#PGE's art stuff

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Remembered this place existed and wanted to dump my art here. You'll see sprites, textures, and the occasional drawing. Here's Thick Thighs MysteryMan.

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I'll post some WIPs to sweeten the deal. Here's some sprites of Frisk in the style of Final Fantasy 5's party members.

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Plus a few more UT kids, made these before finishing because I'm lazy I wanted to get their designs down while the idea was fresh in my memory.

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Huge tonal shift, here's a few texture from the Playstation port of Doom, recreated using the original PC textures. The orignal tortured guys (edited pics of a 60's G.I. Joe figure) were redrawn for consoles, a new set of computer textures was created using a much noisier panel base, and the id Software posters had a really ugly sharpening filter applied to the wood.

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More Doom, here's a set of key switches. The colored switch lights are from cc4-tex, and the yellow skull is from TNT: Evilution, but I did the recoloring for the other skull switches and added the key slot.

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Speaking of key switches, here's a set of switch textures for Heretic's keys. The first one is blank because the original switch isn't 32x32 and I found that weird.

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rounding out the switches, here's some that you're intended to shoot. This one is really old so there's some stuff I take issue with (the nearest-neighbor scaling on the marble eye and the misaligned techno-fuzz on the concrete panel.

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Here's some stained glass intended for Strife. I made sure to include mirrored versions of both the regular and broken versions.

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I need to stop posting textures. Here's the Type-A Ultraman suit entombed in marble.

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I turned the hanging Commander Keen into baby Asriel because I thought it was funny.

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Here's a screenshot mockup I did. The sprite of Boomer is by SonicFan32, the Sand Shower tiles are by Dolphman, and the vulture badnik is an edit I did of the smaller sprite found in the Tom Payne Archive.

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Here's a set of Chip's Challenge 2 graphics in the artstyle of the Microsoft Entertainment Pack 4 port. I made these because the "win" tileset included with CC2 on Steam is inaccurate in a lot of places. I uploaded a set of sprites for Melinda in the MEP4 style, but they've been waiting for almost 2 years now.

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Here's a few color edits of Doom monsters to match variants in the Doom RPG mobile game.

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(forgor these lol)

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And here's how they look palettized.

Doom palette is very limited in places (There's two different sets of pale brown but there's only 5 shades of magenta)

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This is an edit of someone else's edit.

  • Kevin Cloud creates the sprites for the original Super Shotgun.
  • The team behind the Playstation version of Doom downscales the weapon sprites for space reasons, and the Super Shotgun suffered particularly badly.
  • When it came time to port Final Doom, that team touched up the Super Shotgun's sprite.
  • A decade and a half later, this sprite would be upscaled back to the original's size for the custom mapset Rowdy Rudy 2: POWERTRIP
  • There were a few resizing artefacts left, so I smoothed those out and placed the barrels on the stock of an unfinished version of the Super Shotgun that's been floating around the internet for a while.
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The original sprite had some pretty heinous copypasting on the stock so I fixed that by taking parts from the original weapon stock graphic (one of the weapons in Doom 1's alpha builds).

muted stream
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It's meant to be a reference to how Doom 1's ending screen was used in the original Sonic.exe fangame.

Don't ask why Chara is looming over a crucified BJ.

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Another unfinished custom, this time for Wolf3D. I took the version of the Death Knight's sprites seen in the Macintosh port and downscaled them to the DOS version's resolution (from 128x128 to 64x64, though actually it's from 126x128 to 62x64 because Wolf3D doesn't draw the first and last columns properly)

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Duke Nukem 3D's "Doomed Space Marine" easter egg, redrawn to match the original game's artstyle

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A large scale WIP, that being a more faithful recreation of Kanto in the Gold/Silver/Crystal artstyle

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My attempt at combining what I like from both version's of the Lost Soul's front-facing sprites

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I made this in response to a friend telling me the new Mario & Luigi game might launch a day later in her country

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An expanded version of Marble Zone's tileset, porting in some of the updated tiles seen in Sonic Golf. Currently unfinished because I can't get the curves on the green marble platforms right.

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On a similar note, custom Wood Zone stuff

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The edited Doom walls seen in FormGen's Wolfenstein 3D expansions, ported back to Doom. I added the Baron of Hell because it was originally one of the Expansion's monsters.

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A stained glass window I turned into a Doom texture. Nothing special about it at all. :)

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Wolfenstein 3D Homer Simpson

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I tweaked a few of the portraits in Dr. Robotnik's Mean Bean Machine to have more show-accurate colors. Got stuck on the man himself and gave up.