#TacticalTrauma: Advanced Medical System for OHD
1017 messages · Page 2 of 2 (latest)
i mean half not double, im tired lol
yeye i just wondered if you had the problem also
yeah, a couple people pointed it out aswell and im kinda glad im not the only one having the problem, but at the same time that kinda scares me lol
lul yeh
told bop i would take a stab at it on my end
i was helping him while he was streaming on discord
not sure when, summer has been hecktick
i added a 0.5 on te multiply node
i think when it grabs the mouse it sends it in 2 directions, one of which gets used for sensitivity (controllling player), and the other controls the offset - it appears we are changing only the player control and not the gun offset
i did some testing and noticed that for the same rotation rate i had to have half the sensitivityl; so if sensitivity doesnt effect the gun's offset, then it could create a problem where the offset of the gun moves more than expected
this is what im hoping the problem will be
ok it did no fixing but it did change the feel, so i think the free aim grabs mouse input seperately from the player rotation/sensitivity
basically, player rotation is dependant on MouseMove * Sensitivity; while freeaim gun movement is just MouseMove
or something along those lines; so now i either have to find a way to replicate how the devs did it, or improve on what the devs did
That's where I'm at. I haven't been able to figure out what the formula is, and to complicate things even more, the base game has the movement normalized with delta time somehow. You can test by moving your mouse in slomo 1 vs slomo20. in vanilla ohd, the movement speed is the same, but if you don't normalize the mouse movement, it's entirely different