Hey everyone! Long time ripper, but first time poster 🙂 I'm looking to start ripping some full sheets from Marvel vs Capcom 2, and I'm running into brick walls over and over again figuring out how it's done. Though there aren't many sheets on SR, each sprite for every character has already been ripped, and can be found as individual PNGs at ZachD's site, with credit to Insanius and Anotak (https://zachd.com/mvc2/resources/mvc2/images_charactersprites.html). Obviously it would be easy to just throw these PNGs into Sprite Tracer and make sheets out of them, but I want to rip them myself and upload them.
My past 3 days have been a painful journey into the world of MVC2 modding, having Google AI help me troubleshoot ways of extracting files directly from the game in hopes you could obtain individual sprites that way...but from what I can tell, it doesn't seem like this is possible.
ZachD's website mentions that most of the ripped assets were "via demul or nullSoft or other emulator." Before I spend another 3 days getting dogwalked in circles by AI, does anyone have any insight on how these rips were/would have been done via emulation? At 500+ sprites for each character, being neatly numbered, my guess was that these were NOT ripped the "traditional" way of deleting background layers and taking screenshots, but maybe I'm wrong. Does anyone know if there are cheats or tools for these emulators that allow you to cycle through character animations in-game like a debug menu?
I've been stressing about this quite a bit...ANY insight at all from you guys is super appreciated!
I've seen a ton of your work! It feels like I'm way out of my depth here... How does that tool work? Is it something I could learn to use if it still exists?