#Custom entity?

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void pilot
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A custom entity with ai and custom model

thorn geyserBOT
void pilot
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Id possible

teal hemlock
# void pilot A custom entity with ai and custom model

Not possible to create a fully custom entity but you can fake it pretty convincingly.

Here's an example using a wither skeleton as a base entity (pathfinding, targeting, hitbox) with attack logic controlled through functions and a custom model made with item displays:
https://cdn.discordapp.com/attachments/1435909929754955796/1514371023242399804/2026-06-10_16-48-10.mp4?ex=6a46ceeb&is=6a457d6b&hm=8371b9d399eb66e0959651c7308b3e3ad47a428f1babacb7f80af141ed3fbaca&

void pilot
teal hemlock
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check out animated java, it lets you create a model with animations and export it to a datapack + resource pack

Animated Java

Effortlessly craft complex animations for Minecraft: Java Edition

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the rest of the logic can probably just be normal mob AI like a zombie

void pilot
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Are cutscenes possible

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And os there a list for all advancement criteria

severe crypt
severe crypt
void pilot
teal hemlock
# void pilot How

You need to first create your custom mob model, and then decide if you want to either:

  • Use an invisible base entity like a zombie under your custom model to control pathing, targeting and hitboxes, then manipulate the entity's behavior with functions
  • Create the ai entirely from scratch using functions (which can be much harder and cause more lag depending on how complex you want your mob to be)
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You'll need to put it work either way

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And like I said before, if you want custom animations you can check out the animated java blockbench plugin which will export your model and its animations to a datapack and resource pack, which can then be controlled with functions