Been working with these models for when I wanted to make a mod for Arma, but found they might be more suited for here. Animations will be interesting to work with, but these are the finished models I've got so far
#Western Weapons
61 messages · Page 1 of 1 (latest)
Looks sick! I can already imagine this being paired with like an old wild west map and the third person mod to recreate an 'arena' version of Red Dead Online
Ooh exciting! I hope that maybe you might consider later down the line using some of these to make a civil war mod too.
This is awesome.
dope models but not finished like you said
they need to be remeshed for higher poly count
Yep they sure do
If you need an animator I got you fam. Unless you can find someone more qualified.
Those Revolvers are looking nice
👀 Yo I am down for that mate!
I'll let you know when the models are touched up enough
And thank you, I have to touch up the revolvers a bit then they're done, just have to be textured
Yessss
Want me to DM a model once it's ready for test animation?
see thats the thing, i have no idea how to animate when it comes to importing blender into UE, i can do a test animation if you want though. So when ya figure it out, ill do what i need to do
Also if its not rigged its okay
i can rig it (refering to the revolver), and i'm going to change the constraints anyway with the arms rig i currently have
@bitter hamlet
A test animation and rigging of it works fine for me! I can figure the importing part if need be
ok thanks
I wasn't able to quite get a grip of what i needed to do with the UE Default Male Rig so thats why im asking
but yeah ill make a test animation
send me the stuff when ya done and ill make a rough animation real quick
Don't type in caps
Fbx or obj
there ya go
I did forget that
I have these two (need to adjust UV's)
If anything seems off with the model let me know and I can adjust
Bet
quick rough equip test animation
@bitter hamlet
its pretty cool lil gun
looking foward to animating it for real, if u get the ue4 rig sorted out
I'll definitely update the poly's on it I'm thinking, then figure out the rig
Im thinking I might ask if anyone knows of any good tutorials for it
Quick question, what did you mean by you didn't know what you needed to do with the rig?
as in, I really didn't know how i should export, if there was separate parts I needed to export, and if there was any guidelines i needed to follow. I had the UE rig, just didn't know how I should implement it and make it function ingame.
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I've looked it over and it speaks some on the animations
epic
Should have an update on the models soonish, I messed up one of the rifles
aw sad
On hold for now while I try learning how to animate weapons to player skeletons
rigging comes first though, right
these models got many topology issues you are also missing a lot of detail