#How to craft a custom sword item with a custom resource item?
1 messages · Page 1 of 1 (latest)
Recipes cannot check components of ingredient items, no
Popular alternatives includes a fully custom crafting system using custom GUIs (a lot of work), floor-crafting, or making the ingredient item some item that's unobtainable in survival, like a command block
How do you do floor crafting?
And can I specify what the block I have to throw the items on is?
Given how commonly used floor crafting is as a method for component-based crafting, I think it might be a good idea to make a guide on the wiki for it
I'll have to add that to the todo
I know Hypixel does the custom GUIs one, floor crafting is a popular one I see a lot in smaller servers (is it also more performant?), and I don't think I've ever heard of that last one being used.
Well Hypixel certainly uses plugins. Data packs have it much worse off
Of course, it's all just functions and execute ifs
Good to know
I'll have to mess around with it and watch some tutorials on the specifics for detecting dropped entities and whatnot
What I am attempting to do is make a couple new items with recipes:
- Iron plates
- Long sword
- Platemail chestplate and leggings
Iron plates I was just going to make either a completely vanilla recipe (like 2 iron ingots for 2 plates in a crafting table), or do floor crafting + a custom tool (like a hammer)
Long sword was going to be anvil + hammer + iron sword (floor crafting)
And then the platemail will likely have to be same as the iron plates (5 and 6 iron plates + leads + hammer + anvil floor crafting)
So I'll need to figure out how to make a performant implementation of floor crafting