#VR Mod?

12 messages · Page 1 of 1 (latest)

plain stream
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no

toxic glade
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why

novel kite
# toxic glade why

They may already know it is definitely not possible, I don't, but I would guess it wouldn't be because the UE4 VR C++ class references aren't included that you would include at the start of a project.

Now...if someone made something in UE4 and got what they could into OHD while asking the devs to support it, I feel like that's possible, but just not a priority for probably a long time because the VR playerbase is still such a small fraction, so if someone was dead set on making the content, you'd likely be to the point where you could just make a standalone project anyway.

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Asking Vorpx to support it which might work offline, well, that's another story.

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I know there is some value to just playing with a mouse and keyboard but seeing a 3D environment, which is pretty cool, and then controller support can be "hacked" in anyway.

toxic glade
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we'll see

novel kite
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Operation Harsh Doorstop has around 1000 to 1500 players playing as of release.

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It's not easy to simply extrapolate percentages, since people into gaming aren't often exclusive VR or exclusive non-VR players, so important statistics such as how often a VR owner plays VR is relevant.

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As a VR owner, compared to normal gaming, I probably play less than 5% of the time, especially once the novelty wore off and how for me, VR gaming comes nowhere close to mainstream gaming in terms of quality of gameplay mechanics.

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As someone who would put Half Life 1 likely within my top 10 games and Half Life 2 within my top 20 (rough guess), I would be surprised if Half Life Alyx made even my top 100.