" but not "provide spawn point while under attack"
Maybe some ruskkie managed to "get it"?
But on both sides there is ukraine flags so it should have to be captured
And none of the flags in that layout except for main spawns which canโt be capped should be set to captureable whether itโs under attack or not
THE horror of Shadow RUSSKY
Once vehicles are ingame that should change and I think most maps will be set so flags arenโt Spawnable or atleast have that as an option
What in der attack means?
Under attack = being captured
Does this feature work in Risala? bcs that explains the problem i had with Mortars on Risala?
no idea what risala's spawn point settings are -- you can check in the SDK
Pรถmpernickell
wrong warrior but yas
lol
can we try big one again?
?
Vehicles are in the game now?!?!?
(Iโm the better warrior)
I have not played operation in a year I played when there was like 4 maps Iโve been waiting for vehicles to be added and I forgot about the game lol
sorry it was for warrior j but yea you should play the game now
I need to find out how to download them I am THEE greatest helicopter pilot ever made
Hm?
Will you shit my pants?
No
Maybe later,lil busy rn
๐ Twitch: https://www.twitch.tv/warthunder_ru
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you hinting at a new plane ?
Mein Urgroรvater ๐๐คซ
So i learned something super random
Arma 3 uses a 3rd party lib for their flight model
Its called rotorlib
Idk if its open source

Do I have to download any mods?
download: yes, search for the right mod:no
the mod will autodownload as soon as you join the server
๐ฎ you starting to play again ?
I will be yes๐ค
sorry for @ you lastnight
Nah itโs all good it actually brought me back to this game so thank you
it was for warrior j
I know you accidentally @ the better warrior tho๐ฅฑ
worth playing right now soo much good mods to play imo yoshi helicopter mod is the best
Thatโs what imma be in and Iโll be the best pilot anyone has ever seen on the game๐ค I have 3k hours on wt and my heli flying skills are next level๐ฅฑ
Hopefully it same controls and everything tho lol
e to start space to go up crtl to go down a and d are the trim mouse to fly
Ok Iโll have to change some then lol
https://www.instagram.com/reel/C4OcWmeOtHV/?igsh=cmpuaXJndDVuaHFz
@weary lark when??
These drone videos are getting more and more impressive
โโโโโโโโโโโโโโโโโ #instagramaviation #FlytilliDie #rotorhubcollective #skydaddy #militaryaviation #pilotlife #pilotsofinsta #helicopter #avgeek #flyarmy #army #aviationlovers #marines #airforce #artofflight #airassault #aviationdaily #rotorhub #flyhigh #pilotlife #aviation #instahelicopt...
26384
no more features
only fixing
all helis will be admin spawn only
- there will be gloabl limit on helis
there will be 8-9 vics instead of 11
burning fx is added, but scaled back
no exhaust or dust kickup anymore
vics can take +1 or maybe even 2 rockets now
Make burning state last longer? Cuse atm its pretty dam fast for ground vehicles (optional)
Yes
It will be tweaked per vehicle
larger ones burn faster
smaller shittier ones will burn longer since they are weaker


void APlayerController::PawnLeavingGame()
{
if (GetPawn() != NULL)
{
GetPawn()->Destroy();
SetPawn(NULL);
}
}
"if you wain't null, you is now!!"
Meow
y?
I just gotta uwu you know
me no understand
should not have eaten beans
Meow meaaoooow
And it will be a beautiful day.
Servers will melt.
soo yoshi killed my fun now ?
this
There is no server can handle 64 heli.
yet
No, this is UE4 issue
you able to record how many hours people have been fly yoshi ?
is it also an UE5 issue ?
bruh
wym
if the mod got delayed by 2 months now I know who to blame
Today I had a weird dream where I could spawn Yoshi's helis irl, but still needed to press "e" somehow to enter, I was about to have private helis but it didnt work because reasons
this is the 2nd time I have dream with yoshis mod lol
damn
@round thistle
I prefer Yoshi_Six over five, he got a bigger pp 
Yoshi_Five + UE5
need to fix some apollo stuff
then maybe update this week idk
i'm thinking only 8 vics
2 of each
tracked apc/truck/wheeled apc/wheeled ifv
no dust/exhaust fx
i also did a thing to prevent people from going under wheels
found a glitch
pilot not in helicopter
https://www.youtube.com/watch?v=QdvdxWXSfjY&feature=youtu.be look at the ground
happed after @civic dragon crashed into a building
๐
@round thistle you about ?
on the ground
i was going to ask for map chnage but going afk so no point
There a way to get a vehicle without 3 people in squad or being admin? Basically for servers with not enough players, anyone joining to play with Vehicles can't use them anyway around this?
Once Yoshi gets his update out there is

anyone able to change the map please ?
@latent iris
done
that is the one cheers sly
np
@blazing stirrup
Don't you see? Talking helicopter, like Alexa.
Are you able to break an enemy HAB in the public version?
Isnt there a zoom hotkey?
q
Meow
when is the uh 60a getting some love yoshi ?
Yeah!
Why cant we get free look and hover on a black hawk?
Also, Can we get side gunners with M60 machine guns for the black hawk? Please!
i would be happy with free look no need for hover on a black hawk
Yeah
Hower would be useful with the additions of fast ropes
could be a little bit faster๐คทโโ๏ธ not apache fast i feel like the trucks move faster than what the black hawk does
Idk about that
But door/window guns are necessery
I think the gunner should be sitting in that small window behind the pilot seats.
Like that ๐
And useful
I prefer not to have a random person behind my back who will be shooting at non-existent targets all the time in my ear all the way to the destination.
And usually lands in a safe zone.
Plus the guys who have RPG or AA will shoot you down before you pull the trigger anyway.
Losing the heli also takes a lot of tickets also, so I will definitely land where I don't expect an enemy. As long as you're in the heli, no one will kill you straight away with a rifle.
didnt know that
in addition, the one who will shoot unnecessarily will reveal your position even more.
Yeah, I think is 10 tickers now + passengers
It was even said that the loss of the heli would cost even more tickets
did you kill me
who?
How? I'm not even there ๐
you have that program
Well, you need to be in the game to use it
from rcon you can only kick or ban someone
fair yea i died
even from apollo you can't kill anyone atm
thought you could
eject, yes
does pressing z in the blackhawk do anything ?
I didn't check after the last update
fair i cant tell
Im sorry, but I think you've picked the wrong game then
Nah
"i don't mind a gunner, it's just, if I'm gonna have one, they better be picking targets they can actually kill, instead of just harassment and making fart noises with their mouths."
"Anyone, who runs, is a VC, anybody who stands still - is a well disciplinned VC!"
fun thing about OHD projectiles being physical: you CAN hit that heli in the distance and give that pilot a scare with the "PLINGPLONGPLINK" sound effect (and next to no damage)
i can't tell you the number of times I've taken a few small arms potshots at the alligator or apache and watched it's pilot look around for what hit them
"Next to no damage" actually takes away 1/3 of your hull HP when somebody is actually shooting at your blackhawk with a machinegun
wut
which ones?
there's no way the machinegun rifles are doing that much damage at a distance
you get hardly any damage from gun fire only the tanks and manpad can take you down
(im talking about blackhawks)
would need a full team to sot at you bring you down with normal guns
yeah, so what fucking manportable machine gun are you talking about?
Attack helis do not give a fck
not been shot at when in blackhawk tho
PKM at close distance
never seen it's hull gauge go down other than getting hit by a rocket or a vehicle weapon
which faction has a PKM?
Insurgents lol
the fuck? which class? all i got was that bullshit AK47
Bro, machinegunner
jump in kamilion if you can
AT's got some kind of SMG
?
shit, did I leave the server running all night?
no the test build
the test build of what?
the test build of what?
what ever this server is called
i just shut "I sexually identify as an attack heli playtest server" down a moment ago
Actually, the problem is not even in damage.
The problem is that there is a random sneaky guy on the ground who keeps shooting at you while you csnt see him
I think you don't know what the guys are doing if you fly and have 60 ppl on server
Tell me?
Just told you that above I'm sure what is gonna to happen.
i thought the point of a blackhawk was to land people behind or close to enemy lines so would you not expect to get shot at ?
like you wont be staying above them its a matter of get in and out
You need to hear what is happen around, contacting with your squad guys and the last think you want is the machine gun behind your back.
depends on the person
Irl, it can be used as a light gunship when equipped with a minigun
i know what you are saying you are going to have that one person who thinks they are rambo always shooting
what if it was linked to squads so no random people allowed in
We could easily solve the problem
i call bullshit
PKT sound is pretty quiet
Are you shooting friendly?
Well, im not implying that it will blow a heli in a second
dude, i just spawned as US, flew it to enemy base, landed it, suicided, and dumped two whole boxes of rounds into it
as whatever the RU marine's machinegunner class has
so that's probably not whatever insurgent factions you were talking about with a pkm, idfk
either way, switched sides again, and got in the heli, hull's still full
you got hit by a rocket dude, I don't know what to fucking tell you.
Nah
I don't think there's any vanilla bullet projectile you can fire from a humanoid that will hurt the vics other than rockets
I can't even blow the fuckers up with grenades
the only thing I know of that DOES is modded faction's C4 and mines
I can tell its true because we were playing 1v1 with Eagle4000 on a playtest
because they do enough numerical damage to hurt the hull
there's no fucking way one machine gun bullet takes a third of the hull HP away -- you got hit by a goddamn rocket or something
Bro
๐
Wtf are you talking about
Im talking about wasting 3 boxes of ammo
you'd have to empty at least two of your four boxes of ammo
yeah, and after you've emptied yourself out there should be like a TOTAL of 1/3rd hull damage done
across nearly 1000 bullets
Exactly
yeah, So next to no fucking damage
join and shoot me
not three hits and you're dead
and i can still fly away without any gun on board. lol
next to (close to) no damage (zero damage) == 5 damage from 2500 hull points
one machinegunner cannot kill any of the vehicles
you'd need at least four to empty their whole inventory against one vehicle
and you have no chance to kill hidden RPG guy from heli
I think it's actually more like 100 damage from 25000 hull, not sure
...
what?
which faction has a machine gunner that has a hidden RPG?
I talking to vlad about the machine gun on heli
๐๐
Because you're shit at communicating clearly?
Based
like most people are?
y'all are lazy and can't be arsed with typing paragraphs, so you shorten shit to the point where it's easily misunderstood.
We are talking abot a guy who runs with rpg hiding in the buildings, then pops out for 2 seconds, shoots you, then hides back
then how did 1/3rd hp from machinegunner come into play? sigh
with a reply directly to me
lol
I just went out of my way to test the damage values
shoot it with a machine gun?
yes
both works
Too easy
you need over a thousand bullets to kill it
that's what I've been arguing this whole time
the SDK has the bullet damage values set too low to hurt the damn vehicles
only explosives do enough damage, and not all of them
unless yoshi's just changed that
by either lowering hull or handling some kind of damage multiplier from bullets in certain directions
sure, yes, you can, it takes fucking forever, I've done it
literally wasting three lives doing it
because there's no way to snipe the pilot yet, even if you can hit their model
I've tried endlessly
before I learned it was impossible and the vehicle takes the damage, not the human
you're basically invincible if you're in a vehicle at the moment
I remember the days when you could kill the pilot
only thing that can boom you is another vehicle or a dude with an RPG, and they get one, maybe two shots
... what??
i was going to ask if you could snipe the pilot lol guess not
are you talking about OHD? or another game? fucking jesus christ
Bro ๐
never in OHD, since once they're in a vehicle their meatbody's health isn't checked.
On the public version is a side widows is or was a bug, even friendly can kill you
getting into one of yoshi's vehicles despawns your dude.
and puts a mannequin prop in the seat
?? public version? Side windows in aircraft are deadly? I'm very confused here dude, since the public version doesn't have them?
players did this to steal your heli
are you sure you're not confusing it with one of the earliest previews?
talking about UH-60
yeah, the huey you spawn with Home in the preview version.
yeah
not the attack heli with pgdown or fkey
no no
Apache have same bug before update on gunner seat
just join loyal vehicles
we can try
no you can try yourself
... what?
I was thinking you like to test the bug
... huh?
what server? what the hell is a public mode?
we have three servers that have come up in the last hour of conversation.
my server (now down), playtest server, and now loyal games
which, in this instance is, "the" server?
playtest? loyal?
I'm just saying that there is a bug in the public version
Are you saying public mode to communicate "not supporter-only" ?
bashes head against keyboard
I fucking hate mornings.
no, the normal public OHD overhaul
... Which has only ground vehicles...
and one heli
... what?
yeah, home key + admin
I'm very confused now, I thought the blackhawk was what fucking started the preview version
so it was hidden in the public version this whole time?
yes
I don't drink coffee dude
that's why I'm arguing with Vlad that I don't want any machine gun behind my back
in real life, the pilot has headphones to communicate with the world and in the game you will always have some Rambo gunner behind your back.
in RL everybody's wearing BOSE
that's literally where they came from, lol
military headsets gone commercial
and yeah, can have someone blastin' from the door gun and barely even notice over the headset
amazing stuff, and we're only now catching up in 'the techbro' space. (with the latest google pixel buds pro and their ANC features, based on the now-expired bose patents)
Anyway, sorry i'm in such a bad mood; I'm totally awake and not requiring any coffee, all the gears are meshing well in my head, but talking to other people is making them grind up
i'm rarely awake at 10AM >.<
will the helicopters be able to regenerate its health if you land at base ?
that'd be nice, bf42 used to do that.
there is such a plan
nice
regenerating ammo too?
I think so
an additional reason to return to base alive
good stuff. Both of those are reasonable toggles to have in mapsettings too
satnav
im guessing when the models are fully done there will be a little screen in cockpit
@latent iris that's why I said I wouldn't fly straight into the enemy's trap
provided it's serious gameplay
Uhh, yeah. I remember that you could kill a pilot in a blackhawk. It was in the public version, idk if you can do this rn
yeah, I was confused, i had no idea yoshi snuck the troop carrier into the public version (since I wasn't paying attention at the time, being more interested in xorberax-SM3 CQB)
Bro, did you just call UH-60 Blackhawk a "Huey"?
sure did
all troop carriers in games are hueys, after the game Superhuey became popular in 1985 just before 1989 when america started watching war-via-news
that game series cemented "huey" as shorthand for "people moving helicopter"
people that don't know actual helicopter designations will call a drop carrier a huey no matter what it is
because that's the only descriptive word they know that's close enough.
Alr
i couldn't tell you the difference between a blackhawk and a huey anyway
"I dunno, bell helicopter, UH series"
Huey (Vietnam)
and I don't really give a fuck about learning either
Blackhawk, Hawk, (modern)
if you wanna complain, do it to the writers of the M*A*S*H television show
looks like the same designation to me
both are UH series, are they not?
I mean ok, just FYI
Or anybody FYI
since we're doing FYI
Yes, they are UH-1 and UH-60
this is a Iroquois not a huey
I know
huey was it's nickname
I know
better known under it's cobra naming
looks much more apachelike with it's skids retracted, lol
yes, thats AH-1 cobra
but yeah, Superhuey was the smash hit of 1985 for ataris (going up against super mario bros 2 for NES)
evvvvvvvverybody I knew that played games had it XD
like pacman
one of those weird little quirks of growing up in america through the 1980s before the internet and before nightly news
Hey, @round thistle I dont think that sound would be a problem.
Why? Well
BTR's secondary weapon (PKT) sound is pretty quiet and less clancky than regular PKM sound. Maybe we could just use this sound - easy solution. Or we could just muffle all the sound except the radio when in helicopter - realistic solution (because headphones).
"realistically" you can't hear anything over the noise of the jet turbines running
Yes, thats why everybody is wearing headphones
not just headphones, but bose aviation headsets with noise cancelling.
"it's been an aviation standard longer than i've been alive"
yes, radio and crew to crew comms
there's plugs all over the aircraft
copilot/gunny gets control over the party line and has a separate set of push to transmit keys to bridge others onto the radio
probably
I wanna ping him rn
don't do it
WHAT
yeah, for maximum authenticity we'd need a good drone sound for the engine
Even better, that means that you know what we were talking about
Oh
all helis take small arms
idk i might of fucked something with the black hawk
but it takes the damage and scales it down because it's healh value is pretty low
i was just confused with which updates rolled out where, and when
like 400-500
yeah, 460 is what i remembered off hand
and it mostly makes sense, and is even generally consistent with small arms against aircraft in the bf series & mods
they do a bit more damage; a box of MG will blow most vehicles up before it's emptied (if every round hits)
flipside, bf helos went down in one hit from shoulder launcher.
Would be cool if small arms damaged engine more than hull
rockets and vehicle rounds can damage engine components on the helicopters.
if you hit a heli in it's engines with a rocket it won't be able to hover anymore
yeah I've taken at least 4-5 rockets from an apache before bailing out and trying to land somewhere, in OHD overhaul
my expectation would be a single hit would be deadly
but things are not balanced right now (which is fair)
Bro Added "in OHD" in that last second ๐
yeah, so it wouldn't be confused with what I said about bf just above.
ya that's a bit fucked
I thought IRL (sarcasm)
when the heli is more durable than the mrap lol
yep lol
but i can't blame you for just picking some numbers that sounded good and rolling with it for a while.
well also it's how i scale the incoming damage as well
"I ain't even mad bout it"
And by "playtest" I mean we are allowed to fuck around with helis
yeah, i'm sure yoshi's got a little note book or equivolent where he puts all these quirks that need to be looked at
I just put like 100 ak rounds into a black hawk. it's at like 45% health
Because we need to do something new instead of shooting bots all the time
just a few minutes ago 7 people were on and fucking around
you know
which direction, and what were you aiming at?
doesn't matter for small arms
(I was shooting it in the side door)
was shooting engine / side doors
k, so it's not taking any extra damage from being hit in the rear like vladimir was implying earlier.
might be something different from what i'm doing in editor and whatever version you are on
Uuh
unless that's the engine hitbox and I'm misunderstanding
i might of scuffed something idk
I wasnt implying that
k, then my assumption was incorrect, sorry bout that
Are talking about this?
yeah, perhaps
i just scrolled up myself and couldn't find the reference
You need to shoot at heli while its not looking so that he cant see your muzzle flash
you know, so you dont die
and yeah, i comprehend how pilot's view is straight ahead and wasn't assuming X was being held for freelook
and yes, I've stayed still and waited for them to pass, myself.
and I, too, shoot at moving things I see on the ground.
sometimes i'll just blindly barrage a spawn building but generally I'm shooting at something I can see, and not something I'm assuming maybe could be might be possibly there but unmoving.
there's quite a few instances of CQB where I've blown xorb up while he's behind a corner waiting to jump me and I just take a risk and shoot first
but at range? nah, not so much.
meow
How to shoot down a heli with a machinegun:
- wait for heli to come
- lie down and dont move. blend in with the terrain or other objects
- shoot a heli while its not looking
- relocate
5)repeat
mostly though I'm glad the helos are replicated all the way across the level
yoshi you got patreon?
No
- die
- respawn with more ammo
- repeat
๐ฆ
paypal?
Yes
nayfun wants to buy you dinnah.
yea
Y?
paid for dev build when i should have donated
a reminder, yoshi is a signed dev with an orange name -- your donation to the project does end up in his hands
cause that's how bluedrake pays them orangeys
true but its split**
thats donating though just in a different way?
and according to the history you bought donator, and received devbuild
#1110291763941355691 message
that money goes to OHD development whether you buy dev build or the donator DLC or donate through discord
look i know this
so your money went same place either way
like i says feel cheated + spent way too much time on the heli mod in return i would like to donate to yoshi
oh so you wish instead of donating to OHD you sent money directly to yoshi?
yes
oh
there is and there is not a point buying the donator package that be my buying game again
but doing so that would help the project
There is other ways to support Yoshi for example send him your nudes to keep him motivated
tbh i was hoping he would send me one in return
yoshi start and onlyfans problem solved
"Guy, im looking at gay porno!"
-Kamilion
tommorow
Kord wen
meow
https://simul.co wen
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Wrong place
๐คทโโ๏ธ
sky helicopter ๐ค
it wouldnt work would need to be in every mod
unless they use it on stock maps but even so do we really need it
Yeah, but here is about mod, Yoshi can't doing anything about the sky
of which vehicle ...
wen i have model
