#Add hit marks when got hit on player

18 messages · Page 1 of 1 (latest)

covert creek
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this would make killing more easier because, we would know did we hit or no.

gilded arrow
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The Casual Play Mod features Hit Markers.

crisp narwhal
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this is a tactical semi-realistic experience, hitmarks are not welcomed

fast remnant
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mods will get into this.

the primary player base for the core mode came from shooters without that kind of stuff, though depending on player base demand the devs seem willing to supply more options.

in the past, playerbases end up fighting over what a game should be like because games are often very limited on what they can ever offer - this project isn't like that, the main limit is development time on both the dev end and the mod end

tiny acorn
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honestly dont mind the idea but honestly if your used less ass and more brain you would understand when someone is dead as theres many many telltale signs someone is dead

honestly unless your playing troopers in this game your probly just small brained

Note im trying to be nice but its hard when im generaly much more blunt so this might still sound quiet cruel

fast remnant
tiny acorn
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i mean normaly my time to kill is when the person stops moving hahaha because if they aint firing back at me and they aint stepping forward the chance their alive is only about 25% mainly because a none moving body tends to be lifeless as well ^_^

fast remnant
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To be fair in OHD the TTK is so fast there isn't much to worry about.

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But the idea is that the second millisecond you know you can stop shooting one target you have already moved on to the next.

tiny acorn
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i mean all i know is arma and ohd have 1 split thing and merged thing players who either 1 dont understand how to move their feet and move up or people who are well set and understand if their team is moving forward this probly means they should also walk forward ^_^

fast remnant
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One thing you may like is physics hit effects.

tiny acorn
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i mean honestly we talking about 1 target split say 5 meters apart with a group of 10 or a zerg swarm because zerg swarms you dont really stop shooting you just hold fire down and spray lol the coop servers tend to be fun because of how bad the ai is now

but a smart set of enemys normaly split apart so im guessing thats what your talking about

fast remnant
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A modder who is a game developer made some hit effects and you can see the body react when being hit. I think that's a fair compromise for people focused on visual realism.

tiny acorn
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honestly thats sorta why i wish they had ai enhancements or something to help the ai not be like zergs because ohd the ai feel like fighting the zerglings from starcraft 2

fast remnant
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Even in OHD you'll occasionally run across 2 or 3 at a time and be able to wipe.

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Yeah....AI improvements in time, it's a lot of work.

tiny acorn
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honestly id even bee fine if they just made some of the ai run to cover while the rest attacked

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zerg swarms are fine if you have ai being smart as you could technicly say their the elites being smart while the rest are either privates amped up or conscripts