#Consistent World Generation Shape

1 messages · Page 1 of 1 (latest)

gleaming escarp
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Is it possible to to have world generation that always generates in a given way.
I am trying to make custom worldgeneration for a custom dimension that guarantees an island of roughly a given size generating at 0,0 and islands placed to the north, south, east, and west of it with a custom biome in between.
I have played around with noise and density functions but I haven't figure out how to get consistent shapes and sizes of islands or how to get it to generate at 0, 0

drifting gale
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probably not because its seed dependant

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youll have to make that a structure and spawn that in yourself

random moss
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It's technically possible but extremely difficult and annoying, and even then you'd need to make some compromises

silk boughBOT
gleaming escarp
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:(

silk boughBOT
gleaming escarp
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Thanks for the help