#What is accurate colors for a sprite in a rip?

62 messages · Page 1 of 1 (latest)

pallid wagon
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the dilemma is, some games have color values going from 0-248 but sometimes, especially in emulators, then they get stretched to 0-256
i've been using the 0-248 line the whole time since it's divisible by 8 and is probably what goes on inside the console of choice, even converting from the latter back to the former
but would it be more accurate to use 256 or 248 coloring? mainly in referring to games from the (as far as i know) SNES, GBA, DS

faint rain
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People won't probably notice if you don't but use the 248 coloring

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There are some very specific cases where this won't be the case to begin with on DS though

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I present to you the thing

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But it's not common

pallid wagon
faint rain
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While it does, it doesn't follow the normal rules

pallid wagon
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i'm also a little curious on the specific cases on DS

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oop i found some pixels that are a little off on the rgb values

faint rain
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Well, with this one, it comes from a game called Cocoro no Cocoron. While this looks like a sprite, in the game it's actually saved as a model, it has a bigger palette than usual.

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While some of them follow the rule without any issues, some of the textures don't do so much

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And have some anomalies

pallid wagon
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hm ok. that's a very specific edge case i haven't seen yet, if it can even be called an edge case

faint rain
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You know what you can just forget about everything I've said because I've discovered a quite harsh truth

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It does still follow the rule perfectly

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This is an apicula issue

pallid wagon
faint rain
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It is

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It's an issue with apicula

pallid wagon
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ohh i understand now i looked up what apicula is

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its a ds model ripper

faint rain
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This is going to piss me off for a long while now

pallid wagon
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im gonna implicitly annoy you every time

faint rain
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I compared the apicula rip of one of my models to the textures I ripped manually myself apicula fucks the values completely

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Ugh that's such a pain in the ass

pallid wagon
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NOOO i somehow shared the annoyance

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welp to be honest it's better that it's known as soon as possible than later

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also i guess if i imply things within my brain i guess this rule could also work with the NES and Genesis as well but i don't think i have much experience with that

faint rain
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As soon as like 800+ models I have ripped ☺️ I'm going to destroy apicula

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Back to re-ripping all of the Tongari Boushi student textures manually I guess

pallid wagon
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oh god better get to it

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or at least better find a tool that rips it better automatically

faint rain
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With every chunk of the pack LZ11 compressed I have to do it all manually

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Gladly though I actually don't have to do that because I was smart to keep the raw copies of everything

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But I still have to go one by one which is annoying but nowhere near as it would be if I had not done that

pallid wagon
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welp

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g'luck on that, i'm gonna manually fix the Superstar Saga battle ratings revision's colorings when i get to it

faint rain
faint rain
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Hopefully maybe I can sneak some animations alongside the models this time around

pallid wagon
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also! you mean animation gifs right

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oh for models never mind

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im not in the models space

faint rain
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I found a few animations that do work with the models I've ripped a while ago but the textures are all inaccurate because of apicula

pallid wagon
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sucks

faint rain
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The only reason I realized this is because the moment I noticed something was not matching right with the math on the values even on the other bit depth I compared the apicula texture to the face motion file (which I ripped myself because of the lack of BMD0s)

pallid wagon
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you keep quite a lot of manual backups

faint rain
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And it's still so stupid yet so infuriating

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They look the same yet they are not the same

faint rain
pallid wagon
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i might sound like someone you already heard this from but like

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could you just like, not save the model while modifying it

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and you close it and open it without saving and it is unaffected

faint rain
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I hex edit them

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A backup is already made of them by default but sometimes I already break more over the messed up model, also lots of scrapped retextures I've done in the past, nothing that has really anything to do with ripping (even though I could probably upload almost all of it if I wanted I don't recall the Miitopia page being very complete)