#Needing help with ripping audio of an obscure character's voice

6 messages · Page 1 of 1 (latest)

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Since I already have the model now of this boy (Billy The Ghost) from Disney's Party for the Gamecube, I've been desperately wanting to get his voice lines from the game which has been deemed very difficult for me. I've tried looking around for hours yesterday trying to fund something that could help but I've gotten nothing.
I dont know if it's because this is an emulated version of the game I'm trying to rip from (I do have a physical copy from when I was a kid but I don't have the proper stuff to actually rip from the disc itself which is one of the reasons why I have an emulated version of the game in the first place.)
The farthest I got was managing to convert one of the DAT files to an mp3 to try and find any audio at all. Although I was greeted with mostly static noise, the file I converted did surprisingly have some audible music and sfx in it somewhat. Although ones I've never heard. The music I heard didnt sound like any that I've seen in the soundtrack of the game! Now I'm wondering if theres unused music in the game possibly too!
But again. I have no clue what I'm doing since I've never successfully been able to rip content from a game before so this is all still very new to me. But I wanna be able to do this on my own for future reference so if I could get some help on what I should do from here, I'd really appreciate it ^^'

low ravine
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If you import SNDIMG.DAT as raw data into Audacity using the following settings, you'll be able to find sound effects amongst the static, though music and voice lines I'm currently not sure about. Presumably all sound is stored in this file?

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Okay listening to it right now, currentlynfrom what I can tell, this specific file contains the credits music for the game! Just very distorted and sped up, which I don't really know how to fix
Not like it's what I need anyhow but I'll keep listening

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There are some other sound effects here
Some are extremely compressed and corrupted though

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Some of these sounds are way cleaner than others but I'm not sure how I'll get much out of this
Is there any way get get some of the audio to slow down and become cleaner?