#Kashu's New Apartment (MUGEN 1 / 2 / 3 Art)

107 messages · Page 1 of 1 (latest)

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Here's my new apartment since some "individual" fucked it up and invaded it for no reason so here's a reupload for these renders the old one will be deleted after transferring all my old stuff here

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Sneak Peeks Menu
(2005-Mid 2008)
WideScreen

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Full Screen

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(2004-Late 2004)
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Kashu's New Apartment (Please Read Post)

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FullScreen

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(Late 2004-Mid 2005)
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FullScreen

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Ninjala Characters
Woohoo here it is enjoy it

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and Brand Models Too

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I got a whole new stuff

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more artworks

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modest belfry
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How am I only just now seeing this. These look clean, but are these even rendered in MUGEN, or are they just mockups?

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just noticing the draglade row now lmfao.

Why use MUGEN btw, use Ikemen Go. It's open source and actively worked on, instead of being a 20 year old engine which isn't going to support any of the things seen in your mockups. lol

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I THINK? Ikemen Go supports marvel-style active tagging? and a whole bunch of other stuff, with eventual netplay implementation

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oh, yeah. you're using Arcsys HD characters. Yeah IkemenGO supports that too without you having to patch a MUGEN install. lol

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Hit the Plug and Check that Gas

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The Goat is Back

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Kashu's New Apartment (MUGEN 1 / 2 / 3 Art)

modest belfry
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Finally

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MUGEN 3

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Are you just making screenshots and not actual screenpacks?

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Like what's the point of you're not going to make actual theming. You might want to look into IKEMEN as an engine btw as that's the new open source hotness

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This is All Fake

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and concept

modest belfry
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Oh but like why not though? You've got the hardest part out of the way

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now you have to figure out how to script the assets. or use something like Fighterfactory idk

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All Characters

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Took a month to do this

modest belfry
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Like these concepts are cool and all, but odds are you're sitting on a bunch of asset files that you can just flip into FFStudio. And you might as well!

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IKEMENGo might have support for the glow-type transparencies you've got there, but judging by how ancient MUGEN is, you might be strugglin with them in there (also, your assets look to be HD, and it'd be a shame to see them eaten by forced 480p limitations)

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Also yeah. IKEMEN Go has actual implementation for netplay and active tag systems (both things i see in your concepts here)

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swapping out character images is as easy as implementing it in the *.SSF. But you might have a bear of a time trying to implement the glow and tapering off of the out-of-bounds images

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ALSO: This is the wrong logo and it's got me nearly peeing myself laughing seeing every Youtuber now use it.

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I SAY THIS because I MADE IT

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TOURNAMENT FIGHTERS Dash [the apostrophe] is the alternate name for TMNT Tournament Fighters CE, a mod for the SNES game that adds QOL menu changes and 12+ color swaps for each character

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it's blue and yellow as a parody of SF2 Championship Edition

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To this day I am still trying to coax the original logo out of this game

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Mugen 3 Fight Gameplay will be based off of Blazblue Cross Tag Battle / Central Fiction & MVC Series

modest belfry
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... I'm literally telling you "this is actually easy to do you should actually add it" and instead you're announcing you're doing something that requires you to rewrite your entire cast 💀

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screw this aparetment
i'm going outside

modest belfry
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What does that even mean

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This is literally your art gallery.

unless you're teasing models out in the fresh open air

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