#How do I get the sprites and sound effects from all the games of "Badland"?

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ocean cape
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Idk what to say.

verbal atlas
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Badland?

ocean cape
ocean cape
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@verbal atlas You know badland?

verbal atlas
ocean cape
verbal atlas
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Got it, so do this get an Emulated either Mumu or Bluestacks and I can walk you through the rest. You'll have to turn virtulization on your PC.

ocean cape
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Sorry.

verbal atlas
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But basically you will need MUMU because what you can do, you can download it on the Emulator and get it via PowerISO.

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I needed to know what it was on because it can tell me what the files are.

ocean cape
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I've been heard some guy named "Fleny" found a way to get it with "Scripts"

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And programs.

verbal atlas
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You can try his method but I am still trying to figure out how to use it myself.

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Do you have it on mobile?

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Actually let me get it really quick

ocean cape
verbal atlas
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Foorbar you'll need for sure, you just need the files right?

ocean cape
verbal atlas
ocean cape
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Not yet. But I'll ask him for the links to give me the games.

verbal atlas
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That is really the hardest step is getting them off mobile.

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After that all you need is AssetstudioMod

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If you get the games I can walk you through the rest.

ocean cape
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Badland 1 and 2 used C++ and Cocos2Dx.

verbal atlas
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You need the Assets that is script for one of them.

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Screenshot the folder

brazen valley
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for the sound effects
first open the apk with 7-zip and extract the content to your desired folder.
download vgmstream, and put it in the game's extracted folder assets\audio_fmodstudio

Then run this command from that place:

vgmstream-cli.exe -S 0 -l 1.0 -f 0.0 -o ?n_?s.wav BadlandSoundEvents_BadlandBank.bank

examples of the result:

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For the graphics there are some that you can open with PVRTexTool

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I believe the game is made using cocos engine, therefore you may find some ccbi file converter

ocean cape
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Hold up, let me invite the guy named "Fleny" for a little help.

marsh wharf
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I'm here.

marsh wharf
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Okay. So,
@ocean cape You get the .ipa file from this website, Download it. When downloaded, extract it. When done, go to Payload/Badland.app/graphics/hd or hd2 find for .pvr files. Use PVRTexTool to convert the files to png.
After that, go back to the Badland.app folder. Go to the audio folder. Select all .fsb files, Open foobar2000, drag and drop the .fsb files. And there you go! You have BL1 sprites! ๐Ÿ˜‰

ocean cape
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Okay :)

ocean cape
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I'll do it for later.

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I hope you can do it with Badland 2 too :)