#Please fix the thumb intersecting the pistol
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Pistols (as well as other weapons like the bolt actions) will be redone to work with the new animation system. It’s essentially using the rifle animation positions atm, which result in clipping and broken looking wrists and whatnot. This will be smoothed out and fixed in the near future, whenever the programmer is freed up.
Animation positions? What is that referring to specifically
To me it just looks like the thumb was not posed correctly
The animator could likely give you more details on this, but the animation overhaul “pre-baked” some positions in regards to the idle and sprint animations. This had the effect of bugging some animations by stretching or moving the bones to places they aren’t supposed to be. The pistols and bolt actions in particular suffer from this (the problems with the Glock being the aforementioned thumb clipping, a broken looking wrist while sprinting, and occasionally being able to see through the arm when aim-reloading.) There will be a polish pass over these weapons to make them fit nicely with the system, as the current animation set was done before the overhaul.
that kinda sounds made up lol
ive been animating viewmodels for 6 years and ive never come across an issue like that working for other people, and making my own game
i think the animator just posed the thumb in a way that caused clipping
or maybe he was given a model that had different proportions and the in-game version is different
i HIGHLY doubt this is a technical limitation
and if it is, my god is that one HORRIBLE animation system
Im an animator, polybagel has a point
I think he was trying to explain the procedural animation transition system they had but worded it weird
If not the view model thats being animated is also very different from the actual viewmodel and the devs like to tweak the idle positions (fingers and angles) so that might also account for some wonkiness
I know the animators youtube channel, if you want to take a look at his original work vs the OHD port
He does pretty nice and impressive work, kinda sad how it ends up looking so silly in game lol
yea OHD's animations are actually nice, but it seems their implementation is flawed
however i did notice that the pole target has been fixed which is always nice to see
Perhaps I phrased some of the technical terms poorly, the animator/programmer who did the overhaul could likely say it better.
Nevertheless, animation bugs such as the clipping(here as well as other instances), broken look wrists at some points, the arm clipping into the weapon, etc are known an will be fixed. This is across a number of weapons, not just this one.
Other animation bugs are more dire (such as weapons not being able to be reloaded when picked up/bandages needing to be reloaded/iron sights being misaligned making aiming difficult), so those are given higher priority.