#Pac-Man Ghost Zone rigging
23 messages · Page 1 of 1 (latest)
i can open the model itself just fine, but its useless without the rig.
the format seems simple, but i cant wrap my head around what value means what.
begin site, the site name, then a bunch of shit i dont understand, then end site
who the fuck uses scientific notation
Pretty sure not a single soul has ever heard about this game nor ripped from the game before.
what?
What I mean is no one except for us two and a few others has ever heard about the game.
And I'm not sure if the staff allows submissions that were formerly created by someone else. I've told em and they simply said no.
oh.
maybe theres some old sgi fan forum that can help me.
seeing how this is a file for wavefront's TAV.
had a buddy look at it. its a special kind of rig, for inverse kinematics.
more or less, heirarchy for ragdoll physics
eat it, r7
Would it even import in a 3d program tho?
not right now it wouldnt, unless someone had an ancient copy of the advanced visualizer, an SGI indy workstation, and Kinemation installed.
Also you kind of remind me of someone I met before on the VG Resource and on Twitter.