#Lumpy's Blender Gallery
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I can't guarantee I'll update this very often, but I may as well make one of these finally
First off, Midday Mew's been wanting me to upload this one. It's the PFP I made for him
an old Spamton
Hey, The Noise update! Even though I'm in the middle of going back and re-doing all of these old Pizza Tower models, I'm still pretty proud of how this render turned out
This one too, he's actually probably the only one I don't need to go back and de-shittify.
O'Chunks, Super Paper Mario. Underrated character
Klaymen and Willie, The Neverhood. I do not endorse Doug Tennapel
An old Wilson, Don't Starve. Should go back and update this one too
Asterix and Obelix. I was going to upload these to the Resource, but I remember needing to fix something with Asterix's hair and never getting around to it
Dimentio, Super Paper Mario. This one is my lowest polycount model to date
Unknown, original work. Evidently not finished. Not sure where I was going with it, only that it was supposed to be a Jerboa?
Renders I did for the thumbnail of Saberspark's Joshua Reanimated collab
Amazing gamedev placeholder textures, wow
A test render I did as a concept for DDGHS's attic stage. Done with Eevee if i recall
Fortune-teller Frog promo render for DDGHS
More concept art. I don't remember if this was for DDGHS, or some other project
I don't know.
Dragon fossil boss fight, concept art vs final model
Various DDGHS promo renders.
Some of you might remember this guy...
For some reason, there were no renders of Hell's Chef in his folder except for this one
Another unfinished model, something to do with DDGHS. Labeled as "Cactusmachine"
Pizzahead, Pizza Tower. Also a test of Blender's scene grease pencil
This is in the textures folder for some reason
Current WIP. I said I was going to fix these models eventually! (Left is new, right is old)
YO! Your Obelix! He's PERFECT
Texturing upgrade (Left is new)
The Vigilante is complete! Here's the stats:
New: 38,842 tris, 87 bones
Old: 87,072 tris, 101 bones
The only thing that's gotten worse is the amount of textures and the space they take up. Way less complicated for others to use now
Next up on the kill list projects-to-tackle... I'm thinking Pepperman.
The Noise I'm probably going to save for last, that big dumbass mouth of his is going to cause a lot of problems
popping into here to say that I ADORE your GHS renders
Beginning work on Pepperman. I know he's an ugly son of a gun who doesn't translate very well into 3D, but I have NO idea what I was thinking with his old model.
cool dude
Aaaand with that, Pepperman V2 is done! Here's the stats:
New: 49,464 tris (with all accessories), 68 Bones
Old: 77,112 Tris, 77 Bones
He's not much prettier, but now he actually LOOKS like how he's supposed to! (Frankly, there's not a lot you could do to make this ugly mug prettier)
Now I've gotta figure out who to do next. I think Gerome would be a fun one.
I love gary!!!!! My favorite pizza character
I hate that I can't model like this D:
Don't sweat it. It's taken me 3, going on 4 years to get to this point and still got a lot to learn. If you've got the time, and patience (ESPECIALLY patience) it shouldn't be intimidating! That initial learning curve will beat the hell out of you, but once you make it over you're smooth sailing! Especially if you have prior experience doing 2D illustrations, which will speed up learning quite a bit
*starts ascending from the ground
PRIOR EXPERIENCE IN 2D ILLUSTRATION
(/j I already model and have been at it for 2 years now)
It's not a necessity, but I can't understate how much it helps
It'll just take a lot longer to find your footing, that's all
Methinks I may have gotten a bit too excited to use my rock-carving sculpt brushes I've had laying around since forever
IT LOOKS SO GOOD THOUGH HDBSJS
I knowww... But then it doesn't really fit in with the other characters
I'll probably bake it into a normal map and inculde it as a bonus or something
how do you bake stuff like this into a normal map? I usually draw mine by hand with a normal map color pallete
Respectfully, ARE YOU INSANE
also I was too lazy to look up tutorials so I've spent hours of my life hand-drawing normals whoops
Handpainting is a really good way to make stylized normals but god it is so ridiculously hard
so many fish... so much fabric...
I may or may not draw fabrics by hand by cross-hatching
he looks like a middle school eraser /pos
Do you have a model of that weird lil drill thing
Drill thing?
Yeah
I don’t have a model of it yet though, but I’m working on it
Eventually
When I don’t have a backlog of 12 things i need to do
I am intimidated, especially because I can't get topology right when I low-poly model D:
Low poly, like retopology? Or like making a blockout? Or like n64 kind of low poly
Making a blockout. I've never done retopo because I can't scupt worth a good goddamn.
It's basically like making an underlying sketch, but for 3D models. Think about the complex shapes you want to make later down the road and then try and break it down into simple shapes
Like Gerome for example, who is basically nothing but simple shapes
I have trouble especially making arms and fingers. Legs are easy enough.
hands
Ah, hands...
Like, I don't have a good eye for that stuff.
I know they say that making T-posed 2D drawings helps, but for me it doesn't seem to.
It's a bit crude since I did it so quickly, but here's a breakdown of how I'd personally do a hand blockout
And it posted the images in the wrong order, cool
Oh, like, a whole bunch of objects and not extruded?
I just get a block and slice it =
Yeah
I just idolize your modeling work. (: You're amazing
And here's a little trick I've been using so that I don't have to re-do hands for every character
I've just been copying over the hands from the Pizzahead model I made for all of my new pizza tower models and tweaking them a bit
Real lol
It's not lazy if you made the assets yourself!
How did you do that? I mean, make them 1 model? You laid out a few spheres and capsules, but this looks clean af
Blockout > join meshes and use remesh tool > sculpt > retopologize
If you use this method though I would recommend making the fingers spread out like how they are here bc the remesh tool tends to make horrible little webs in between the fingers if they get too close
Ah, yeah. Kinda like Vertex Weld will do in Max. I've had that happen.
You could also do this method, which is significantly faster but a a bit clumsy I find
I like to low poly model a lot so a lot of my fingers remaon merged
Not so good for game dev models, but very efficient for animation
It's also the method I mentioned being used for the Jimmy Neutron and Foodfight models
Mhmm. I'd try that, but Idek how to even do that. And it looks too square/blocky for my liking. I wanna do game models
*I would
Damn typos lol...
If you don't want it to look blocky you just gotta tweak the placement of vertices. But it takes a lot of finagling to get looking good, which is why I tend not to use it
Mhmm. Only once I've managed to extrude decent looking hands from a box model. It's tough
FUCK! I can't type tonight 😛
There was actually the one model I made where I only used the subdivision method for the whole model
I tried subdividing once, it made the model look really weird. I wanted to turn SSB Ultimate Mario into a high-poly render model.
I just realized I forgot to take the files for it off of my old computer... oops
Uh oh, are they lost forever now??
No thankfully
It was this one
Custom / Edited - Cookie's Bustle Customs - Cookie Blair - The #1 source for video game models on the internet!
I actually forget that people can make high poly models that dont explode everything
I'm so used to game modelling
I included an unsubdivided version in the ZIP in case people wanted to make their own tweaks to the mesh
I wish I knew how to make a RIGGED/SKINNED lowpoly game mesh into a high-poly render-quality model.
Without heavy alterations to the mesh, it's probably impossible and more efficient to make a new model from scratch
I see. I just wanted to be able to do it to make 2D UI elements/posing
It's always better to start with a high poly mesh and then work down
Hmm. So I'd be better off sculpting a new highpoly mesh and then subdividing it. Which would entail my remaking all SSBF fighter models. gulp
I don't have much of a steady hand but I'd love to sculpt. I use Blender like you do in my experiments.
Probably more worth it to do a lot of shader and texture tweaking to make it look good when rendered
You'd be shocked at how much work a good texture job can do
Yeah. Another struggle I have is making half-decent textures D:
I too actually find it extremely time consuming to do good textures. That's why most of my models barely have any
UV mapping is also a total nightmare. D:
Remember this guy? These are his main textures
I used to cheat by making a base colour map, and combining it to an AO and normal map and just mixing them.
But then the UVs are always looking like shit. D:
Textures and UVs i find to be the most boring and tedious part of the process, next to Rigging and weight paints
I like to rig, that part is fine. 🙂
But I'm a little freaked out. I wonder if there's a way I can work with existing rigs/boneset trees so I can keep the proportions the same?
Mmm, probably. I don't know shit about that though so I wouldn't be much use
Again, I'd focus on textures and shaders over redoing everything from scratch
I see. Probably a tessellation shader or something. No way do the SSBU models, for instance, use the same textures as the game models.
Thanks Lumpy. You really are super cool 🥺
I think you're talented, basically ^^
Friends always look out for friends
Ooh, I still need to teach Aqua about baking normals when I'm far enough ahead with Gerome
That's a new one lol
I try to do the same for you! Although I don't think I've done anywhere near enough.
getting somewhere
Retopology is the next step... but I'm kinda dreading it bc I'm not used to doing asymmetrical things
Yeah, I can imagine. Asymmetrical is even harder.
I'm wondering what I should do about characters that exist in the lore, but don't make a single appearance in-game
like this middle guy
I'm always for seeing characters who don't have official models getting one ^^
Here’s the thing though: this middle guy doesn’t have any official models, and sprites and doodles of him were pretty much exclusively on the former Pizza Tower discord
But he does exist in lore. Specifically since Peppino and Gustavo are expies of Wario and Mario respectively, Snick is an expy of Sonic, and this guy is an expy of Eggman
And the Noise update kinda confirmed the canonicity of a lot of characters that were formerly just one-off jokes or server characters like Pizza Maniac, Tail, Doise and Peddito
Unusual. I think I worded my sentence wrong though. Even if it's a fanmade model like yours, it's still a model, and that pleases me.
WOW! Time to learn how to bake normal maps! @open cairn
So you see here how I've got these two meshes? one is the high-poly sculpt and the other is a lower-poly retopologization of the sculpt
So the first thing to do, is make sure both of these meshes are occupying the same space. And set the render mode from Eevee to Cycles. Turn off denoising after switching to Cycles as that can cause some mess-ups when baking
On your low-poly mesh, make a material. Create a new texture, and make it at least twice as big as you need it. When you bake it tends to cause some jagged pixelly edges, so baking at double res and then scaling down afterwards buffs out those rough edges and makes it look better
Make sure you save the image because for some reason blender doesn't like it when you do things with textures that aren't saved
Add a normal map node to your material. Make SURE you have the normal map's texture selected or else you may end up baking the normals onto another texture unintentionally
Next, click your sculpt. Then shift-right click on your low-poly mesh. You should have them both selected with the lowpoly as the active one
Next, with everything selected head here in your sidebar
Make sure you have at least a little extrusion (around 0.08 or so tends to do the trick, but it varies. you may need to fiddle with this)
Add a margin if you think you might have issues with UV seams showing up
If you have multiple separate pieces being baked onto one texture sheet, disable "clear image" as it totally wipes everything for each new bake
Next, hit "bake"
This might take a while depending on your computer's specs. Once it's done you should see the results pop up on the image you selected earlier! Save the image.
Now, if you see green/yellow spots like these, it likely means you haven't extruded enough and need to re-bake
:O Nice
I don't have to draw individual scales anymore <3
Next, plug the texture into the normal map node, and the node into the normals section of the BDSF
If it looks weird, make sure you set the color space to non-color. I've made that mistake a lot of times thinking it was messed up.
You can see, the green/yellow spots on the normal map show up as black when viewed
And if it all ends up working right, voila! You've baked your normals.
There's still some black buggy spots on the bottom there, but they won't be visible when I'm all finished, so it's not a big deal
You can also bake lots of other cool stuff too, like Ambient Occlusion maps and environments for skyboxes, but Normals is probably what you'll mostly be using it for the most
Also make sure to disconnect the image from the material before you do each bake, as it can cause bugs (but most importanly it stops blender from whining at you about circular dependencies)
A good UV map will go a LONG ways here as well. Clean straight edges and as little distortion as you can manage to squeeze out
For example, the nose here on the UV map is very distorted and shrunken compared to the model. Not great but I was running out of space for everything else on the texture sheet so I had to make do
And that should be the basics, I think
Oh, make sure both of your meshes are Manifold (no holes) and don't have the normals turned inside-out
I find it very helpful for baking bump maps into normal maps for ease of use
Thankfully all this info is correct cause i was very sleep deprived when i wrote allllll of that
Hey Lumpy! How's you doin'? 😄
Textures are looking great
what the fuck am i doing
Art
Sick! 😮
kiiiiiiiiiiiillllllllllllllllllllll mmmmmmmmmmmmmeeeeeeeeeeeeeeeeeee
is that the dude from funky bowling
He's supposed to be Lark from PilotWings 64, who may as well be Nester design-wise
But I accidentally turned him into Friday Night Funkin whike doing some color tests and I thought it was kinda funny
(for the record, I do not like FNF)
the worst rhythm game fanbase I have ever seen
Revert to Taiko
Oh yeahhhhhhhhhhhhh
I'm especially proud of the leather texture I used for the boots and gloves... And usually I'm not proud of much! Even if it looks a bit like an orange peel due to the color...
Also, Gerome's normal and not excessive textures
Doing all of that was great texture practice! Would I do it again anytime soon? hell to the NO
Remember when I was questioning the validity of uploading a model of Dr. Bad Breakfast because he doesn't appar anywhere in the game itself (pizza tower)? Turns out I was wrong about that
He makes exactly one appearance in the entire game, as a cameo in the FNAF expy stage. I completely forgot about this. Probably because it's right in the middle of a section where you have to run away from the thing that's trying to kill you
That reminds me, I've got to start keeping a list of todos for this project, remakes and new ones...
Here's a good roadmap, I think
Completed commissions for @meager tendon!
In order: Lark (pilotwings) Mr. Sys (We Are Nintendo) Pit (Myths and Monsters) Sukapon (Joy Mech Fight) and Takamaru (Murasame Castle)
all done to match the style of Smash Bros 64
All based on this comm!
https://www.instagram.com/p/C4rjx-bNRps/?hl=en
Man, they'll add whoever the fuck they feel like to this series; just as long as it ain't the characters people have been wanting for years! Commission for @dreamymystx64 on Instagram...
#kidicarus #larkpilotwings #mrsys #murasamecastle #nintendo64 #paneldepon #pilotwings64 #pitkidicarus #smashbros #takamaru
(except sukapon)
Sukapon and Lip didn’t have artwork and models respectively because someone else already did them.
Lip had a model?
Yeah. It's on the resource
Do you mean the Captain Rainbow one?
No
It's this one
Custom / Edited - Panel de Pon Customs - Lip (Super Smash Bros. 64) - The #1 source for video game models on the internet!
Ah, customs! Okay gotcha, thanks
intense
Dem teeth.
Gerome is done. No render this time. I'm very tired
Who's the prickly purple porcupine? It's... it's... certainly not sonic!!!
I'm not sure if this is better or not
Oops!
Huh?
I meant this lol Looks funny
Fun fact! Snick has a mouth I guess
He does?
eat
Oh, cool! I never realized Snick had a mouth until now.
Snick, It's Him. And here's his stats:
Old: 8,480 tris, 62 bones
New: 18,200 tris, 62 bones
New one sacrifices mesh optimization for greater useability. He's also slimmed down considerably since his last model
Trying to nail down modeling and rigging his spiky butt took forever
By the request of my friend Ruby, Brick the Rat will be next up on my todos
Rotta
Rotta
Ratatouille
Rotta rotat e?
That's some hella nice rigging
Still needs a bit of tweaking but it's almost there
It's not at all that complicated actually
With Brick out of the way now, it's time I get to another animal friend...
Wow! Love the shapes on this one! 🙂
How much for a model comm 🥺
50$ USD
Yeah that's okay, I have a backlog I need to take care of anyways
mortus
damn you are fast af
Not really. Mort and Brick were just really easy characters to whip out since they're so simple
I am going to be in a WORLD of hurt trying to finally deal with like, Peppino and Noise
Do you box model, too?
Box model?
Yeah, you create a box mesh, and shape/extrude parts from it.
And then use subdivision?
Well, I think so? It's mainly for low-poly modeling.
Sometimes. I don’t do a whole lot of low-poly
I see.. Thanks. It might explain why I'm so shit 😦
When i do low poly, i do tend to do that in combination with spheres and cylinders tweaked to be low. Plus some textured planes for fine details
Ooh, that's actually a really cool technique. You inspire me.
Some of the details on Mort here were made with subdivided shapes, like the comb, wattle and beak
Really good for quick-modeling simpler shapes like that, but not so much worth it for more detailed stuff since it can get really complicated and time consuming
The Jimmy Neutron and Foodfight models I’ve studied used this method for the whole character
I just wish I had the patience
Unfortunately it’s a lot of patience. And patience, and patience. And frustration
I feel frustrated enough in life, but I would love to master this 🙂 I admire you for being so tough.
What's point modelling?
Good question, i’d like to know too
Anyway I'm really sorry to hear you got knocked off your PC. That SUCKS, geez. D:
When you start with a plane and build off from it
Basically imagine doing retopology
But there’s no sculpt to use
Ouch. I am intimidated by and useless at sculpting D:
I know I do! It's even good for normal mapping, etc. But it's damn hard, and I'd rather try to avoid getting a tablet.
Yeah you don’t need a tablet for that
@deep flicker For me it's UV mapping
Relieved to hear that. So I just gotta keep at it
How so?
I always manage to fuck up how they unwrap
trouble with seams?
Seams, and placing geometry properly.
Good UVs and good rigging all come down to how good the final topology is
And I struggle with that bigtime
It’s definitely a thing you have to kinda learn on your own, even with tutorials and stuff. But the main gist of it is:
Avoid tris unless you absolutely HAVE to.
Put more topology in parts that will inevitably bend a lot, like knees and hands and elbows
Shrinkwrap, Edge Loop, Face Grid Fill and Knife are your best friends
I knew about the second one, and edge loops, but tris I heard are better. It's polys with more than 4 faces I heard were a problem
You’ll want to avoid tris and ngons while you’re making it. Tris come afterwards since it tends to screw up the flow of quads
Most things tends to triangulate faces automatically on import anyways (like unity)
🤔 .... I just thought. I can make a lowpoly mesh, subdivide it, etc. and sculpt THAT 😮
Although sometimes manually triangulating stuff is a necessity when it screws up shading and corners. But I don’t usually have problems with it
Yeah, I imagine.
as lumpy said, if your topology is good then seams shoudltn be that hard
jsut gotta visualize how you would skin it
like, literally skin it
Curves aren't something I get to use a whole lot when I do models
I need to learn Blender to model lol. D:
Fun and sometimes challenging - especially if you're a beginner.
After you get past being a beginner it's smooth sailing
If you don’t have any prior experience doing art (like 2D illustration or clay sculpture) the learning curve can kick your ass
And even if you do, the learning curve still kicks your ass (just less so)
I’ve been trying to teach both my sister and her friend how to do blender lately. My sister does 2D art but her friend doesn’t. The difference in how easy they are to teach is astounding
My sister was able to knock out a good-looking sculpt on one of her first attempts. The non-artistic friend struggles to mirror a cube
I’m not sure how far either of them has made it at this point though. The non-artistic friend keeps getting frustrated and quitting and my sister hated the idea of having to retopologise
Face parts
the prophecy
Ooooo 🙂 Lookin' good!
Pizzaface is done! (he was done a while ago actually. I kinda had a nap and forgot to post him earlier oooooops)
Taking a break from PT for a more personal project this time
:O what's that character cause it's the post image
My other online persona that I should be using more often
It makes me think of Viva Pinata without textures /pos
Preliminary texturework
sheeny
Wow, really slick!
We've come a far way
That model on the left was the very first one I ever made, back on August 29 2020. Almost 4 years ago now
Although the character itself is a bit older than that, but how much older I don't really remember... around 2018-ish? It's lying around in an old sketchbook somewhere
Kaino?
i find it interesting how she went from a 90s fever dream to a nintendo enemy
One of my friends really likes this Brick avatar I found
HE OMG
Also I'm finally getting started on a new one, Mr. Stick.
I let my friends choose again and the amount of disappointment in their voices when I told them that Mr. Stick is just a bald white guy was incredible (I don't show them the characters, they only go off of names)
Sleep then
sleep is for the weak D:<
Mr. Stick is probably the first of the complicated models I'll have to do, several heads to fit different sized mouths and stuff.... I do not enjoy doing that
Mr Stick? lol
Oh. Bald Waluigi in a business suit almost, basically.
All those pointy parts are going to piss me off too. It is very hard to rig a character with pointy joints
The only other character in PT who has those are Pizzahead and sometimes Peppino
It's hard to MODEL them as well! I'm usually tempted to hack making pointed parts (select vertices, collapse lol)
Here's how I did the knees for Pizzahead... it's not a great solution, there's probably a better way to do this, but it works
The bone on the knee independently rotates the angle of that little tightly-packed bunch of vertices so that the upper and lower leg bones don't stretch them and make them rounded
Like a helper bone, kinda?
Yeah. It's not uncommon to have a little rotator bone on the knees and elbows to help with smoothing it out. But I try to avoid them where I can to make it easier for others to use
Eh. I struggle with rigging helpers. I look at them in the Smash Ultimate models since I'm working with them in SSBF, but Idk how to even approach that.
I think the first time I used helper bones was on.... my Obelix model, for the elbows
About Obelix: I LOVE the Asterix cartoons. Your Obelix is like, PERFECTLY SPOT-ON on the looks.
jesus
LOL even Obelix himself is like "Wuh??"
They way I did it on the asterix models was so incredibly janky
When I eventually (maybe) go back to fix these I'm definitely changing this
Oof. Is it supposed to clip that much? I know it will when you bend it excessively?
Oh yeah, clipping is pretty much guaranteed when doing joints
It's just very prominent with Obelix since his arms are so thick
Mhmm. Kinda like the King Cold model I have from DBZ Kakarot. He's extremely buff and bulky so it's inevitable.
I remember a quote from a Pixar guy, he was talking about his time working on Ratatouille. He had to do the rigging work for Gusteau (the chef guy who dies before the movie begins) and he said it was the absolute hardest job he had to do, ever. I understand what he meant now.
Fat/bulky characters are HARD AS FUCK TO WORK WITH
Oh nice embed discord
This guy
Shit, look at that flab. That must have been an absolute BITCH to rig...
I can't even imagine how annoying those high poly af models are to rig...
Their models are actually not that high poly to begin with, they just subdivide it when rendering
You can't tell me those realistic clothing folds aren't extra polys? 😮 I wonder about Remy's fur, too?
Oh, the clothes are definitely a high poly fabric sim, and the fur too is probably some kind of particle
They got whole crews dedicated to working on every single element of everything, it's nuts
But it really proves simplicity is best
3D modelling is just ridiculous. And I get fuckin' discouraged working on a BASE HUMAN MESH
Carl kinda looks like he could be a Wii game-ready model
Just don't hold yourself to Pixar standards
Lumpy. I want to make characters for my Smash fangame that are similar in quality to the official ones. Am I aiming too high?
That's doable, but aiming a bit high for starting out
Remember, beginnings aren't supposed to be pretty
I actually managed to make a semi-decent looking custom Mario model a while back. Let me see if I can dig up a pic. Wouldn't be surprised if I nuked it D:
Can't find it. I just wish I knew better how subdivision worked D:
The only reason I have all of my old stuff still is because I am a very bad digital hoarder
same
i save ike
20+ versions of my models
incase i need to pull a corbin blue and "run it back again"
(which i have had to do as well)
Oh my same here. I just backed up a ton of old stuff on spare storage and put them aside.
This is what the folder where my early models are kept looks like. Most of this is trash or too low quality for me to really contribute anywhere
Correction bones
Still looks better than the shit I've "produced" lol
YO! that Deadman model SLAPS, Lump.
Thankfully I've smartened up a lot since then and now keep my models neatly tucked in their own folders (the new Pizza Tower models are not being kept here though, those are the old ones)
'greg'
OH SPEKONG OF
Not really. It's just a bunch of models from like, sketchfab that I kitbashed together really quickly lol
LOL!
LUMPY DID YOU SEE THE GHS KICKSTARTER
I DID
Yeah the old folder is a mess, I gotta admit XD
WHAT NO WAYYY
GHS?
66 dollars for a gregory model?
It's the model they're going to be using in the actual show
$66 dollar tier that includes his model from the show
You bet I'm gonna be on that 3D model grab SO FAST
DAMN AQUA you send messages fuckin' fast. I feel kinda redundant here lmao
The models from the original series are in an ancient lightwave format that's pretty much unusable by modern standards
Sleep deprivation go brrrrr
this implies they still exist in soem form
.lwo?
You see... remember my "japanese friend" who had been giving me info about this reboot long before it was revealed?
It was Mr. Iwata Naomi himself
Yeah, I wish the old ReBoot models made by Mainframe were salvaged. Apparently, they were purged..
HUJ DUDE TELL HIM IM A HUGE FAN GODAYUM
OH MY GOD I WOULD KILL TO WORK ALONGSIDE MY FAVORITE ARTISTS
LUMPY LORE PLOTTWIST
whos the dude that did popee again?
I have no idea
Lumpy is just that awesome 😇
Lumpy try not to be the coolest person ever challenge
(failed cause Lumpy was too cool)
My work on the Gregory Horror Show Dark Deception fangame ended up attracting the attention of Mr. Iwata on Twitter, and that's how we ended up meeting
God I'd DIE for that level of exposure. D:
Turns out he fully owns the rights to the GHS series and not milkyCartoon, which is a rarity
Someday I wish that I can have this power of extreme autism
I feel left out. Like I'm not autism enough 😭
I work on stuff but I get lazy...
lucky!
I will do like one super cool thing and then die for a month or two
I gotta learn to model like Lumpy 😭
At least when you come back from the dead, people care 😦
tell him ill die for neko zombie
Currently I'm like "Game optimized model go brrr"
SAME <3
I WOULD KILL A PERSON FOR NEKO ZOMBIE
Goddamn..... I feel like, almost worthless now compared to you guys
My first playthrough of GHS I got horror showed by Lost Doll as my first horror show cause I just wanted to talk to her :(
NOOOOOOO BE NICE TO URSELF
How can I be?
dont be like that chef
also this is Lumpy's thread
you dont have aphantasia do you kold
I started one and it got buried nearly immediately
Yeah same 😔
"Aphantasia?"
I'm just the guy nobody's ever really cared about. Not just here, but in general.
Aphantasia is like... can you imagine images in your eyes? Aphantasia is being completely unable to do that
PEOPLE CANT?!?
I can! I even picture how my game will look finished.
people cant which is whack
Like if you had aphantasia, your brain would be a 5 on this chart
Nah, I'm definitely not a 5 on there.
maybe having an overly vived and almsot nightmarish head thats constantly spews vivid images and extreme hypotheticals is a weird autism thing
thats or i learned how to do it through shcool
Me when I imagine myself getting shit done
(I fell asleep in class today and dreamed I was 3D modelling)
we were taught to visualize stuff which may have planted that seed
Ohhh a lot of my images are... intrusive and unpleasant
But yeah, my attitude didn't ALWAYS suck. Just, years of just being overlooked, ignored and treated like I don't matter have really fucked my mind up beyond repair.
VERY MUCH SAME
Complete aphantasia is pretty uncommon from what I understand. Though about half the population lacks an inner voice believe it or not
Oh I feel that
~~ might wanna go to #1027487025781280800 not to clog Lumpy's stuff unless she's fine with it~~
THEY DON'T HAVE A BRAIN NARRATOR?!?!
Yeah I feel bad about clogging this place up D:
I don't get bad thoughts (not very often anyways) But I definitely have maladaptive daydreaming... If I don't seem to pay attention to you I am probably busy watching a whole nonexistent movie in my brain
Oh, I've been there. Sometimes I even write down ideas from them!
Me when I make animatics in my head of my favorite characters
(I can't 2D animate for shit)
I tried once cause I suddenly was like "YOOO THIS IS SUCH A GOOD IDEA I GOTTA MAKE THIS" and then I didn't know how to put it together so I used images on planes in Blender
No that's fair enough
Unlike what animators on twitter would have you believe, storyboards and animatics are NOT supposed to be fancy
I think a lot of people try to make storyboards too "good", if you get my drift. That's supposed to be for the production
Yeah I realized that when looking at Adventure Time and a moment of claroty hit me
it all felt so clear
Anyway! To get back to models! @chilly yarrow Do you sometimes find it helpful to do planes with 2D drawings to help you model?
I once attempted to make a storyboard in Blender using the grease pencil
The problem is that I didn't (and still don't) know how to get the grease pencil to actually animate, so I just drew one giant mural of panels and keyframed the camera moving over each one of them
Using character turnarounds? I never make any myself but I do use them plentifully when folks give them to me
Most of the time I'm just going off of reference images and winging it
I make my own turnarounds painstakingly
Actually I have some for even just Skylanders ocs
Yeah, but sometimes I struggle with getting edge flow right
Shapes
Me when pointy polygonal shapes <3
It's like when I model, the topology just goes wherever the fuck it wants.
I'm way too particular about topology 😭
Never done retopo once in my life
If it ain't good I start over-
omg I feel that
It's something you gotta kinda learn on your own, but there's plenty of ways to do it and none of them are really "wrong"
Except using raw sculpts and decimating them as your final topology, like I used to do. Don't do that
AUOOHGHHHHHH *dies at the mere thought of this
No you won't. >:)
NOOO I WILL SAVE T- *The kittens are decimated sculpt topology
NEVERMIND-
I'm gonna sleep on it for tonight, but how does this blockout look? I can't help but feel like there's something wrong with the proportions and I can't nail down what it is. This guy is only ever seen at 3/4 angles + constantly going off-model and it's a pain in the ass to come up with a turnaround
Taller glasses, more exaggerated torso, slight curve up on the nose?
Oh of COURSE there was an important angle I needed on the steam page.
(I completely forgot he was there)
lol.
getting somewhere
"Oooh, a new tool. wonder what it does"
WH IS THAT
A brush that makes your mesh explode
a brush? >:)
Something I've been doing lately instead of painting on the textures directly, is painting onto the vertexes and baking that to a texture
Also made an alternate sculpt to bake to normals in case people don't want him looking like he's wearing a business onesie and instead a proper suit
Does painting the vertices make it easier? No it doesn't. I just like baking things
I've also been baking AO maps and then putting them directly into the color textures to make certain details pop more
Well damn. Vertex painting actually makes a shitload of sense
There's just one issue with doing it that way: The colors end up becoming just a teensy titch different than what you actually used to paint it with, so if you're working off of a color palette you need to adjust accordingly
Weird. 😛 It's just hard to texture these damn things Istg
I have come to the sudden realization that I need more blender sculpt brushes
Can you download more? Idk, I never tried
It’s really easy. You can even make your own if you have the knowhow
I don’t because I’m lazy and also i dont know how
Holy crap, is that app ever customizable
@chilly yarrow Just saw your N64 Pit. I'm very impressed with that, great job! 👍
... well that's new
What is that?? Was that supposed to be a torus?
It’s supposed to be a convex lens shape. I fucked up by making that one vertex in the middle merged for both sides causing Blender to have a mini-freakout over how to calculate normals
Uh oh!
Mmmmm, 4 million polys of pure z-fighting
4 million? Damn
Degreebling
He got lost in the sauce
What happened to it?
Lost in the sauce 😔
After and before proper UV unwrapping. The pictures uploaded in the wrong order for some reason
That is weird.
Taking a detour to work on something else for the fiftieth time
Teeeeeeeeeeeeeeeeeeeeeeeeth
crunch
The hard part... I've gotta figure out how to deal with these multiple mouths
One's a small mouth like what you see in-game, the other one is a wider mouth like in McPig's doodles
The question though; Do I rig them separately? Or should they share the same armature?
Because eventually, I'll have to do the same thing for Peppino and Noise. Figuring out the best and most useable workflow now will save me a ton of trouble later
DAMN that's a creepy critter 😮
Not really
In the game you punt him around during the golf stage. He's the golf ball
Ok I got a good laugh outta that
I keep thinking "God this armature sucks, nobody will want to use this"
And then I remember this
what the HELLLL
PARACELCUS HUH
Oh that's his name
I kept forgetting what this dude's name was, All I remembered was Para___us, so when I kept trying to look him up all I got was pictures of dinosaurs and some birth conditions
As you can see I do not actually know anything about anything Guilty Gear
Parasaurolophus
VERY hastily done lip sync test that switches between the two different mouth models
Trying to see if it's too noticeable or not and if I need to go back and re-paint the weights to make it look good
Looks pretty bloody good to me!
I asked some others and they couldn't spot when the model switches (I absolutely can but that's probably because I made it. Artist's curse of seeing all the flaws)
So I think That means it's complete
Which means I should get back to working on Mr. Stick since that thing I was waiting for never came up
But also, I need to redo Gerome because that asymmetrical mesh ended up being a BAD decision, and fix Pizzahead because when I was working on Gerome I accidentally overwrote some of his textures, yay!
progress
:OOO
👺
How are you so good, damn?
I guess not having a controller means I gotta get off my keister and get back to work on this, huh...
Hey, I'm liking the mouth!
Sorry to bother but what version of Blender do you use Lumpy?
Probably a newer version than mine lol mine's 2.93.18.
Cause rigging seems to work for Lumpy lol
I don't even know how to rig period hahah
4.1.1
Whoa! I'm WAY the fuck behind if I wanna get into Blender models/rigs.
It's not much progress but it works
The plan is that he's gonna have a bone in the top of his head that you can use to make his face longer (because McPig is very inconsistent with the way everything is drawn and I've seen some folks prefer the long-faced version of his design)
I'm envious of your topo skills
Honestly, this is far from my best work
Th head has way more faces on the backside than it should have, and look at those shoulders. egregious
Better then the horseshit I produce D:
I'll show ya
Is that set for rigging, btw? Just curious.
Anyway, this is the mesh. (subdivided then TurboSmoothed)
this arguably isnt even terrible
stupidly high poly yeah
Well, I'm gonna use it to teach myself retopo.
Here's what one of the face models look like with and without the subdivision applied to it
Subdivision + shrinkwrap modifier does a lot of heavy lifting
ShrinkWrap, you say? I woner if 3DS Max has an equivalent...
3ds max?! Is that what you've been using?
Yea why?
I had assumed you were using Blender this whole time
I wish! lol
Can I use more than one version though, Lumps? I use my version for Ultimate animations -> fbx
I mean, yeah. Just any advice I give might not apply
I pretty much just use the latest version
All that's left to do now is the rigging, I believe
I expect people to go nuts with rig abuse when i eventually release these to the public, so you gotta be prepared for the extreme...
(Don't worry, most of those bones are going to be merged into their parents when I'm done. Trying a new method for rigging multiple faces so I can hopefully avoid a lot of the troubles I had when doing greaseball.)
pouyghjghrh
Character modeling has a lot of weird shit like this. And getting up close in angles no human should ever rightfully go
Next course of action here is rigging the teeth properly so they don't do... that
there's that horrible smile of his!
This material is terribly georgeous, how did you make it? (or should I just try substance painter...)
Uhhhh, a lot of trial and error tbh
Mostly, using PBR textures as brushes and fiddling with the settings to make it black/white and then comping it on top of a plain-color texture in photoshop (I don not have Substance painter)
That's if I'm remembering correctly
I actually need to re-do Gerome here in a bit, so I'll try and recreate the process step-by-step...
Hey kid, wanna buy some "N.F.Ts" They're this hot new thing for collectors, it's like a trading card but DIGITAL!
Huh? What do you mean those already fell out of popularity?! I'M the one who got scammed? (God damn it!)
I was a bit worried the bot would nuke my post for mentioning NFTs lol
Looks like I'd already gotten started on fixing Gerome a while ago but forgot about it... hm.
This reminds me of something, but I can't quite place my finger on it...
Why do those bones look like a stache on their own?
Already looking miles better with a re-sculpting
Now I've got to retopologise it, then I'll use that retopology as the base for ANOTHER sculpt, for normals
@open cairn I know you're having trouble with topology rn, so here's a really quick tutorial I whipped up about face mask retopology
Hard surface modeling is not my specialty
Trying to test the "dpi" or such with the new UVs is... messy
I don't know why it took me so long to learn about UV pinning, but it's really been a big help
Fuck around with it too much though, and you just end up making your job harder
Well, the regular textures are done!
Oh look, it's Thwomp with a stache lol
It went from clay to plastic
wait...the shadows make it look like if he was made of milk-based ice cream
McPig draws Gerome very shiny, despite him being made of rock
The purple/pink color throws a lot of people off too. I’ve seen him mistaken for a block of ham/spam and a piece of candy before
I mean, I guess it's not like rocks can't be shiny
Got the first part of retexturing done, baking normals and some quick albedo work
(left is old, right is new)
I learnt something about sculpting in Blender that I feel is important to share
When you're going in to do subdivision for your sculpting mesh, DON'T subdivide it by hand. That'll tank your performance
By hand, I mean don't do right-click > subdivide or using the subdivision modifier
Rather, what you want to do is use a multiresolution modifier, and that'll let you subdivide the mesh way more times while maintaining computer performance.
With the multires modifier, I was able to squeeze a whopping 21 million tris into my scene for sculpting, with way better performance than if I had done it manually.
And no, that's not even an exaggeration!
But yeah, that's the first part of doing that kind of texturework without needing substance painter... sculpting and baking normals
Oh I use dynotopo-
what's a dynotopo
Sculpting but tools like, you don't need to subdivide beforehand
Idk how to describe it
Albedo and normals are finished. (just need to actually combine them in photoshop now)
For this step, first I created a new, blank white texture sheet. Then, I downloaded some PBR rock materials and used their AO maps as textures for brushes. Usually using "darken" as the blending mode.
Also used the PBR's normal maps and painted them on top of the ones I baked yesterday using "overlay" as the blending mode to give it a bit more noise detail
like this
And suddenly- woah, the textures are all complete!
So for the specular and roughness maps, I took that black/white detail map from earlier and adjusted the brightness and contrast levels until it matched the smoothness I wanted.
Then in Blender I did a little bit of painting to add extra shine to certain spots (namely the nose and edges where it looks flat on the normal map)
Alright, Gerome is officially done (now that I bothered to rig it)
...I'm looking at my list of characters to try and pick which one I want to do next and there's a bunch of shit in here that I don't remember adding. Half of it is incomprehensible
"Ninja" is written twice
from earlier tonight, me threatening to throw a roblox toddler in the oven while dressed as Peppino
THAT LITTLE BITCH LILY
LUMPYYYY! I can totally see someone doing that lol
We were in VC last night playing roblox with other people too lol, this freaking roblox toddler lol
Was Lumpy talking at all on VC?
Yeah :D
I would LOVE a simple walkthrough of how you make a simple model.
I'd love to, but there's a LOT of irl shit happening right now that's been wearing me down and keeping me from doing blender work
That's why I haven't been posting in here as frequently as I used to
Oh dear..... Hey Lumpy, take a break and sort it out, ok? You've got my support. Please don't wear yourself down too much.
It's not anything bad, actually. Everything is good and beneficial, the problem is that it's happening very suddenly and all at once
I haven't mentioned any of it, since it's very personal. But rest assured it'll all turn out good
If you need someone to DM and talk it out, I'm here for you ok?
I have like, a bunch of models showing that
All righty!
I cvsn show when I get home
You have prerecorded vids?
I see. I was hoping for a walkthrough.
A while ago I tried recording a video of me doing a model from beginning to end, but I kept either forgetting to turn OBS on or turn it off, so I would end up either missing a huge chunk of the process or capturing huge spaces of inactivity or completely unrelated things
Also @eager swift watch darrin like
Who?
Lol yeah. I'm not much the streaming type either.
This is one of those videos. Completely unedited
one second long
absolutely scintillating
Sounds like something I'd do all right!
There's not even any music. and I even had foobar open to play music
Any advice for facial rigging like this?
Planning on modelling Sissel and I wanna somehow make sure his face can warp into his multiple expressions
Who is this guy?
Sissel, from ghost trick, at least initially
Hmmm... have you ever tried low-poly modelling?
Not only would it fit the angular artstyle (at least from what I see of these images) but it would also afford you a lot of facial flexibility
Oh yeah good idea :O
I've done this to make Brawl styled lowpoly!
Punch Cat Studios is proud to present: Sleepytime Reanimated! Once again, a big thank you to all of the artists who participated on this project!
waiT IT'S BACK?!?!?
Yep! And I had a scene in this
They had to post it to twitter because youtube kept nuking it
Yeag :(
GOnan watch this until I see your scene
Actually gonna watch the whole thing
SAW UR SCENE
MADE MY LITTLE SISTER WATCH IT WITH ME "THAT'S MY FRIEND!"
You..... what? Whoa!
Trying to do a little practice so I don't get rusty. What is this for? I have no idea
Monke.
monke
monke
Whoa, this looks pretty much pro!
monke
gorrrdon freeeman, in the flesh. Or rather, in the, hazard suit
I envy your prowess lol
I once again have no idea what I'm doing
A good sculpting brush can make even a beginner look like an old pro
Oh fr?
You appear to be neither.
Even the original 3D model was based off of concept art, which probably looked better than what you're working with right now.
Morrowind definitely has the best stylistic sauce out of all the “main” elder scrolls games, but the limitations of the time means they couldn’t use all of the awesome stuff that was in the concept art…
Almost all of sauce was evaporated when they revisited Vvardenfell in ESO
They did alright in 5 at least, if you liked the desolate, sandy bits of it anyway.
Not a lot of progress these past few days. Quite fond of how these bumpety back scale things are turning out though
Daaaamn. Those are sculpts I can only dream of.
Masking is truly a lifesaver
And using the Multires modifier instead of subidividing manually. Because for some reason it's a lot less laggy when you do it that way
Crusty and leathery, just like I'm sure Michael Kirkbride intended
Dang, that would look good as a 3D printout, ngl
Hokay, I think it's about ready for some color.
How do you even begin UV unwrapping something like that though?
I haven’t done any retopology work on it yet, I’ll need to figure it out
It’s perfectly symmetrical except for the tongue, so that should save a lot of space on a texture sheet
I'm blown away by the level of detail.
Since I’m not going to have access to my computer for a little while, trying something a bit different than usual
Omg nice rubber hose art :D
Wow, you're even good at paper drawings??
I gotta start busting my ass for this project, so let's start with something simple
Guar is being put on hold. Diverting all my energy for something Pizza Tower related
"Can't even walk across the street without getting my ass kicked." - that one npc fron deltarune
Lumpy, you are talented. End of story. I love the expression lol
he is chuffing back a fat dart and that's all that matters
Glad I was able to make something before I went away for a week
I want to work on something so badly but I can’t AGAGGGRGRGGRGDGDGDGFFHGFFF
Why? what's wrong
No computer access
Oof. D: I feel that
I'm going to lose my goddamn mind
What the fuck kinda filename is that?
pizza.
I can see that. But looking for one particular song must be a nightmare, damn
Oh no, these aren't songs
Why the Audacity icons?
These are groups of recordings from multiple 30-40 minute long youtube episodes that I've been editing down into 2~ minute clippings for the past few days
Which I will then edit down further so that I can use them in an animation
So what IS Aup3, never heard of that format?
I've never saved Audacity projects, I didn't know. I usually use Audacity for conversions
I will end up exporting these as MP3s later, I just have them saved as aup3s in case I need to edit them more easily later
for convenience and for file size's sake
What are you doing with them, out of curiosity?
Seriously, some of these aup files are LARGER than the files they originally came from despite being 1/40th the length
Uhhh..... How's that make sense?
🤷♀️ lack of compression?
Or the data for Audacity itself to use added to it? Eh
But yeah, once I get to finishing these clippings then comes the fun part, storyboarding
Or animatic
Whatever term you wanna use
What are you doing? Some kind of compilation or making them into one long video?
An animation using the clips as voice acting
I might need to prod a few users on here for additional voice acting if needed though
Hey, if you need any help with that, I can do SOME va work
Though I'm not sure how many would be willing to do that since I won't be able to pay them (even if it is just one or two lines)
I would do it for you. Not payment 🙂
I could probably rope my sister and her friends into it pretty easily
My offer still stands 🙂 I'm willing to help.
I might be able to take you up on the offer if I don't get sick to death of this project before it takes off!
But for now it's all in the preliminary planning and prep stages
Hey, if it doesn't take off? At least you tried 👍
I mean, right? 🙂 But for now, I wish you best of luck!!
Probably once I really get the wheels rolling on this project I'm going to make an entire separate thread for it
And I will support it.
If ever you still want/need my help and stuff, just ring me up anytime! :3
Audacity no longer does destructive editing being a certain version (unless there's a setting for it or something), so the whole track, plus whatever things you added to it.
I have the version that's from... just before the update where they said they would be monitoring audio for copyright infringement or something
Er, let me check
3.0.0
I think it got added at that point.
Monitoring audio? That sounds sketchy as fuck.
Trying to pay attention to video audio I'm trying to clip for important moments and doing research on Naruto characters at the same time is making me question how good i am at multitasking
... both of them are relevant to the video, i swear
I'm gonna be for real Naruto seems to be a bunch of incomprehensible bullshit
I can't even pick a character to include in the section of the video where they talk about anime cosplays
Multitasking is hard D:
While I'm struggling to find a specific bit of audio from one of the streams, I started another simple one
omg hes so eepy...
starting another simple one
POV: you are peppino
wtf
i mean
lol
Thank you for uploading the avatar you did for me! ^^ Love the O'Chunks and Dimentio models!
I hope you manage to still upload them I love these models.
GAHHHHHHHH
Okay, I've watched the entire playlist of videos like, 4 times over now. and I CANNOT find the specific segment im looking for
Did I hallucinate them talking about pokemon, or something?
Privated/deleted perhaps?
no, none of their videos have been privated or deleted
Lumpy. Hear me out. Did you PLAY any Pokemon game while watching?
Nope.
Blows that theory, shit! That's odd.
I specifically the conversation they were having. They were talking about which pokemon games they had played, the lady talks about pokemon scarlet and the man mentions only having played the original red/blue/yellow
Maybe you have the wrong series?
it's only this series of theirs i've watched
Strange.
I've had it happen to me too though. Where I thought I hear shit and I actually didn't.
if i could remember which level they were playing, it would narrow it down a lot since i could just skip around the videos to find it
Maybe you should do it the long way and watch the whole fucking thing. Tedious, but yea
oh, but i have. like four times over
Each and every second?
yup
That's a headscratcher indeed.
You sure you didn't dream it, or that it was an ad in the middle of a video? Or…wait. Can videos be edited?
My suggestion at this point would probably be to record the voice stuff yourself, using a voice changer if you have one, or barring that, using something like Audacity to alter your voice to match the woman's voice, and a voice changer / Audacity to record the way a man should be saying and rope in a male friend of yours to record themself saying it and using Audacity to change the voice to match what you remember?
... that is extremely elaborate and also probably wouldn't work
That sounds like more effort than it's worth, too.
Do tell. I'm curious
You change the pitch and add in space between the words.
I get weird graininess when I do that.
In the meantime while I go through this for the fifth time, I went back and improved Snick's model with a fun trick I learned with normals
Snick?
To make up for what was lost in speed. Or change the pitch and slow it down. For making a low-pitched voice higher pitched.
The reverse for high pitch to low pitch.
Oh, some Sonic type-o thing.
You add space between words (or remove some of the space). The trick is to restore the original length of the recording.
Because pitch change changes the speed, too.
a character with so little official material the image search is almost all fan material (inlcuding my old model!)
Your model shows up on search results? Wow!
By pitch change, I'm not referring to changing the bitrate, but rather one of the filters.
I wish I knew bitrates too.
But yeah. I know the pitch change filter
Or whatever Audacity calls them?
I don't know the terms either. Boot up Audacity and I'll show you, since I know where the stuff is generally located.
Which version are you on?
Don't remember.
UI shouldn't be too different, though.
I'll remember when I see the words.
It'd be kinda weird to fake a conversation even though there's a real version of the exact same conversation sitting somewhere in here
Still weird that you can't find it though.
If you can't find it, what other option do you have?
I've also had my model renders stolen off of the models resource and used in video thumbnails, lol
No, they don't
I'd credit you. I'd actually prefer to ask your permission first to use your stuff.
In fairness, it's almost always the obscure characters with little/no clean official art
I wish they'd at least reach out to you, damn.
In both copyleft and copyright, they agree you should always give credit where credit is due. Their differences lie in whether you can use them.
The only time people have reached out to me were people asking me how to port the models to gmod. multiple times
I don't know how to port models to gmod
Starting another set of simple ones
lol That looks funny!
Omg mushoom...
Okay, I have a question for y'all
What shape do you think this dude is supposed to be?
I MAY have accidentally overwritten the mushroom
Thank god for Blender's auto backups LOL
Cube
don't you dare talk to me or my son ever again
Shape? Probably a flat slice of cheese. It would have been drawn differently if it were the other shapes you linked,
Swiss, to be specific.
Because Swiss cheese is white and looks like that when sliced.
Though you could try asking the game dev.
Maybe the game dev will even hire you after seeing your work.
Wedge.
It’s a bit late, i already did the cheese 😅
I ended up making it a very uneven cube shape
the fun gang
Wallpaper render
Something horrible I discovered when making this render: the lighting in my new room flickers when doing high-intensity rendering
How does that work?
This house probably can't handle the power draw from my computer
Sounds like an electrical problem :/
Let me ask a question that's (maybe) personal a bit: id your new house an older construction?
The previous house was older, but didn't have this issue
I asked because the one I live in is from the 80s, and has a really weak electrical system that's easily overloaded. That's all.
This new house is from... I think late 80's/ early 90's?
My house's electricals were done directly by my uncle before he moved to Australia: not by a pro electrician, so it needs work.
I did notice the lights in my room flickering when the washer/dryer/vacuum were turned on but that seemed more normal to me since those have a high power draw
But from a computer, that's just a touch odd, that's why I was wondering.
And the lights in the old house also flickered when the vacuum was on. But not my computer
Mhmm. I wonder if your set up is weaker like the one in mine is?
Might be...
Pardon my indiscretion, Lumpy, but do you or your family know any electricians by trade?
Not that I know of. My stepdad might, he has a lot of industry connections
I don't think he or my mom would be willing to shell out to get the electrics checked right now, though
I wish in my case I could get it fixed, but I'm starting to wonder if it's better to wait and tear the whole fucking thing down and start over afresh, even if more pricey.
Yeah, that's a problem. It's probably kinda expensive to deal with.
This house is going to eventually become a danger zone with how bad my dad has been neglecting it (he was the handyman back when)
Thankfully we haven't had any outages yet. even with the laundry room running and my computer this side of the house has held up so far. Just when I do a big blender render does it get a bit screwy
I'll have to keep it in mind for later though, back up my shit before doing anything major
That's really weird though, I've never heard of one singular computer doing that.
How recent is your machine, I'm asking because I don't know if newer or older, how that compares power-usage-wise.
About a year old
Okay, so then it shouldn't make too much difference. Strange case. But like I said. Reminds me a lot of my house's electrical system.
I think I'm just going to end up cutting the pokemon scene from the video entirely
At least that means I get to start proper work on the video, but I'm still upset because I had such a good gag planned and I won't get to realize it
Yeah. That's never fun.
It's showtime.
If you haven’t noticed, there’s a new thread for my big animation project
It’s where I will be posting updates for it so as to not clog up this thread
Cooking up a lil something to keep my modeling skills sharp
Not related to the video, just something I wanted to try. maybe I'll use it in the video? we'll see. Probably uploading this one to the resource when it's done
This looks great 🍕
Looks like straight from an N64 Banjo game.
Sometimes I question my own sanity
- This is also tangentially related to the Pizza Project but for the most part no I just decided to do this on a whim
I don’t know if my anatomy is anatomying properly or if im just overthinking it
Got distracted, spent the last 2 days making this thing instead
Don't know what it is, or what I'm going to use it for. Everything is done using vertex colors (even the roughness/specular is done using vertex color data)
Thinking of giving it a hat cause it looks kinda bald
Sock the Tsuchinoko
Got a bit crafter with the materials this time, primary color is still provided by vertex colors but needed additional texturework mixed in for the scale detail
Had to add another layer of vertex color data to make sure they went where I wanted, too
Can't decide if subdivision or retopology would be better for this one
A good blockout beforehand will take you far in sculpting
how do you get it to all merge together so neatly like that?
When I sculpt like that it all cracks apart
Join the meshes first, then on the sculpting tab do "remesh" and set the number to something lower than default
ouhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Just know it will murderize your computer's memory. Also has a high likelihood of crashing if you crank it too low
A better method of doing it would be to start by making a simple model using the subdivision method and then do Multiresolution and sculpt on that while it's active
Watching the OTGW reanimated with big autistic eyes
Finished retop on the dragon.
I may have gotten sidetracked
Will probably copy the wings over from anchovy since they use the same wing design
I have so many projects to work on right now
Finished the Dragon. Felt weird leaving it half-baked on the sidelines despite there being a lot more shit I should be doing right now
Actually pretty proud of how the rigging turned out.
shit be feeling like silent hill out here
Oh do you have any advice for making PS1 styled models like this?
I want to make some Skylanders...
Depends on what game you're trying to style your models after
Mine is Spyro specifically, but you could go for something like Crash or Final Fantasy
how do you transform multiple parts into a single mesh in blender?
this is impressive work btw
(CTRL+Shift+J) and then doing voxel remeshing, sculpting and then retopology
I was thinking Spyro too
i'll study this tysm!!
Finally decided to make some actual progress on my shot. Gave up trying to deal with fabric sims and just rigged the clothes mesh normally.
Now that I have an actual character in my scene, it's clear I might need to readjust the lighting for the envrionment a bit
Prolly won't have another update until after the holidays
did you have a guide at all or did you just look up references..
Shit, sorry. I got sidetracked by like 500 different things
No, I just looked uo reference images and then went from there
Using actual textures from the game helps a ton. Usually eye textures, which they reused a lot anyways
E.G. The eyes on that Peppino are ripped from the game, but the teeth and shirt fold texture are both custom
Sorry 😭
Probably should have toned down the teeth tbh, they're very crash-bandicoot esque
The Thief I made for my El Dorado project is entirely custom, even the textures
Eyes, Hat Pattern, Ears, Mouth and then one reused texture for the toes, fingers and cloak wrinkling
TYSM this actually helps a lot looking at these
Yeah, there's a specific shader setup you gotta use for it to look accurate, which includes making the ones you want to blend with vertex colors b/w
Here. use this
It'll give you an idea of how to do the topology, and you can just copy the shader setup from here bc it's a pain in the ASS to set up manually
In other news, I've made slightly more progress with OTGW
And I am also: Back On My Bullshit
Can I get that frog drawing I love it 😭
go nuts
yeyeyayeu
this image lives forever in my heart
Mesh is done, comes out to roughly 18k tris. Will likely be a bit more since there's still a bit of work needed to be done, but it's pretty good!
Time for texturing!