#view_range
1 messages · Page 1 of 1 (latest)
version: 1.21.1
What's your client render distance?
32 chunks (simulation too)
what about other entities?
have you tried putting something like sheep next to the block display to see if it renders?
there is a chance that something else in render system prevents displaying all entities from cirten distance..
this is just the guess.. i might be wrong
but, anyway.. this is a good test to determine what coses the problem
What value are you setting view_range to exactly? The wiki seems pretty clear on how it works, though doesn't list a maximum
hey, sorry for the delay
the view_range only seem to work with values between 0 and 1 (inclusive)
even with a player on its side it doesnt render from far away with view_range 10000
Ah, if the max is 1 then that's your problem
Like I said, the wiki is very clear, the visible range for an item display is the view_range x 64 (x the entity render distance scalar, which defaults to 1). You can't make an entity render from farther than that
However, there is a workaround. You can summon the entity somewhere near where you want it to be visible from, but give it transformation data to translate it way far away to where you want it to appear to be
Of course if you want it to be visible from all over, you may need many of those origin entities that are each translated differently to show the model at the render location
wouldn't that mess with its rotation?
also, in my case I'm using a stained glass, so multiple entities would stack the alpha ig
or cause some Z fighting afaik
its a really clever solution though
Of course, same as position, so you'd need to rotate it as part of the transformation too