#TacticalTrauma: Advanced Medical System for OHD

1017 messages · Page 2 of 2 (latest)

potent fiber
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ok so its not just us

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good @soft chasm

sage fractal
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i mean half not double, im tired lol

potent fiber
sage fractal
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yeah, a couple people pointed it out aswell and im kinda glad im not the only one having the problem, but at the same time that kinda scares me lol

potent fiber
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lul yeh

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told bop i would take a stab at it on my end

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i was helping him while he was streaming on discord

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not sure when, summer has been hecktick

sage fractal
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i added a 0.5 on te multiply node

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i think when it grabs the mouse it sends it in 2 directions, one of which gets used for sensitivity (controllling player), and the other controls the offset - it appears we are changing only the player control and not the gun offset

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i did some testing and noticed that for the same rotation rate i had to have half the sensitivityl; so if sensitivity doesnt effect the gun's offset, then it could create a problem where the offset of the gun moves more than expected

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this is what im hoping the problem will be

sage fractal
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ok it did no fixing but it did change the feel, so i think the free aim grabs mouse input seperately from the player rotation/sensitivity

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basically, player rotation is dependant on MouseMove * Sensitivity; while freeaim gun movement is just MouseMove

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or something along those lines; so now i either have to find a way to replicate how the devs did it, or improve on what the devs did

soft chasm