#Aeronil, Ais's Main Setting

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lusty oriole
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And the Biggest explanation for why I'm not running it currently.

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This would be the current Map of Eriness, the continent that the players will be from, particularly from what is commonly referred to as Southern Eriness.

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(or aka the greener part)

lusty oriole
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The latest version of Eriness.

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I was trying to post a better result one, but discord said no

lusty oriole
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The ancestries and heritages of Eriness.

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Dwarves
(From left to right: Larvikite Smith, Basalt Mercenary, Lignite Druid, Obsidian Protester)

Biology: Features that most Dwarves share are earthy coloured skin and dark coarse hair; their eyes' colours are often similar to emerald green or heliodor yellow jewels. Most dwarves can grow facial hair, such as beards or sideburns.

Cultural:

Basalt Dwarfs have brown almost black hair, their eyes are yellows & greens, and their skin is mid-darker browns.

Larvikite Dwarfs have dark brown hair, their eyes are oranges & reds, & their skin is lighter browns.

Lignite Dwarfs have reddish mid-brunette to darker, their eyes are turquoise & blues, & their skin is mid-brown.

Obsidian Dwarfs have black hair, their eyes are purple & pinks, & their skin is dark. They used to reside in Avatika & were the ones to have made the cities & holds within the mountains, now they live in the other half of Eriness.

stoic gorgeBOT
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Aislinn_Dawns#6351 has been warned

Reason: Duplicated text

lusty oriole
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This is literally the first I've posted this

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Elves
(From left to right: Erde Forest-Warden, Mondi Wizard, Neige Hunter, Salori Tavern Bard)

Biology: Features that all elves share are as follows; long ears which go diagonal & tapper off at a point, large eyes that go diagonal with the iris taking up the majority of what is visible, skin that is similar to the colour & shine of metal, & long straight toes. When they age around the 400 mark their skin starts to wrinkle & harden usually around the side of their face such as the temple, by the time they reach 450 years, their skin feels tougher - some describe it as hardened leather. They live for around 600 years if they take care of their health & have secure access to medical care.

Cultural: Many elves let their hair grow long & will style it into intricate up-dos(eg; braids that form into a bun), It is taboo at best for hair to be cut as it is seen as losing their connection to their beliefs & supposedly to their magic, resulting in communities shunning those whose hair has been cut-even in cases when others forcibly did it, & it doesn’t help that elven hair takes a considerable amount of time to grow even in Elven standards.

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The Salori have hair & eyes that are typically bright blues & greens, with skin that is gold-ish bronze. They are known for their adventurous nature & oddly charismatic, It is said that their ancestors were the first explorers & to have charted all of the Eriness Continent.

The Mondi has shades of Greys & purple for their hair, their eyes are typically violet, blue & grey, with silver-like skin. They are known for those being more interconnected to magic resulting in having more innate magical talent, It is said that their ancestors were first to become disciples of Marceil; God of Magic resulting in being the first mages & being more intertwined with it.

The Neige have lightly coloured hair & eyes such as pale peach, white & platinum, with skin silvery pale-mithral some have called it akin. Their homes used to be in Avatika but most of them were driven away due to the Erinessian War while the rest were unable to leave and became stuck in a land that became hostile to them, It once was said that their ancestors were the ones to have first built temples to the divine & of the other believes.

The Erde have brunet hair, brown & black eyes, with beryllium coloured skin. Having made villages around great trees & knowledge of the ways of the plants & primal magic, It is said that their ancestors were the ones that created & planted the Aurbrim trees that grow in what would become the Cerixus Monarchy.

stoic gorgeBOT
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Aislinn_Dawns#6351 has been warned

Reason: Duplicated text

lusty oriole
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Gnomes
(From left to right Gnomish Street Magician & Travelling Bard)

Biology: Gnomes are known to be naturally colourful from their appearance to their personality. Their skin, eyes & hair are often bright colours like orange, green or purple.

Cultural: They will often take work as illusionists or conjurer magic or as a Merchant or a Minstrel. They live anywhere that grabs their interests, oftentimes near anonymity of some kind such as a tree that is split into two different trees or a lake that glows green at night & such.

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Halflings
(From left to right: Urbanite Tavern-keeper and a Wilder Cleric of Fila’Stean)

Biology: The Halflings are known for their small stature among all of the other races, being the third smallest of all, They typically have browns, reds, & blond hair, their skin being tan to mocha being the darkest.

Cultural: They are knowledgeable about hospitality, brewing, & cooking but they are also known for having military strategists. They typically live close by or in human settlements.

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Ness
(From left to right: a Northern Ness Civilian & Southern Ness Florist)

Biology: The Ness are typically humans.

Cultural:

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Orcs
(From left to right: Orcish Fisher and Sailor)

Biology: Orcs have green-olive skin tones, with their ears that are pointed horizontally and tapper off, with eyes that are well-adapted to the dark and ocean waves, and tusks which sprout from their lower canines. They are known for the tradition of tattoos, which are used as a way to identify which orcian fleet they are from, their birth fleet will be on their right forearm while the fleet they moved to will be on their left forearm.

Cultural: Orcs are naval-based people who live in small fleets of ships when different Orcian fleets meet each other members of their communities will sometimes move to the other community to diverse the other people & will trade needed resources & knowledge with each other. Orcs don’t like living away from any coasts or water so they prefer living in coastal countries. They are strong & knowledgeable about the ways of the water but they have never been known to be talkative.

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Aasimars
(From left to right: Angel Aasimar Cleric of Dirina & Archon Aasimar Clerk)

Biology: Those born of Outsider blood or of essences from planes will bare some of these features in their appearances, due to the number of celestials that exist & how energy can fluctuate between individuals, many of their features can range from just the barely noticeable to near akin to their entity. Within Eriness, the majority are descended from Angels & Archons.

Cultural: Their culture often depends on the race they are born into, a orcian aasimar might still follow tradition, while an aasimar halfling might be more adventurous.

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Half-Elves
(From left to right: Half-Neige Refugee, Half-Salori Scientist, Half-Erde Forester, Half-Mondi Student)

Biology: Those of elven blood have softer points to their ears, their eyes have bigger irises than their non-elven peers, and they have taller and slighter body frames.

Cultural: Depending on which side they are mainly raised by, some half-elves might be similar to their elven parent, while some might be raised closer to non-elven ideas and parenting, though a larger part of half-elven children are raised with both in moderation.

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Half-Orcs
(From left to right: Street Brawler and Dock Worker)

Biology: Orcian blood gives more of an olive-green skin tone, ears that are partially pointed, with smaller tusks than their full-orcian relatives. They often find it easier to build muscle and are usually bigger than their non-orcish parent.

Cultural: Half-Orcs are typically raised in a shanty town, dock, or even on a ship or an Orcian fleet, for similar reasons shared with their orc parentage, with feeling more at comfort with the ocean in-sight of their eyes.

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Tieflings
(From left to right: Demon Tiefling Guard and Devil Tiefling Assassin)

Biology: Those born of Outsider blood or of essences from planes will bare some of these features in their appearances, due to the number of fiends that exist & how energy can fluctuate between individuals, many of their features can range from just the barely noticeable to near akin to their entity. Within Eriness, the majority are descended from Demons, & Devils.

Cultural: Their culture often depends on the race they are born into, a gnomish tiefling might be creative with a unique twist, while an aasimar ness might hold a grudge against others due to their fiendish nature instead.

lusty oriole
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The Believes within Eriness
Within Eriness there are several religions each with its own rulings & codes which one follows when it comes to their belief. The most followed are polytheistic gods, though some are naturalistic, spiritual, & atheism is the least common out of all of them.

In the Kaldral Kingdom, 75% are religious (48% Pantheon, 14% Spiritual, & 13% Naturalistic) & 25% atheism. They have lone temples, and several multiple-deity cathedrals, though some families or households might have a small shrine dedicated to their beliefs. They follow the typical pantheon.

In the Cerixus Monarchy, 72% are religious (41% Pantheon, 16% Naturalistic, & 15% Spiritual) & 28% atheism. There are small & personal shrines in which some households & families will take, temples that are dedicated to a single god or goddess which is a small team of clergy, & a couple of cathedrals to multiple deities that are maintained & cared for by many clergy members within the said holy building. They have Marceil included within their pantheon.

In the Frandras Republic, 52% are religious (29% Pantheon, 12% Spiritual, & 11% Naturalistic) & 48% atheism(The highest amount in Eriness in fact). There are temples that are dedicated to a single god or goddess, there is only a single cathedral in Frandras within the capital, & some people might keep a shrine to a deity.

In Ganmuka, 84% are religious (43% Pantheon, 21% Spiritual, & 20% Naturalist) & 16% atheism. Many people keep personal shrines which they take care of, there are many temples throughout to a single deity, & there are close to an amount of multi-deities cathedrals that are kept up. They include Brahti and Strome within their pantheon.

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In the Pantheon, there are many gods, each one with its own domains, abilities, & powers. Each race has been known to depict each of the gods in their image. Some people will worship one god & with others, they will worship the whole pantheon, with the typical pantheon containing Belling, Fila’Stean, Jorwell’Stean, Dirina, Kealona, Xiana, Ilorian, & Valtri.

With the path of Spiritualism, the belief is that there is a spiritual energy that flows through all things making them connected both with negative & positive effects, which explains how if one animal gets sick the rest can follow through or when a good harvest happens throughout a region.

With the path of Naturalistic, the belief is that nature is a being that is both a loving figure that provides resources such as wood & fruits, but it can be this cold entity that humbles by sending storms, and flooding of rivers & such.

The least followed is the path of Atheism, the belief that it is people that provide change rather than an entity/ies or energy, not many are of this belief but they are not alone down this path.

lusty oriole
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CW: Insectoid
||Aabori||: Deity of Reality & Fates.
Domains: Creation, Fate, Secrecy, Trickery. Alt Domain: Change.
Alignment: Chaotic Neutral. Follower Alignments: CN, N.
Edicts: Encourage Curiosity in Others, Keep Plans Secret, Weave Stories.
Anathema: Cutting Another’s Story Short, Reveal Fate’s Plans, Destroy Creative Spirit.
Alternative Names: Weaver of Twisting Fates, Tailor of Realities, The Grower of Curiosities.
Divine Font: Harm or Heal. Divine Skill: Crafting. Favoured Weapon: Shears.

An unknown entity that very few powerful entities know generally of its presence, Bellings being one though they do not know much since they haven't had the chance to usher their followers into an afterlife, in such a way that Belling suspects something quite strange. What is known is that somewhere there is a being that can alter fate to those they favour.

lusty oriole
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Belling: Deity of the Afterlife.
Domains: Death, Knowledge, Soul, Vigil. Alt Domain: Repose, Healing.
Alignment: Neutral. Follower Alignments: N, LN, LG, NG.
Edicts: Comfort the Grieving, Provide Care for the Dead.
Anathema: Mistreat the Deceased, Being Cruel to Others in Need.
Alternative Names: Caretaker of the Dead, They who maintain the after-worlds, Keeper of knowledge of the dead.
Divine Font: Heal. Divine Skill: Medicine. Favoured Weapon: Guisarme.

Belling is the Deity of the Afterlife, though due to their domain, they often take a form that the person passing on would find comfort or un-threatening, often children or the elderly. They learn all of what the deceased knew in life, from languages and hobbies to personal secrets and decades of academia.

lusty oriole
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Brahti: God of the Storms & Winds.
Domains: Air, Cold, Lightning, Water.
Alignment: Lawful Neutral. Follower Alignments: LN, LG, N, LE.
Edicts: Embrace Flexibility, Honour the Skies for both Destructive & Giving Qualities.
Anathema: Pollute the Skies, Deny a Flying Creature Flight.
Alternative Names: Guider of Breezes & Clouds, Mist Dancer
Divine Font: Harm or Heal. Divine Skill: Acrobatics. Favoured Weapon: Unarmed.

Second Youngest of the Elemental Caste of Deities, Brahti came to be when the world was still young, he often was by himself. Due to this, He's not as worshiped by the rest. He is known to compose the destructive nature of storms while being giving with light breezes.

lusty oriole
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Dirina: Goddess of Lumois.
Domains: Confidence, Duty, Fire, Sun.
Alignment: Lawful Good. Follower Alignments: LG, NG, LN.
Edicts: Be Selfless, Be a Guiding Light for Others.
Anathema: Extinguish Light from Another, Embrace Darkness.
Alternative Names: Day-bringer, She whom gives light.
Divine Font: Heal. Divine Skill: Diplomacy. Favoured Weapon: Starknife.

One of the Three Celestial Caste of Deities, Dirina is the Goddess of the Sun, Though younger than Emoril and Xiana, She is widely worshipped due to the importance of her power for many people. Many Nobles and Leaders align themselves with Dirina, thus she is often associated with Nobility.

lusty oriole
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Emoril: God of Voids & Blackholes.
Domains: Ambition, Darkness, Tyranny, Void.
Alignment: Lawful Evil. Follower Alignments: LE, NE.
Edicts: Flourish Darkness, Pursue Your Own Ambitions First.
Anathema: Shelter Light, Treat another is a True Equal
Alternative Name: Void-Bringer, He whom expels Darkness.
Divine Font: Harm. Divine Skill: Intimidation. Favoured Weapon: Spiked Gauntlet.

Emoril is the First of the Celestial Caste of Deities, It's said he originally was a sun similar to Dirina, but He was alone for so long that he's being changed, becoming a void-based being by the time Xiana and then Dirina came to be.

lusty oriole
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Fayrili: Goddess of the Moon.
Domains: Confidence, Freedom, Moon, Repose.
Alignment: Chaotic Good. Follower Alignments: CG, NG.
Edicts: Embrace Freedom, Comfort Others.
Anathema: Restrict Another's Will, Align with an Extreme.
Alternative Names: Of the Moon, She of Shade & Light.
Divine Font: Heal. Divine Skill: Performance. Favoured Weapon: Battle Lute.

Fayrili is a young goddess, but not many know of her origins besides two entities, Xiana and Kealona, who both raised her when she was quite young and so they consider each other as family, so she has similar principles because of this. Some speculate that she was born more recently.

lusty oriole
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Fila'Stean: Goddess of Communities and Agriculture.
Domains: Duty, Earth, Family, Nature.
Alignment: Neutral Good. Follower Alignments: LG, NG, CG, LN.
Edicts: Work Collaboratively with Others, Work the Best You Can.
Anathema: Reject Community for Selfish Reasons, Improperly Care for Others and Surroundings.
Alternative Name: The First Farmer, First Mortal Risen Deity.
Divine Font: Heal. Divine Skill: Nature Favoured Weapon: Scythe.

Fila'Stean is the first mortal to rise to Deityhood, becoming the Goddess of Agriculture and Community. Originally was a partial follower of Heylin, they would work together to care for plants and animals, helping shift her community to follow agricultural traditions. After rising to Godhood, she would have a son, Jorwell'Stean, who was born when a sliver still moist with Filas blood fell and buried itself in the ground.

lusty oriole
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Heylin: Goddess of Earth & Nature.
Domains: Change, Earth, Might, Nature.
Alignment: Neutral. Follower Alignments: N, CN, LN.
Edicts: Be Resourceful of What You Have, Be able to Rely on Yourself.
Anathema: To Waste Resources When Still of Use, Rely heavily on Others.
Alternative Name: Earth Matron, Punisher of the Wasteful.
Divine Font: Heal. Divine Skill: Survival. Favoured Weapon: Dagger.

Heylin is the oldest of the Elemental Caste of Deities, as she was first awakened by the rays of heat from Dirina, which thawed Heylin from her frozen state. During this time she was more naturing of entities around her due to how harsh the environment was. In later years, she would shift to less of a kind entity due to how large settlements mistreated their environments, pushing nature and its residents further out of what was originally their home.

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Ilorian; Deity of Strategies and Soldiers.
Domains: Confidence, Duty, Protection, Zeal Alt Domain; Might.
Alignment: Lawful Good. Follower Alignments: LG, LN, NG.
Edicts: Care for Fellow Soldiers, Protect Others Vigilantly.
Anathema: Abandoned a Fellow Soldier, Hurt a Civilian.
Alternative Name: Ilorian of the Soldiers.
Divine Font: Heal. Divine Skill: Athletics. Favoured Weapon: Bastard Sword.

Ilorian was a common soldier during a war ages ago, They were selfless and would Always stand vigilant for their patrol, often leading to no one dying under their watch. During a major battle, they were seen as a sign of hope among other soldiers, leading a strategy that would allow their side to win, with very few even injured. This belief would allow Ilorian to raise as a Deity of Strategy and Soldiers.

lusty oriole
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Jorwell'Stean; God of Commerce and Urbanizing.
Domains: Ambition, Cities, Travel, Wealth.
Alignment: Lawful Neutral. Follower Alignments: LN, LG, N.
Edicts: Encourage Urbanization, Bring Trade to Others.
Anathema: Betray One's own City, Disperse Chaos.
Alternative Names: The Urbanite, The First Architect.
Divine Font: Harm or Heal. Divine Skill: Society. Favoured Weapon: Rapier.

Jorwell'Stean is the deity-born son of Fila'Stean, he is seen as the firstborn as such rather than coming into being or rising to deityhood. He was young when he came up with the idea of gathering villages to work together, then would design the first sturdy roads to provide trade to other villages, this would grow to him becoming the God of Commerce and Urbanization.

lusty oriole
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Kealona: Goddess of Passions, Romance, and Kin.
Domains: Family, Luck, Passion, Protection.
Alignment Chaotic Good. Follower Alignments: CG, NG, CN, N.
Edicts: Encourage Passion in Others, Care and Love your Kin.
Anathema: Hurt Your loved ones on Purpose, Jade Another's Joy.
Alternative Names: Our Lady Prism, She of Everchanging Beauty.
Divine Font: Heal. Divine Skill: Performance. Favoured Weapon: Dancer’s Spear.

Kealona is the Goddess of Passion, Romance, and Loved Ones. How she has gotten her name "She of Everchanging Beauty," comes from how her appearance depends on the individual's sense of what they consider beautiful and affects how she is seen. Due to this, she is one of the gods with the most spread-out depictions of her in artworks and murals. Though there are stable features she has are her prismatic eyes that shine, and her hair that is the colours of a rainbow.

lusty oriole
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Maladie: God of Disease and Putrid.
Domains: Decay, Delirium, Plague, Swarm.
Alignment: Neutral Evil. Follower Alignments: NE, CE, LE.
Edicts: Spread Illness among the Populous, Breed & Raise Pests.
Anathema: Massacre Swarms of Pests, Wither Progress on Diseases.
Alternative Names: Delerium Giver, Master of Pests.
Divine Font: Harm Divine Skill: Medicine. Favoured Weapon: Sickle.

Maladie is said to be a being tied with Mortals for a very long time. Apparently said to be responsible for many a disease that still exists today. They and those serving them will use common pests and insects to have the most spread, often using fleas that easily latch on, and pigeons that quickly fly across great stretches.

lusty oriole
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Marceil: Deity of the Written Glyph and Arcane magics.
Domains: Glyph, Knowledge, Magic, Vigil.
Alignment: True Neutral. Follower Alignments: NG, N, LN, CN.
Edicts: Progress Magic for the Greater Good, Always Apply Magical Teachings to your Surroundings.
Anathema: Stifle and Destroy Magic, Hoard Knowledge Selfishly.
Alternative Names: First of the Arcane, Magnet of Leylines.
Divine Font: Harm or Heal. Divine Skill: Arcana. Favoured Weapon: Staff.

Marceil is known as the Deity of Written Glyphes and Arcane Magics. Nothing is quite known of what drove Marceil to be a deity, but what drives them now is teaching and gathering arcane knowledge to spread to others. Some theorize on the matter of leylines and origin, some theorize that they were rivulets of magic spread across Eriness for others, and some believe that they were the mortal blood veins of Marceil which they converted to serving magic instead, The latter being a darker interpretation and less followed then many theories of Leylines.

lusty oriole
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Noc-Venn: Deity of Shadows & Wrongly Accused.
Domains: Darkness, Freedom, Protection, Truth.
Alignment: Neutral Good. Follower Alignments: NG, CG, LG.
Edicts: Provide Sanctuary in the Shadows to those in Need, Make the Corrupt pay for their Crimes.
Anathema: Let Wrongful Accusations Blind You, Let the Wrongly Accused Pay the Price for Another.
Alternative Names: Of the Shadow Cloak, They whom protect the wrongly accused, Undoer of the Corrupt.
Divine Font: Heal. Divine Skill: Stealth. Favoured Weapon: Longbow.

No one knows when Noc-Venn arose to deity-hood or what they were before, but since becoming a god, they have been aiding others, with a focus on individuals who have been wrongly convicted of crimes they were innocent in. They and their clergy often find evidence that proves the person's innocents. Though this doesn't mean that they don't bring corrupt people into power in the justice system, including Judges, Head Guards and so on, often providing humiliation before the corrupt are found, such as being hung by their undergarments.

lusty oriole
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Ordiliun: God of the Undead.
Domains: Cold, Decay, Undeath, Zeal.
Alignment: Neutral Evil. Follower Alignments: NE, LE, CE.
Edicts: Terrorize the Popolous, Embrace Undeath and its Nature.
Anathema: Protect Mortals, Destroy and Reject the Undead.
Alternative Names: First Rouse Undead, He whom stalks the night.
Divine Font: Harm. Divine Skill: Intimidate. Favoured Weapon: Great-club.

Ordilus is said to be the First Undead to Rise, paving the way for others to follow in turn. There are not many reports of sightings of Ordiliun, only known of through rumour and whispers muttered at night. Even then, many avoid saying the creature's name, as a caution to avoid bringing its onslaught upon their homes.

lusty oriole
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CW: Burn & Injury
Paera'Va: Deity of Fires and Cleansings.
Domains: Destruction, Dust, Fire, Pain.
Alignment: Chaotic Evil. Follower Alignments: CN, CE.
Edicts: Spread and Grow Fire, Bring forth Destructive Cleansing.
Anathema: Extinguish Flame, Prevent being Born Anew by Fire.
Alternative Names: Whose steps bring forth Fires, Of the Charred Touch.
Divine Font: Harm. Divine Skill: Intimidate. Favoured Weapon: Unarmed.

Paera'Va is the least worshiped in the Elemental Caste, at least publicly. They are the most destructive of their Caste, bringing fires with their touch and being able to project them away. Some theorize that Paera'Va might be of abyssal influence rather than elemental, based on their destructive nature, and in that case, was there a fire deity and what became of it.

lusty oriole
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CW: Insectoid & Blood
Quilla: Goddess of Monstrosities & Destruction.
Domains: Change, Destruction, Indulgence, Nightmares.
Alignment: Chaotic Evil. Follower Alignments: CE, NE.
Edicts: Raise and Protect Monsters, Ensure Destruction to Fall Upon Another.
Anathema: Slaughter the Monstrous, Let Someone get away with Harming You.
Alternative Names: Creator of creatures, the First Monstress.
Divine Font: Harm. Divine Skill: Occultism. Favoured Weapon: Claw Blade.

No one quite knows of the origin of Quilla, but she came to godhood during the time known for the Concept Caste, such as Belling for the Afterlife, or Kealona with Love, Quilla is associated with monsters and amalgam creatures, often citing her as the Creator, that with the first raking of her claws upon the earth drawing creatures forth from the earth.

lusty oriole
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Strome: God of Oceans & Sailors.
Domains: Confidence, Trickery, Travel, Water. Alt Domain: Destruction.
Alignment: Chaotic Neutral. Follow Alignment: CN, CG, CE, N.
Edicts: Be Merrily with your Fellows, Travel across the Ocean.
Anathema: Remain Land-locked, Deny Enjoyment for Yourself.
Alternative Names: Whose Wraith trembles Ocean & Seas, Patron of Sea-farers.
Divine Font: Harm or Heal. Divine Skill: Athletics. Favoured Weapon: Cutlass(Scimitar).

Strome is one of the older deities of the Elemental Caste, being Second to Thaw from Dirina's Sun. Known Usually for being Merry and Good-Natured, some consider him almost a God of Merriment among Sailors. Though this doesn't mean he cannot be Angered nor Wrathful, those stories pertain to wise words, "Never Anger the Sea, for it Strikes back Twice as Harder."

lusty oriole
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Trill Boac: God of Mass Death and Bloodshed.
Domains: Ambition, Destruction, Pain, Zeal.
Alignment: Chaotic Evil. Follower Alignment: CE, NE.
Edicts: Carve Your Path through, even past Another, Let Blood and Pain fill your senses.
Anathema: Stand aside for Another, Defeafen Oneself to the Want of Destruction.
Alternative Names: The First Killer, He of the Cruel Battlefields.
Divine Font: Harm. Divine Skill: Intimidate. Favoured Weapon: Greataxe.

Trill Boac, is said to have aroused to Godhood from mortal cruelty, others say that Trill once was a mortal who committed a great crime against another, resulting in his humanity violently rejecting him, causing him to rise to become a deity by force or else face extinction. Nother or less, He is one of the gods that is known for the deaths he causes, either by his hand or by those of his followers, it is said the armour constantly drips blood from those they have killed.

lusty oriole
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Valtri: Goddess of Forging and Protection.
Domains: Creation, Might, Protection, Wealth.
Alignment: Lawful Good. Follower Alignment: LG, NG, LN.
Edicts: Protect Others, Forge Great Creations, Build Up Strength.
Anathema: Fail to Protect Someone, Let Your Strength Melt Away.
Alternative Names: The Living Statue, The Great Smither.
Divine Font: Heal. Divine Skill: Crafting. Favoured Weapon: Warhammer.

Valtri is known as the Forged Goddess as the result of her creation. She was originally a statue made in honour of a town’s smith who passed away protecting the people, so when the people needed help once more, the statue came to life, and thus Valtri came to be. And she would honour the woman by becoming a Great Smith who would protect anyone.

lusty oriole
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Waett: Goddess of Invention and Innovations.
Domains: Change, Creation, Knowledge, Perfection.
Alignment: Lawful Neutral. Follower Alignments: LG, LN, N.
Edicts: Always Adapt and Improve Inventions, Be Creative in Your Thinking.
Anathema: Reject Innovative Thought, Halt in Creation and Adaption of Invention.
Alternative Names: The Tinkerer, The Bronzed Inventor.
Divine Font: Heal. Divine Skill: Crafting. Favoured Weapon: Light Hammer.

Waett is a young goddess, that is sometimes seen in Valtri’s realm, She currently doesn’t have an official church or clergy, which is due to both age and obscurity. She seems to be a goddess of innovation and invention, at which she seems to arrive at visions and dreams of Inventors, often bringing forth inspiration for projects that are met in a stalemate.

lusty oriole
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Xiana: Goddess of Knowledge and Stars.
Domains: Knowledge, Magic, Star, Truth.
Alignment: Neutral Good. Follower Alignment: LG, NG, CG, N, LN, CN.
Edicts: Make Truth be Known, Record Knowledge, Gaze at Night Sky.
Anathema: Obscure Truth, Destroy Knowledge and its Records.
Alternative Names: She the All-Knowing Stars.
Divine Font: Heal. Divine Skill: Lore. Favoured Weapon: Shortsword.

Xiana is in the Middle of the Celestial Caste, being older than Dirina but younger than Emoril. From her first moment of awaking, she dedicated herself to studying the world and recording the knowledge, from the discovery of the Elemental Caste and the creation of Eriness. It’s rumoured that Kealona and her are associated, as there are small and recluse shrines found containing both iconographies, said that lovers at night time meet at these sites.

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And these are all the gods of Eriness. ||For now...||

lusty oriole
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...so guess who updated Aabori...Sorry in advance, usual cw: Arachnoid.

lusty oriole
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And I'll post the countries that are in Eriness, and will edit it about.

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Avatika Empire
Leikkjer is Avatika's capital, formerly a city-hold built by Obsidian Dwarves. The city was taken during the Erinessian War.

Their Population is %.

Their government is a monarchy. Leadership inherits the power & title from the previous Emperor whom died. Typically, the title & power from goes to their heirs with preference to male children rather than female. The current ruler is Emperor Zhaldin Zoric, whom received his position from his father Caldose. Emperor Zhaldin's only heir is his daughter, Caldia. Many people are upset at the idea of having an Empress instead of an emperor.

They have poor relations with the Frandras Republic, Cerixus Monarchy, & Ganmuka. They have neutral relations with the Kaldral Kingdom.

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Kaldral Kingdom
Their Capital is Vhal-shara, which presides on the western coast of the southern continent.

The Population is 28,580 Humans 25.6%, 17,680 Elves and Half 15.8%, 14,480 Dwarves 13%, 15,560 Orcs and Half 13.9%, 11,810 Gnomes 10.6%, 16,780 Halflings 15%, and 6,780 Tieflings and Aasimars 6.1%.%.

Within the Kaldral Kingdom, they practice a different naming style, they use their First, Middle and Family Name, which is often used in a professional setting, which has partially passed to the other nations, most notably in the past.

Their government is an Absolute Monarchy, Those eligible for the throne are born into the Noveron royal family. The previous ruler was King Ignace Hippolyte Noveron, Queen Adeline Juliette Noveron is the reigning Queen. While the current heirs to the throne are Murielle Lydia Noveron, Danielle Charlène Noveron, & Amaury Cyrille Noveron.

They have great relations with Cerixus Monarchy, Frandras Republic & Ganmuka. They have neutral relations with the Avatika Empire.

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Cerixus Monarchy
The Capital is Osfelion, which remains as the center for the Three Noble families, Xialon, Manciera, and Rilkean.

The Population is %

Back a couple decades ago, there was a fashion trend amongst the nobility to wear gloves, some would wear long gloves that would reach elbows while other wore simple gloves that stopped at the wrist, This trend was started by the Coronet at the time, Junli Xialon whom had severe burns on her hands, so she would wear gloves in order to hide them, over time this spread to other nobility and to the common people, which became ingrained in their fashion..

Their government is Elective Monarchy. They have three Noble families which will have a member step up to be elected to be the leader by the people. They remain in office if they receive a favorable perception from the people remain in Office. If they are not well-liked, they will be elected out of office. The current ruler is Coronet Mais Xialon, the previous Xialon who was Coronet was their Grandmother Junlin Xialon.

They have great relations with the Frandras Republic, the Kaldral Kingdom, & Ganmuka. They have poor relations with the Avatika Empire.

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Frandras Republic
The Capital is called Cal-Rosa, that is in a valley of mountains.

The Population is %

Their culture is focused on .

Their government is Parliamentary Republic. They will have a Council which consists of 25 total member but 1 person will be the voice for the council in total. Each is given a title of Lord or Lady to signify their importance & power. The current Elected Council Voice is Lord Kallas Vilao, who was elected to the position 9 years ago.

They have great relations with Cerixus Monarchy, Ganmuka, & Kaldral Kingdom. They have poor relations with The Avatika Empire.

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Ganmorika
Their capital is named Kaihata,

Their Population is %

Their culture is focused on .

Their government is a Stratocracy. Sovereigns get chosen by being outstanding leaders, Countens get chosen by being good with monetary and trade, Imperators for legal and judicial matters, Magisters are chosen for their substantial contribution to magic. The current leader who have said titles as fellows: Sovereign Belisfen Chal, Counten Zalmin Olsar, Imperator Gaial Danara, and Magister Altim Vious.

They have great relations with the Frandras Republic, the Cerixus Monarchy, & the Kaldral Kingdom. They have poor relations with the Avatika Empire.

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That meme fits me perfectly

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Until I the inspiration hits for writing more about the countries, I'll post the different leaders.

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Coronet Mais Xialon(They/Them/Their). Current Coronet of the Cerixus Monarchy
Ancestry: Human. Class: Sorcerer. Gender: Nonbinary. Age: 28.

Bio: Mais Xialon (May-is Xi-al-on) was born prematurely, They weren't seen in public ground until they were around 8 years old. Then at the age of 12 their innate magic revealed itself, marking Mais as a sorcerer. Some theorize their magic is due to being the grandchild of the Xialon Family mage, Gyrnteer who married Junli Xialon, grandmother to Mais.
When Mais was 25, they were obligated by their House to run for Coronet, they managed to win the election and were then elected as the Coronet of Cerixus. Since their election, the nation has ran smoothly, with improvements towards magical illiteracy.

Trivia: Mais was born with a severe cleft lip, though due to limitations, I wasn't quite able to depict the extent of it.

Hidden Lore: ||Mais actual bloodline is Draconic, specifically bronze, as Gyrnteer is in fact a dragon rather than a mortal, Junli, their son Araxton, and Mais are aware of his nature though keep it a close secret due to this.||

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I love the country Arms too. If you need any more heraldic artwork I have a ton from the SCA.

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Thanks

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and a little template for me to re-use

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Title and Name(Pronouns). Current Status.
Ancestry & Heritage if Applicable: . Class: . Gender: . Age: . DoB: . DoD: .

Bio:

Trivia:

Hidden Lore: ||Info here||

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Lord & Speaker Kallas Vilao(He/Him/His). Current Speaker for the Frandras Republic Council.
Ancestry & Heritage: Half-Elf & Halfling. Class: Noble. Gender: Cis-Man. Age: 32.

Bio: Kallas Vilao became apart of the Frandras Council when he was 26, though in recent years became the Council Speaker, which entails being a tiebreaker and the one to Announce decisions and matters that the Council has decided or are working on.

Trivia: Kallas Vilao was SO different back when I first made him, being a human sole ruler rather than being a spokesman, along with what limb being a prosthetic as well.

Hidden Lore: ||When Kallas was younger, he'd gotten injured due to an explosion which unfortunately took his leg. Only recently has he been able to have a prosthetic leg, in thanks to a project which came in place to provide prototype prosthetics for those in need.||

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Above is temp...So many characters are gonna get a makeover

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I like your edicts/anathemas. It's very close to how I define moral axis for my worlds. (I don't do the tic-tac-toe alignment grid for my worlds.)

alpine river
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Nor do I and I love your countries and political descriptions as much as the gods.

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Updated version of Merceil: Deity of the Written Glyph and Arcane magics.

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Sovereign Belisfen Chal(She/Her/Hers). Current Sovereign of Ganmorika.
Ancestry & Heritage: Human ||Undine||. Class: Fighter. Gender: Cis-Woman. Age: 29.

Bio: Belisfen Chal continued after her initial enlisting serving in the country's navy, in a turn of events she ended up as being a superior officer in a situation due to her group being stranded, she lead her people safely and without causalities. Due to leadership shown, she was offered the chance to become an official, with her eventually becoming elected as Sovereign.

Trivia: She had SOOO many different variants until I landed with this design which I personally felt is very fitting for her. Also has webbing between her fingers and toes.

Hidden Lore: ||In Eriness, they don't have any actually names for people with elemental features beyond being gifted by elemental gods or as tieflings and aasimars. There are oreads or undines, but they don't have an actual name for them.||

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Queen Adeline Juliette Noveron(She/Her/Hers). Current Queen of the Kaldral Kingdom.
Ancestry & Heritage: Human & Angelkin Aasimar. Class: Queen. Gender: Cis-Woman. Age: 39.

Bio: Adeline Juliette was born to the previous ruler King Ignace Hippolyte Noveron. When she was 16, her father set her up for a diplomatic marriage between her and Zhaldin Zoric, who was a Emprince at the time. Though he actually declined as the differences of age being so big, this made Adeline grateful, after the dismissal of the proposal they became friends through letters to each other. Though eventually she did marry, to the son of the Arch-Duke, Isaïe Ange Noveron.

She took over the throne from her father when she was 26, and still ruling the Kaldral Kingdom. Since Ruling, the kingdom has had higher rates of competency within the ruling structure towards caring of the people, including artisans, workers, and scholars, alongside with generally higher pay to be provided for work, easier access to medical care, along with overall better care of citizens.

Trivia: She wasn't always have been an aasimar for her concept, originally being just a human in her first itteration.

Hidden Lore: ||She's aware of the unique situation of Emperor Zhaldin of Zoric, alongside with proving Wardship towards his daughter to insure that she remains safe for the majority of the young woman's life.||

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Prince Consort Isaïe Ange Noveron(He/Him/His). Consort to Queen Adeline Juliette Noveron.
Ancestry: Human. Class: Noble. Gender: Cis-Man. Age: 44.

Bio: Born as the second child to Arch Duke Barreau, as being second born meant that the title belonged to his older sibling, so of course when the offer of marriage between him and the at the time princess Adeline Juliette Noveron, he accepted as he knew that was a good way to climb up the social ladder. As Adeline is in a higher position he took her family name. Though his children can still inherit the title of Duke, Duchess, or Duche (Doo-chi).

Trivia: Nothing much here, went through several outfits for him, before landing on these.

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Princess Murielle Lydia Noveron(She/Her/Hers). Eldest Daughter, Princess & Heir of the Kaldral Kingdom.
Ancestry & Heritage: Human & Aasimar. Class: Noble & Fighter. Gender: Cis-Woman. Age: 18.

Bio: First Born Heir of the Kaldral throne, she's has high expectations placed on her since the very beginning. Even under such expectations she's manage to flourish, becoming quite talented as fighter and knowledgeable on military subjects and strategy, though only average in other fields.

She is quite friendly to others, including when sparing, which has given her the nickname of the "Cheery Blade" due to this, but has never effected her ability to fight. She is quite caring towards her younger siblings, even going so far as to protect them from others, even if the aggressor is a noble.

Trivia: She had a different hair style than the one I finally landed on.

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Princess Danielle Charlène Noveron(She/Her/Hers). Princess of the Kaldral Kingdom.
Ancestry: Human. Class: Noble. Gender: Cis-Woman. Age: 16.

Bio: Danielle is the second daughter and heir, she's the most intellectual out of the children, with her favouring academics and history. She's known for being quiet and preferring being by herself rather than hanging out with fellow peers, though not minding the presence of her little brother.

Trivia: I originally had her in a jacket but decided to go with a shawl over her shoulders.

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Prince Amaury Cyrille Noveron(He/Him/His). Prince of the Kaldral Kingdom.
Ancestry & Heritage: Human and Aasimar. Class: Noble. Gender: Boy. Age: 12.

Bio: Amaury is the youngest child and only son of Adeline and Isaïe, even as young as he is he's becoming a well-mannered boy who is excelling in courses in diplomacy. He loves both of his sisters, he likes watching the spars of Murielle and reading lessons with Danielle.

Trivia: The original model had him have this big smile, but I wasn't quite able to get it to such a friendly degree without making it look uncanny so in the end that how we have a closed lip smile.

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so shinyyy.....

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# lusty oriole **__Avatika Empire__** Leikkjer is Avatika's capital, formerly a city-hold built...

Emperor Zhaldin Zoric(He/Him/His). Current Emperor of the Avatika Empire.
Ancestry & Heritage: Human & Aasimar. Class: Fighter. Gender: Cis-Male. Age: 49. DoB: 648

Bio: Born as the son of Emperor Caldose Zhaldin, he would join the military, going on these campaigns. When his father passed when he was 28, he would become Emperor though with him was a newborn, his daughter Caldia. When he took over, he had an adviser that would spoke for him, Lord Torint Ulbrine, who previously was apart of the same company of soldiers as Zhaldin.

Trivia: The First half is his current appearance, while the latter half was when he was younger.

Hidden Lore: ||Lord Torint used a powerful spell in order to mute Zhaldin, alongside with taking his wife Thiela hostage, but allowed Zhaldin to keep their daughter Caldia, since then Zhaldin has asked for assistance to Queen Adeline Juliette Noveron, he would sent his daughter to Southern Eriness to be a ward with the Noveron Family, now recently returned back to Northern Eriness.||

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Emprina Caldia Zoric(She/Her/Hers). Heir to the Avatika Empire.
Ancestry & Heritage: Human ||Half-Elf||. Class: Magus. Gender: Cis-Female. Age: 21.

Bio: Born as the only daughter in generations of the Zoric family, this has caused stirs within the empire as she would become the first Empress since the founding of the Avatika Empire as a whole, sparking debates on different sides. She's always known her existence was a great point of contention since she was very little.
She recently has returned back to Northern Eriness as she completed her schooling over in Southern Eriness, since making the trip back she has been keeping an eye on her father, making sure he's fine alongside with being never alone.

Trivia: I underwent so many designs for her veil, eventually landing on a second mini that was backwards.

Hidden Lore: ||Caldia discovered the nature of her family's situation when she was just eight years old, having snooped through a letter Zhaldin was sending off to Queen Adeline, when Zhaldin learned she did this, he had explained to her of what Lord Torint did, magically muting him and abducting Thiela. Afterwards she asked her father to send her to Southern Eriness as a Ward of a house, this allowed her to gain magical education alongside with making allies.||

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Lord Torint Ulbrine(He/Him/His). Speaker for the Emperor of the Avatika Empire.
Ancestry: Human. Class: Magus. Gender: Cis-Male. Age: 56.

Bio: Lord Torint Ulbrine wasn't born as nobility, rather rising to the position through tact, military service, and through making pleasantries with those higher up. Eventually becoming a Lord, and not just that but would speak for the Emperor Zhaldin, as sadly the man fell mute after the death of his wife. Leading the country to a good present, with being self-sufficient & hardy.

Trivia: He looked so different and had so many different names until reaching his current form.

Hidden Lore: ||Torint Ulbrine is a cruel and calculating mind, having always followed the ideology of Emperors' Caldose and Marcas, such as eradication and slaving of non-humans. When he learned that Zhaldin did not follow those ideas, in-fact over-turning said laws alongside with others of a similar vine. Torint's mind got to concocting a plan, he found where Zhaldin was living, furthering his magic expertise, until finally launched his plan in effect. With Zhaldin magically Muted, his wife Thiela kidnapped and hidden away, he had the man under his thumb. Though didn't know of Caldia until Zhaldin had her in his arms during his inauguration as Emperor.||

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Now... Onwards Towards ✨The Contractors✨

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The brave folks who qualified to join the expedition towards the strange mistful island.

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Starting it Alphabetically.

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Ailre Keyrel(They/Them/Theirs). Current Application to the Magician's Contract.
Ancestry: Mondi & Neige Elf. Class: Wizard. Gender: Nonbinary. Age: 103.

Bio: Ailre was a quite young when the Erinessian War ended, which is common amongst those of the generations of elves. Growing up as quite talented with magic, leading them to attend a great university in Cerixus Monarchy, leading them to wield universal magics. While in school, they would end up getting hurt by another student, resulting in severe burns to the left side of their face, centered around the eye. Even after this incident, they would still graduate with high remarks.

Trivia: Before FC came out, I would have to take their image through Krita in order to have just the single brow.

Hidden Lore: ||The student that injured them was actually their girlfriend, which they discovered that she was sabotaging equipment in the school alongside being sent from the Avatika Empire. They would end up feeling betrayed by her as she burned their face in a attempt to maim them.||

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WIP
Daxi Frostend(She/Her/Hers). Current Application to the Scout's Contract.
Ancestry: Human. Class: Druid. Gender: Cis-Female. Age: 25.

Bio:

Trivia:

Hidden Lore: ||Info here||

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WIP
Eribelle Nightbrewer(She/Her/Hers & They/Them/Theirs). Current Application to the Medic's Contract.
Ancestry: Lignite Dwarf. Class: Cleric of Belling. Gender: Demi-Fem. Age: 56.

Bio:

Trivia:

Hidden Lore: ||Info here||

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WIP
Nod Kattolru(She/Her/Hers). Current Application to the Religion's Contract.
Ancestry & Heritage: Half Orc-Human. Class: Champion of Valtri. Gender: Trans-Woman. Age: 22.

Bio:

Trivia:

Hidden Lore: ||Info here||

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WIP
Poppy Goodbottom(He/Him/His). Current Application to the Survivalist's Contract.
Ancestry: Halfling. Class: Ranger. Gender: Cis-Male. Age: 38.

Bio:

Trivia:

Hidden Lore: ||Info here||

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WIP
Satu Blood-Gold(She/Her.Hers). Current Application to the Diplomat's Contract.
Ancestry & Heritage: Human & Tiefling? ||Ifrit||. Class: Bard. Gender: Cis-Woman. Age: 23.

Bio:

Trivia:

Hidden Lore: ||Info here||

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WIP
Tremlen Siddrim(He/Him/His). Current Application to the Militant's Contract.
Ancestry: Human. Class: Fighter. Gender: Cis-Male. Age: 27.

Bio:

Trivia:

Hidden Lore: ||Info here||

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WIP
Ulma Glosen(He/Him/His). Current Application to the Technologist's Contract.
Ancestry & Heritage: Half Human & Salori Elf. Class: Inventor. Gender: Trans-Man. Age: 25.

Bio:

Trivia:

Hidden Lore: ||Info here||

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Ziasric Natri(They/Them/Theirs). Current Application to the Scientist's Contract.
Ancestry & Heritage: Erde Elf & Tiefling. Class: Alchemist. Gender: Nonbinary. Age: 83.

Bio:

Trivia:

Hidden Lore: ||Info here||

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Just posting Work in Progress of all the Contractors, these are similar to companions in video games like Mass Effect, Divinity, BG3, and such. Essentially the players can take one or a couple(latter in-case of missing folks) alongside with them. But there's a catch, if the application is taken by one of the players, than that Contractor doesn't come on to the expedition. But I am thinking of changing this.

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Fudge it, changed it that the players applied through a Freelancer contracts, while the Contractors were those that applied to a specific contract.

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What gift would your OC most like to receive?

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Here's a Maridia going to surface for air. Essentially these are the "Mermaids" in my setting, when I initially made them, I only had them as Merfolk, but I went in a different direction to it, making them more like Whales, such as their size(The smallest type of Maridia are in the Large category), how the communication works (Clicks and Song), they travel in pods.

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Their look is fantastic.

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Disclosure: Not related to Eriness nor Vaelia

Depicted Above: a Southern Sheppard, a Midland Sage, and a Northern Exile
In a distant land close to the northern ice, is a land known by it's populace as Karanth. There's a species known as "Troldvir" within being three kinds, Southern, Midlands, and Northern.

Southern Troldvir are closer to human size, but still bigger, they're unique to the other types due to having tails and horns for masc born individuals. They are known for living communally, often having entire family in a grove including parents, siblings, grandparents and children. Often

Midland Troldvirs are known for being matriarchal, with their families including a mother and her children. They are more isolationist compare to the Southern, but are more close-bound than Northern, due to this nature they are often associated with being sages.

Northern Trolls are reknown as being solidary besides pairing up and having a child, Though as solitary as they are the do still connect with close relatives. Though as distant as they are, they have specific laws in place, to those not Northern would think strange. Also renown for taking care of Dire Polar Bears.

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Resurrecting in 3,2,1

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Disclosure: Not related to Eriness nor Vaelia

A Clockwork construct made to perform dances, with it's face painted to resemble a Geisha's face paint style. These Clockwork constructs are found in Shroun'Trin, specifically in the Tirin Principality.

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# lusty oriole __**Emperor Zhaldin Zoric**(He/Him/His). Current Emperor of the Avatika Empire._...

Emperor Caldose Zoric(He/Him/His). Former Emperor of the Avatika Empire and Father of Zhaldin Zoric.
Ancestry: Human. Class: Noble. Gender: Cis-Male. Age: 73. DoB: 603. DoD: 676 AFE.

Bio: Born just two years after the Erinessian War, he became interested in magic alongside with medical studies, specifically in the field of Magic Sealing, a technique that the Avatikia Empire invented to combat powerful mages and the like during the first attacks on the Neige Elf neighbours. It was said he was one of the main contributors towards the advancement of Magic Sealing used in the current day.

Trivia: First Half when he was young, second half in his late years. How he changed the previous method of Magic Sealing by ||having the mage be administered a specific draught that buts them in a coma-like state, the usage of manacles that are chained to the table over the wrists, forearm, and bicep and can be changed to fit any size.||

Hidden Lore: ||His scar was actually gained due to him being on a team performing a magic sealing, when the mage broke through the binds and dazing, proceeding to attempt killing the Emperor himself, nearly succeeding before a guard killed the mage.||

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Emperor Zavier Zoric(He/Him/His). Former Emperor of the Avatika Empire and Father of Caldose Zoric.
Ancestry: Human. Class: Fighter. Gender: Cis-Male. Age: 57. DoB: 570. DoD: 627 AFE.

Bio: Born to a Southern Noble and Emperor Marcas, Zavier Zoric was fourteen when his father passed, he had to have a regent for the first two years until he turned 16. He would be the Emperor to end the Erinessian war between Northern and Southern Eriness. This was the decision that would lead to him being haled by his own people as being a move of cowardice and calling him "The Half-Northern" but those in the Southern Eriness would see him as being more level-headed as his father before him.

Trivia: He was originally made due to the fact that there would have been a problem timeline wise, so I squeaked him in.

Hidden Lore: ||During the war, he had been hit with a curse, at first he was fine and hadn't known about until his later years, the curse would petrify his insides, sadly it was his son Caldose that found him and learned off his affliction, spurring on the boy to his journey of working on Magic Sealing||

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Emperor Marcas Zhaldin(He/Him/His). Former Emperor of the Avatika Empire, Former Ruler of the Kingdom of Zhaldin. Father of Zavier Zoric.
Ancestry: Human. Class: Fighter. Gender: Cis-Man. Age: 56. DoB: 528 AFE. DoD: 584 AFE.

Bio: Born to the Half-Archon King, he was always had a rough relationship with his father, often leading them to arguing. When his father disappeared, his father still had it set for Marcas to take over the throne. He would proceed to tear apart all of the treaties his father had made with the Neige Elves and Obsidian Dwarves in the region, he would than start the attack on both people, than Start the war against Southern Eriness which would last around half a decade, lasting past his death.

How he got his wife was when his army took several Southern Erinessian nobles as prisoners, and he would find her amongst them; choosing her.

Trivia: He did die during the war but not of a assasination, not in battle... he died in his sleep, not "In his Sleep", No, this man just died in his bedroll.

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King Ernir "Iron-Skin" Zoric(He/Him/His/). Former King of the Kingdom of Zoric. Father of Marcas Zhaldin.
Ancestry & Heritage: Half-Archon and Human. Class: Fighter & Noble. Gender: Cis-Man. Age: 183. DoB: 368. DoD?: 551.

Bio: His mother was the Princess of the Kingdom when he was conceived and born. He took over the throne when he turned 18 from his grandfather, he would rule until the day he disappeared in 551 AFE, leaving the throne to his eldest son Marcas Zhaldin to look over the kingdom. During his reign he worked on relations between the Neige Elves and Obsidian Dwarves in the area, making trade agreements, treaties and such, bringing a time of cooperation between both sides.

Trivia: His skin was the colour and hardiness of iron, which would give his nick-name of "Iron-Skin" due to it.

Hidden Lore: ||He didn't get to know his own father, but it was said that he resembled him in some ways.||

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Disclosure: Not related to Eriness nor Vaelia

Captain Arvegg Ki'Ethu(He/Him/His). Current Status.
Ancestry: Human. Class: Swashbuckler. Gender: Cis-Man. Age: 48.

Bio: Avregg Ki'Ethu came from a family of sailors and captains, eventually becoming a captain of his own vessal. During one of his voyages, the ship would get attacked by a sea serpent, he would proceed to manage to kill the damn thing and said to have left a scar on the man. Over time he would still maintain a confident cover while slowly becoming more recluse, he still pays his crew well so know one has noticed much.

Trivia: He was originally inspired by an animation by shandzii https://youtu.be/SocVqKJsYsA?si=OvaFBeFrU3d5AQAz Slowly growing to becoming his own character.

Hidden Lore: ||He killed The Great Sea Serpent, unknown to him at the time it would pass a curse onwards to him, slowly causing him to transform in the very being he killed. The curse exists as a way to maintain the existence of a Great Sea Serpent, as they are tied to balancing elemental connection to the material plane, during the transformation the become immortal; they cannot die by any means. Alongside intense emotions and usage of the powers granted by the curse speeds up the transformation.||

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# lusty oriole **WIP** __**Daxi Frostend**(She/Her/Hers). Current Application to the Scout's Co...

Daxi Frostend(She/Her/Hers). Current Application to the Scout's Contract.
Ancestry: Human. Class: Order of Wave Druid. Gender: Cis-Female. Age: 25.

Bio: Daxi Frostend was adopted by an Orcish family, being raised by orcish customs. She would eventually become apart of a Druidic Order dedicated to the Oceans and Waters, eventually would work with a ship as a Druid, during one of the trips, the ship was caught in a storm, she wasn't able to stop the ship getting wrecked nor some of the crew getting hurt, since then she was returned back to the coast headquarters of her order, now joining the expedition.

Trivia: She originally had hair that was blue, which I've toned down over the variations.

Hidden Lore: ||A few crewmembers actually were killed, one of them being her fiance, due that She felt the guilt much more heavily.||

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# lusty oriole **WIP** __**Eribelle Nightbrewer**(She/Her/Hers & They/Them/Theirs). Current App...

Eribelle Nightbrewer(She/Her/Hers & They/Them/Theirs). Current Application to the Medic's Contract.
Ancestry: Lignite Dwarf. Class: Cleric of Belling. Gender: Demi-Fem. Age: 56.

Bio: Eribelle until a decade worked in a hold as war-medic, after the years serving, she would pursue serving as a cleric of Belling, specifically towards the healing and caring of individuals. She joined the expedition as a medic for those needing healing alongside with offering of care and a voice to talk to, putting both trainings in use.

Trivia: I went through so many designs, some being minor to major changes over the years, eventually landing on this.

Hidden Lore: ||After the death of their squad along with intermediate family members passing, lead her mental state to dangerous places. Their would eventually go to a temple of Belling and be taken care of, finally able to find ways to grieve in healthier ways.||

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# lusty oriole **WIP** __**Nod Kattolru**(She/Her/Hers). Current Application to the Religion's ...

Nod Kattolru(She/Her/Hers). Current Application to the Religion's Contract.
Ancestry & Heritage: Half Orc-Human. Class: Champion of Valtri. Gender: Trans-Woman. Age: 22.

Bio: Nod was a kid who got adopted by a Head Blacksmith of a Smithy and Temple devoted to Valtri, learning both the ways of Valtri's teachings alongside smithing, she would become a Champion of the Goddess by proving herself by forging her hammer and defending of others, resulting in serving in her Goddess's honour. She is applying to the contract in order to assist and to protect others

Trivia: Her initial design was much different, being an Archer rather than using a hammer and shield.

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# lusty oriole **WIP** __**Poppy Goodbottom**(He/Him/His). Current Application to the Survivali...

Poppy Goodbottom(He/Him/His). Current Application to the Survivalist's Contract.
Ancestry: Halfling. Class: Ranger. Gender: Cis-Male. Age: 38.

Bio: Poppy Goodbottom's family have always been hunters and folk that live in the wilderness, definitely the quietest of his family. Forests to him were almost a second home to him growing up, often sneaking out the house to star-gaze as a child. He's a follower of Heylin, the Goddess of Survival, which does come through when he interacts with others, such as being a staunch believer in maintaining forests and natural environments from industry and mis-use.

Trivia: His original design made him look more closer to a rogue than a ranger in the past.

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Arakei Envoi, which are created by Ulma Glosen after the expedition to Vaelia. An advanced model of his automaton companion, with a larger source of Arakei Crystals, hence why their name of Arakei Envoi. They would be considered the first artificial species, with the same rights as Biological species such as right of working, living, and ownership.

Arakei Envoi are a alchemical gold and steel base with porcelain plates over-top, with a face plate modeled to look more approachable. At the heart of the torso, an Arakei crystal core, imbued with mix conjuration and necromancy. The magic will course though their system similar to veins and nerves.

First Half being them fully plated, other half being their face exposed.

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# lusty oriole **WIP** __**Satu Blood-Gold**(She/Her.Hers). Current Application to the Diplomat...

Satu Blood-Gold(She/Her/Hers). Current Application to the Diplomat's Contract.
Ancestry & Heritage: Human & Tiefling? ||Ifrit||. Class: Bard. Gender: Cis-Woman. Age: 23.

Bio: Satu was a young adult when she awoke in the middle of an alley, with not a single memory beyond her name of Satu Blood-Gold, her age, and a language that very few could speak in. She would eventually grow up and learn the culture and customs, she would pursue being a barkeep, finding the work pleasant to her. When she learned of the contract, she felt a calling towards it so she strolled.

Trivia: Satu isn't quite sure what she is, all she knows is that fire tends to respond to her.

Hidden Lore: ||Satu actually comes from a different land, she was originally caught in a magic fiasco, which caused her to be teleported to Eriness, her memories were lost due to getting a head injury during the tumble through it.||

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# lusty oriole **WIP** __**Tremlen Siddrim**(He/Him/His). Current Application to the Militant's...

Tremlen Siddrim(He/Him/His). Current Application to the Militant's Contract.
Ancestry: Human. Class: Fighter. Gender: Cis-Male. Age: 28.

Bio: Due to being born in Ganmorika, Tremlen Siddrim joined the military service at eighteen, having served his two year mandatory he would decide to stay in the army. He served until recently, due to a fight that left many of his squad injured and a death. He joined the Militant's Contract as a way to keep busy alongside with being able to protect others.

Trivia: He's learned many combat forms and weapons due to his cleverness, though tends to prefer his two-handed blade.

Hidden Lore: ||He still feels the guilt of his squad getting hurt.||

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Ulma Glosen(He/Him/His). Current Application to the Technologist's Contract.
Ancestry & Heritage: Half Human & Salori Elf. Class: Inventor. Gender: Trans-Man. Age: 25.

Bio: Ulma's family was a bit tumultuous growing up, with his mother unfortunately not being accepting of him though luckily his father would, helping him find a mage that could assist in Ulma transitioning. He would go into the study of arakei crystals and the possibility of using it as an energy source within items, including prostatic limbs and within constructs. He joined the Technologist's Contract cause he was curious in the possibility of learning new things in the new land.

Trivia: Ulma was a completely different class in his original form, I was using a homebrew Artificer back when I first made the campaign idea around 1e Pathfinder cause at the time 2e didn't exist in the first place.

Hidden Lore: ||He was born with a congenital disability, he was born without a hand on his left, this is what spurred him to create a prostatic, which would eventually lead to him making more advanced variations that would be available for others.||

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Ziasric Natri(They/Them/Theirs). Current Application to the Scientist's Contract.
Ancestry & Heritage: Erde Elf & Tiefling. Class: Alchemist. Gender: Nonbinary. Age: 83.

Bio: Ziasric Natri had a rough childhood, this would lead them to becoming involved in criminal element when they got older, often making concoctions and selling to clients. Until Recently they were still working with an contact when they learned of the expedition, they sought it as a chance to leave their previous job, though they managed despite lack of formal education.

Trivia: The lens to their spectacles are actually tinted darker due to the nature of working with explosives, though due to their brightly glowing eyes it makes the spectacles look more blue.

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And that's last of the contractors

how they function is similar to how companions work in video games, the players can bring a few with while exploring Valia as each of them specialize in different fields.

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Now to talk about the different lands in ✨Aeronil✨

Now, there are variety of continents and lands within, Eriness is the starting continent that the players start, but over campaigns the different lands become connected to each other.

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Now the list the different lands, some of the names might change.

  • Vaelia: The first land that Eriness encounters though by accident, this is a land that was previously used as a war ground between outsider forces of celestials and fiends.
  • Shrin'Tri: A land that is cared for by great beings known as the Four Celestial Dragons, the individual lands being Quar-Ri Mountains, Sal'Jira Ruling, Min'Jou Dynasty, Tirin Island, alongside with the variety of small isles littering around the edge of the continent.
  • Lykio: An island that is facing a war between a pair of twin heirs that split the land in war, along with having a no-man's land that serves as a connection between the Fey realms and the mortal realm.
  • Zyrenti: A island that had a twin island that due to a war ages ago caused the other to disappear, though not before the survivors fled to Zyrenti, along with creatures and entities.
  • Karanth: A land that was under a supernatural winter that lasted for a near century, within the land being trolls and beings coming to being by vows and promises being broken.
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Old sketches made of the different lands

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Aeronil, Ais's Main Setting