#Airi's Megaman sprites

1 messages · Page 1 of 1 (latest)

twin plank
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I'll be posting my Megaman sprites here

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Recently I've been mostly just remaking and editing sprites from the first Megaman games to fit the style of Megaman 10

twin plank
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Strange not having more than eight for MM4, I didn't include Cossack because he's not a small boss fight

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We can't forget smiling Toadman

twin plank
twin plank
twin plank
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Getting ready for MM7 sprites

twin plank
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God... converting from MM7 style to the NES style is difficult

twin plank
twin plank
twin plank
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I need some opinions before I finalize this and move on

twin plank
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This may be the final version

twin plank
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I honestly don't think anybody has ever tried making a Junkman sprite this big before in the NES style

twin plank
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Somebody pointed out that my MM7 RM sprites were way too big, so I've had to shrink Freezeman and adjust the sizes for the other sprite boxes, Junkman may take much longer

twin plank
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After plenty of procrastination, I finally finished Junkman and shrunk Freezeman

twin plank
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I have no clue how, but I just made Burstman immediately

twin plank
twin plank
twin plank
verbal zodiac
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Hmm... was Slash Man taller than MM in MM7?

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As for Shade Man, I feel like beige would do the luminance of the grey wings better than white

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What's the plans for the green in Shade Man's palette? Noise Crush?

twin plank
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Slashman was only slightly taller than Megaman in MM7 by 3 pixels, Slashman's MM10 sprite is 11 pixels taller

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And yeah the green is for the noise crush

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I might end up switching Shademan from magenta to purple, as for the wings... maybe blue could work, but I don't want to use beige since that's basically being used everywhere else as a replacement for yellow

twin plank
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Which is best?

patent kite
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35 Years, For everlasting peace!

twin plank
patent kite
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MM8 Robot Masters is Next After Turbo man.

twin plank
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Yes

patent kite
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Never Forget a 35 Years of Megaman.

twin plank
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Let's hope for many more years

patent kite
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Let's do This!

twin plank
twin plank
verbal zodiac
twin plank
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Agreed

twin plank
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Turns out neither version of MM8 has ripped RM sheets on TSR, so I'll have to use Sprites.INC instead

verbal zodiac
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bleaggh

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i'm not touching those consoles with a 10 foot pole

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you know, funny how in the older days of sprites for fan games and sprite comics, that it was easier to rip R&F even though it came out later

twin plank
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Yeah I'm hesitant myself

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Checking Sprites.INC, they technically have all eight RMs, except only seven of them are in the assembled version and only four of them are in the tiled version

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I also have to beat MM8 first, I'm stuck on Wily Stage 1

twin plank
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I can even get the spritesheets on my laptop right now because winter weather crashed the internet at my dad'shouse

twin plank
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Finally got wifi, my sister (the only smart one here) looked at the bottom of the router and figured out the information to reset it and get it set back up

twin plank
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He's so small and I have to use that as reference to make the others

verbal zodiac
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A robotmaster who's so wide that he can't stand next to Mega Man without the two of them flickering...

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What I thought of when I saw that King+shield sprite on TSR

verbal zodiac
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Heck the hitboxes never match the sprites anyways in those games... I can barely stand playing MM7 or R&F

twin plank
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Because I really don't know where to start with MM8 RMs other than Frostman, I've gone back to Cutman to make an expanded sheet

quaint roost
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I'm thinking of trying Megaman sprites. Any advice?

twin plank
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Yeah I've got plenty of advice, you can ask me almost any question and I'll have an answer

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Is there anything in particular you need help with?

twin plank
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I don't exactly know why Megaman's Triple Blade has so many angles when he really only needs 5

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Answer's probably that it's reused from Blademan

twin plank
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Currently trying to make Cutman's MMPU intro in this style

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I have it up to the point where he throws the cutter to his head

quaint roost
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Sorry I didn't see you answered, was caught up in making sprites

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I wanna try and get into Megaman stuff but I feel like a lot of people make things for it and my stuff will just be buried

twin plank
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You're free to post here if it helps

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The whole art forum thing is nice for organization purposes, but a lot of posts get buried so quickly

quaint roost
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Ya, I made one of my own but I corn think a lot of people see it

twin plank
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Now that I know about it, I'll take a look

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These are pretty good

quaint roost
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Thanks🥰 I've bin doing it for a while

twin plank
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But yeah if you need help with Megaman sprites, you can ping me or come ask here

quaint roost
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Gtg but will message again when I can

twin plank
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Alright see you soon

quaint roost
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Ay

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But I have no idea what I'd make in the first place, so many people already make amazing sprites as is

twin plank
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Custom RMs and enemies, expanded sheets, plenty of possibilities

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My current focus has been to make every RM in a modern classic-ish style and possibly expand the sheets beyond what is seen in the games

quaint roost
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Oh nice

twin plank
verbal zodiac
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Imagine this in MM2 Wily 6

twin plank
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Wily 6? The alien stage?

verbal zodiac
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The one with the big drop at the beginning

twin plank
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A yes, teleporting in to a floating log

twin plank
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Somewhat tempted to sprite normal enemies as RMs

twin plank
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Yep I think I'll do it

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I'll start with the MM1 enemies

twin plank
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Octopus Batteries

quaint roost
twin plank
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I know I'm the most all over the place mess of a person but hear me out... what if I made a galaga Megaman crossover type game on scratch

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I used to be really good at using scratch, and I still know how, I mainly stopped using scratch because the graphics editor was updated and became almost unusable to me

twin plank
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If I were to implement the ability for the player to switch weapons, I would have to modify them a bit to work better in a galaga type of game

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Possibly using MM8BDM as reference for how weapons work in a topview environment at some points

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Almost all enemies will have 1hp so that I don't have to worry about a health system, the only exceptions being big enemies, midbosses, and bosses

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One of my biggest problems is that I have to make player weapons delete themselves after hitting an enemy, which is reasonable in most cases, but not all

twin plank
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I finally found my old Megaman expanded sheet

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I'm not able to send it until I have wifi though

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Until I have wifi, have this poor quality picture from my phone

twin plank
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Old, needs updating and color correcting

verbal zodiac
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Okay so, why did they make MM9 "just like Mega Man 2" but they changed the cyan?

twin plank
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Modern adjustment, same with MM10

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Turns out I had color errors

twin plank
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I think if I were to make the Megaman galaga game on scratch, I'd try to randomize the levels since RM stages can be played in any order

patent kite
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How's Doing Sprite Working?

twin plank
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I don't work on them every single day, I haven't made progress

quaint roost
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I have a habit of making sprites so much I burn myself out😅

twin plank
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Same here, ADHD does that

twin plank
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Apparently I can't focus on a single thing anymore, so here's the start to some weapons

twin plank
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Making a boulder sprite will be the death of me

twin plank
patent kite
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Super ARM.

verbal zodiac
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BTW I wonder if Super Arm could get a palette change too so the rock has another brown/gold?

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I was actually planning on it once I realized that my "revamped" NES Mega Man could use the weapon tones as eye/face shading, requiring me to not have white as a weapon colour

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Which is honestly for the best because those colour schemes suck a big one

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They were wanting to call him Rainbowman and even in the first game 2/3 of the weapons use white?

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especially because Rolling Cutter, Hyper Bomb, and Super Arm either could or already do use the face palette for their projectiles

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it's really only Ice Slasher where changing the palette would impact the weapon sprite's too

twin plank
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I'm pretty much only doing minor palette changes, rolling cutter using light gray instead of white works since it's pretty minor, but to change super arm's white to orange would be a bit too much

verbal zodiac
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Okay and... it's honestly like this in almost every game. Why?!?

twin plank
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I don't know

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Even in MM7/8, more than enough palette space is available, but white is still a go to

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I just don't plan on straying far from official palettes

quaint roost
twin plank
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It's all about the number of pixels that things move per frame

twin plank
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Trying to make four similar looking rocks is difficult

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I want to keep the four corner 8x8s the same like I did for the blocks

twin plank
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I'm starting to get the hang of it

verbal zodiac
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Wow this looks Yoshi's Island quality

twin plank
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The boulder is based off of the power fighters sprite

twin plank
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Man I haven't posted here since last year

twin plank
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Now to make Ice Slasher

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The icon could be difficult, I don't know yet

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The palette will be slightly changed to turn the white into a very light blue

twin plank
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I swapped the white and blue on my sprite to see which looks better, but now I kinda wanna make it into an animation

verbal zodiac
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Reminds me of Tako Trash

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I'd also suggest to vertically flip it as animation

twin plank
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Of that would work, yeah

verbal zodiac
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Er both, I meant to do both

twin plank
twin plank
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Until I know how to make a proper explosion, Hyper Bomb and other explosives will just have a singular explosion circle

twin plank
twin plank
patent kite
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Fire Storm.

twin plank
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I have a plan for how to make Thunder Beam

twin plank
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I've made this base, now I'm gonna assemble the frames

twin plank
twin plank
quaint roost
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Beautiful

twin plank
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Now for the upwards and downwards beams

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Not quite sure what I should do to indicate that this is one sprite and not two

twin plank
verbal zodiac
twin plank
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I ended up making a line to connect them

twin plank
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Welp, that's all of MM1/PU

twin plank
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Metal Blade has a very unusual palette

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Concept art gave me this

verbal zodiac
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I always thought it was supposed to look tarnished

twin plank
patent kite
verbal zodiac
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More fun(?) facts:
-Wood Man is depicted in concept art as holding fire in his hand, and in the ending, Mega Man adopts Atomic Fire's colours as leaves fall.
-There is a scrapped idea where Atomic Fire could light the trees on fire and scare away the Battons... but only the palette cycling is in the code.
-The Frienders shoot fire... in a wood stage where Wood Man is weak to fire.

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I honestly have to theorize if Wood Man was meant to be a "wildfire" robot, with his weapon having Atomic Fire's colour scheme, and then retooled into a leaf-based robot later with the addition of Heat Man

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Though I've heard the level themes/tilesets/possibly building were made before the RMs were picked from the contest, so that contests that.

twin plank
verbal zodiac
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Also, the story about how Top Man's tileset had to be "remade" due to his original tileset being wiped when someone tripped on a power cord. Like I said, the levels were usually made before the Robot Masters were picked. I wonder if Top Man's tileset was meant for a completely different type of robot, and they just shoved it in as Top Man's tileset after the other one was lost, and put in the two top-related objects (Top Fiends and top platforms) to justify it.

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I'm not sure if my theory also tracks with the story of how there were supposed to be eight Doc Robot stages, with Wood Man in Top Man's level. But the Doc Robot idea could have easily came after Top Man was shoved into Planned Greenhouse Man's level, due to the rushed development.

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(I... have the right to ask a few questions when "Top Man"'s level is a greenhouse with cats in it, alright?)

twin plank
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Yeah Topman's stage made no sense

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Neither did Crashman's honestly

twin plank
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My third M.Blade frame looks like shit on it's own, but it works in the animation

quaint roost
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Amazing as always

twin plank
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I just now realized that it's spinning in the wrong direction

twin plank
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I feel like this is what would happen if you activated Time Slow and Time Stopper at the same time

twin plank
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First four weapons done

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Strange palette changes

patent kite
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now 4 Weapons Left.

twin plank
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I've done a terrible thing

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This feels so terrible yet it actually saves space

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The sprite itself is unchanged, but the box is minimized as much as possible

verbal zodiac
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Does it use more 8x8 tiles than the existing one?

twin plank
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No it actually uses less

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The existing one uses ten 8x8s, this one uses nine

twin plank
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So update on sprites... Crash Bomber is done, added new frames for non-idle throwing animations, finished Time Stopper and made new MM7 two handed throwing animations, and I'm currently working on Atomic Fire, which will have charged shot animations

twin plank
twin plank
twin plank
patent kite
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Next up is Weapons of MM3!

twin plank
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Top Spin is certainly a tough one

twin plank
twin plank
verbal zodiac
twin plank
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I could probably make the MM5 spin work the same as this

verbal zodiac
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NGL... I always interpreted Top Spin as a spinning kick instead of a tornado because of the jump pose

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(Shadow Man being weak to a martial arts move would make so much more sense)

twin plank
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I think it's a spinning kick too, but it has that sort of wind effect around it

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The original animation was just very janky

verbal zodiac
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Oh yeah, if yours is gonna be an overlay, I think it needs to be mostly white with just a bit of beige

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So it looks less electric

twin plank
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True

verbal zodiac
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Yeah!

twin plank
twin plank
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Oh my god

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My weapon icons face right but they should be facing left

twin plank
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I forgot to post when I finished MM4

twin plank
twin plank
patent kite
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a Weapon from MM6.

verbal zodiac
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knight crusher boutta GET STAR CRASH AND SUPER ARROW.

twin plank
twin plank
barren falcon
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Classic Forte Rockman fusion

twin plank
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I basically thought "what if Megaman used Treble Boost" and this is what I came up with, even did the long spiky thing with his helmet's "fin"

patent kite
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and What's About Duo?

twin plank
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I won't be making Duo until I at least have MM8 robot masters finished

patent kite
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Duo as a playable character in Mega Man 2: The Power Fighters for Arcade.

twin plank
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I know

verbal zodiac
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I was gonna ask if Treble had ever done the opposite (acting as Rush Coil/Jet), and the answer is he only did in MM8's opening cutscene

twin plank
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Woah those are some colors...

quaint roost
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amazing as usual

twin plank
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Megaman 7 buster sprites are oddly difficult

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I haven't made the fully charged shot sprites yet

verbal zodiac
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I've always wondered why MM5-8/Forte waste so much space on half-charged sprites when they have no difference to the non-charged bullets

twin plank
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Oh they do have difference though

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Larger hitbox and ripper effect

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Also I think in some cases they deal 2 damage instead of 1

twin plank
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Death as a construct

verbal zodiac
barren falcon
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probably his posture and farther hand

twin plank
verbal zodiac
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tfw you gonna do what you should have done years ago!

twin plank
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Megaman edit my ass

twin plank
twin plank
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I'm such a mischievous rule breaker

barren falcon
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not artwork-accurate

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also yeah light is taller than mega

verbal zodiac
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Dr. Light, the Atomic Fire can be charged to make a bigger flame, right?
That's right, and it does more damage to enemies when it's charged.

twin plank
verbal zodiac
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I THOUGHT THIS WAS A MORPH ANIMATION WHERE HE WAS IN HIS UNDERWEAR IN THE FIFTH FRAME

twin plank
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Oh no that's the armorless outfit from MM1 Wily Wars

twin plank
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I have been making Robot Master Mets

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I'm not part of the Megaman Met fangame, this is just for fun

twin plank
verbal zodiac
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...should the Hard Knuckle be the Hard Foot?

twin plank
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Why would it be?

verbal zodiac
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i am mentally disturbed by a met with arms

twin plank
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Sending the Picketman IRS after you

twin plank
verbal zodiac
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i'm not sure what's more uncomfortable

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the cartoon design

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or the realization that toad man's visor is a mouth

twin plank
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Honestly I just hate how awkward Toadman's original sprite was

verbal zodiac
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Aww... it's one of my favourites

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(Another thing I have wondered, admittedly, is why Pharaoh Man's got a blue head gem instead of at least a green one)

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Though it admittedly does pop out well

twin plank
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Probably had to be a blue gem for the pharaoh wave attack

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It would probably look weird if Pharaohman flashed green before throwing the wave

verbal zodiac
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gestures at Mega Man's charge palette in this game

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Not that THAT isn't weird...

twin plank
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Right...

verbal zodiac
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Oh that reminds me

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Can you link to the latest master weapon image please

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I wanna check out how you did the Wire

twin plank
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Wire isn't on my weapons sheet yet

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I haven't done any utilities

verbal zodiac
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Oh, OK

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I wonder if the chain would be better as white-red or white-beige. The artwork could go either way

twin plank
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It'll probably stay red

quaint roost
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Amazing work man

twin plank
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I kinda stopped spriting for a bit, but I'm starting back up again with this

unique pawn
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So cute i need this fangame

twin plank
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Somebody is actually making a Mega Met fangame, but I'm not actually part of it, I just did these for fun

unique pawn
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yeah i've heard of it

twin plank
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Hopefully I can finish Concreteman's tileset tonight after work if I'm not exhausted

unique pawn
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are you remaking the stage?

twin plank
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No just making an NES VRAM mockup, including midbosses being separated into tiles and sprites like the NES games

unique pawn
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oh nice

night narwhal
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Wow, these sprites are pretty neat!

twin plank
twin plank
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Due to issues with the bottom outline and damage flashing, the bottom outline will be sprites instead of tiles

twin plank
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Assembled a bit differently than how MM9 handles it, but the end result is the same

twin plank
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The nice thing about having a black background is that you're allowed to completely botch the outline

verbal zodiac
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Yeah, I'm thinking the sprites should not have black at all to get a third colour

twin plank
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It uses black for the outline to be seen over the ground

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I'm only botching the outlines that don't go over ground or other tiles

twin plank
twin plank
twin plank
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The sudden realization that the reference tileset I was using wasn't accurate (thin tree bottom tile wasn't accurate and there are no large concrete blocks that are 3x3 or bigger, so there is no middle tile)

verbal zodiac
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Wait, are tilesets stored with the 16x16 metatiles?

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Because the entire 4x4 ring of 8x8 gray tiles around that blank space are the same tile

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Also, the duplicate Dr. R/L is unneeded because it would just be overwritten per-region like the title screen

twin plank
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I know the L/R is regional, but I'm keeping both because I have so much free space

verbal zodiac
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Oh good, that's the VRAM

twin plank
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My mockup of it at least

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I don't know if MM9 has an actual VRAM bank, the game's graphics are made up of tons of tiny images in a folder

twin plank
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I'm extremely disappointed to announce that Tornadoman's tileset is not realistically possible on the NES

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There is a part of the stage that shows 5 palettes at once

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  1. Yellow platforms

  2. Glass

  3. Rain

  4. Clouds

  5. bottomless pit with rain

twin plank
verbal zodiac
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Yeah, just cut the bottomless pit IMO, Air Man, Gyro Man, and Wind Man didn't have it

twin plank
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I'm not going to cut anything, I'm going to have to keep the fifth palette space and just have the "I'm pissed" note

twin plank
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Should I or shouldn't I make a "full version" that fills in all of these blanks?

twin plank
twin plank
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I'm having an aneurism

twin plank
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Done with the Splush

twin plank
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Plugman is next and that lights out section is going to leave my dried up mangled body in the middle of a desert

twin plank
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Should I display Plugman's stage palettes as an animation from light to dark or as separate palette groups for each light level

twin plank
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Four tilesets down, ten to go

twin plank
verbal zodiac
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"DIAMOND MAN? The robot who shoots diamond missiles that explode into four diamonds?"

twin plank
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That sounds like Dust Crusher with extra steps

twin plank
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Hornetman's tileset is confusing me

twin plank
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I need some help here

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This sheet uses darker colors for the midboss background, but I have no way of knowing if that is true

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I've been trying to see it ingame but my eyes are not good enough to really tell

twin plank
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I did this as a shitpost

patent kite
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I See Your Sprites works I Saw it.

patent kite
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@twin plank can you See SMB Stuff?

twin plank
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What

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What about it?

verbal zodiac
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Do you mean in #1029734587011711048 ?

twin plank
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Yeah he saw the animation in a groupchat and told me to post it here

twin plank
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I'm reviving this chat to ask this question

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Do I give in to the urges?

twin plank
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This is happening

twin plank
twin plank
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The goal is to finish the sheet by january 7th

covert skiff
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The intrusive thoughts won.

twin plank
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They did

verbal zodiac
twin plank
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Absolutely not

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I might make 1ups but it's not certain yet

twin plank
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I realize now that I have to edit the walk cycle even more, I am upset

twin plank
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I've decided to try and make some slight edits to frames that I personally find weird

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The third walk frame is certainly weird to me

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My honest opinion

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Here's my current issue

twin plank
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Which is better?

twin plank
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Cooked at 350 degrees for about five minutes

covert skiff
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Crispy.

twin plank
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Slap of god

twin plank
#

Hey @unique pawn I'm looking at your Megaman MM10 sheet, and I've noticed that you have Mega's eyes open during the animation where he takes the roboenza cure, but upon looking at the game, I saw that his eyes are closed

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So shouldn't those two frames be updated to have their eyes closed?

unique pawn
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Idk man i found that when i put it in the MM10 gfx viewer

twin plank
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Odd

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Yeah I've looked over it multiple times, his eyes are closed when he takes the cure

twin plank
twin plank
twin plank
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I have no clue if I did this right

twin plank
twin plank
verbal zodiac
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I'd probably make the white part of the tiles and make the blue 2 shades, but Mega Man 9 never really cares about that much

twin plank
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Right the finalized version

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The reason there's three blues is so that it can be shaded

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The blues are all tile colors, so no limitation break there, and I have no current need to be extra considerate for others since this is a singular mugshot

twin plank
verbal zodiac
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YOU GOT STAR CRASH
AND
SUPER ARROW.

twin plank
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I have a very special hatred for the official MM5 spin

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Fuck it I'm adding camouflametall sprites

twin plank
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Decided to do some idles

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Wily's suit is difficult

twin plank
#

Fianlly

twin plank
#

Behold... my most unhinged sprite ever

covert skiff
#

it him

twin plank
#

The real Mega Man...

twin plank
#

Betcha didn't expect this one

twin plank
twin plank
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I am NOT sane

patent kite
#

Gamma.

twin plank
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Exactly

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Gamma almost as small as a robot master

patent kite
#

Also I Found Gamma

twin plank
patent kite
#

Yellow Devil mk2.

twin plank
patent kite
#

Also in Game and V6 Cover art Maestro is Blue.

twin plank
#

I know

patent kite
#

You Knew.

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I Think MM4 Robot masters is next.

twin plank
#

I have a list

twin plank
twin plank
verbal zodiac
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why are the mets green

twin plank
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I figured a Met's copyweapon would use a yellow and green color scheme (don't worry the green won't be too prominent on most characters)

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If you look at the palette on the left, weapon colors are most commonly displayed with the middle blue shade and the lightest red shade

twin plank
#

I have no idea how to give Skullman a black glove

twin plank
twin plank
#

I had to

twin plank
#

Wrong link

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There

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So basically, the MM5 RMs have been giving me a run for my money

twin plank
twin plank
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Before I make Mini Dark Moon, I have to make Dark Moon, which sounds like a piece of cake at first until you realize it literally doesn't have an official full body sprite and that it's fought partially offscreen

verbal zodiac
#

why does it have moobs

twin plank
#

What

verbal zodiac
#

dark moon

twin plank
#

I don't know, possible YD MK2 inspiration

twin plank
verbal zodiac
#

mega man sprites according to the internet

twin plank
#

Megaman 11 moment

twin plank
verbal zodiac
#

note that the mega man weapon palettes are not actually used in the following weapons
-thunder beam
-hyper bomb (?)
-super arm
-metal blade
-time stopper
-quick boomerang

#

all of them just use the face palette

twin plank
#

Yep

verbal zodiac
#

the same goes for shadow blade (and debatably top spin)

twin plank
#

MM11 modeled a lot closer to robot masters, and as such there wasn't a single weapon that didn't use the robot master's colors

verbal zodiac
#

Yeah, but my question is why the original palettes are there

#

For example, the brown palette for Metal Blade could be replaced with grey

twin plank
#

Weapon pickups

#

And ammo bar

#

Basically the whole thing's expanded

twin plank
twin plank
verbal zodiac
#

Hmm... shouldn't Bright Man be more pink?

#

Neither of those two colours are what he uses

twin plank
#

Psst I'll be making new RM sprites too, these are colors they will use

#

Take a look, most of these skins aren't the original RM colors

twin plank
#

MM11 weapon skins never change the boots, but for charge kick and top spin, and a couple other weapons that use the feet in the attack, I feel that it's neccessary

twin plank
#

Breathing masks are difficult

covert skiff
#

But you went and nailed it anyway.

twin plank
#

Thanks

twin plank
#

I have no idea what to do for the napalm bomb helmet, I am not doing the head cannon

patent kite
#

His Head Need More Looks Megaman.

twin plank
twin plank
twin plank
#

Becoming real

twin plank
verbal zodiac
#

super glad we don't have a cursed forward looking frame

twin plank
#

Which one

twin plank
verbal zodiac
twin plank
#

No I mean which cursed forward looking frame

twin plank
verbal zodiac
twin plank
#

Oh, well we almost had a cursed looking forward frame

#

A horrendous error on my part

twin plank
twin plank
#

I'll have that hurt animation soon

twin plank
twin plank
#

Hurt front and back are different, that's a detail I'll keep

verbal zodiac
#

Fun fact: MM2 knocks you in the opposite direction of where the object hit you, while in MM3-6, you get knocked back to the opposite of which direction MM is facing, meaning in those games you can slightly game the system

twin plank
#

You're true

#

I would often use that to avoid being bumped into a death pit

twin plank
twin plank
twin plank
verbal zodiac
#

i'm hearing the landing from a jump sound

twin plank
#

Oddly fitting

twin plank
twin plank
#

If an enemy can deal any contact damage at all, I'll give them a melee animation

twin plank
#

Met flip animation coming soon

twin plank
#

Progress

twin plank
twin plank
#

No helpless wobble animation yet

covert skiff
#

Nice schmooves.

twin plank
#

Poor bastard got stuck

static sage
twin plank
#

Real

twin plank
#

Doing a little visualizing

verbal zodiac
#

...ice slasher works on wily machine?

twin plank
#

Apparently it does, for just the first phase though

#

Feel free to test that though because I'm getting all this from the wiki, there could be an inaccuracy or two

#

Wiki says for some reason that picopico-kun takes 3 damage instead of 2 from some weapons in hard mode, when it should probably be the other way around, I'm going to check for myself

twin plank
#

Okay turns out the wiki was saying how many hits it takes to kill a unit, but never specified that

twin plank
covert skiff
#

What's the difference between a 0, a -- and a +?

twin plank
#

The top number is how much damage the weapon deals, bottom is how many hits it takes to kill the boss with that weapon, -- means it's no use trying because no matter how many times you hit the boss with that weapon, you won't win, and + means the boss is healed to full when they are hit with that weapon

#

I figured writing + would be way easier than having to stretch the boxes to write -28

covert skiff
#

So what's the difference between 0 damage and -- damage?

twin plank
#

0 damage, -- hits needed to kill

#

There's not really a difference

#

OH

#

You meant on super arm and hyper bomb, didn't you

#

In those cases, the weapon simply isn't capable of even landing a hit, super arm blocks aren't always present and hyper bomb is pretty limited with range and can't hit a flying opponent

#

I am not sure how to display Docrobot's stats

twin plank
#

I figured it out, but there's a couple complications

#

Docrobot is about to make this sheet a lot more convoluted

static sage
#

Ah yes, doc robot. The pain of many.

twin plank
#

His inaccurate copying throws a lot of people off

#

I personally believe that his incorrect copying comes from two things, the fact that he's a heavier robot prevents him from moving so quickly, and his weapons are off both visually and functionally because some time had passed and the defeated robots from MM2 had ages and decayed, quite noticeable with the rusty orange metal blades he copied

twin plank
#

This quickly got convoluted, thanks Megaman 3

verbal zodiac
#

Idea: the weapons which can multihit bosses in one shot are given a different background colour

-Rolling Cutter
-Fire Storm
-Air Shooter
-Crash Bomber
-Top Spin
-Pharaoh Shot(?)
-Flash Stopper
-Power Stone(?)
-Crystal Eye

#

Also, the per-shot cost of each weapon is displayed to the right of it

#

Also also, Quick Man's Time Stopper reaction needs to be changed, it's 1 HP loss per two bars of Time Stopper

#

This is barely noticeable because you have to use Time Stopper before the boss, then partially refill it

twin plank
#

No, multi-hit weapons will keep the same color, I'm not showing weapon stats, just their effectiveness against each boss

#

Time Stopper doesn't need changing because despite it being 1HP/sec, it lasts 14 seconds, draining Quickman 14 health in a single use

#

All that I am displaying for now is default damage that a weapon does, boss health, and boss damage to a specific weapon, with color coding to show weaknesses, resistances, immunities, and healing

#

Megaman 4 is gonna make the chart a little trickier since it introduces the first variation of the charge shot

#

Most, if not all the charge shots will be separate

#

Also for the weapons that do 0 damage, I have decided to make the 0 white if it still applies an added effect, in these cases the time stopper still freezes most opponents,and spark shock can stun the kamegoro

twin plank
twin plank
#

Turns out the MM5 charge shot has the same damage stats as the MM4 charge shot, so I may as well just have them share the same row

static sage
#

pfffft you put the rain flush glitch in there

#

absolutely incredible

twin plank
verbal zodiac
#

So it's accurate to say that Crash Man takes 3 Air Shooters, but you can kill him in 2 or 3 shots of it depending on if you multihit him

twin plank
#

That is true, but for the purpose that I have in mind for making this, multi-hit is of no concern to me

twin plank
verbal zodiac
#

The Cossack Catcher also doesn't have 28 HP, you only have to do 26 damage

twin plank
#

Wait 26? Not 27?

verbal zodiac
#

Correct

#

When it is at 2, 1, or 0, the cutscene plays

#

You can empty it using a Mega Buster shot at 3 HP, but it doesn't matter for the cutscene

twin plank
#

Huh I'll go work on that, is there anything else that I've done so far that does this?

verbal zodiac
#

Protoman's the only other cutscene boss so far, and he has the normal 28

twin plank
#

Yeah, and I just fixed Breakman to have 24

verbal zodiac
#

WHAT

#

does proto man have more hp in the levels than the boss fight?

twin plank
#

Protoman has 28 health, but when he equips the Breakman armor, he gets immunity to all special weapons at the cost of a slight health reduction

verbal zodiac
#

I knew about the weapons thing but god damn...

twin plank
#

Not sure what to do about the power adapter

#

2:3:2 is glitched values, while it was intended to be 2:2:2, so should I write it as 2:2:2 since that was the intent?

verbal zodiac
#

Do you care more about the intent?

twin plank
#

For the purpose of this, yeah,,,,

#

If I was doing this purely to show people the official damage numbers, I would write 2:3:2, but this is intended to show my theory on every boss vs every weapon

patent kite
#

I Think Heatman Also Have Weakness : Ice, Bubble, Rain, Water and Wind

twin plank
#

I will fill that in once I have finished official numbers

patent kite
#

Also Proto Buster and Bass Buster are Same Buster too?

twin plank
#

If their damage matches, then yes

patent kite
#

Mega Buster and Proto Buster are Not Same Colors but Same Main Colored.

#

official 8bit Slash and Forst Here.

twin plank
#

I know they're not the same colors

#

The icon will stay blue though because that is the first charge shot to be shown, almost all other charge shots fall into it's category

patent kite
#

Alien (MM2) Weakness is... Gyro Attack? Gravity Hold? Water Wave? and Blizzard Attack?

I Think Blizzard man Weakness is Fire Type Weapons.

twin plank
#

I will get to that after every official number has been added, I have plenty of games to go through still

patent kite
#

MM1~MM3 Robot Master Never Hit Charge Shot Before?

twin plank
#

There was no charge shot in the original MM1-3

patent kite
#

But Still If Rematch Against?

twin plank
#

What do you mean rematch?

patent kite
#

Megaman Power Battle and Fighters for Arcade.

twin plank
#

Oh, those are on the to-do list

patent kite
#

do you Made Duo 8bit Before?

twin plank
#

No

patent kite
#

I Give you Duo 8bit Colors.

twin plank
#

Hey wait a minute, should I cut the numbers to make it seem like Rounder II isn't weak to most things?

verbal zodiac
twin plank
#

I will be making demakes of the MM7 sprites for the icons

twin plank
twin plank
twin plank
patent kite
#

Next up is UnBoken Mad Grinder From Megaman 2 Power Fighters.

twin plank
#

No, I still need to finish this one

patent kite
#

I Know That You Saying.

twin plank
#

After this I need to do the MM7 robot masters

twin plank
twin plank
verbal zodiac
#

Can you show me the current palettes?

twin plank
#

I'm in the final stages of editing, maximizing efficiency

#

This is my progress so far

#

Not yet

patent kite
#

oh...

twin plank
#

Still needs the wheel bumps

twin plank
#

I might actually need help with it

#

I don't have much room for any more sprites and the wheel bumps would most likely go over the scanline limit

verbal zodiac
#

Make them lavender + dark grey like the roller is?

#

(2nd and 3rd palette rows)

twin plank
#

Right but the thing is

#

They move

verbal zodiac
#

Animated tiles, right? MM5/6 have those

twin plank
#

My best bet to not go over the sprite limit is to just do animated tiles via VRAM swapping

#

MM6 has that?

verbal zodiac
#

Wily Machine?

#

Centaurman's water/Tomahawkman's sun

twin plank
#

Ohhh right

verbal zodiac
#

Oh yeah, Metonger Z

#

I thought the gorilla did too but actually no

#

This is also how you'd make the roller animate, right?

#

(On a side note, Mega Man 2-4 go through some hilarious palette-cycling and sprite-layering hoops to not have animated tiles)

twin plank
#

Yeah

verbal zodiac
#

half of air man's palette being dedicated to the fading air tikis

#

and my brain never went "oh, you know, it looks like this level is only made out of the floor and clouds" even though IT IS

twin plank
#

Honestly the Air tikis thing was pretty clever

verbal zodiac
#

i'm impressed with how they did it so that Anko and Penpen Maker could die (by fading their palette) and still have the screen scroll, unlike all the other big midbosses (Hot Dog, Moby, Hippo bastard) who are confined to one screen so they can overwrite the screen's tiles when they die without glitches

#

it gives a pretty spooky effect with their appendages disappearing and fading away

twin plank
#

I liked how Hot Dog's body palette would flash white to match the sprites flashing for damage

#

Is there any animated tile things that only use 3 frames?

#

More or less I'm trying to cheat the system with this

#

AHA GYROMAN STAGE HAS 3 FRAME ANIMATION

twin plank
#

@patent kite

patent kite
#

@twin plank

twin plank
#

That was fast

patent kite
twin plank
#

Was there a problem?

patent kite
#

Look Closey

[Before]< >[After]

twin plank
#

I still can't tell

patent kite
#

Look Closer at Pipe on Mad Grinder's Back.

twin plank
#

What about it?

patent kite
twin plank
#

Oh I see it now

patent kite
#

3 of 8 Weapons of MM7 Working.

twin plank
#

Next is Thunder Bolt

patent kite
#

I Thinking Good Use for MM8BDM Future Update.

twin plank
verbal zodiac
#

So how did RM7FC do Scorch Wheel?

twin plank
#

Horror

verbal zodiac
#

by which i mean its palette

verbal zodiac
#

oh, so it does do overlaid sprites

twin plank
#

If it was an actual NES/FC game, then yeah

patent kite
#

I Thinking V-Classes(MM8BDM Mod) Going Like it.

twin plank
#

Measurement hell

twin plank
#

Insane

#

I actually did way too much math to figure this out

twin plank
verbal zodiac
#

what are the 3 different boxes

#

also why insist on using the same size as mm10 slash man but not the actual sprite?

twin plank
#

I will use MM10 Slashman

#

The three boxes are just leftover mess from when I was calculating sizes, they will be removed

twin plank
barren falcon
#

He uses way too much tiles

#

It would flicker a lot on a real nes

#

Mm9/10 devs didn't exceed the size of rms like this

twin plank
#

I am well aware of this

twin plank
twin plank
#

Slash is 43 pixels tall
Freeze and Burst are both 11 pixels taller, standing at 54
Turbo is 2 taller than them, standing at 56
Cloud and Spring are both 7 taller, at 63
Shade is 1 taller, at 64
And Junk, the behemoth, is 13 taller, standing at a whopping 77 pixels tall, nearly twice Mega's height

quaint roost
twin plank
twin plank
verbal zodiac
#

Don't forget an extra red for Scorch Wheel

twin plank
#

I had to remove the red, the scorch wheel will have to be orange

twin plank
quaint roost
#

Those details of your sprites remind me of a detailed platform, but I don't know where from.

#

anyways, they looks so cool.

twin plank
#

A detailed platform?

quaint roost
#

yes, but it doesn't come out of my head. I mean console platform, not game genre btw.

twin plank
#

Ohh

#

NES?

quaint roost
#

not exactly, I think is GBA

twin plank
#

Oh the ones on the left?

quaint roost
#

no, the one you did, the right!

twin plank
#

Huh,,

quaint roost
#

It's nothing bad, it just reminds me of a style from some platform.

twin plank
#

I'm going for the classic NES Megaman style

quaint roost
#

it looks too beautiful

twin plank
#

GUH??

quaint roost
#

yes, I love 8 bits thing

#

I drew a lot of these years ago, but at a much lower level.

twin plank
#

I'm kinda interested to see

quaint roost
#

They are very inexperienced sprites, but you can take a brief look.

#

here's example, i did this years ago.

#

I will try to improve it soon.

twin plank
#

Oh my god he is a lil guy

quaint roost
#

Yes, I wanted to make it look like MMPU, but it didn't turn out exactly the same

#

Anyway, I'm going to modify it and put it more in the style of Mega Man Classic.

twin plank
#

Oh my god I have a sprite I made as a joke that is exactly that

quaint roost
twin plank
quaint roost
#

So, did you also try to make MMPU? I can see that comes out of MMPU

twin plank
#

No, I just made this one frame as a joke

#

I did however make the MMPU shield attacker in the classic style at one point, I just gotta find it

quaint roost
#

I would like to see it

twin plank
#

Ignore the missing red pixel on one of the frames

quaint roost
#

hahaha, pure air to mega man, although I have never played MMPU 🤣

#

the truth is that it looks very good

twin plank
#

I'll be honest, these guys are a pain to deal with in MMPU

#

MMPU enemies can just lose their shields if they are hit with specific attacks

#

Even mets aren't safe, despite not being able to lose their shield

verbal zodiac
quaint roost
twin plank
#

Yeah

twin plank
quaint roost
#

I have to play Mega Man Powered Up soon.

quaint roost
#

with this energy bar

twin plank
#

Pretty good energy bar

quaint roost
#

thank you

#

That was very simple, but because it have not science.

verbal zodiac
twin plank
#

Oh

#

Ehhh no probably not, not unless I committed to making a full MMPU enemies sheet, which I don't plan on doing right now

#

I also lost the actual fine that had the shield attacker sprites, so that's why I sent a shitty old screenshot instead

#

Anyways just found out that for some reason, in the files of MM2, Hot Dog/Friender can be destroyed in a single hit from leaf shield... strange, since you can't play Woodman's stage with the leaf shield, so no way of knowing if this is intentional or not

verbal zodiac
#

Like, if this can get accepted...

twin plank
#

Just that one frame?

#

That's... incredibly minimal

quaint roost
#

It can be possible

twin plank
#

True, I just never opt for minimal

twin plank
#

My favorite part about Yiey20's Megaman sprites was when they said "IT'S SHADEIN TIME" and Shademan'd all over the place

twin plank
twin plank
patent kite
#

Now Working : Junk man.

twin plank
patent kite
#

Junk man is Finishshed, Next up is?

twin plank
#

Minibosses

verbal zodiac
#

For minibosses, is the MM4 hippo miniboss only considering the main body?

twin plank
#

Wdym?

#

The pedestal pieces go down in one hit from anything really, they have no hp

#

I know that Tama's yarnball has the same damage stats with just a couple less health, but I don't want to throw all enemies and breakable objects onto my chart

quaint roost
#

@twin plank you draw too fast and good

#

It makes me want to return to pixel art.

twin plank
#

It's definitely fun

twin plank
#

Airi's Megaman sprites

twin plank
verbal zodiac
#

I hate to say it but that's why I didn't like going off of the MM10 Slashman size. All of them are wider than Mega Man

twin plank
#

You're aware that the 7 sprites are wider than Mega too,, right

#

Quick edit to Freeze's arm

#

Thank you P-Tux for ripping MM7 sprites

verbal zodiac
verbal zodiac
#

And also more Prototype sprites

twin plank
#

Leg shortening makes the sprite seem wide

twin plank
#

I have a funny planned

verbal zodiac
twin plank
#

Different funny

#

I have to wait a few days

twin plank
#

I've been sick literally all year but once I get over this I will be so back

twin plank
#

I do not know what to do

#

I might be going back to Mario sprites again

twin plank
#

Yeah I dunno what happened

#

I'm doing better but still sick, it's bronchitis, I'm looking at my sprites and feeling like doing Mario stuff for a bit

patent kite
#

how's you doing yet?

twin plank
#

Still working on Mario stuff

patent kite
twin plank
#

Might revive this thread soon

patent kite
#

Here's Edit for you.

twin plank
#

Wait does his arm do that?

patent kite
#

In MM6 Game, Yes.

twin plank
#

I never noticed that, thank you

patent kite
#

Bonus : Super Adapter Style Fly

twin plank
#

I will get to that eventually

patent kite
#

I Have an ASK, We Never Seen Duo 8bit Before?
If you can Create Duo 8bit Your own.

twin plank
#

I'm ripping the hyper bomb explosion and quickly realizing why nobody's done it successfully yet

twin plank
#

Oh my god

#

It's all so slightly uneven I hate it so much

twin plank
#

I submitted the sheet to TSR

patent kite
#

Sheet Name is?

twin plank
#

Explosion

#

It hasn't been accepted yet

patent kite
#

More Like MM Classic Explosions (8bit Style).

twin plank
#

This isn't for customs

#

It will be in the Megaman 1 sheets

verbal zodiac
#

Thanks for doing the rip. I tried to do it once but the flicker made it impossible

twin plank
#

The flicker happens whenever even a single sprite is lined up horizontally with the explosion

#

I used the starting room of Elecman's stage to do the rip since I could stand higher up and toss the bomb down to the bottom

twin plank
#

Apparently Yellow Devil has five specific eye positions, however they are not mirrored for when he is facing right

#

If you manage to get behind him, his eye will flip around to face you

calm harness
#

Interesting that they coded the eye like that

twin plank
#

I think what's happening is the eye entity (and it's absolutely massive hitbox) just gets moved from one side of the room to the other after every cycle

#

No flipping or anything

twin plank
twin plank
verbal zodiac
#

#ThePacIsBack

twin plank
verbal zodiac
#

could use a diagonal frame for the feet

twin plank
#

Eh, I instead chose to make the body move smoothly

#

I wanted to make Beak's gun change angles for shooting in different directions, but later realized that then it wouldn't line up with where it fires it's bullets

twin plank
#

Insane

verbal zodiac
#

why are there so many cut mans

twin plank
#

Everything will have color alts

twin plank
covert skiff
#

Minecraft man?

twin plank
#

Hammer bros HATE him

twin plank
#

I finally did it

#

Medium boulder as opposed to four small ones in a square

patent kite
#

Guts man's Block!

patent kite
#

Next up is Iceman?

twin plank
#

Crazy Razy, Pepe, Gabyoall, Ice Yoku Block, Footholder, Iceman

twin plank
#

Iceman update

twin plank
#

Bombman update

twin plank
patent kite
#

I Knew You Can do it for Fireman Stage.

static sage
twin plank
#

It's hard to make the original sprite look decent

static sage
#

true ...

patent kite
#

how's Elecman stage?

twin plank
#

Working on Elecman

patent kite
#

Post Sprites here.

twin plank
#

My current progress

twin plank
#

I'm making very slow progress on Wily Machine

patent kite
#

It's Finished?

twin plank
#

We're so close

#

All I need now is to make the color variants

verbal zodiac
#

Yellow Devil should have Green Devil and Shadow Devil.

twin plank
#

YD has color variants too, but they're still the same devil

#

Green Devil and Shadow Devil are different devils completely, it's not just the color

#

6/32 recolors are done

twin plank
#

Finally...

twin plank
#

MM2 in progress

twin plank
#

Soon probably

twin plank
#

Yknow what, I'm gonna not make MM2 enemies for a while and instead focus on gathering damage data from enemies and bosses

twin plank
young hawk
# twin plank

This is very helpful, making a fangame so this helps give me a general idea of how much damage weapons should do. I hope you end up doing another smaller one for enemies hitting Megaman

twin plank
#

I could do that yeah

#

Also general note, MM1 weapon damages were pretty crazy compared to later games in the series

static sage
#

yeah mm1 and mm2 weapon damages can be wack af sometimes

twin plank
#

The fact that most MM2 robot masters have full heal values

static sage
#

TRUE

twin plank
#

Things stabilize around Megaman 4, where suddenly all robot masters take 1 damage from the buster rather than a range between 1 and 3, instead you need the charge shot to deal 3 damage, and the special weapons most often deal 1 damage to robot masters too unless it's their weakness, then it's usually 4

static sage
#

yeah mm4 is like, when the standard for weaknesses became a thing for the rest of the series to follow for the most part

twin plank
#

I'm not exactly excited to test MM3 when I get there

#

Top spin is definitely scuffed

static sage
#

yeah top spin's a prime example of mm3 being rushed to hell and back

twin plank
#

Genuinely the most well done part about MM3 is those scrolling floor bits in Wily Stage 3

#

I actually stopped what I was doing to mess around on those for a while and they were actually so well done, I expected plenty of physics jank with them but they're damn near perfect

static sage
#

i've never messed around on them before but i'm now tempted to do so

twin plank
#

MM3 physics is hot shit but yeah absolutely mess around on them, smooth as hell

verbal zodiac
twin plank
#

The what

twin plank
#

@young hawk

patent kite
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What if Megaman's Charge Shot is? Like Megaman Powered up.

twin plank
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These are only Megaman 1 (NES) damage values

verbal zodiac
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why is copy rock's scarf face color

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the palette can be
-copy machine
-purple scarf

twin plank
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True but I only used the original palettes

young hawk
twin plank
twin plank
twin plank
twin plank
verbal zodiac
patent kite
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Need a Hurt Sprites.

twin plank
twin plank
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My laptop is too broken to be able to be taken to my dad's house, so nothing's gonna happen for the next 24 hours or so

twin plank
verbal zodiac
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will fireman come with the torchless alt from powered up

twin plank
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Torchless alt?

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Ohhh without the head fire?

verbal zodiac
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yeah

twin plank
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Eh sure why not

verbal zodiac
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ohh wait i might be confused

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i thought it was for playable mm1 RMs

twin plank
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Oh nope

verbal zodiac
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ok so never mind then

twin plank
young hawk
# twin plank

Maybe Megaman? should be a bit darker like he is in Powered Up

twin plank
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I left him as is because of weapon recolors

young hawk
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Makes sense

twin plank
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I should continue this

verbal zodiac
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ice man fucking throws it back

twin plank
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Ruby spears type attack

twin plank
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Updated Bombman's run to be less awkward

twin plank
twin plank
verbal zodiac
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fire man got that quint crouch goin on

twin plank
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Only slightly

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Cutman and Copyrobot got it way more

twin plank
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Two handed air throw is almost done

verbal zodiac
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me, clueless: "elec man can only fire after winding up? this will be as easy as cut man"

twin plank
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Hurt frame time

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I'm gonna separate it into a couple versions I think

twin plank
young hawk
twin plank
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Exactly what I'm basing these off of

twin plank
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Generally the enemies used in a robot master's stage should be similarly weak to the same weapon that the robot master in question is weak to, and/or the weapon should be capable of interacting with stage gimmicks and hazards in a way that helps you

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You can shred through most enemies in bubbleman's stage with ease using the metal blade, woodman's forest was initially planned to catch fire to scare away the battons when you use atomic fire, that idea was later reused to catch slashman's forest on fire to get rid of the bees and reveal the secret ladder, gutsman has a slight weakness to fire storm but you can straight up oneshot picketmen with fire storm or hyper bomb, blademan's stage has plenty of commando bomb barriers, the list goes on

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Basically tl;dr robot master stages should be built in a way that gives the player incentive to try using the boss's weakness in the stage before actually getting to the boss

twin plank
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Oh yeah thing

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idk how to feel about these

twin plank
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I think I should take a break from sprites and do more damage data stuff

twin plank
twin plank
twin plank
verbal zodiac
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i can confirm ahead of time that the metal man crushers, air tikis, drills, air man's tornadoes, closed sniper joe, wood man's shield, flaming/charging heat man, closed bats, closed metools, mecha dragon's body, guts man's fist, and wily machine 2's non-cockpit areas are immune to everything besides time stopper

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and that time stopper freezes everything but boobeam trap (the only thing it damages though is quick man)

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so feel free to copy and paste those columns

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other hazardous sprites that are immune to everything and are frozen by time stopper (but the weapons don't plink off them they just ignore them) are wily 6 acid and force beams

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and of course everything but crash bomber plinks off of crash bomber walls and boobeam trap. but i don't think i need to remind you

twin plank
verbal zodiac
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also be aware of the air shooter glitch

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if you spawn the tornadoes in an enemy's hitbox, only one hits them

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for example, you can kill a sniper joe with 3 tornadoes if you do it from a distance

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but if you shoot them so they start inside the joe, only one hits

twin plank
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Yeah that's an i-frame issue

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Anyways turns out that Heatman bugs out really fucking bad if you shoot crash bomber at him while he is dashing at you

verbal zodiac
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hmm... can you shoot quick man with weapons he is vulnerable to while he is guarding when hit with one he is immune to

twin plank
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Yep

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You can just keep switching back and forth between metal blade and buster to damage him and keep him from doing anything, ironically like his weakness

twin plank
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Sprites are postponed for an undetermined amount of time

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My laptop has been taken apart

verbal zodiac
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what does this mean

young hawk
twin plank
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Hardware damage and we had to take it apart to see what replacement parts to order

calm harness
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Hope the damage isn't too bad on your end

twin plank
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Basically the hinges got really stiff over time and it caused the frame to start breaking apart, and also when my dad disassembled the laptop he found that several screws were missing

verbal zodiac
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oh so a nintendo ds lite situation

twin plank
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Oh??

twin plank
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It's gonna be a couple weeks with no laptop, so I gotta figure out something to keep the thread alive

twin plank
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Cut it out

patent kite
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reworking Cutman Stage.

twin plank
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Super arm block

verbal zodiac
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what app is this?

twin plank
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Ibispaint

twin plank
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Idk what else to add

patent kite
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Cutman Stage.

twin plank
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Yep

patent kite
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With Style is?

twin plank
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NES style? Reimagined I think

patent kite
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Megaman 9 Style? or Megaman 10 Style?

twin plank
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I don't know

twin plank
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What is the difference between MM9 and MM10 style?

young hawk
twin plank
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Nothing new so far, my laptop hasn't been fixed yet

twin plank
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Status update on my laptop:

SHIP OF THESEUS.

twin plank
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Opening this rq

patent kite
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If Request, Duo 8bit?