#terrain srinking while ADS in WW1 trenches
10 messages · Page 1 of 1 (latest)
Its more noticeable in the trenches
Confirmed, it's especially obvious on Argonne landscape around the trenches, particularly the ground soil itself. I assume it is a LOD issue related to culling/FOV where it uses a different mesh causing an apparent distortion.
even if it isnt with terrain, i can also see it happening sometimes with static props like firewood or table or buckets
keep this in mind in case devs need to reproduce the issue, im pretty sure i saw that too, and it's probably the same issue, but sometimes they need locations/footage if they have trouble recreating it
i feel like this is fairly straight forward though and widely experienced by many if not all users
yeah i've reported it before and im sure the devs know about it
i doubt its really a priority currently
true, i think it's just on one or two maps which may be reworked anyway, on the plus side