#ScreenEffects

1 messages · Page 1 of 1 (latest)

jovial dagger
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ScreenEffects v1.2

🟢 Download on Modrinth
🟦 Download on Smithed
Github Release

  • Changed how datapacks register screen effects.
    • You will now define your own storage containing the screen effect definitions.
    • Once you have done that you can run the scrfx:add_screen_effects function which take in a storage and a path argument.
  • Changed callbacks.
    • Instead of having only two options on where to run commands, You can now run commands on any frame you like.
    • The middle and end fields have been replaced with one callbacks field because of this.
    • It is a compound which contains key value pairs, the key being the frame number and the value being the command.

You can read more about this inside README.md#registering-the-screen-effects.

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-# ⚠️ The pack has not been updated to the latest version yet. Major changes are expected. ⚠️

drowsy rampart
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ohhhh i saw this while snooping on modrinth a little while ago! very cool

jovial dagger
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-# ⚠️ The pack has not been updated to the latest version yet. Major changes are expected. ⚠️

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ScreenEffects v3.0.0-beta

⚠️ This is a beta version which does not have a built data pack released on any platforms ⚠️
Source Code

  • Changed how fonts are built
    • No longer requires ffmpeg and Deno
    • Now requires Beet
    • Frames are now stored as font characters instead of 1 font file per frame
      • Folder structure is now assets/font/scrfx/my_screen_effect.json, assets/textures/font/scrfx/my_screen_effect/<frame>.png
  • Fixed a bug where scrfx:play was getting a non-existant field.
merry mango
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I always think this thread has unread messages because the # heading isn't greyed out 😭

fading zinc
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I've seen you from somewhere 🤔

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this is so cool!

fickle kraken
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Actually fire 😄