#Audio Issue

8 messages · Page 1 of 1 (latest)

pseudo ruin
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Please fix the distant gun sounds especialy if theres alot of bots and players it sounds like earrape

sage plank
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Lol, it shouldn't but I have heard someone else post about some odd audio when there is a lot of combined fire, if you can post a recording it might help to make sure you aren't hearing something different

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Since everything is WIP/ongoing, there might be ways to adjust effects so it doesn't sound repetitive if that's what you mean

sleek gazelle
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Not a bug

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It's just what happens when you have lot's of bots firing at the same time

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no matter what sound design you are using that's gonna sound like shit everytime, we are doing things to fix it though since most of the audio is placeholder, not to mention it's gonna be better the more complex the AI becomes

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But yeah, it's not a bug therefore it should't be on bug reports

sage plank
# sleek gazelle no matter what sound design you are using that's gonna sound like shit everytime...

If we were to hear this in reality, it would be auditorily overwhelming anyway I think right? I first thought of repetitive sounds with fireworks where a ton of them go off, you don't really hear each individual one, you hear part of it, so I was thinking whether it's possible to detect if the player is hearing too many sounds at once and use a sort of blending method to alter the emphasis of different sounds where some parts wouldn't be outright muted, but they might be altered to sound different enough from the other sound clips and only when played alongside similar clips in great number.

I realize that could get involved but maybe as a long term thing?