#PSP sweet fuse sprites

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surreal patrol
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this is my first time trying to open psp game files for sprites, but i'm unsure of where they would be located. i've opened the iso file with garbro and the only photos it shows me are the loading screen and the icon of the game. there's a lot of bin files and a few cpks, but i'm not sure how to access those either. here's some pics for reference.

remote stone
idle dagger
surreal patrol
idle dagger
surreal patrol
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i did manage to find audio files, the intro credits and the end credits

idle dagger
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If you'd like to try a different method, I've written two scripts that can be used to convert the .bin files to .pngs. You'd need QuickBMS and GFXtract to use these scripts. The sprites are located in UNION.CPK.
The QuickBMS script (SweetFuseBin.bms) should be used on the .bin files. The outputs will have their proper filenames (when possible), and the 'art2' extension. But the main reason this script must be used is because it corrects the palette data.
Then, the GFXtract script (SweetFuseArt2.gsl) should be used on the resulting .art2 files. That'll convert them to PNGs.

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Another thing to mention: while the sprites are located in UNION.CPK, most of the files there aren't sprites. If you want to speed up the process, you could remove the files 40001.bin onwards from the folder before using the BMS script, since none of those seem to be sprites.
Feel free to let me know if there are any problems, or if you need any help dk_thumbs_up