#Bonuses

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peak yacht
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This is a suggestion for an addition of a sort of "perk" for survival
Bonuses are something that you buy to get an advantage in a game of survival, the bonuses cost survival money, here are the following bonuses:

-"Keeper" doubles your max amount of money that can be stored
Costs 75K$

-"Greedy You earn 2 times more money each kills
Costs 50K$

-"Loot Goblin" Crates have a higher chance of dropping good loot when opened by you
Costs 50K$

-"Engineer" the repair tool is x1.5 time more effective when you use it
Costs 30k$

-"Supporter" support items deployed by you are 2 times more effective (ammo box, medkit, jammer etc...)
Costs 30K$

-"Sharpshooter" the range of guns that you hold is doubled but the recoil is multiplied by 1.5
Costs 45K$

-"Ninja" You will not be the primary target of enemies, they will ignore you as long as you don't attack them or there are other players alive
Costs 70K$

fickle fiber
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for the ninja perk

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instead of having cant be locked onto

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maybe have it be player is prioritized less

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basically if ur a little closer to an enemy than a teammate is then the enemy will target the other person first

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could help with reviving teammates that are out of cover

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would also work well with tanks or tanky dinos

harsh oracle
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Investments in Dinogen Online FreeMoney

peak yacht
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so does this mean yall like this

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if yes then don't forget to thumbs up

harsh oracle
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I think lostuser is on point

peak yacht
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i changed the ninja perk

harsh oracle
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the ninja players should be targeted by missiles if all other players are down

peak yacht
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now enemies won't attack unless you attack first

harsh oracle
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maybe recoil 1.5x instead

peak yacht
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know what actually i'll modify it

harsh oracle
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2x is a lot

peak yacht
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rq

harsh oracle
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also the guns held by the enemy are predetermined

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it doesn't change the moment it drops

harsh oracle
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the greedy one should also be more expensive

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$50k at least

peak yacht
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alright all changes done

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loot goblin now instead does an effect on crates

harsh oracle
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this looks more solid

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also

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Just out of curiosity what happens when there are two ninjas alive

peak yacht
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it will instead be calculated via distance

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if a ninja is closer to the enemy than the other ninja then the closer ninja will be targeted and attacked

harsh oracle
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Oh okay I didn't see the change from missile lock so now I think it should be more expensive notLikeThis

peak yacht
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70k

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should be about good

harsh oracle
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do you lose these when downed

peak yacht
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no

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i thought about it

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but then i think

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it would be wasted money

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since you risk to get one shot so easily

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the ninja bonus would also be rendered useless in later waves if you lost them when downed

harsh oracle
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oh yeah

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So basically if there's non-ninja player(s) camping in the rear with tanks and stuff, then a ninja player can go to the front and revive players/destroy TOWs without getting seen by enemies

peak yacht
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however if he kills or destroys an enemy then all the other in the vicinity will see him

harsh oracle
peak yacht
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so it's mostly to for example get a gun you wanted to acquire from a crate but had to run because wave started or to rev allies

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oh that works too

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plant c4, run away and that does it

harsh oracle
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demo squad c4 πŸ’₯

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or a guy with an XRSMG or minigun goes and reduce the enemy tank to 1 HP

harsh oracle
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this could be very funny

peak yacht
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am i the only one who thinks c4 should not explode when shot

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or at least not by an ally

harsh oracle
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It should explode after taking 100 damage

peak yacht
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deploy them all, run away and kaboom

harsh oracle
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20 C4

peak yacht
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oh boy oh boy

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that would be fun

harsh oracle
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Imagine if someone managed to glitch into the wall

peak yacht
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because honestly

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the c4 is so fragile

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like dawg one shot from an m9 and kaboom

harsh oracle
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this should probably be also for other mines

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and dilophosaurus are not meant for bomb disposal Kappa

peak yacht
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put like 4 c4 on a spino and make it charge

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or on a compy

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compy works better he's fast

harsh oracle
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Battlefield style

peak yacht
harsh oracle
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I mean technically

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Your teammate could put the c4 on the thing

peak yacht
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as of rn it's kinda lame

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which is sad

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@slate cedar yo man you're the survival expert, what do you think about this suggestion?

harsh oracle
peak yacht
lusty bough
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I like these ideas for sure. The prices may need some tweaking, but I like the idea of more late game purchases for survival other than just low tier gear and tanks

slate cedar
# peak yacht <@792478520889835541> yo man you're the survival expert, what do you think about...

I like it πŸ‘
Basically what jzar just said.
These bonuses would be a great addition on their own.
(Combined with #1058551155522805760 , it would make things flippin' awesome πŸ’― )

(Just need to make sure that Ninja benefit doesn't let the enemy lock on to us if we are the sole ninja, don't want that to be a glitch lol)

I think it also allows teams and players to have "paths" they can specialize/role-play, which helps with the depth of the experience.

I love that there is a πŸ₯· benefit! Maybe also give the πŸ₯· (in addition to being ignored) a "surprise attack" bonus to the first 0.5 second of damage dealt to an unaware enemy (dmg bonus could be at least 1.5x-2x, spitballing here)

slate cedar
slate cedar
slate cedar
# peak yacht This is a suggestion for an addition of a sort of "perk" for survival Bonuses ar...

I think a neat addition to all this would be a small little icon that shows up by player's names (both by the character, and on the tab list of players/chat), with each icon displaying what bonuses each player has.
IE, a πŸ₯· by the Ninja, a ⛑️ by any "Trained Medic", a πŸ”§ by any "Engineer", etc etc.

It would help the team know who has what Bonuses/roles already.
If we can have multiple bonuses, then the players can have multiple icons.
If someone buys all the bonuses, then maybe they get a " πŸ’― " icon by their name πŸ˜‚

fickle fiber
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i think more of the perks should have unique effects instead of just increasing and decreasing stats

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for example the trained medic perk could make the user target injured allies over themselves

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that would make them an actual medic

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and maybe sharpshooter increases dmg the longer u ADS (obviously should have a cap)

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and engineer perk could give small buffs to things the user repairs

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maybe a small speed buff to vehicles or slightly increased dmg resistance

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and keeper could reduce the money dropped on death and give the player interest or something (2% current cash per wave)

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and supporter could increase the max duration of tactical items and maybe have a slightly higher max amount of active equipment (for example 1 extra ammo box and health box active at a time or 2 extra c4s and claymores active at a time)

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loot goblin could probably increase the chance of dropped weapons by 2x and increase the number of items created from airdrops and crates (for example opening a heavy crate would drop 4 items instead of 3 and vtols drop an extra weapon/support item/ammo crate)

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also loot goblin is a more early game perk so u should reduce its cost by a lot (15k or less would be good in my opinion)

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greed could offer a more high risk high reward situation where in exchange for increased cash for every kill the user will lose a few thousand on death (maybe around 5k)

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if the high risk high reward thing is added the increased cash per kill should be increased (3x or more since most of the money comes from dropped cash by jugs and savages and the wave completion reward)

peak yacht
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i'll see

fickle fiber
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anyways the perks having their unique twists would alter the gameplay and wouldnt just be stuff like more dmg but more recoil which is boring and basically a direct upgrade if u ignore the small downsides some of the perks have

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and also it makes some of the more useless perks (like sharpshooter since the range on most guns is sufficient on most maps to not suffer from drop off very much) not as useless

simple copper
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104 comments πŸ’€

peak yacht
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alright yall, if you could just make a quick resume of changes that you think are important for this suggestion it would be great

fickle fiber
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perk changes:
sharpshooter - more damage the longer u ADS
trained medic - u prioritize injured allies when using stims
engineer buffs stuff u repair
keeper - reduced cash dropped on death and earn 2% of ur current money every wave
supporter - increased max sctive equipment
loot goblin - 2x weapon droprate and extra item from crates and airdrops and reduce its cost
greedy - increased cash per kill (3x or higher) but u lose more money on death and no longer drops collectible cash
ninja - #1186335212238545018 message

harsh oracle
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for the medic

peak yacht
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the rest is just nerfing the shit out of the bonuses

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do remember the bonuses are supposed to be bought during later waves atfer all

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not some wave 10 type of stuff

fickle fiber
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im not removing the previous bonuses

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im adding on to them