#SAS4

1 messages · Page 1 of 1 (latest)

astral hare
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This post to just discuss on what I should do on making maps from SAS4.

Working on the vaccine map. Doing part of it which would be the drop off area so basically the Event Mode variant

VIP map is now out! (9/17/23)
Onslaught Remastered out as well.
Mission: Last Stand just needs some timer fixing but is published for single player only.

main robin
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Do Ice Station >:)

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stage 1. defend the outpost in SAS3 style
stage 2. ||defeat the HVM soldiers||
stage 3. defend the transport truck
stage 4. defeat the boss(es)

astral hare
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I’m not to the stage of such usage of triggers yet btw

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Although a I could just make the map layout itself by eyeballing it because so far the maps were done with the use of the game itself

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And I’m also focusing on the current sas4 (non flash version)

main robin
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I'm joking lol ice station would be very difficult to make

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and that's minus the multiplayer adaptational issues

astral hare
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I mean I can just make the map just be zombie survival like every map of mine

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While I’m having severe thunderstorms so power might cut out

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While the tree by our house just creeps closer and the neighborhood management does not give a dam about it

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Also should I make an actual sas3? Basically current one but make it that players have no point going outside

astral hare
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Since my dad is gonna basically force me to keep the house as long as a I live bound to happen

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While I got flashbanged three times by the lightning

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It’s constantly having lightnings just some brighter than others

main robin
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Pack a survival kit just in case

astral hare
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What exactly do they contain?

main robin
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#off-topic maybe

tulip lark
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🔥 💯 💯

astral hare
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Should I deliberately make the SAS4 VIP map larger for tanks or no?

main robin
astral hare
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Mmmmm

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Maybe I can make a TD game

stuck wedge
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unless u know how to make a system to make turrets and stuff

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ur gonna have to rely on the shop crate

main robin
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The Ronson flame turret is OP

astral hare
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I haven’t figured out on how to replace the default turrets with the weapons I want

astral hare
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Yep but you can for pre placed turrets which isn’t what I want

main robin
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maybe

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use createObject

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Just spawn in a normal mountedWeapon, with bAutomated

astral hare
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Welp the VIP map gonna be extremely out of scale

astral hare
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I gave up on making circles for the vip map x-x

stuck wedge
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objectCreated

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for condition use objectDataValue vehicleId

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and for actions use setVehicleWeapon

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u can look at my test weapons map for an example

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i have a trigger that changes m2 turret weapons

astral hare
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Alr

main robin
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what are your thoughts on adapting singleplayer modes for multiplayer

astral hare
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It’s difficult and it’s a nightmare

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And I might as well make it a nightmare for multiplayer meaning tougher zombies (so more lag) and tougher bosses

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Or I can just remove the rail gun

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Also got any clue on how to make a custom gamemode that’s basically like cops and robbers like dinosaur rescue but instead of a Dino it’s an item

main robin
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That's why I've been trying to write a guide on it peacekeeper_why

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so that other people don't go through the same suffering we do

astral hare
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And can someone finish the weapons list? Including he weapon I’d and might as well add the tank weapon id as well

astral hare
main robin
astral hare
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Like how fast it is

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Sometimes 4 min to complete sometimes 5 dispite just me playing it on a multiplayer server

main robin
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to complete your map?

astral hare
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Ye

main robin
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indeed

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trying to adapt a singleplayer mode for multiplayer

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is not at all easy

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And it is bound to be crude and inconsistent

astral hare
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Well if I was to afk with 16 bots it takes about 7-8 min

main robin
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because each new player is a potential cheeser

astral hare
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And then one time it was 3 minutes with 16 bots then 5 etc.

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Also what’s the default health for an M1 Abram? Might do that for the Wicker

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Just so I can be an annoying dev :>

astral hare
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10,000 low

main robin
astral hare
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I forgot but the Wicker might be like 7,500 hp rn and Devastator at 15,000

astral hare
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While I should figure out how to make the “adrenaline” effect for the Devastator which so far my thought is once it’s dead make a new one in place with faster speed and more deadlier basically

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While surviv.io’s death reminds me of a project that’s basically forgotten

main robin
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you literally

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put the two I told you not to put

astral hare
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Hmm?

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Well it’s null so I suppose null=1

main robin
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put bullet to 1

astral hare
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Welp gonna change that tomorrow ig

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Oh yeah did you see the VIP map yet?

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While I think by default all zombies should be having a 0.75x towards flame

main robin
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Naw

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They die fast af to the Ronson WP

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1.5

astral hare
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Won’t 1.5 make it more damage?

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Also whats the Russian special force type gun? You know like how the Americans special forces having XM4

astral hare
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XM4 basically a highly modified M4

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Or I could just have the highly modified AK47 be the same as the XM4

main robin
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and that experiment became the “carbine, 5.56, M4”.

astral hare
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Welp idk

main robin
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but the spetsnaz uses many variants of the AK platform

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including but not limited to the AK-12, the AK-74u, the AK-50, etc.

tulip lark
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there's AK-105 alpha

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mainly AK-100 series or smth

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but we don't have any AK-100s

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only 74u

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which isn't even AKS-74u lmao

astral hare
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Hmmm

astral hare
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Oh yeah @main robin I might be able to make all SAS3 maps since I got the Archives on steam to work

astral hare
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Pal so should I make the subway train car from vaccine?

main robin
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Sure

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Make vaccine >:)

astral hare
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Just the subway train part

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And what the alloys do in sas4 flash?

main robin
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you collect alloy

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if you have enough of them you can craft something

astral hare
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Alr

astral hare
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And progress on SAS4 is gonna be slowing down quiet a bit (due to other things)

astral hare
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Say anyone making sas4 maps as well or just me for now?

main robin
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Unless you wanna collab on something?

astral hare
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Could use some people who are good with triggers

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Although I would need to figure out on the nodes thingy since Vaccine map

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Don’t want zombies to just run on a wall in the Vaccine Map if it’s all parts of it

main robin
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and I’ve actually played all the levels before lol

astral hare
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Sure

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While I can’t do the bloater thing because it gives me this dam error

astral hare
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I’m gonna have to do it tomorrow to get the picture of it

main robin
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Well

astral hare
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Ooo we actually added a sas4 emoji eh?

main robin
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Yes

astral hare
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: D

main robin
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If you need anything game-or-editor-wise, you can ask me

astral hare
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Alr

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Say do you use the tactile crates much or no in the sas4 maps?

main robin
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hella useful in Power Out

astral hare
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The tanks I suppose?

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Oh yeah I think I added a boss to the VIP haven’t tested it yet. Don’t know if that is updated (public)

astral hare
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Should spawn every min or 5

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No it’s the Devastator if it was to also have a range weapon

main robin
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I thought VIP only spawned zombdroids

astral hare
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Wait I should do a shotgun with dragons breath for Devastator

main robin
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except in event modes

astral hare
main robin
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zombdroid soldier w/ minigun

astral hare
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Sombiedroids are minibosses

astral hare
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Although M60E4 should do (and annoy players)

main robin
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Have you added the devastator rage

astral hare
main robin
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Well I have an idea for you

astral hare
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I was thinking of once it dies it spawns another in place that goes faster

main robin
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Attach a triggerArea to it

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link the triggerArea to an event with condition objectDataValue

astral hare
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Can you tell me tomorrow?

main robin
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Sure

astral hare
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Alr thx

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What other guns should I add?

main robin
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zerfallen

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RiA trident

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hiks m1000

astral hare
astral hare
main robin
main robin
astral hare
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Alr

astral hare
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Also whats he RIA Trident? (Don’t see it in SAS4 no flash version)

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Welp I’m gonna go sleep

main robin
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(Physical, Thermal, Energy)

astral hare
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Gonna be tricky since I don’t know it

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Plus no placeholder for energy unless explosive arrows do just act like explosive ammo but pieces through and continues

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And poison arrows also placeholder for chemical weapons

main robin
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Honestly

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That one’s hard so idk

astral hare
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Yep

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Plus I think having triggers to switch the projectiles and having it check if that gun is fired might lag

main robin
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yeap

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not sure if that’s even possible tbh

astral hare
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Or it’s hideous to do so

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While I can probably make the subway of vaccine when your in it just the background flashing (via create and remove object)

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(It’s actually how it kinda works in he actual game but you get to to the “moving” subway)

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And I have a concept of having the map with basement/multiple floors

main robin
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Vaccine is a huge map though

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Just the starting area probably takes 10x10 tiles

astral hare
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Ye

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Around or larger than power out

astral hare
main robin
astral hare
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Meaning might come out first

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Also enjoy my custom fictional guns?

main robin
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Hm

astral hare
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Like a taser with explosive rounds

main robin
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Yeah…

astral hare
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Well I’m working on it rn

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Oh yeah also working on a map where it’s just custom weapons and pawns including sas4

astral hare
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I added every gun for RIA/Rubicon, Robson, HVM, Smokestack, Teknoboom, Shotlite, HIKS, and others are still WIP and still missing some pistols and only doing those that are possible (without needin to go mess with codes or something)

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Also added some “concept” guns such as Rancor Sadeye

astral hare
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Ronson* autocorrect thing

main robin
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also @astral hare Are you sure the bloater doesn't work

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because I could have sworn I saw it in some of your maps

astral hare
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Nope

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They are in a private map

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Not published

main robin
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I made it

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it works

astral hare
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Alr

astral hare
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Oh yeah what should the name be for Dinogen Online SAS version?

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Like it’s own scenario instead of just only sas4 maps and guns

main robin
astral hare
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Hmm sure

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Might as well call it SAS4+

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Also how to do bloater with the triggers?

main robin
astral hare
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K

main robin
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@astral hare

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the createObject action is duplicated twice

astral hare
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Alr

astral hare
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Doesn’t work unless you can’t use the execute function

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Gives me a flash of black screen for like 5 sec

main robin
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hm?

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works for me

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must be an issue on your end

astral hare
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Idk

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In debug it does say the commands and functions get executed

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And I published it it’s called “Custom Weapons and Pawns”

astral hare
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While I’m having issues with vaccine map because I’m gonna have to make each subway car and I’m not doing that plane and also I notice how helicopters like the Y-22 is like small

astral hare
# main robin zerfallen

I might be able to add it since they added some sort of railgun grenade launcher from what I’ve heard

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Now only issue is it’s a fast moving projectile

astral hare
# main robin hiks m1000

I also added a R40 which is a concept and never added to the game but is basically the proto type of the M1000

astral hare
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Also how to do bloaters with the addKey? Since addKey is now available in steam

main robin
astral hare
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Well not the one using trigger it involves on adding an extra thing that isn’t their by default on the pawns

astral hare
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Ok