#HCB's Sprite Shenanigans
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NGL I think the key should look more like the Zelda 1 key
here's the full old sheet for anyone who wants to see it btw (og smb2 sprites by cruise elroy)
already working on a new version based on smm2 and it's way better than this
lmfao brown bumper
so true
You should make the airship bridge be the cloud platform
i'll be doing that for the remade airship and sky themes, while also implimenting the actual lost levels bridges for every other theme
Left, Middle, or Right?
Right would be most accurate
Current Progress on Lost Levels Gamestyle Remastered/SMM2 Version.
This is only the day tilesets because the night tilesets are for the most part, just the exact same.
Desert, Sky, Forest, & Airship are all unfinished; and the others could still use some tweaks to not be exact clones of SMB1's versions.
also this wont contain any of the smb1 tileset project fixes
If you're using the SMBDX spikes, will you use the SMBDX ON/OFF switches?
Yep! Just haven't implimented them yet.
oh heres the current objects btw
Give us the Weird Mario door animations!!
it will happen soon
Does anyone have any ideas on what I should do with Lost Levels Sky & Forest? I kinda don't just wanna re-use the SMB1 versions with minor changes.
Especially concidering Underwater already does that in base LL.
Sky will use clouds as a ground tile like the glitch levels
Also, if we're going to more SMB1/SMBDX faithful ideas
Like the glitch levels?
Such as the glitch level "World T" in SMB1 with Game Genie
nice
i'll post this again because why not
this is excellent
Quick question; would you guys prefer level theme sheets with every style, or individual sheets
first semisolid's been replaced with an airship one for a more accurate conversion from snes to nes
haha big wood lmao
idk if i'll do a full sheet cause that means making an smb1 version and autotiling an smb1 big land with smm2's format would be HELL so likeeee
anyways i'm gonna do a full sheet probably
actually do you guys prefer this
using this
big bridge lmfao
Why not reference SMA4
didnt feel like grabbing the sma4 tilesets
I have a lot on my hands, so I'm gonna try to finish up the SMW Bonus Tileset.
can you guys show off your smb1 tiles rq
I got none
I got some in my enemy cards thing in my thread
#1029734587011711048 message was looking through other images aswell and this is neat
mushroom theme i'm guessing?
volcano update because i realized i could use 4 colors due to a black bg
bonus points if you can guess the light inspiration
Yep, mushroom theme
ngl I like how it looks, especially the bg elements
do enemies count
or blocks only
What tile enemies are there
Yep, blocks only.
Tile enemies like Munchers or Jelectros I'd say are enemies despite being tiles.
What I meant was that "tile" can also mean any 2D graphic such as the 8x8/8x16 sprite tiles on NES
Yeah tilesets
current plans
SMB1 Tileset Project: Underground
Super Mario Maker 2 - Lost Levels Theme (SMM1 TLL WIP Remaster)
SMB1/SMW Pipe Land Tilesets (Either bundled or uploaded seperately)
SMB3 Forest Tileset (Might be bundled with above.)
Soup3 Forest... soon... I swear...
If I ever do a SMAS SMB3 Forest, you bet I'm using 8-1's BG for it!
changed the ground edges, now it fits in with smb3 more
Ripped* the SMA4 Ghost House background out of boredom.
*Technically not fully ripped by me, as I took the map for the level this background is in on the super mario wiki and just reassembled it from there.
@random elbow turned your smb3 ghost house night bg from the theme grid into a fullsize bg
someone really gotta mod this and the other proper night bgs into smm2 ...
hmmmmmmmmmmmmmm
recolored and edited for the nes style :)
Tbh I feel like the solid block would use a separate palette from the others
true, but i'll have to find a new palette for the semisolid stuff
Imo... the solid block has a good palette, the semisolid stuff would probably use the world 4 airship colors
how's this
had to make a custom color since smm2 doesn't have a proper equivelent to it, the other's from ludwig
Yeah
Hang on I could've sworn SMM2 had the lighter color somewhere
Okay SMM2's yellows are... not the greatest tbh, so experiment and see if any work, but so far my list is
-middle of stars in night bg
-moon color
-mechakoopa bullet second frame
-Morton's magic projectile
what the fuck was nintendo smoking with the og night castle slopes
All of the main tiles and slopes for SMB3 Forest are done. All that needs to be done now are Semisolids, BG elements, and the night theme.
3 imo, others are too bright
I do not know but it wasn't good
it feels a bit saturated imo, i might go with 4 since it's the closest to what i have rn
yeah this looks a bit better on the eyes
Bright
tree inspired by supersledgebro
btw smb3 forest is all ready to go lmao, it just needs semisolids, bg elements, and night stuff
"Properly connecting SMB1 tiles aren't real, they can't hurt you."
properly connecting smb1 tiles:
no i'm not adding this to the tile project
dear lord
my collection grows
have 3 (technically four) more
gonna put the expanded wood blocks on the sky tileset btw, and i'll just clear this up right now
Here's a "corrected" version of the 3x3 Wood block, and a 5x5 version next to it... see the problem?
The same problem doesn't apply to the one I just made because well... it's built with larger sizes in mind.
have a 1x
The OG sprites were from SMB Special, through the standing fighter fly and angry sidestepper are based on SMBC's version because not having them would be weird.
in the mood to make more sma4 stuff in smm2's styles (and maybe smb2 as well... just for you smb2 enjoyers)
i misunderstood my own instructions here have the sma4 axe at the smm2 axe size
shoulve probably posted the bigger one first oops
oh well
bowser jr in smas smb1 lmao!!
takes inspiration from supersledgebro's koopalings
Fun fact, SMAS SMB1 Bowser is an edit of SMB3 Bowser
What if you made Bowser Jr based off SMB3 Jr? (Also Jr's cuffs don't have spikes)
ive made small icicles before but not shorter ones yet lmao
(Small Icicles have a thinner hitbox and can't be stood on similarly to SMB Special, Short & Tall icicles can be stood on.)
and here's the smb special-based version
ok but what if it was a stalagmite instead
here's the small one too
super mario construct has em so i'm throwing em in the tileset project
do those use the underground block debris
yep
smm2 world maker toad houses but larger because the ogs are too small for anyone to fit inside
guys cruise elroy smas smb2 is still in the works check this grinder rework out (the newest one is like on the far right)
@random elbow idk what compelled me to make this
Real
(third semisolid and fourth bg element weren't changed cause i was lazy)
I'd probably make the gravwl hard block have the same palette as the ground
fixed
what compelled me to make this
Bumper with too many colors
bumper but all the shading is fully visualized and visible
7 colors 
tire esque bumper like dkc
cursed\
bumper with spots :)
what
i have no ideas as you can tell
ummm ermmm
these joke bowser sprites count right (gif by a friend on another server!!! i made the sprites themselves)
okok actual serious sprites coming soon ... (hopefully)
oops
i will never get why nintendo just, did this spesifically for one trailer when it wasn't even like this in smm1
when you
yeah
(sprites of another bg color aren't in the og trailer!!)
Maybe I should do SNES Style SMW SMM2 Koopalings
I was so hyped for desertcave in SMM2 because of that one trailer and they took it all away
Absolutely, and vice versa
maybe in smm3 ... we can only hope that the orange underground gets reused for something in the future
In SMB3 that cave was in desert world, I 100% believe it is a desertcave
true
ideas for smb3 forest bg elements and semisolids?
they're the only thing stopping it from just releasing rn
Bg elements being like the actual bg? Or the ground decorations?
ground decorations, the bg itself is already finished
How's it look?
KIRBY??
yup
Tbh this isn't what I expected to see for an SMB3 jungle
I probably can't do much better, but I should take a shot at it sometime
a buncha pipe colors
I’ve always liked that pipe on the bottom left
Fun fact, that pipe is referenced in NSMB2
Wait whuh?
i didnt even know lmao thats really neat
wow!
SMC's version of SMAS SMB1 Hammer Mario in the classic style.
(thank @solid sable for helping make the item look good- sorry for the ping again)
SMC?
The helmet height is killing me
You know something I never got about SMB1 Hammer Marios?
Why do they have the brim when SMB1 Hammer Bros. didn't, and why are they black?
Literally everyone makes the SMB3 suit design since hammer suit never appeared anywhere else
have you ever heard of hit game super mario construct by luigibonus
Tried a shorter height while making it; through it ended up looking off. Here's a rough recreation of what it'd look like through.
The brim throws it all off
yeah i experiemnted with this and i dont think there's a way to make it 32x16 without it looking strange-
I see
I try to design my hammer suits after hammer bros in whatever game it is
Same with boomerang suit actually, I made an edit to the hammer suit so that boomerang suit could exist in SMB3
hmmm
in my defense boomerang mario looks like a modern hammer bro
Boomerang and hammer go side by side yeah
bored
(Again, this won't be a tileset because SMM2 Autotiler would make it pain to work with.)
small edit
p neat
So You know how SMAS SMB1 Mario-
... on second thought let's just leave this one on the back burner
Shortened luigi ):
i know someone's gonna ask me to add it to the tileset project so uh
no lmao i have to do like 5 billion variations of each slope tile
some more stuffs
im just screwing with the idea at this point
might do a full set, might not
which do you guys prefer
1x
slopes for the metal thing
maybe ,..
nintendo if they kept LOSING THE LEVELS
super mario all stars if it were FUCKING AWESOME
small fix to smw
what smas tll should've looked like
I don't particularly like the SMB3 one (too chaotic and ugly in my eyes) but the others do look fairly nice.
yeah I had some trouble doing smb3
now do mushrooms and forward facing peach pls
perhaps ...
gotta keep this relevant somehow
is that a hammer flower
mega man stuff soon? ive been playing magmml3 a lot for 100%
channel irrelavency prevention! go!
Was thinking about the SMM2 Staff Roll tileset, so I gave it a much needed facelift.
Pillow shading...
woops
(i'll probably revisit this someday and give IT a facelift-)
decided I wanted to replace spikes in smb1 underwater so here's a jelectro in smb1
is this going to tileset project? idk probably
I see
here's an all-stars version too
separated the smbdx menu background into parts because why not
not sure what theme this could fit but eh .... i was bored
person: hello chat
smb3 sky without blocks:
(I don't know what compelled me to make this either.)
same thing but for desert and i didnt feel like doing the slopes
Meant to be on break from discord but fuck it, I wasn't proud of my previous attempt at SMB3 volcano because it was just Desert but Gray, so I gave it the facelift it deserved by using the SMAS SMB3 tank level grass as a base.
Now here's the actual, TRUE SMB3 Volcano. Not just some desert recolor.
(Old for comparison... Look at how much better it is now compared to then!)
idea im robbing from fantendo
new theme
those were just the reference images cause the tiles themselves aren't all too interesting aside from smb3
idk how many people care but bowser's sprites got touched up in SMA4 compared to SMAS SMB3
here's a SMM2 rendition of that
here's the SMA4 pow block too
As it's 8-4, Please pretend I am re-posting this for the occasion.
more stuff soon i swear.
mario forever starland type smb1 tileset
update
What if SMM2 had SMB3's Athletic theme?
This was actually just sitting in my files for a while, but never finished it until now.
The third semisolid uses an unused smaller variant of the platform as the main basis, while basically everything else is just from the original game.
Autumn/Fall Angry Sun Concept
btw here you go separated layers! (updated the face too)
Is it supposed to be a hurricane?
It was meant to be a saw but then I decided "Screw it, it's a hurricane now" after someone in the Super Mario Construct server mentioned the idea.
Okay, so I wasn't crazy with the idea that it's a saw.
do you ever get bored and turn smw sprites into smas smb1
the front-facing toad's an smw toad edit i swear. idk why he looks so close to the actual smas smb1 sprite
guy
why did i make this
Hybrid between SMB1 and SMB3 buzzy beetles?
it's moreso a parabeetle edited into a buzzy beetle
but you could also say that yeah
all-stars variant to go along with it
Spike Tops edited from the Buzzy Beetles that were edited from the Parabeetles. Wow!
have a 1x if you want it ...
Actually what does SMA4 buzzy beetle look like in comparison with SMM2 SMB3 buzzy beetle
it's just the smw sprite with minor changes in sma4
Yeah sma4 did that a lot with the e reader enemies
yeah nintendo didn't really make new sprites for a good chunk of e-reader content
obviously stuff like the poison mushroom and smb1 lift and axe are new
Yep, but that's about it
huh i wonder if the different looking amazing flying hammer bro can be found in the gigaleak
back on my smas smb2 shit, stuck on ac astle design cause the og one's based on the boss rooms
choose your. castle
2
4
5
Design 5
you mean these?
exactly
they're used for ghost house, abeit with a different blue-er palette and inside tiles
i'll probably do wacky stuff with the all stars version through cause castle was already tricky to figure out
me omw to make the most generic smb2 tile expansion known to man:
wasn't sure whether to use the top or bottom for the overworld tiles so
more
alternate blue dirt version of snow cause it lacks palettes in smb2
choose one ! (the dirt's the difference)
these sprites spesifically look really funny so im posting them
make a bunch of tiles nobody's ever using% world record
compiling palettes
(I'm trying to give every theme 7 palettes, FYI)
(Also, some colors are placeholder, namely the darkest color on Underground Alt. 6 and the brightest green color of Overworld Alt. 2)
smb2 vase "tileset" sucks, heres a better one that isnt just a solid color
better, less cluttered version
generic expansion, generic poll
0
0
(bottom won i run the poll on other servers)
WHY DIDNT YOU RUN IT HERE
I did . nobody voted
yeah
boredom struck
(Upwards cannon is heavily edited from SuperSledgeBro)
do you want help turning this into a full sheet
im concidering a full sheet of "what if smm2 kept all of smb3's og sprites"
cause i've seen alot of people try to do it with smw but nobody really mentions that smb3 got its own set of changes from minor to major aswell
Still working on it.
insert flower. yeah
king bills i did out of boredom
top one's a smaller one based on smc's version that could more realistically fit in a mario maker-style fangame, while bottom is the canon size
wait there's a cutoff
here you go
fair, tho i feel like realistically nintendo would probably end up doing something like this for an smb1 king bill anyways
obviously SMB3 and SMW would look more like the more traditional king bill (through I don't have plans to do those)
revised my previous smw bobombs and made a non-cannonball variant
having trouble with this one (ignore the white fuse)
better but still not that great imo
flower! :D
Been a good bit.
Attempt at making an SMB3 Desert Cave that mixes aspects of Underground & Desert; rather than just being a straight recolor.
Oh I like the look of this
Might also include the same pipes as Desert; but maybe in a different color...
Maybe blue?
A few options.
- Purple, like Desert
- Blue, as in World 7-9
- Yellow, as a nod to the larger pipes of the same sorta palette in 2-Pyramid.
- Deeper Blue (On/Off Switch Blue)
what am idoing (ended up going yellow cause it makes slopes and certain tile connections 3 color)
I'd say brown tbh, pipes use the same palette as the cave ground
oh wait yeah i forgot to use the actual palette instead of the one you ripped lmao-
now thats better
yea- i used it for color reference when doing the pipe palettes
definetly planning to use it a lot more in the future for smb3-related stuff cause it's the most complete one i've seen
current progress
I'm currently without a laptop and I've been trying to find my tile rip actually, you might have the right version I'm looking for
here- it's missing world 8 and the extra stuff but yea
I know you DID rip those as well through
sure
found most if not all of the missing ones through discord search function
I mean it's the same as world 3 so
Oh nvm I didn't see the 3/7
oh hey it actually looks good without the need for corner tiles like the regular underground tileset
Hell yeah
why 3 colors
Because pipes have three colors??
Cause realistically, Pipes in Desert Cave would just be recolored :P
Plus; the yellow goes entirely unused in the main tiles (Both in SMB3 and here) so I decided to give it some use for an "Authentic" feel.
I was moreso referring to the world 2 underground tileset spesifically but yeah
Yellow-ish Orange? Yellow? Orange? Whatever color that is that SMB1 and SMB3 really like... Just, Question Block yellow.
1x1 Slopes (No background for now...)
MORE Slopes
I swear im making stuff
Big pipes?
yes but not diagonal
sunken ghost ship bg but actually good
(Transparent / Without Decor)
We are so fucking back
perhaps ...
probably gonna do themes in batches now based on what they are (For instance, SMB1 Volcano will now release with SMB3 & SMW.)
so whenever I decide to put the sunken ghost ship bg up i'll be bringing a tileset along with smb1 and smb3 versions
( please actually vote this time lmoa
you can vote multiple options btw, it wasnt a mistake
Goomba 2: The Better One
yeah
working on it
(SMB3 Goombrat is based on Sam's SMW stem goombrat)
comparison
might remove two of the black pixels on galoomba smb3 tho
as for smw goombrat
he's not fully there yet
Mario Land 2 Luigi; based on his VB Mario Tennis sprite, and using Superball Flower's palette from SMM2.
Might try to make this into a full sheet if people want it.
tweaks & altidle
Anyways I have quite a few tileset ideas on the backlog, which would you like to see me do first?
2
8

Yeah. Sitll making stuff
NINTENDOOOOOOOOOO
I expected as much tbh
im blind whats wrong with it
Not parallel
ohhhhh
also aren't the smw buzzy shells screwed up in that the idle frame is swapped
No
i saw someone in smbx edit the smw koopa to a dry bones too
Which looks better? [Subcon Bob-Omb]
should clarify too
Palette 1 is the same as my other Bob-Ombs, while Palette 2 is red to match how they're depicted in SMB2 Artwork. (Both have gloves due to SMAS SMB2)
um... maybe it could use the dry bone's palette?
Why though....
why dry bones palette on a bobomb-
blue one will be used, tho the sheet'll have an smm palette based on smb2 bobombs
lma
i got the idea from the smas smb2 one
yeap Mostly based on SMASMB2, through also based on artwork a bit.
I Lied
which one is better (SMASMB3 Ghost House)
right wins by popular demand on other servers
might end up redoing the upper ground actually
yeah right one is better
so the issue with the ground is that it needs the bright line on top
so resize the ground but make it 1 shorter than last time
and then manually add the row with the line
huh i just dragged and resized the block in paint.net and it looks better to me
welcome back to useless mario maker facts with hcb
Without looking at a spritesheet, which one's real?
I wanna say left
Answer: It's a Trick question, as both are real!
Second one's more prominent, but the first one is specifically used for slopes on downwards-facing ground. Why Nintendo did this? I'm wondering that as well.
Merry christams!
... Uh, I don't have anything to celebrate it like last year.
I'm posting this AGAIN? Uh, choose which one you prefer!!! .
left won in another server
myes! thing
semji soled
this is semisolid 2 btw
it replaces the actual one
I don't have an idea for semi 3 (semi1 is remaining the same lol)
bored, gonna come back to this
I never spesifically stated it'd be overworld now did I
@verbal apex i was feeling wacky today
idk if i'll finish this but here's what I have (Original NES Tiles by cloug)
... Okay, MAYBE i'll finish it...
giant clouds
vines
smb3 underwater bg but good
Blue as heck
ANIMATED!!!!
ye as ! Nintendo Was Lazy Like Always
Give us animated SMW forest fruits or don't give us fruits at all........
I'm Deleting Fruits because they were Never Meant to be BG Elements in OG SMW
maybe a potential sheet in the future through ...
got lazy with most of the remaining tiles tbh but uhhh
all the main tiles are done!!! yay!!!
probably not putting this up on the site unless cloug's cool with it
wasn't sure how to shade this accurately so I just kinda booked it
Do you Guys have any ideas on how to make it more Accurate
study the smas smb3 palm tree in the desert levels
tho i think its pretty accurate already
wip i dont think i ever posted here oh well!
smm2 underground tile with a more smb1-ish color scheme:
how the fuck do i even caption this one
WHAT
smb3 ice cave ill probaboly end up redoing entirely
There we Go
Oh I like how this looks
me omw to expand the most random of smb3 tiles: this semisolid that isn't in mario maker
(probably putting it in ice cave tileset
probably yeah but I don't see myself doing sky variants anytime soon outside of basic recolors lma-
Desert Sky the Real
i made this as a joke but why do I actually like this palette on these tiles-
Desert Sky the Real ? Yes
Please look at the same thing again while you wait for new stuff. Thank you.
Still waiting? Good :)
Alright; question.
Which of these are an SMB3 burner?
They're identical...
see also: ninji and cannonball
CORRECT
bored whwn
thing
Resprite of Linkstorm's Desert (Mine is on the right)
mostly just for boredom and style practice
im figuring out a cube

new super mario bros. 3:
one of the things I hate is when people post "proper smw" versions of the mario maker sprites and they're just direct recolorrs causing them to not only look extremely sunburned but also generally strange
so I did this yesterday rq out of boredom
Now you gotta do the opposite and SMM2ify the original SMW sprite
nintendo really couldnt think of some non wand things for the koopalings to do huh
Apparently not
either that or they just wanted to unify the koopalings across all styles
marios super
it's very much based on his nes-era sprites so he doesn't look out of place
also yes that is mega man using the smm2 palette, fry about it
Update
Luig
It at least is better than SMM1 Mega Man
small lmfao
Geeked Vs Locked in (I was bored
Sorry for not posting actual sprites in a good while... again... again.
Here's some sprites to make up for it; one to two years make quite a difference, huh?
Shy Guy what do you Like more
more choices
More dudes
2
3
1
2/3 of World 1's enemies are done, forgot to post them lmfao
bored. the mushroom people
hi
Everything alright?
Keeping the forum up
Tbh I think an SMB1 yellow toad would have the same skin color as other toads but use Mario's brown for the yellow
It's a bit dark but it keeps yellow toad from being really pale
I think the problem with that is that I absolutely despise how this looks in the context of it being Yellow Toad #Tbh
Idk I've just generally never liked it personally
Hi
Rushed the shit out of this but here are the first ever (Probably) sprites of the new mario powerup !!!
Kirby Smw because I felt like it following a conversation in another server
A completely normal SMW bowser sprite with nothing wrong.
when the cross bun is hot:
Double special today . Smm2 Conveyor resprites that are more accurate to the source games (Or in SMB1's case, Donkey Kong)
Approved
mario maker smb3 enemies UNFINISH ask questions if needed
bosses will be their own sheet, but I also plan on including the sma4 and maker enemies here (SMA4 enemies not in SMM2 will be resprited)
Still working on SMB3 enemies, for those wondering! I'm almost done with the SMW enemies that appeared in SMA4, actually.
Which color do you guys like best for Chucks?