#Converting .PALANIM and .TEXANIM files?

42 messages · Page 1 of 1 (latest)

inner pivot
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I assume these files are the sprites for the game I'm ripping but I haven't found anything that can convert them

unreal cedar
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Could you send me one of each of these files?

unreal cedar
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Regardless biggest chance is palanim and texanim are as simple as palette and sprites files separately

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Try looking at the palette data on Tinke for palanim

inner pivot
unreal cedar
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Have you tried messing around with the .texanim?

inner pivot
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no

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what does that do

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ive never used Tinke before

unreal cedar
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Do the .palanim and .texanims have the same names

inner pivot
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yes

unreal cedar
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If so just choose the .palanim as your palette and view the .texanim as a tile image

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You should probably get something a bit clearer but mind that Tinke rarely displays sprites in a desirable image ratio so you might have to tweak the width and height a bit

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Otherwise they'll look like a jumbled mess

inner pivot
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its not working

unreal cedar
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May I check the files?

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Like a .palanim and .texanim for the same sprite

unreal cedar
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Did you get these files with Tinke as well?

inner pivot
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no, I used NDSFactory

unreal cedar
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These files are definitely broken

inner pivot
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also tried to extracts the music from the DS port of Polar Bowler but the music is in a .bin

unreal cedar
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Get them with Tinke

inner pivot
unreal cedar
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Wdym

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Like through Tinke?

inner pivot
unreal cedar
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These seem fine

inner pivot
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like how do i get the sprites to work

unreal cedar
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Should it look like the last image?

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That magenta pixel seems to be the one that starts the palette

inner pivot
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oh

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it was so small last time i saw it

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i could barely see a thing

unreal cedar
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The rest is just playing a bit with the size also lol my directory's showing

inner pivot
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the transparency for me is green

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how do you change that]

unreal cedar
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That's because you're reading it from the beginning of the file

unreal cedar
inner pivot
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ah

unreal cedar
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You don't really have to check the hex box if you prefer working with decimal numbers but it's more convenient to me

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Once you have set the start byte you apply that