#item tag to repair bow
1 messages · Page 1 of 1 (latest)
You can change the bow's repairable component
oh it really is that simple
You can change the bow's recipe to include this component, and use item modifiers to modify bows which enter player inventories along with an inventory_changed advancement
that will be handy for edible melon block
well thanks
how would I detect melon without consumable tag
in misode editor I cant detect item not having a tag
predicate, inverted