#Attempting to extract "Family Guy Video Game!" audio files from PS2 rom

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supple path
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Currently, I'm on my way to rip as many voice lines as possible from the PS2 version of "Family Guy Video Game!" and I'm stuck on what seems like a "dead end"

I used vgmtoolbox for the process, an online guide to rip the game's content and a secondary extraction option. From the guide, every audio file was exported as .psm, the secondary extraction I used was as Sony ADPCM.

The main problem is that when using MFAudio 1.1, the .psm files sound nothing but raw static, while the ADPCM sound accelerated.

granite falcon
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For the ADPCM files, try setting the Frequency at 30000, 31000, or 32000. I haven't played the game, but what I managed to yank out that range sounds about right. And set Channels to 1 so it's just mono and you don't have to deal with the Interleave.

supple path
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As far as I'm aware, MFAudio crashes when I export it as .wav, even if it lets out the file.