#Add hit marks when got hit on player
18 messages · Page 1 of 1 (latest)
The Casual Play Mod features Hit Markers.
this is a tactical semi-realistic experience, hitmarks are not welcomed
mods will get into this.
the primary player base for the core mode came from shooters without that kind of stuff, though depending on player base demand the devs seem willing to supply more options.
in the past, playerbases end up fighting over what a game should be like because games are often very limited on what they can ever offer - this project isn't like that, the main limit is development time on both the dev end and the mod end
honestly dont mind the idea but honestly if your used less ass and more brain you would understand when someone is dead as theres many many telltale signs someone is dead
honestly unless your playing troopers in this game your probly just small brained
Note im trying to be nice but its hard when im generaly much more blunt so this might still sound quiet cruel
Hitmarkers of any kind, for skilled players, are a confirmation that the game is working as intended, it's not really about dying because the best players know the TTK and will stop shooting just before they fire the killing shot.
I enjoy banter and laughed, but a good player would know that 😉
i mean normaly my time to kill is when the person stops moving hahaha because if they aint firing back at me and they aint stepping forward the chance their alive is only about 25% mainly because a none moving body tends to be lifeless as well ^_^
To be fair in OHD the TTK is so fast there isn't much to worry about.
But the idea is that the second millisecond you know you can stop shooting one target you have already moved on to the next.
i mean all i know is arma and ohd have 1 split thing and merged thing players who either 1 dont understand how to move their feet and move up or people who are well set and understand if their team is moving forward this probly means they should also walk forward ^_^
One thing you may like is physics hit effects.
i mean honestly we talking about 1 target split say 5 meters apart with a group of 10 or a zerg swarm because zerg swarms you dont really stop shooting you just hold fire down and spray lol the coop servers tend to be fun because of how bad the ai is now
but a smart set of enemys normaly split apart so im guessing thats what your talking about
A modder who is a game developer made some hit effects and you can see the body react when being hit. I think that's a fair compromise for people focused on visual realism.
honestly thats sorta why i wish they had ai enhancements or something to help the ai not be like zergs because ohd the ai feel like fighting the zerglings from starcraft 2