#Lumpy's Blender Gallery

1 messages · Page 1 of 1 (latest)

chilly yarrow
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I can't guarantee I'll update this very often, but I may as well make one of these finally

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First off, Midday Mew's been wanting me to upload this one. It's the PFP I made for him

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an old Spamton

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Hey, The Noise update! Even though I'm in the middle of going back and re-doing all of these old Pizza Tower models, I'm still pretty proud of how this render turned out

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This one too, he's actually probably the only one I don't need to go back and de-shittify.

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O'Chunks, Super Paper Mario. Underrated character

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Klaymen and Willie, The Neverhood. I do not endorse Doug Tennapel

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An old Wilson, Don't Starve. Should go back and update this one too

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Asterix and Obelix. I was going to upload these to the Resource, but I remember needing to fix something with Asterix's hair and never getting around to it

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Dimentio, Super Paper Mario. This one is my lowest polycount model to date

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Unknown, original work. Evidently not finished. Not sure where I was going with it, only that it was supposed to be a Jerboa?

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Renders I did for the thumbnail of Saberspark's Joshua Reanimated collab

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Amazing gamedev placeholder textures, wow

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A test render I did as a concept for DDGHS's attic stage. Done with Eevee if i recall

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Fortune-teller Frog promo render for DDGHS

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More concept art. I don't remember if this was for DDGHS, or some other project

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I don't know.

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Dragon fossil boss fight, concept art vs final model

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Various DDGHS promo renders.

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Some of you might remember this guy...

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For some reason, there were no renders of Hell's Chef in his folder except for this one

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Another unfinished model, something to do with DDGHS. Labeled as "Cactusmachine"

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Pizzahead, Pizza Tower. Also a test of Blender's scene grease pencil

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This is in the textures folder for some reason

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Current WIP. I said I was going to fix these models eventually! (Left is new, right is old)

eager swift
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YO! Your Obelix! He's PERFECT

chilly yarrow
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Texturing upgrade (Left is new)

chilly yarrow
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The Vigilante is complete! Here's the stats:
New: 38,842 tris, 87 bones
Old: 87,072 tris, 101 bones
The only thing that's gotten worse is the amount of textures and the space they take up. Way less complicated for others to use now

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Next up on the kill list projects-to-tackle... I'm thinking Pepperman.

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The Noise I'm probably going to save for last, that big dumbass mouth of his is going to cause a lot of problems

open cairn
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popping into here to say that I ADORE your GHS renders

chilly yarrow
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Beginning work on Pepperman. I know he's an ugly son of a gun who doesn't translate very well into 3D, but I have NO idea what I was thinking with his old model.

chilly yarrow
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cool dude

chilly yarrow
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Aaaand with that, Pepperman V2 is done! Here's the stats:
New: 49,464 tris (with all accessories), 68 Bones
Old: 77,112 Tris, 77 Bones
He's not much prettier, but now he actually LOOKS like how he's supposed to! (Frankly, there's not a lot you could do to make this ugly mug prettier)

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Now I've gotta figure out who to do next. I think Gerome would be a fun one.

chilly yarrow
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I love gary!!!!! My favorite pizza character

eager swift
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I hate that I can't model like this D:

chilly yarrow
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Don't sweat it. It's taken me 3, going on 4 years to get to this point and still got a lot to learn. If you've got the time, and patience (ESPECIALLY patience) it shouldn't be intimidating! That initial learning curve will beat the hell out of you, but once you make it over you're smooth sailing! Especially if you have prior experience doing 2D illustrations, which will speed up learning quite a bit

open cairn
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*starts ascending from the ground

PRIOR EXPERIENCE IN 2D ILLUSTRATION

(/j I already model and have been at it for 2 years now)

chilly yarrow
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It's not a necessity, but I can't understate how much it helps

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It'll just take a lot longer to find your footing, that's all

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Methinks I may have gotten a bit too excited to use my rock-carving sculpt brushes I've had laying around since forever

chilly yarrow
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I knowww... But then it doesn't really fit in with the other characters
I'll probably bake it into a normal map and inculde it as a bonus or something

open cairn
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how do you bake stuff like this into a normal map? I usually draw mine by hand with a normal map color pallete

chilly yarrow
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Respectfully, ARE YOU INSANE

open cairn
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I couldn't think of amy other way to do normals 💀

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A lot of fish scales...

open cairn
chilly yarrow
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Handpainting is a really good way to make stylized normals but god it is so ridiculously hard

open cairn
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so many fish... so much fabric...

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I may or may not draw fabrics by hand by cross-hatching

open cairn
chilly yarrow
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Good thing he's actually made of rock

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He's been through some shit

deep flicker
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Do you have a model of that weird lil drill thing

chilly yarrow
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Drill thing?

deep flicker
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From the threads icon

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Is that your character?

chilly yarrow
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Yeah

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I don’t have a model of it yet though, but I’m working on it

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Eventually
When I don’t have a backlog of 12 things i need to do

eager swift
chilly yarrow
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Low poly, like retopology? Or like making a blockout? Or like n64 kind of low poly

eager swift
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Making a blockout. I've never done retopo because I can't scupt worth a good goddamn.

chilly yarrow
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It's basically like making an underlying sketch, but for 3D models. Think about the complex shapes you want to make later down the road and then try and break it down into simple shapes

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Like Gerome for example, who is basically nothing but simple shapes

eager swift
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I have trouble especially making arms and fingers. Legs are easy enough.

open cairn
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hands

chilly yarrow
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Ah, hands...

eager swift
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Like, I don't have a good eye for that stuff.

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I know they say that making T-posed 2D drawings helps, but for me it doesn't seem to.

chilly yarrow
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It's a bit crude since I did it so quickly, but here's a breakdown of how I'd personally do a hand blockout

open cairn
chilly yarrow
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And it posted the images in the wrong order, cool

eager swift
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Oh, like, a whole bunch of objects and not extruded?

open cairn
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I just get a block and slice it =

chilly yarrow
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Yeah

eager swift
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I just idolize your modeling work. (: You're amazing

chilly yarrow
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And here's a little trick I've been using so that I don't have to re-do hands for every character

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I've just been copying over the hands from the Pizzahead model I made for all of my new pizza tower models and tweaking them a bit

open cairn
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Real lol

chilly yarrow
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It's not lazy if you made the assets yourself!

eager swift
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How did you do that? I mean, make them 1 model? You laid out a few spheres and capsules, but this looks clean af

chilly yarrow
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Blockout > join meshes and use remesh tool > sculpt > retopologize

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If you use this method though I would recommend making the fingers spread out like how they are here bc the remesh tool tends to make horrible little webs in between the fingers if they get too close

eager swift
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Ah, yeah. Kinda like Vertex Weld will do in Max. I've had that happen.

chilly yarrow
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You could also do this method, which is significantly faster but a a bit clumsy I find

open cairn
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I like to low poly model a lot so a lot of my fingers remaon merged

chilly yarrow
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Not so good for game dev models, but very efficient for animation

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It's also the method I mentioned being used for the Jimmy Neutron and Foodfight models

eager swift
chilly yarrow
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If you don't want it to look blocky you just gotta tweak the placement of vertices. But it takes a lot of finagling to get looking good, which is why I tend not to use it

eager swift
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Mhmm. Only once I've managed to extrude decent looking hands from a box model. It's tough

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FUCK! I can't type tonight 😛

chilly yarrow
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There was actually the one model I made where I only used the subdivision method for the whole model

eager swift
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I tried subdividing once, it made the model look really weird. I wanted to turn SSB Ultimate Mario into a high-poly render model.

chilly yarrow
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I just realized I forgot to take the files for it off of my old computer... oops

eager swift
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Uh oh, are they lost forever now??

chilly yarrow
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No thankfully

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It was this one

open cairn
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I actually forget that people can make high poly models that dont explode everything

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I'm so used to game modelling

chilly yarrow
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I included an unsubdivided version in the ZIP in case people wanted to make their own tweaks to the mesh

eager swift
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I wish I knew how to make a RIGGED/SKINNED lowpoly game mesh into a high-poly render-quality model.

chilly yarrow
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Without heavy alterations to the mesh, it's probably impossible and more efficient to make a new model from scratch

eager swift
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I see. I just wanted to be able to do it to make 2D UI elements/posing

chilly yarrow
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It's always better to start with a high poly mesh and then work down

eager swift
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Hmm. So I'd be better off sculpting a new highpoly mesh and then subdividing it. Which would entail my remaking all SSBF fighter models. gulp

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I don't have much of a steady hand but I'd love to sculpt. I use Blender like you do in my experiments.

chilly yarrow
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You'd be shocked at how much work a good texture job can do

eager swift
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Yeah. Another struggle I have is making half-decent textures D:

chilly yarrow
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I too actually find it extremely time consuming to do good textures. That's why most of my models barely have any

eager swift
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UV mapping is also a total nightmare. D:

chilly yarrow
eager swift
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I used to cheat by making a base colour map, and combining it to an AO and normal map and just mixing them.

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But then the UVs are always looking like shit. D:

chilly yarrow
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Textures and UVs i find to be the most boring and tedious part of the process, next to Rigging and weight paints

eager swift
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I like to rig, that part is fine. 🙂

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But I'm a little freaked out. I wonder if there's a way I can work with existing rigs/boneset trees so I can keep the proportions the same?

chilly yarrow
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Mmm, probably. I don't know shit about that though so I wouldn't be much use

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Again, I'd focus on textures and shaders over redoing everything from scratch

eager swift
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I see. Probably a tessellation shader or something. No way do the SSBU models, for instance, use the same textures as the game models.

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Thanks Lumpy. You really are super cool 🥺

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I think you're talented, basically ^^

chilly yarrow
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Friends always look out for friends

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Ooh, I still need to teach Aqua about baking normals when I'm far enough ahead with Gerome

eager swift
chilly yarrow
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getting somewhere

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Retopology is the next step... but I'm kinda dreading it bc I'm not used to doing asymmetrical things

eager swift
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Yeah, I can imagine. Asymmetrical is even harder.

chilly yarrow
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I'm wondering what I should do about characters that exist in the lore, but don't make a single appearance in-game

chilly yarrow
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like this middle guy

eager swift
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I'm always for seeing characters who don't have official models getting one ^^

chilly yarrow
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Here’s the thing though: this middle guy doesn’t have any official models, and sprites and doodles of him were pretty much exclusively on the former Pizza Tower discord

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But he does exist in lore. Specifically since Peppino and Gustavo are expies of Wario and Mario respectively, Snick is an expy of Sonic, and this guy is an expy of Eggman

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And the Noise update kinda confirmed the canonicity of a lot of characters that were formerly just one-off jokes or server characters like Pizza Maniac, Tail, Doise and Peddito

eager swift
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Unusual. I think I worded my sentence wrong though. Even if it's a fanmade model like yours, it's still a model, and that pleases me.

chilly yarrow
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WOW! Time to learn how to bake normal maps! @open cairn

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So you see here how I've got these two meshes? one is the high-poly sculpt and the other is a lower-poly retopologization of the sculpt

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So the first thing to do, is make sure both of these meshes are occupying the same space. And set the render mode from Eevee to Cycles. Turn off denoising after switching to Cycles as that can cause some mess-ups when baking

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On your low-poly mesh, make a material. Create a new texture, and make it at least twice as big as you need it. When you bake it tends to cause some jagged pixelly edges, so baking at double res and then scaling down afterwards buffs out those rough edges and makes it look better

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Make sure you save the image because for some reason blender doesn't like it when you do things with textures that aren't saved

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Add a normal map node to your material. Make SURE you have the normal map's texture selected or else you may end up baking the normals onto another texture unintentionally

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Next, click your sculpt. Then shift-right click on your low-poly mesh. You should have them both selected with the lowpoly as the active one

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Next, with everything selected head here in your sidebar

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Make sure you have at least a little extrusion (around 0.08 or so tends to do the trick, but it varies. you may need to fiddle with this)
Add a margin if you think you might have issues with UV seams showing up

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If you have multiple separate pieces being baked onto one texture sheet, disable "clear image" as it totally wipes everything for each new bake

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Next, hit "bake"
This might take a while depending on your computer's specs. Once it's done you should see the results pop up on the image you selected earlier! Save the image.

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Now, if you see green/yellow spots like these, it likely means you haven't extruded enough and need to re-bake

open cairn
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:O Nice
I don't have to draw individual scales anymore <3

chilly yarrow
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Next, plug the texture into the normal map node, and the node into the normals section of the BDSF
If it looks weird, make sure you set the color space to non-color. I've made that mistake a lot of times thinking it was messed up.
You can see, the green/yellow spots on the normal map show up as black when viewed

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And if it all ends up working right, voila! You've baked your normals.
There's still some black buggy spots on the bottom there, but they won't be visible when I'm all finished, so it's not a big deal

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You can also bake lots of other cool stuff too, like Ambient Occlusion maps and environments for skyboxes, but Normals is probably what you'll mostly be using it for the most

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Also make sure to disconnect the image from the material before you do each bake, as it can cause bugs (but most importanly it stops blender from whining at you about circular dependencies)

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A good UV map will go a LONG ways here as well. Clean straight edges and as little distortion as you can manage to squeeze out

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For example, the nose here on the UV map is very distorted and shrunken compared to the model. Not great but I was running out of space for everything else on the texture sheet so I had to make do

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And that should be the basics, I think

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Oh, make sure both of your meshes are Manifold (no holes) and don't have the normals turned inside-out

chilly yarrow
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I find it very helpful for baking bump maps into normal maps for ease of use

chilly yarrow
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Thankfully all this info is correct cause i was very sleep deprived when i wrote allllll of that

eager swift
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Hey Lumpy! How's you doin'? 😄

chilly yarrow
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Textures are looking great

chilly yarrow
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what the fuck am i doing

open cairn
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Art

eager swift
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Sick! 😮

chilly yarrow
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kiiiiiiiiiiiillllllllllllllllllllll mmmmmmmmmmmmmeeeeeeeeeeeeeeeeeee

deep flicker
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is that the dude from funky bowling

chilly yarrow
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He's supposed to be Lark from PilotWings 64, who may as well be Nester design-wise

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But I accidentally turned him into Friday Night Funkin whike doing some color tests and I thought it was kinda funny

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(for the record, I do not like FNF)

open cairn
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Revert to Taiko

chilly yarrow
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Oh yeahhhhhhhhhhhhh

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I'm especially proud of the leather texture I used for the boots and gloves... And usually I'm not proud of much! Even if it looks a bit like an orange peel due to the color...

chilly yarrow
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Also, Gerome's normal and not excessive textures

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Doing all of that was great texture practice! Would I do it again anytime soon? hell to the NO

chilly yarrow
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Remember when I was questioning the validity of uploading a model of Dr. Bad Breakfast because he doesn't appar anywhere in the game itself (pizza tower)? Turns out I was wrong about that
He makes exactly one appearance in the entire game, as a cameo in the FNAF expy stage. I completely forgot about this. Probably because it's right in the middle of a section where you have to run away from the thing that's trying to kill you

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That reminds me, I've got to start keeping a list of todos for this project, remakes and new ones...

chilly yarrow
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Here's a good roadmap, I think

chilly yarrow
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Completed commissions for @meager tendon!

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In order: Lark (pilotwings) Mr. Sys (We Are Nintendo) Pit (Myths and Monsters) Sukapon (Joy Mech Fight) and Takamaru (Murasame Castle)
all done to match the style of Smash Bros 64

meager tendon
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Man, they'll add whoever the fuck they feel like to this series; just as long as it ain't the characters people have been wanting for years! Commission for @dreamymystx64 on Instagram...
#kidicarus #larkpilotwings #mrsys #murasamecastle #nintendo64 #paneldepon #pilotwings64 #pitkidicarus #smashbros #takamaru

chilly yarrow
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(except sukapon)

meager tendon
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Sukapon and Lip didn’t have artwork and models respectively because someone else already did them.

eager swift
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Lip had a model?

chilly yarrow
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Yeah. It's on the resource

eager swift
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Do you mean the Captain Rainbow one?

chilly yarrow
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No

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It's this one

eager swift
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Ah, customs! Okay gotcha, thanks

chilly yarrow
eager swift
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Dem teeth.

chilly yarrow
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Gerome is done. No render this time. I'm very tired

chilly yarrow
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Who's the prickly purple porcupine? It's... it's... certainly not sonic!!!

chilly yarrow
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oh dear

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This is exactly the reason why I did Gerome and Snick back-to-back

chilly yarrow
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I'm not sure if this is better or not

eager swift
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Oops!

chilly yarrow
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Huh?

eager swift
chilly yarrow
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Fun fact! Snick has a mouth I guess

unique sonnet
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He does?

deep flicker
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eat

chilly yarrow
unique sonnet
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Oh, cool! I never realized Snick had a mouth until now.

chilly yarrow
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Snick, It's Him. And here's his stats:
Old: 8,480 tris, 62 bones
New: 18,200 tris, 62 bones

New one sacrifices mesh optimization for greater useability. He's also slimmed down considerably since his last model

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Trying to nail down modeling and rigging his spiky butt took forever

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By the request of my friend Ruby, Brick the Rat will be next up on my todos

chilly yarrow
chilly yarrow
chilly yarrow
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Ratatouille

chilly yarrow
timid vortex
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Rotta rotat e?

chilly yarrow
open cairn
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That's some hella nice rigging

chilly yarrow
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Still needs a bit of tweaking but it's almost there

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It's not at all that complicated actually

chilly yarrow
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With Brick out of the way now, it's time I get to another animal friend...

eager swift
chilly yarrow
open cairn
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How much for a model comm 🥺

chilly yarrow
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50$ USD

open cairn
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(I prolly can't pay for like a month but I would totally be willing)

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Hell yeah >:D

chilly yarrow
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Yeah that's okay, I have a backlog I need to take care of anyways

chilly yarrow
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mortus

open cairn
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damn you are fast af

chilly yarrow
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Not really. Mort and Brick were just really easy characters to whip out since they're so simple

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I am going to be in a WORLD of hurt trying to finally deal with like, Peppino and Noise

eager swift
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Do you box model, too?

chilly yarrow
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Box model?

eager swift
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Yeah, you create a box mesh, and shape/extrude parts from it.

chilly yarrow
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And then use subdivision?

eager swift
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Well, I think so? It's mainly for low-poly modeling.

chilly yarrow
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Sometimes. I don’t do a whole lot of low-poly

eager swift
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I see.. Thanks. It might explain why I'm so shit 😦

chilly yarrow
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When i do low poly, i do tend to do that in combination with spheres and cylinders tweaked to be low. Plus some textured planes for fine details

eager swift
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Ooh, that's actually a really cool technique. You inspire me.

chilly yarrow
# chilly yarrow mortus

Some of the details on Mort here were made with subdivided shapes, like the comb, wattle and beak
Really good for quick-modeling simpler shapes like that, but not so much worth it for more detailed stuff since it can get really complicated and time consuming

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The Jimmy Neutron and Foodfight models I’ve studied used this method for the whole character

eager swift
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I just wish I had the patience

chilly yarrow
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Unfortunately it’s a lot of patience. And patience, and patience. And frustration

eager swift
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I feel frustrated enough in life, but I would love to master this 🙂 I admire you for being so tough.

deep flicker
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Point modelling is my gig

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Even though it’s torture

eager swift
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What's point modelling?

chilly yarrow
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Good question, i’d like to know too

eager swift
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Anyway I'm really sorry to hear you got knocked off your PC. That SUCKS, geez. D:

deep flicker
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Basically imagine doing retopology

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But there’s no sculpt to use

eager swift
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Ouch. I am intimidated by and useless at sculpting D:

deep flicker
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You gotta bite man

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Believe me

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It really freaking helps

eager swift
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I know I do! It's even good for normal mapping, etc. But it's damn hard, and I'd rather try to avoid getting a tablet.

deep flicker
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I sculpt with a mouse lol

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For me it’s textures thet ruin me

chilly yarrow
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Yeah you don’t need a tablet for that

eager swift
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@deep flicker For me it's UV mapping

eager swift
deep flicker
eager swift
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I always manage to fuck up how they unwrap

deep flicker
eager swift
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Seams, and placing geometry properly.

chilly yarrow
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Good UVs and good rigging all come down to how good the final topology is

eager swift
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And I struggle with that bigtime

chilly yarrow
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It’s definitely a thing you have to kinda learn on your own, even with tutorials and stuff. But the main gist of it is:
Avoid tris unless you absolutely HAVE to.
Put more topology in parts that will inevitably bend a lot, like knees and hands and elbows
Shrinkwrap, Edge Loop, Face Grid Fill and Knife are your best friends

eager swift
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I knew about the second one, and edge loops, but tris I heard are better. It's polys with more than 4 faces I heard were a problem

chilly yarrow
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You’ll want to avoid tris and ngons while you’re making it. Tris come afterwards since it tends to screw up the flow of quads

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Most things tends to triangulate faces automatically on import anyways (like unity)

eager swift
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🤔 .... I just thought. I can make a lowpoly mesh, subdivide it, etc. and sculpt THAT 😮

chilly yarrow
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Although sometimes manually triangulating stuff is a necessity when it screws up shading and corners. But I don’t usually have problems with it

eager swift
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Yeah, I imagine.

deep flicker
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jsut gotta visualize how you would skin it

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like, literally skin it

chilly yarrow
#

world reckord pizza man model in under 1 minute

open cairn
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should be a speedrun

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Blender speedrun Pizzaface%

chilly yarrow
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Curves aren't something I get to use a whole lot when I do models

eager swift
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I need to learn Blender to model lol. D:

deep flicker
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You should

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It’s fun

unique sonnet
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Fun and sometimes challenging - especially if you're a beginner.

open cairn
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After you get past being a beginner it's smooth sailing

chilly yarrow
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If you don’t have any prior experience doing art (like 2D illustration or clay sculpture) the learning curve can kick your ass
And even if you do, the learning curve still kicks your ass (just less so)

chilly yarrow
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I’ve been trying to teach both my sister and her friend how to do blender lately. My sister does 2D art but her friend doesn’t. The difference in how easy they are to teach is astounding

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My sister was able to knock out a good-looking sculpt on one of her first attempts. The non-artistic friend struggles to mirror a cube

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I’m not sure how far either of them has made it at this point though. The non-artistic friend keeps getting frustrated and quitting and my sister hated the idea of having to retopologise

chilly yarrow
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Face parts

chilly yarrow
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the prophecy

eager swift
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Ooooo 🙂 Lookin' good!

chilly yarrow
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Pizzaface is done! (he was done a while ago actually. I kinda had a nap and forgot to post him earlier oooooops)

chilly yarrow
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Taking a break from PT for a more personal project this time

open cairn
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:O what's that character cause it's the post image

chilly yarrow
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My other online persona that I should be using more often

open cairn
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It makes me think of Viva Pinata without textures /pos

chilly yarrow
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Preliminary texturework

open cairn
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sheeny

eager swift
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Wow, really slick!

chilly yarrow
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We've come a far way

open cairn
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The old one looks like something from Ugo Ugo Ruga

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also
SLAYYYYY

chilly yarrow
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That model on the left was the very first one I ever made, back on August 29 2020. Almost 4 years ago now

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Although the character itself is a bit older than that, but how much older I don't really remember... around 2018-ish? It's lying around in an old sketchbook somewhere

deep flicker
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Kaino?

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i find it interesting how she went from a 90s fever dream to a nintendo enemy

chilly yarrow
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One of my friends really likes this Brick avatar I found

open cairn
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HE OMG

chilly yarrow
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Also I'm finally getting started on a new one, Mr. Stick.
I let my friends choose again and the amount of disappointment in their voices when I told them that Mr. Stick is just a bald white guy was incredible (I don't show them the characters, they only go off of names)

open cairn
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mr bald

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(i'm too tired to be able to form a proper joke)

chilly yarrow
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Sleep then

open cairn
#

sleep is for the weak D:<

chilly yarrow
#

Mr. Stick is probably the first of the complicated models I'll have to do, several heads to fit different sized mouths and stuff.... I do not enjoy doing that

eager swift
#

Mr Stick? lol

chilly yarrow
#

This guy

#

Woah that's never happened before

eager swift
#

Oh. Bald Waluigi in a business suit almost, basically.

chilly yarrow
#

All those pointy parts are going to piss me off too. It is very hard to rig a character with pointy joints

#

The only other character in PT who has those are Pizzahead and sometimes Peppino

eager swift
#

It's hard to MODEL them as well! I'm usually tempted to hack making pointed parts (select vertices, collapse lol)

chilly yarrow
#

Here's how I did the knees for Pizzahead... it's not a great solution, there's probably a better way to do this, but it works

#

The bone on the knee independently rotates the angle of that little tightly-packed bunch of vertices so that the upper and lower leg bones don't stretch them and make them rounded

eager swift
#

Like a helper bone, kinda?

chilly yarrow
#

Yeah. It's not uncommon to have a little rotator bone on the knees and elbows to help with smoothing it out. But I try to avoid them where I can to make it easier for others to use

eager swift
#

Eh. I struggle with rigging helpers. I look at them in the Smash Ultimate models since I'm working with them in SSBF, but Idk how to even approach that.

chilly yarrow
#

I think the first time I used helper bones was on.... my Obelix model, for the elbows

eager swift
#

About Obelix: I LOVE the Asterix cartoons. Your Obelix is like, PERFECTLY SPOT-ON on the looks.

chilly yarrow
eager swift
#

LOL even Obelix himself is like "Wuh??"

chilly yarrow
#

They way I did it on the asterix models was so incredibly janky

#

When I eventually (maybe) go back to fix these I'm definitely changing this

eager swift
#

Oof. Is it supposed to clip that much? I know it will when you bend it excessively?

chilly yarrow
#

Oh yeah, clipping is pretty much guaranteed when doing joints

#

It's just very prominent with Obelix since his arms are so thick

eager swift
#

Mhmm. Kinda like the King Cold model I have from DBZ Kakarot. He's extremely buff and bulky so it's inevitable.

chilly yarrow
#

I remember a quote from a Pixar guy, he was talking about his time working on Ratatouille. He had to do the rigging work for Gusteau (the chef guy who dies before the movie begins) and he said it was the absolute hardest job he had to do, ever. I understand what he meant now.
Fat/bulky characters are HARD AS FUCK TO WORK WITH

#

Oh nice embed discord

#

This guy

eager swift
#

Shit, look at that flab. That must have been an absolute BITCH to rig...

#

I can't even imagine how annoying those high poly af models are to rig...

chilly yarrow
#

Their models are actually not that high poly to begin with, they just subdivide it when rendering

eager swift
#

You can't tell me those realistic clothing folds aren't extra polys? 😮 I wonder about Remy's fur, too?

chilly yarrow
#

Oh, the clothes are definitely a high poly fabric sim, and the fur too is probably some kind of particle

#

They got whole crews dedicated to working on every single element of everything, it's nuts

#

But it really proves simplicity is best

eager swift
#

3D modelling is just ridiculous. And I get fuckin' discouraged working on a BASE HUMAN MESH

#

Carl kinda looks like he could be a Wii game-ready model

chilly yarrow
#

Just don't hold yourself to Pixar standards

eager swift
#

Lumpy. I want to make characters for my Smash fangame that are similar in quality to the official ones. Am I aiming too high?

chilly yarrow
#

That's doable, but aiming a bit high for starting out

chilly yarrow
eager swift
#

I actually managed to make a semi-decent looking custom Mario model a while back. Let me see if I can dig up a pic. Wouldn't be surprised if I nuked it D:

#

Can't find it. I just wish I knew better how subdivision worked D:

chilly yarrow
#

The only reason I have all of my old stuff still is because I am a very bad digital hoarder

deep flicker
#

same

#

i save ike

#

20+ versions of my models

#

incase i need to pull a corbin blue and "run it back again"

#

(which i have had to do as well)

eager swift
chilly yarrow
#

This is what the folder where my early models are kept looks like. Most of this is trash or too low quality for me to really contribute anywhere

eager swift
#

Still looks better than the shit I've "produced" lol

#

YO! that Deadman model SLAPS, Lump.

chilly yarrow
#

Thankfully I've smartened up a lot since then and now keep my models neatly tucked in their own folders (the new Pizza Tower models are not being kept here though, those are the old ones)

chilly yarrow
eager swift
#

LOL!

open cairn
#

LUMPY DID YOU SEE THE GHS KICKSTARTER

chilly yarrow
#

I DID

eager swift
chilly yarrow
#

Believe it or not

#

I actually helped contribute to it

open cairn
#

WHAT NO WAYYY

eager swift
#

GHS?

open cairn
#

Gregory Horror Show

#

I hope to back the project for $66 to get that Gregory model

eager swift
#

Ooooo!

#

lol King Weedede

deep flicker
#

66 dollars for a gregory model?

chilly yarrow
#

It's the model they're going to be using in the actual show

open cairn
#

$66 dollar tier that includes his model from the show

#

You bet I'm gonna be on that 3D model grab SO FAST

deep flicker
#

👀

#

how do he be looking

#

is it the og?

eager swift
#

DAMN AQUA you send messages fuckin' fast. I feel kinda redundant here lmao

chilly yarrow
# deep flicker is it the og?

The models from the original series are in an ancient lightwave format that's pretty much unusable by modern standards

open cairn
deep flicker
chilly yarrow
#

You see... remember my "japanese friend" who had been giving me info about this reboot long before it was revealed?

#

It was Mr. Iwata Naomi himself

eager swift
open cairn
#

HUJ DUDE TELL HIM IM A HUGE FAN GODAYUM

#

OH MY GOD I WOULD KILL TO WORK ALONGSIDE MY FAVORITE ARTISTS

#

LUMPY LORE PLOTTWIST

deep flicker
#

whos the dude that did popee again?

chilly yarrow
#

I have no idea

open cairn
#

popee

#

uhehehe

eager swift
#

Lumpy is just that awesome 😇

open cairn
#

Lumpy try not to be the coolest person ever challenge
(failed cause Lumpy was too cool)

chilly yarrow
#

My work on the Gregory Horror Show Dark Deception fangame ended up attracting the attention of Mr. Iwata on Twitter, and that's how we ended up meeting

eager swift
#

God I'd DIE for that level of exposure. D:

chilly yarrow
#

Turns out he fully owns the rights to the GHS series and not milkyCartoon, which is a rarity

open cairn
#

Someday I wish that I can have this power of extreme autism

eager swift
#

I feel left out. Like I'm not autism enough 😭

open cairn
#

I work on stuff but I get lazy...

deep flicker
#

lucky!

open cairn
#

I will do like one super cool thing and then die for a month or two

#

I gotta learn to model like Lumpy 😭

eager swift
#

At least when you come back from the dead, people care 😦

deep flicker
#

tell him ill die for neko zombie

open cairn
#

Currently I'm like "Game optimized model go brrr"

open cairn
#

I WOULD KILL A PERSON FOR NEKO ZOMBIE

eager swift
#

Goddamn..... I feel like, almost worthless now compared to you guys

open cairn
#

My first playthrough of GHS I got horror showed by Lost Doll as my first horror show cause I just wanted to talk to her :(

open cairn
eager swift
#

How can I be?

deep flicker
open cairn
#

also this is Lumpy's thread

deep flicker
#

you dont have aphantasia do you kold

eager swift
open cairn
eager swift
#

"Aphantasia?"

I'm just the guy nobody's ever really cared about. Not just here, but in general.

chilly yarrow
open cairn
#

PEOPLE CANT?!?

eager swift
#

I can! I even picture how my game will look finished.

deep flicker
chilly yarrow
#

Like if you had aphantasia, your brain would be a 5 on this chart

eager swift
#

Nah, I'm definitely not a 5 on there.

deep flicker
#

maybe having an overly vived and almsot nightmarish head thats constantly spews vivid images and extreme hypotheticals is a weird autism thing

#

thats or i learned how to do it through shcool

open cairn
#

Me when I imagine myself getting shit done
(I fell asleep in class today and dreamed I was 3D modelling)

deep flicker
#

we were taught to visualize stuff which may have planted that seed

open cairn
eager swift
#

But yeah, my attitude didn't ALWAYS suck. Just, years of just being overlooked, ignored and treated like I don't matter have really fucked my mind up beyond repair.

eager swift
chilly yarrow
#

Complete aphantasia is pretty uncommon from what I understand. Though about half the population lacks an inner voice believe it or not

open cairn
open cairn
eager swift
#

Yeah I feel bad about clogging this place up D:

chilly yarrow
#

I don't get bad thoughts (not very often anyways) But I definitely have maladaptive daydreaming... If I don't seem to pay attention to you I am probably busy watching a whole nonexistent movie in my brain

eager swift
#

Oh, I've been there. Sometimes I even write down ideas from them!

open cairn
#

I tried once cause I suddenly was like "YOOO THIS IS SUCH A GOOD IDEA I GOTTA MAKE THIS" and then I didn't know how to put it together so I used images on planes in Blender

chilly yarrow
#

No that's fair enough

#

Unlike what animators on twitter would have you believe, storyboards and animatics are NOT supposed to be fancy

eager swift
#

I think a lot of people try to make storyboards too "good", if you get my drift. That's supposed to be for the production

open cairn
#

Yeah I realized that when looking at Adventure Time and a moment of claroty hit me

#

it all felt so clear

eager swift
#

Anyway! To get back to models! @chilly yarrow Do you sometimes find it helpful to do planes with 2D drawings to help you model?

chilly yarrow
#

I once attempted to make a storyboard in Blender using the grease pencil
The problem is that I didn't (and still don't) know how to get the grease pencil to actually animate, so I just drew one giant mural of panels and keyframed the camera moving over each one of them

chilly yarrow
open cairn
#

Actually I have some for even just Skylanders ocs

eager swift
#

Shapes

open cairn
#

Me when pointy polygonal shapes <3

eager swift
#

It's like when I model, the topology just goes wherever the fuck it wants.

open cairn
#

I'm way too particular about topology 😭
Never done retopo once in my life

#

If it ain't good I start over-

eager swift
chilly yarrow
#

It's something you gotta kinda learn on your own, but there's plenty of ways to do it and none of them are really "wrong"

#

Except using raw sculpts and decimating them as your final topology, like I used to do. Don't do that

eager swift
#

Oh. Yeah, retopo is the way to go for those.

#

I can't sculpt worth a damn though 😭

open cairn
deep flicker
#

do not fucking do that

#

if you do it

#

i will stable kittens to a wall

eager swift
open cairn
chilly yarrow
#

I'm gonna sleep on it for tonight, but how does this blockout look? I can't help but feel like there's something wrong with the proportions and I can't nail down what it is. This guy is only ever seen at 3/4 angles + constantly going off-model and it's a pain in the ass to come up with a turnaround

eager swift
#

Very nice!

#

If you go sleep, have a nice one!

open cairn
chilly yarrow
#

Oh of COURSE there was an important angle I needed on the steam page.
(I completely forgot he was there)

eager swift
#

lol.

chilly yarrow
#

getting somewhere

chilly yarrow
#

"Oooh, a new tool. wonder what it does"

open cairn
chilly yarrow
#

A brush that makes your mesh explode

open cairn
#

a brush? >:)

chilly yarrow
#

Something I've been doing lately instead of painting on the textures directly, is painting onto the vertexes and baking that to a texture
Also made an alternate sculpt to bake to normals in case people don't want him looking like he's wearing a business onesie and instead a proper suit

#

Does painting the vertices make it easier? No it doesn't. I just like baking things

chilly yarrow
#

I've also been baking AO maps and then putting them directly into the color textures to make certain details pop more

eager swift
#

Well damn. Vertex painting actually makes a shitload of sense

chilly yarrow
#

There's just one issue with doing it that way: The colors end up becoming just a teensy titch different than what you actually used to paint it with, so if you're working off of a color palette you need to adjust accordingly

eager swift
#

Weird. 😛 It's just hard to texture these damn things Istg

chilly yarrow
#

I have come to the sudden realization that I need more blender sculpt brushes

eager swift
#

Can you download more? Idk, I never tried

chilly yarrow
#

It’s really easy. You can even make your own if you have the knowhow

#

I don’t because I’m lazy and also i dont know how

eager swift
#

Holy crap, is that app ever customizable

eager swift
#

@chilly yarrow Just saw your N64 Pit. I'm very impressed with that, great job! 👍

chilly yarrow
#

... well that's new

eager swift
#

What is that?? Was that supposed to be a torus?

chilly yarrow
#

It’s supposed to be a convex lens shape. I fucked up by making that one vertex in the middle merged for both sides causing Blender to have a mini-freakout over how to calculate normals

eager swift
#

Uh oh!

chilly yarrow
#

Mmmmm, 4 million polys of pure z-fighting

eager swift
#

4 million? Damn

open cairn
#

4 MIL?!?!

#

even my roughs are like only 10k-

chilly yarrow
#

Degreebling

open cairn
#

He got lost in the sauce

eager swift
#

What happened to it?

open cairn
#

Lost in the sauce 😔

chilly yarrow
eager swift
#

That is weird.

chilly yarrow
#

Taking a detour to work on something else for the fiftieth time

chilly yarrow
#

Teeeeeeeeeeeeeeeeeeeeeeeeth

open cairn
#

crunch

chilly yarrow
#

The hard part... I've gotta figure out how to deal with these multiple mouths

#

One's a small mouth like what you see in-game, the other one is a wider mouth like in McPig's doodles

#

The question though; Do I rig them separately? Or should they share the same armature?

#

Because eventually, I'll have to do the same thing for Peppino and Noise. Figuring out the best and most useable workflow now will save me a ton of trouble later

eager swift
#

DAMN that's a creepy critter 😮

chilly yarrow
#

Not really

#

In the game you punt him around during the golf stage. He's the golf ball

eager swift
#

Ok I got a good laugh outta that

chilly yarrow
#

I keep thinking "God this armature sucks, nobody will want to use this"

#

And then I remember this

open cairn
chilly yarrow
#

Oh that's his name

#

I kept forgetting what this dude's name was, All I remembered was Para___us, so when I kept trying to look him up all I got was pictures of dinosaurs and some birth conditions

#

As you can see I do not actually know anything about anything Guilty Gear

#

Parasaurolophus

chilly yarrow
#

VERY hastily done lip sync test that switches between the two different mouth models

#

Trying to see if it's too noticeable or not and if I need to go back and re-paint the weights to make it look good

eager swift
#

Looks pretty bloody good to me!

chilly yarrow
#

I asked some others and they couldn't spot when the model switches (I absolutely can but that's probably because I made it. Artist's curse of seeing all the flaws)

#

So I think That means it's complete

#

Which means I should get back to working on Mr. Stick since that thing I was waiting for never came up

#

But also, I need to redo Gerome because that asymmetrical mesh ended up being a BAD decision, and fix Pizzahead because when I was working on Gerome I accidentally overwrote some of his textures, yay!

chilly yarrow
#

progress

open cairn
#

:OOO

deep flicker
#

👺

eager swift
chilly yarrow
#

I guess not having a controller means I gotta get off my keister and get back to work on this, huh...

eager swift
#

Hey, I'm liking the mouth!

open cairn
#

Sorry to bother but what version of Blender do you use Lumpy?

eager swift
#

Probably a newer version than mine lol mine's 2.93.18.

open cairn
#

Cause rigging seems to work for Lumpy lol

eager swift
#

I don't even know how to rig period hahah

chilly yarrow
#

4.1.1

eager swift
#

Whoa! I'm WAY the fuck behind if I wanna get into Blender models/rigs.

chilly yarrow
#

It's not much progress but it works

#

The plan is that he's gonna have a bone in the top of his head that you can use to make his face longer (because McPig is very inconsistent with the way everything is drawn and I've seen some folks prefer the long-faced version of his design)

eager swift
#

I'm envious of your topo skills

chilly yarrow
#

Honestly, this is far from my best work

#

Th head has way more faces on the backside than it should have, and look at those shoulders. egregious

eager swift
#

Better then the horseshit I produce D:

#

I'll show ya

#

Is that set for rigging, btw? Just curious.

Anyway, this is the mesh. (subdivided then TurboSmoothed)

deep flicker
eager swift
#

Well, I'm gonna use it to teach myself retopo.

chilly yarrow
#

Here's what one of the face models look like with and without the subdivision applied to it

#

Subdivision + shrinkwrap modifier does a lot of heavy lifting

eager swift
#

ShrinkWrap, you say? I woner if 3DS Max has an equivalent...

chilly yarrow
#

3ds max?! Is that what you've been using?

eager swift
#

Yea why?

chilly yarrow
#

I had assumed you were using Blender this whole time

eager swift
#

I wish! lol

#

Can I use more than one version though, Lumps? I use my version for Ultimate animations -> fbx

chilly yarrow
#

I mean, yeah. Just any advice I give might not apply

#

I pretty much just use the latest version

chilly yarrow
#

All that's left to do now is the rigging, I believe

chilly yarrow
#

I expect people to go nuts with rig abuse when i eventually release these to the public, so you gotta be prepared for the extreme...

#

(Don't worry, most of those bones are going to be merged into their parents when I'm done. Trying a new method for rigging multiple faces so I can hopefully avoid a lot of the troubles I had when doing greaseball.)

open cairn
#

pouyghjghrh

chilly yarrow
#

Character modeling has a lot of weird shit like this. And getting up close in angles no human should ever rightfully go

#

Next course of action here is rigging the teeth properly so they don't do... that

chilly yarrow
#

there's that horrible smile of his!

fair moat
chilly yarrow
#

Uhhhh, a lot of trial and error tbh

#

Mostly, using PBR textures as brushes and fiddling with the settings to make it black/white and then comping it on top of a plain-color texture in photoshop (I don not have Substance painter)

#

That's if I'm remembering correctly

#

I actually need to re-do Gerome here in a bit, so I'll try and recreate the process step-by-step...

#

Hey kid, wanna buy some "N.F.Ts" They're this hot new thing for collectors, it's like a trading card but DIGITAL!

Huh? What do you mean those already fell out of popularity?! I'M the one who got scammed? (God damn it!)

#

I was a bit worried the bot would nuke my post for mentioning NFTs lol

chilly yarrow
#

Looks like I'd already gotten started on fixing Gerome a while ago but forgot about it... hm.

#

This reminds me of something, but I can't quite place my finger on it...

eager swift
#

Why do those bones look like a stache on their own?

chilly yarrow
#

Already looking miles better with a re-sculpting

#

Now I've got to retopologise it, then I'll use that retopology as the base for ANOTHER sculpt, for normals

chilly yarrow
#

@open cairn I know you're having trouble with topology rn, so here's a really quick tutorial I whipped up about face mask retopology

deep flicker
open cairn
#

Ohhhhhhh

#

ty!!

chilly yarrow
#

Hard surface modeling is not my specialty

chilly yarrow
#

Trying to test the "dpi" or such with the new UVs is... messy

#

I don't know why it took me so long to learn about UV pinning, but it's really been a big help

#

Fuck around with it too much though, and you just end up making your job harder

chilly yarrow
#

Well, the regular textures are done!

eager swift
#

Oh look, it's Thwomp with a stache lol

fair moat
#

It went from clay to plastic

#

wait...the shadows make it look like if he was made of milk-based ice cream

chilly yarrow
#

McPig draws Gerome very shiny, despite him being made of rock

#

The purple/pink color throws a lot of people off too. I’ve seen him mistaken for a block of ham/spam and a piece of candy before

chilly yarrow
#

I mean, I guess it's not like rocks can't be shiny

chilly yarrow
#

Got the first part of retexturing done, baking normals and some quick albedo work

#

(left is old, right is new)

#

I learnt something about sculpting in Blender that I feel is important to share

#

When you're going in to do subdivision for your sculpting mesh, DON'T subdivide it by hand. That'll tank your performance

#

By hand, I mean don't do right-click > subdivide or using the subdivision modifier

#

Rather, what you want to do is use a multiresolution modifier, and that'll let you subdivide the mesh way more times while maintaining computer performance.

#

With the multires modifier, I was able to squeeze a whopping 21 million tris into my scene for sculpting, with way better performance than if I had done it manually.

#

And no, that's not even an exaggeration!

#

But yeah, that's the first part of doing that kind of texturework without needing substance painter... sculpting and baking normals

open cairn
#

Oh I use dynotopo-

chilly yarrow
#

what's a dynotopo

open cairn
#

Sculpting but tools like, you don't need to subdivide beforehand

#

Idk how to describe it

chilly yarrow
#

oh, dynamic topology

#

I see

chilly yarrow
#

Albedo and normals are finished. (just need to actually combine them in photoshop now)

#

For this step, first I created a new, blank white texture sheet. Then, I downloaded some PBR rock materials and used their AO maps as textures for brushes. Usually using "darken" as the blending mode.
Also used the PBR's normal maps and painted them on top of the ones I baked yesterday using "overlay" as the blending mode to give it a bit more noise detail

#

like this

chilly yarrow
#

And suddenly- woah, the textures are all complete!

#

So for the specular and roughness maps, I took that black/white detail map from earlier and adjusted the brightness and contrast levels until it matched the smoothness I wanted.
Then in Blender I did a little bit of painting to add extra shine to certain spots (namely the nose and edges where it looks flat on the normal map)

chilly yarrow
#

Alright, Gerome is officially done (now that I bothered to rig it)

#

...I'm looking at my list of characters to try and pick which one I want to do next and there's a bunch of shit in here that I don't remember adding. Half of it is incomprehensible

#

"Ninja" is written twice

chilly yarrow
#

from earlier tonight, me threatening to throw a roblox toddler in the oven while dressed as Peppino

open cairn
#

THAT LITTLE BITCH LILY

eager swift
#

LUMPYYYY! I can totally see someone doing that lol

open cairn
eager swift
#

Was Lumpy talking at all on VC?

open cairn
#

Yeah :D

eager swift
#

I would LOVE a simple walkthrough of how you make a simple model.

chilly yarrow
#

I'd love to, but there's a LOT of irl shit happening right now that's been wearing me down and keeping me from doing blender work

#

That's why I haven't been posting in here as frequently as I used to

eager swift
#

Oh dear..... Hey Lumpy, take a break and sort it out, ok? You've got my support. Please don't wear yourself down too much.

chilly yarrow
#

It's not anything bad, actually. Everything is good and beneficial, the problem is that it's happening very suddenly and all at once

#

I haven't mentioned any of it, since it's very personal. But rest assured it'll all turn out good

eager swift
#

If you need someone to DM and talk it out, I'm here for you ok?

deep flicker
eager swift
deep flicker
#

I cvsn show when I get home

eager swift
#

You have prerecorded vids?

deep flicker
#

Ohhh

#

Nope just a shit ton of files

eager swift
#

I see. I was hoping for a walkthrough.

deep flicker
chilly yarrow
#

A while ago I tried recording a video of me doing a model from beginning to end, but I kept either forgetting to turn OBS on or turn it off, so I would end up either missing a huge chunk of the process or capturing huge spaces of inactivity or completely unrelated things

deep flicker
#

Also @eager swift watch darrin like

eager swift
#

Who?

eager swift
chilly yarrow
#

one second long

#

absolutely scintillating

eager swift
#

Sounds like something I'd do all right!

chilly yarrow
#

There's not even any music. and I even had foobar open to play music

eager swift
#

OBS was always too complicated for me haha

#

Might explain a lot

open cairn
#

Planning on modelling Sissel and I wanna somehow make sure his face can warp into his multiple expressions

eager swift
#

Who is this guy?

timid vortex
#

Sissel, from ghost trick, at least initially

chilly yarrow
#

Not only would it fit the angular artstyle (at least from what I see of these images) but it would also afford you a lot of facial flexibility

tired cedar
#

A ggst type of thing would work I assume

#

Just cheating the camera

open cairn
eager swift
open cairn
#

waiT IT'S BACK?!?!?

chilly yarrow
#

Yep! And I had a scene in this

open cairn
#

WHAAAAAAAAAT

#

NO WAYYYY

chilly yarrow
#

They had to post it to twitter because youtube kept nuking it

open cairn
#

Yeag :(

#

GOnan watch this until I see your scene

#

Actually gonna watch the whole thing

#

SAW UR SCENE

#

MADE MY LITTLE SISTER WATCH IT WITH ME "THAT'S MY FRIEND!"

eager swift
chilly yarrow
#

Trying to do a little practice so I don't get rusty. What is this for? I have no idea

unique sonnet
#

Monke.

timid vortex
#

monke

open cairn
#

monke

eager swift
chilly yarrow
#

gorrrdon freeeman, in the flesh. Or rather, in the, hazard suit

eager swift
#

I envy your prowess lol

chilly yarrow
#

I once again have no idea what I'm doing

chilly yarrow
#

A good sculpting brush can make even a beginner look like an old pro

deep flicker
#

Oh fr?

timid vortex
#

You appear to be neither.

chilly yarrow
#

I'm just going off the original design

#

And also it's not finished

timid vortex
#

Even the original 3D model was based off of concept art, which probably looked better than what you're working with right now.

chilly yarrow
#

Morrowind definitely has the best stylistic sauce out of all the “main” elder scrolls games, but the limitations of the time means they couldn’t use all of the awesome stuff that was in the concept art…

chilly yarrow
#

Almost all of sauce was evaporated when they revisited Vvardenfell in ESO

timid vortex
#

They did alright in 5 at least, if you liked the desolate, sandy bits of it anyway.

chilly yarrow
#

Not a lot of progress these past few days. Quite fond of how these bumpety back scale things are turning out though

eager swift
#

Daaaamn. Those are sculpts I can only dream of.

chilly yarrow
#

Masking is truly a lifesaver

#

And using the Multires modifier instead of subidividing manually. Because for some reason it's a lot less laggy when you do it that way

chilly yarrow
#

Crusty and leathery, just like I'm sure Michael Kirkbride intended

eager swift
#

Dang, that would look good as a 3D printout, ngl

chilly yarrow
#

Hokay, I think it's about ready for some color.

open cairn
#

How do you even begin UV unwrapping something like that though?

chilly yarrow
#

I haven’t done any retopology work on it yet, I’ll need to figure it out

#

It’s perfectly symmetrical except for the tongue, so that should save a lot of space on a texture sheet

eager swift
#

I'm blown away by the level of detail.

chilly yarrow
#

Since I’m not going to have access to my computer for a little while, trying something a bit different than usual

open cairn
#

Omg nice rubber hose art :D

eager swift
#

Wow, you're even good at paper drawings??

chilly yarrow
#

I gotta start busting my ass for this project, so let's start with something simple

#

Guar is being put on hold. Diverting all my energy for something Pizza Tower related

chilly yarrow
#

"Can't even walk across the street without getting my ass kicked." - that one npc fron deltarune

eager swift
#

Lumpy, you are talented. End of story. I love the expression lol

chilly yarrow
#

he is chuffing back a fat dart and that's all that matters

#

Glad I was able to make something before I went away for a week

chilly yarrow
#

I want to work on something so badly but I can’t AGAGGGRGRGGRGDGDGDGFFHGFFF

eager swift
#

Why? what's wrong

chilly yarrow
#

No computer access

eager swift
#

Oof. D: I feel that

chilly yarrow
#

I'm going to lose my goddamn mind

eager swift
#

What the fuck kinda filename is that?

chilly yarrow
#

pizza.

eager swift
#

I can see that. But looking for one particular song must be a nightmare, damn

chilly yarrow
#

Oh no, these aren't songs

eager swift
#

Why the Audacity icons?

chilly yarrow
#

These are groups of recordings from multiple 30-40 minute long youtube episodes that I've been editing down into 2~ minute clippings for the past few days

#

Which I will then edit down further so that I can use them in an animation

eager swift
#

So what IS Aup3, never heard of that format?

chilly yarrow
#

Audacity's save format

#

so not an export like mp3

eager swift
#

I've never saved Audacity projects, I didn't know. I usually use Audacity for conversions

chilly yarrow
#

I will end up exporting these as MP3s later, I just have them saved as aup3s in case I need to edit them more easily later

#

for convenience and for file size's sake

eager swift
#

What are you doing with them, out of curiosity?

chilly yarrow
#

Seriously, some of these aup files are LARGER than the files they originally came from despite being 1/40th the length

eager swift
#

Uhhh..... How's that make sense?

chilly yarrow
#

🤷‍♀️ lack of compression?

eager swift
#

Or the data for Audacity itself to use added to it? Eh

chilly yarrow
#

But yeah, once I get to finishing these clippings then comes the fun part, storyboarding

#

Or animatic

#

Whatever term you wanna use

eager swift
#

What are you doing? Some kind of compilation or making them into one long video?

chilly yarrow
#

An animation using the clips as voice acting

#

I might need to prod a few users on here for additional voice acting if needed though

eager swift
#

Hey, if you need any help with that, I can do SOME va work

chilly yarrow
#

Though I'm not sure how many would be willing to do that since I won't be able to pay them (even if it is just one or two lines)

eager swift
#

I would do it for you. Not payment 🙂

chilly yarrow
#

I could probably rope my sister and her friends into it pretty easily

eager swift
#

My offer still stands 🙂 I'm willing to help.

chilly yarrow
#

I might be able to take you up on the offer if I don't get sick to death of this project before it takes off!

#

But for now it's all in the preliminary planning and prep stages

eager swift
#

Hey, if it doesn't take off? At least you tried 👍

#

I mean, right? 🙂 But for now, I wish you best of luck!!

chilly yarrow
#

Probably once I really get the wheels rolling on this project I'm going to make an entire separate thread for it

eager swift
#

And I will support it.

#

If ever you still want/need my help and stuff, just ring me up anytime! :3

timid vortex
chilly yarrow
#

I have the version that's from... just before the update where they said they would be monitoring audio for copyright infringement or something

#

Er, let me check

#

3.0.0

timid vortex
#

I think it got added at that point.

eager swift
#

Monitoring audio? That sounds sketchy as fuck.

chilly yarrow
#

Trying to pay attention to video audio I'm trying to clip for important moments and doing research on Naruto characters at the same time is making me question how good i am at multitasking

#

... both of them are relevant to the video, i swear

#

I'm gonna be for real Naruto seems to be a bunch of incomprehensible bullshit
I can't even pick a character to include in the section of the video where they talk about anime cosplays

eager swift
#

Multitasking is hard D:

chilly yarrow
#

While I'm struggling to find a specific bit of audio from one of the streams, I started another simple one

chilly yarrow
#

honk honk

#

fuck I forgot the mustache hang on

open cairn
#

omg hes so eepy...

chilly yarrow
#

I'll probably include him in with the toppin monsters when I get around to it

chilly yarrow
#

starting another simple one

chilly yarrow
eager swift
#

wtf

chilly yarrow
#

i mean

eager swift
#

lol

blazing scarab
#

Thank you for uploading the avatar you did for me! ^^ Love the O'Chunks and Dimentio models!

shut warren
chilly yarrow
#

GAHHHHHHHH

#

Okay, I've watched the entire playlist of videos like, 4 times over now. and I CANNOT find the specific segment im looking for

#

Did I hallucinate them talking about pokemon, or something?

eager swift
#

Privated/deleted perhaps?

chilly yarrow
#

no, none of their videos have been privated or deleted

eager swift
#

Lumpy. Hear me out. Did you PLAY any Pokemon game while watching?

chilly yarrow
#

Nope.

eager swift
#

Blows that theory, shit! That's odd.

chilly yarrow
#

I specifically the conversation they were having. They were talking about which pokemon games they had played, the lady talks about pokemon scarlet and the man mentions only having played the original red/blue/yellow

eager swift
#

Maybe you have the wrong series?

chilly yarrow
#

it's only this series of theirs i've watched

eager swift
#

Strange.

#

I've had it happen to me too though. Where I thought I hear shit and I actually didn't.

chilly yarrow
#

if i could remember which level they were playing, it would narrow it down a lot since i could just skip around the videos to find it

eager swift
#

Maybe you should do it the long way and watch the whole fucking thing. Tedious, but yea

chilly yarrow
#

oh, but i have. like four times over

eager swift
#

Each and every second?

chilly yarrow
#

yup

eager swift
#

That's a headscratcher indeed.

blazing scarab
#

You sure you didn't dream it, or that it was an ad in the middle of a video? Or…wait. Can videos be edited?

My suggestion at this point would probably be to record the voice stuff yourself, using a voice changer if you have one, or barring that, using something like Audacity to alter your voice to match the woman's voice, and a voice changer / Audacity to record the way a man should be saying and rope in a male friend of yours to record themself saying it and using Audacity to change the voice to match what you remember?

chilly yarrow
#

... that is extremely elaborate and also probably wouldn't work

eager swift
#

That sounds like more effort than it's worth, too.

blazing scarab
#

I know how to alter a voice using Audacity.

#

I've done it before.

eager swift
#

Do tell. I'm curious

blazing scarab
#

You change the pitch and add in space between the words.

eager swift
#

I get weird graininess when I do that.

chilly yarrow
#

In the meantime while I go through this for the fifth time, I went back and improved Snick's model with a fun trick I learned with normals

eager swift
#

Snick?

blazing scarab
#

To make up for what was lost in speed. Or change the pitch and slow it down. For making a low-pitched voice higher pitched.

The reverse for high pitch to low pitch.

eager swift
#

Oh, some Sonic type-o thing.

blazing scarab
#

You add space between words (or remove some of the space). The trick is to restore the original length of the recording.

#

Because pitch change changes the speed, too.

chilly yarrow
#

a character with so little official material the image search is almost all fan material (inlcuding my old model!)

eager swift
#

Your model shows up on search results? Wow!

blazing scarab
#

By pitch change, I'm not referring to changing the bitrate, but rather one of the filters.

eager swift
#

I wish I knew bitrates too.

But yeah. I know the pitch change filter

blazing scarab
#

Or whatever Audacity calls them?

#

I don't know the terms either. Boot up Audacity and I'll show you, since I know where the stuff is generally located.

eager swift
#

Which version are you on?

blazing scarab
#

Don't remember.

#

UI shouldn't be too different, though.

#

I'll remember when I see the words.

chilly yarrow
#

It'd be kinda weird to fake a conversation even though there's a real version of the exact same conversation sitting somewhere in here

eager swift
#

Still weird that you can't find it though.

blazing scarab
#

If you can't find it, what other option do you have?

chilly yarrow
eager swift
#

Shit.

#

I bet they didn't even bother to credit you.

chilly yarrow
#

No, they don't

eager swift
#

I'd credit you. I'd actually prefer to ask your permission first to use your stuff.

chilly yarrow
#

In fairness, it's almost always the obscure characters with little/no clean official art

eager swift
#

I wish they'd at least reach out to you, damn.

blazing scarab
#

In both copyleft and copyright, they agree you should always give credit where credit is due. Their differences lie in whether you can use them.

chilly yarrow
#

The only time people have reached out to me were people asking me how to port the models to gmod. multiple times

#

I don't know how to port models to gmod

eager swift
#

At least they had the courtesy to ask.

#

I mean, making models is a ton of work.

chilly yarrow
#

I wish I'd known about data transfer normals YEARS ago, it's so helpful

chilly yarrow
#

Starting another set of simple ones

eager swift
#

lol That looks funny!

open cairn
#

Omg mushoom...

chilly yarrow
#

Okay, I have a question for y'all

#

What shape do you think this dude is supposed to be?

chilly yarrow
#

I MAY have accidentally overwritten the mushroom

#

Thank god for Blender's auto backups LOL

open cairn
#

Cube

chilly yarrow
#

don't you dare talk to me or my son ever again

blazing scarab
#

Shape? Probably a flat slice of cheese. It would have been drawn differently if it were the other shapes you linked,

#

Swiss, to be specific.

#

Because Swiss cheese is white and looks like that when sliced.

#

Though you could try asking the game dev.

#

Maybe the game dev will even hire you after seeing your work.

timid vortex
#

Wedge.

chilly yarrow
#

It’s a bit late, i already did the cheese 😅

#

I ended up making it a very uneven cube shape

chilly yarrow
#

the fun gang

chilly yarrow
#

Wallpaper render

#

Something horrible I discovered when making this render: the lighting in my new room flickers when doing high-intensity rendering

eager swift
#

How does that work?

chilly yarrow
#

This house probably can't handle the power draw from my computer

eager swift
#

Sounds like an electrical problem :/

#

Let me ask a question that's (maybe) personal a bit: id your new house an older construction?

chilly yarrow
#

The previous house was older, but didn't have this issue

eager swift
#

I asked because the one I live in is from the 80s, and has a really weak electrical system that's easily overloaded. That's all.

chilly yarrow
#

This new house is from... I think late 80's/ early 90's?

eager swift
#

My house's electricals were done directly by my uncle before he moved to Australia: not by a pro electrician, so it needs work.

chilly yarrow
#

I did notice the lights in my room flickering when the washer/dryer/vacuum were turned on but that seemed more normal to me since those have a high power draw

eager swift
#

But from a computer, that's just a touch odd, that's why I was wondering.

chilly yarrow
#

And the lights in the old house also flickered when the vacuum was on. But not my computer

eager swift
#

Mhmm. I wonder if your set up is weaker like the one in mine is?

chilly yarrow
#

Might be...

eager swift
#

Pardon my indiscretion, Lumpy, but do you or your family know any electricians by trade?

chilly yarrow
#

Not that I know of. My stepdad might, he has a lot of industry connections

#

I don't think he or my mom would be willing to shell out to get the electrics checked right now, though

eager swift
#

I wish in my case I could get it fixed, but I'm starting to wonder if it's better to wait and tear the whole fucking thing down and start over afresh, even if more pricey.

Yeah, that's a problem. It's probably kinda expensive to deal with.

#

This house is going to eventually become a danger zone with how bad my dad has been neglecting it (he was the handyman back when)

chilly yarrow
#

Thankfully we haven't had any outages yet. even with the laundry room running and my computer this side of the house has held up so far. Just when I do a big blender render does it get a bit screwy

#

I'll have to keep it in mind for later though, back up my shit before doing anything major

eager swift
#

That's really weird though, I've never heard of one singular computer doing that.

How recent is your machine, I'm asking because I don't know if newer or older, how that compares power-usage-wise.

chilly yarrow
#

About a year old

eager swift
#

Okay, so then it shouldn't make too much difference. Strange case. But like I said. Reminds me a lot of my house's electrical system.

chilly yarrow
#

I think I'm just going to end up cutting the pokemon scene from the video entirely

chilly yarrow
#

At least that means I get to start proper work on the video, but I'm still upset because I had such a good gag planned and I won't get to realize it

eager swift
#

Yeah. That's never fun.

chilly yarrow
#

It's showtime.

chilly yarrow
#

If you haven’t noticed, there’s a new thread for my big animation project

#

It’s where I will be posting updates for it so as to not clog up this thread

chilly yarrow
#

Cooking up a lil something to keep my modeling skills sharp

#

Not related to the video, just something I wanted to try. maybe I'll use it in the video? we'll see. Probably uploading this one to the resource when it's done

hazy stratus
#

This looks great 🍕

blazing scarab
#

Looks like straight from an N64 Banjo game.

chilly yarrow
#

Sometimes I question my own sanity

#
  • This is also tangentially related to the Pizza Project but for the most part no I just decided to do this on a whim
chilly yarrow
#

I don’t know if my anatomy is anatomying properly or if im just overthinking it

chilly yarrow
#

Got distracted, spent the last 2 days making this thing instead

#

Don't know what it is, or what I'm going to use it for. Everything is done using vertex colors (even the roughness/specular is done using vertex color data)

#

Thinking of giving it a hat cause it looks kinda bald

chilly yarrow
#

Sock the Tsuchinoko

#

Got a bit crafter with the materials this time, primary color is still provided by vertex colors but needed additional texturework mixed in for the scale detail

#

Had to add another layer of vertex color data to make sure they went where I wanted, too

chilly yarrow
#

What the hell, another one

#

Two fat fucks in one day

chilly yarrow
#

Can't decide if subdivision or retopology would be better for this one

chilly yarrow
#

A good blockout beforehand will take you far in sculpting

open cairn
#

When I sculpt like that it all cracks apart

chilly yarrow
#

Join the meshes first, then on the sculpting tab do "remesh" and set the number to something lower than default

open cairn
#

ouhhhhhhhhhhhhhhhhhhhhhhhhhhhh

chilly yarrow
#

Just know it will murderize your computer's memory. Also has a high likelihood of crashing if you crank it too low

open cairn
#

this wioll help a lot :D

#

nod nod nod

chilly yarrow
#

A better method of doing it would be to start by making a simple model using the subdivision method and then do Multiresolution and sculpt on that while it's active

open cairn
#

Watching the OTGW reanimated with big autistic eyes

chilly yarrow
#

it has been like 2 seconds since I started 😭

#

amazing progress update

chilly yarrow
#

Finished retop on the dragon.
I may have gotten sidetracked

#

Will probably copy the wings over from anchovy since they use the same wing design

#

I have so many projects to work on right now

chilly yarrow
#

Finished the Dragon. Felt weird leaving it half-baked on the sidelines despite there being a lot more shit I should be doing right now

#

Actually pretty proud of how the rigging turned out.

chilly yarrow
#

shit be feeling like silent hill out here

open cairn
#

I want to make some Skylanders...

chilly yarrow
#

Depends on what game you're trying to style your models after

#

Mine is Spyro specifically, but you could go for something like Crash or Final Fantasy

eager swift
#

this is impressive work btw

chilly yarrow
#

(CTRL+Shift+J) and then doing voxel remeshing, sculpting and then retopology

chilly yarrow
#

Finally decided to make some actual progress on my shot. Gave up trying to deal with fabric sims and just rigged the clothes mesh normally.
Now that I have an actual character in my scene, it's clear I might need to readjust the lighting for the envrionment a bit

#

Prolly won't have another update until after the holidays

open cairn
chilly yarrow
#

No, I just looked uo reference images and then went from there

#

Using actual textures from the game helps a ton. Usually eye textures, which they reused a lot anyways

#

E.G. The eyes on that Peppino are ripped from the game, but the teeth and shirt fold texture are both custom

chilly yarrow
#

Probably should have toned down the teeth tbh, they're very crash-bandicoot esque

#

The Thief I made for my El Dorado project is entirely custom, even the textures

#

Eyes, Hat Pattern, Ears, Mouth and then one reused texture for the toes, fingers and cloak wrinkling

open cairn
#

TYSM this actually helps a lot looking at these

chilly yarrow
#

Yeah, there's a specific shader setup you gotta use for it to look accurate, which includes making the ones you want to blend with vertex colors b/w

#

Here. use this

#

It'll give you an idea of how to do the topology, and you can just copy the shader setup from here bc it's a pain in the ASS to set up manually

chilly yarrow
#

In other news, I've made slightly more progress with OTGW

#

And I am also: Back On My Bullshit

open cairn
chilly yarrow
#

go nuts

open cairn
#

LETS GOOO

#

GEHHAGE

chilly yarrow
#

yeyeyayeu

open cairn
#

this image lives forever in my heart

chilly yarrow
#

Pretty good progress for tonight

chilly yarrow
#

Mesh is done, comes out to roughly 18k tris. Will likely be a bit more since there's still a bit of work needed to be done, but it's pretty good!

#

Time for texturing!

chilly yarrow