#Multiplayer datapack problem

1 messages · Page 1 of 1 (latest)

languid lagoon
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Im creating a datapack for a server, but some parts only work in single player, like:
clear @a[name=!TheRealMath] minecraft:glass_bottle[minecraft:custom_data={cura_vazia:true}]
and i think the problem is "name=PlayerName".
Ikd how to call a player by the name

proud leaf
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Why do you need to check for player's actual names?

languid lagoon
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every player has a unique power

proud leaf
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But why does it need to be specific to the player's name?

languid lagoon
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Because it has a unique data pack for each player

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idk if I should use a tag to do this

proud leaf
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Yes you should

languid lagoon
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ahh

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😭

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Hopefully it wont be a lot of work to fix everything

languid lagoon
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why call the player by name work in singleplayer world but in a server no?

proud leaf
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Checking for names is spotty in general

languid lagoon
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ahh