#how do i chance the trident to be held like a weapon

1 messages · Page 1 of 1 (latest)

buoyant mica
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I'm making a resource-pack where if you rename a trident it changes the texture, but now that I'm trying it out in-game the vanilla trident is being held like an item instead of a weapon , also the renamed textures look normal, until you try and throw a trident, then it turns upside down

stray dagger
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It's on of things

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I RMEMBER I saw it somewhere

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Lemme search it up rq

buoyant mica
stray dagger
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I don't need file

buoyant mica
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but idk how to change it

stray dagger
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Just

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I remember that there was thing that like

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In hand: and there is smth

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Lemme check

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{ "parent": "item/generated", "textures": { "layer0": "item/your_texture_name" } }

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This item/generated

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Should be changed to smth else

buoyant mica
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its rn item/handheld

stray dagger
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Try for normal trident also be handheld or sum

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Like add it's texture to texture pack, make so if no custom model added to trident item it's handheld

buoyant mica
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how do i do thattt

stray dagger
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Uhh, idrk

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I'm not worked with custom model data

buoyant mica
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do you know anyone who does?

stray dagger
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Foxed dev should know

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But I'm not sure if it's allowed to ping him

buoyant mica
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get him here

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awh

stray dagger
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If in hour still no answer

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Ping him

buoyant mica
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oh ook

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idk his user tho

stray dagger
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Fox dev

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Foxed dev

buoyant mica
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do i ping him?

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@high frigate

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guess not

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im so cooked

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im alone on thisssss

stray dagger
grave ferry
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buoyant mica
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because its the vanilla trident thats giving me issues

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and i have no idea how to fix it

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because i dont have a file that im aware of that changes the trident to be held like an item

buoyant mica
grave ferry
buoyant mica
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wdym

buoyant mica
grave ferry
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Your trident models and item files

buoyant mica