#Sonic x Shadow Generations - .pac Model Files

21 messages · Page 1 of 1 (latest)

opal cobalt
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I read this from another post so I took this down until the game releases.
(Sorry, but we cannot assist you with leaked games. Please wait for the actual release date just like everyone else.)

amber bobcat
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I mean, anyone with the Deluxe Edition of the game can play it already, so this is an exception.

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Just drag-and-drop either of the games' archives (Sonic or Shadow Generations) onto HedgeArcPack.exe to unpack them. Models can't be imported at this time (not even the former game's) due to updated formats, though.

opal cobalt
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I imported maria's model into HedgeArcPack and it did export the files, but I think they're broken?

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The .dds files don't open

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but the file names seem to all be correct and it gave me the .model file.

amber bobcat
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Those textures need to be restored from their respective streaming archives. In the same folder as HedgeArcPack, there should be a pair of files -- needle_texture_streaming_path.txt and NeedleTextureStreamingPackage.exe.

Open up the former, and put the path to your Shadow Generations' texture_streaming folder (example: C:\SteamLibrary\steamapps\common\SONIC_X_SHADOW_GENERATIONS\image\x64\raw\texture_streaming). Then, just drag the folder with the broken textures onto NeedleTextureStreamingPackage.exe, and it'll make them usable.

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And you'll also need a program capable of viewing DX10-format DDS textures, Noesis should do the trick.

opal cobalt
amber bobcat
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I goofed -- that specific tool is from Skyth, since it was in the same folder as my other tools I just assumed it was Radfordhound's. My bad!

opal cobalt
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alright

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got the textures exported

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how do i open the .model file?

amber bobcat
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I assume it's still gonna be a while before the main model conversion tools will be released for Shadow Generations, so for the time being I'll just drop this Blender script here (EDIT: Had to re-upload with a fix, see below.):

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The model format was almost identical to Frontiers, it's just that they added a new chunk to the headers and changed the offsets to be relative instead of absolute, so it didn't take long to adapt it.

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And on a related note, I've got the Sonic Generations half covered and will be uploading the new models to tMR later.

amber bobcat