#help with making a manikin tp to me without being stuck in the ground

1 messages · Page 1 of 1 (latest)

wooden marshBOT
vapid sparrow
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the reason i have @p[name=-test] is because if have a plugin that makes them fall under the @p tag

wispy creek
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And why do you use these complicate facing commands?
Btw what even is the problem

vapid sparrow
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the manikin sometimes goes into the block its standing on

wispy creek
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Yeah obviously
You teleport them 0.2 blocks in th3 direction the player is looking
If you look down, they are 0.2 blocks in the ground

vapid sparrow
vapid sparrow
wispy creek
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First question: do you use datapacks?

vapid sparrow
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i do but im just trying this out with command blocks first

wispy creek
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Ok

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Second question: And why do you use these complicate facing commands?

vapid sparrow
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so they face the player

wispy creek
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Ok
And why the 0.2?

vapid sparrow
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thats the movement speed towards me when the walk

wispy creek
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Ok what are you even trying to achieve?

vapid sparrow
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a fake player that follows a player

wispy creek
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Why don't you just tp the mannequin exactly at the player?

vapid sparrow
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its for skits and stuff

wispy creek
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Lol idk the work skits
I'm not english so ig thats ok

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You want to tp the mannequin behind the playee

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?

vapid sparrow
vapid sparrow
wispy creek
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Yeah, the problem is that when you look down the mannequin is tpd 0.2 blocks in the direction you're looking which makes it stuck in the block

vapid sparrow
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it gets tpd in the direction its looking and how can i move it up

wispy creek
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I would say you first move it to the actual position of the player (without offset), then remove the mannequin's vertical rotation and then tp 0.2 blocks in its own looking direction

wispy creek
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You don't remove the vertical rotation