#extracting fmod contents from UE4 .uasset files

1 messages · Page 1 of 1 (latest)

valid basalt
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I'm trying to extract voice clips from Blaze and The Monster Machines: Axle City Racers, which runs on Unreal Engine 4, but I am having a hard time ripping the sound files, especially using UModel and FModel, can someone help me? I will attach the files below

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UModel doesn't extract the contents perfectly

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just says it's exported but cannot find anything

valid basalt
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and i don't know how to extract the FMOD contents using FModel

valid basalt
valid basalt
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CAN SOMEONE PLEASE HELP ME!!!???

terse sage
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File samples you provided are too small to contain any audio data

valid basalt
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Are they?

bright depot
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dm

signal scarab
valid basalt
terse sage
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@valid basalt As I said, the files you provided are too small. Real audio files are stored in this location:

\Blaze and the Monster Machines Axle City Racers\BLZ\Content\FMOD\Desktop

Those are FMOD audio bank files and you can open them with FMOD Bank tools -> https://github.com/Wouldubeinta/Fmod-Bank-Tools
or with foobar2000 with vgmstream plugin.

valid basalt
signal scarab
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No, you just need to find the right files.

valid basalt
signal scarab
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The ones you posted are more of "referencing" files which read the actual sounds from a separate archive.

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Well, if you don't have the files anymore from when you installed it, then there's not really anything else that can be done.

valid basalt
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yeah no other characters have voicelines