#Astro Bot: Rescue Mission

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Been trying to figure out how to rip models from this game (It's a PS4 game btw). After ripping the .pkg file's contents, I found what I assume is the model files. They are in .JXM format, but I have no knowledge of any tools that can open them.

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btw the textures are in a different file format (.GNF). I can open them already.

jolly grotto
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Hey, any luck? I want to 3d print a astro bot helmet for my little brother for halloween as hes obsessed, if not i'll have to just learn how to rip my own files.

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potent kiln
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the magic "JXMD" implies the file is a direct X model (which apparently has the extension .x normally) but none of the importers i could find can load that file ๐Ÿค”

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on the other hand im not experienced in ps4 ripping (i dont even have a ps4 ๐Ÿ˜ญ ) so im not sure if it actually is a direct X file or if its a proprietary ps4 format

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perhaps there are some ps4 modding/ripping discords that would have more info on that

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nimble swallow
trail acorn
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i dont know about automation but the format doesnt look too bad from a very lazy glance. There is probably a table that states where the start and stop of each data chunk is for the faces and what not

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for the verts i see a table that has the starting offset, vert count, total size, stride size, and some data i dont know yet( maybe material index). Not sure how the face data works yet. I also dont have a pointer to any the data starts but there do seem to be sub headers that stand out

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VBDT is at the start that is holding this vert definition table and VBBD being at the start of the verted data itself

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IBBD seems to start the face data

trail acorn
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GEOM has something to do with the face groupings

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i see what looks like a vert count, and size value for the face. maybe the vert chunk index

nimble swallow
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That almost looks like a ship part to me!

nimble swallow
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Also forgot that there's normal maps on my hard drive for that model too

trim lantern
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But I have no clue how the hell Astro's face works texture wise, so I'm very curious.

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Only thing I can think of is that they're emissive spritesheet textures.

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# trail acorn

Also this is from long ago when someone else used model researcher to figure it out. Seems to be the main ship part.

nimble swallow
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nimble swallow
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nimble swallow
oblique ether
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Ay sup, ive been kind of interested in astro bot recently so i wanted to follow this forum

trail acorn
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i havent been toying with it recently due to toying with conker still. the format isnt too bad to poke around at least. Manually finding face and vert data is easy enough. Automating it and getting the rigging is another

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nimble swallow
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nimble swallow
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Astro Bot: Rescue Mission

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nimble swallow
hearty berry