#Increasing average world height

1 messages · Page 1 of 1 (latest)

pliant belfry
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Hey! I'm working on a plugin to add Vanilla caves into WorldPainter, and I need to make a datapack that changes to terrain height to around 384, i.e., creates a world that is all caves with a single surface biome. I also want to remove all ocean biomes. Where could I start?

Version: 26

rich roverBOT
pure ridgeBOT
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-# (helpers summoned) <@&1166082198152159386> <@&1202694677766348840>

woven river
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You were linked our worldgen guide, would you like to ask for more clarification based on what you learned from there?

pliant belfry
woven river
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Uh huh, that's covered on our guide ☺️

pliant belfry
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Having trouble locating it

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Also looking around in misode

woven river
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While the world height is controlled in the dimension_type settings and in the noise section of the noise_settings, the height that terrain itself generates at isn't in one specific place. All aspects of terrain generation is controlled by the final_density section of the noise settings, and the density functions it references

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You should be able to change the height easily and specifically in the offset density function, but it's not a simple Y value; likely you'd just change the value that the spline gets multiplied with