I'm making a resource-pack where if you rename a trident it changes the texture, but now that I'm trying it out in-game the vanilla trident is being held like an item instead of a weapon , also the renamed textures look normal, until you try and throw a trident, then it turns upside down
#how do i chance the trident to be held like a weapon
1 messages · Page 1 of 1 (latest)
im sure its this tho
I don't need file
but idk how to change it
Just
I remember that there was thing that like
In hand: and there is smth
Lemme check
{ "parent": "item/generated", "textures": { "layer0": "item/your_texture_name" } }
This item/generated
Should be changed to smth else
its rn item/handheld
Try for normal trident also be handheld or sum
Like add it's texture to texture pack, make so if no custom model added to trident item it's handheld
how do i do thattt
do you know anyone who does?
I got replied in 12 hrs, so just wait
Have a look at the default trident models :
https://mcasset.cloud/1.21.11/assets/minecraft/models/item/trident.json
https://mcasset.cloud/1.21.11/assets/minecraft/models/item/trident_throwing.json
https://mcasset.cloud/1.21.11/assets/minecraft/models/item/trident_in_hand.json
MC Assets
View Minecraft json asset trident.json from version 1.21.11 via mcasset.cloud
MC Assets
View Minecraft json asset trident_throwing.json from version 1.21.11 via mcasset.cloud
MC Assets
View Minecraft json asset trident_in_hand.json from version 1.21.11 via mcasset.cloud
MC Assets
View Minecraft json asset trident.json from version 1.21.11 via mcasset.cloud
take a look at my pack
because its the vanilla trident thats giving me issues
and i have no idea how to fix it
because i dont have a file that im aware of that changes the trident to be held like an item
i tried this right now, and the item/generated renders it like an item, and the other one just doesn't work, its invisible
Can you send just the concerned files ?
wdym
what file?
Your trident models and item files
this?