I am looking for a way to create a custom block, and while researching I found that you can apply any texture to a "player_head" with a simple command. This would reduce the time needed to set textures and modify the block drops. I only have one problem: even though the head shows the texture, it still appears as a miniature block. Is it possible to modify its model so that it visually occupies a full block?
#Modify the 3D model of the "player_head" block
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The Minecraft version I use is 26.1.2, and what I am looking for is that when a "player_head" is placed, it visually occupies a full block while still displaying the skins of the players it refers to.
Sure, but it would be that way for all player heads
Will the player models have big heads?
I don’t quite understand you. Is it possible to make the heads occupy a full block?
It is possible to change their model to appear to occupy a full block. It won't change the size of their hitbox, and it will have to apply to all player head blocks the player sees while they have the resource pack enabled, not just the specific ones you're using for your custom blocks
There’s no problem with that, since there’s no normal way to obtain player heads anyway, so I don’t mind if that block stops being a decoration option. Having all player heads occupy the full space of a block is fine. Could you give me the method? I’ve been trying but I can’t manage to do it.
It’s okay, you can reply later. Sorry, I just saw the notification.
You just need to override the vanilla block model
You just make your new model and put it in the same folder with the same name as the original from the vanilla resource pack
afaik, you can't change player head models. They are one of the few hardcoded special models.
do you want a custom block without a resource pack?
well, i did a lucky block block without any resource packs with players heaf
you can go on bde (block display engine) and to choose your head, and then make it into a 16x16 instead of 8x8
I’m not looking for custom blocks without a resource pack, since those require using item displays and many of them cause lag. That’s why the player head block would be more useful. You can apply any texture to it regardless of resolution, it can be pushed by pistons, the drop is already set, it’s a block that won’t be missed, and since it’s a block it should be possible to configure it to remove faces from other blocks just like the others do.
Sorry for the delay in my reply, I had things to do. 🙏
Yea this is not possible with playerheads sadly enough
resizing player heads might be possible with some shader shenanigans, but I'd look into other options. If you want some one-off block like a workstation I'd just use item displays, they don't cause that much lag. And if you want building blocks I'd use some unused blockstate like waterlogged double slabs, since player heads would still be terrible for that usecase.