#Check damage recived without resistance
1 messages · Page 1 of 1 (latest)
Not feasible for a datapack. Sorry
Mostly because you want to know the exact amounts and sum them.
There is an extremely clunky way to do this but it won't be fool proof.
ah if its not feasible I'm just gona count every hit as half a heart and it would still work
I'm guessing the uncurable withering would be easiest with scoreboard
An advancement with entiry_hurt_player can detect any amount of damage, but you can't easily tell how much damage was dealt or reduced with ease.
It detects all damage, even fall damage (despite the name)
If you need amounts of damage taken, a scoreboard tracking statistics might be more useful but I don't recall if we have stats tracking both
wait doesnt resistance just reduce damage taken by 20% per level
It does and I just check the wiki for be sure, there are statistics for these values
So you can use scoreboards to track damage taken and resisted
Just make the objectives track the right statistics