Currently, I'm on my way to rip as many voice lines as possible from the PS2 version of "Family Guy Video Game!" and I'm stuck on what seems like a "dead end"
I used vgmtoolbox for the process, an online guide to rip the game's content and a secondary extraction option. From the guide, every audio file was exported as .psm, the secondary extraction I used was as Sony ADPCM.
The main problem is that when using MFAudio 1.1, the .psm files sound nothing but raw static, while the ADPCM sound accelerated.