#Im trying to make a dark dimention

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sacred orchid
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Edit* the light was from my shaderpack, how can i remove the light the shader pack adds

{
  "type": "ani:exodus",
  "generator": {
    "type": "minecraft:noise",
    "settings": {
      "default_block": {
        "Name": "minecraft:water"
      },
      "default_fluid": {
        "Name": "minecraft:water"
      },
      "sea_level": 128,
      "disable_mob_generation": true,
      "aquifers_enabled": false,
      "ore_veins_enabled": false,
      "legacy_random_source": false,
      "noise": {
        "min_y": 0,
        "height": 256,
        "size_horizontal": 1,
        "size_vertical": 1
      },
      "noise_router": {
        "barrier": 0,
        "fluid_level_floodedness": 100000,
        "fluid_level_spread": 100000,
        "lava": 0,
        "vein_toggle": 0,
        "vein_ridged": 0,
        "vein_gap": 0,
        "temperature": 0,
        "vegetation": 0,
        "continents": 0,
        "erosion": 0,
        "depth": 0,
        "ridges": 0,
        "preliminary_surface_level": 0,
        "final_density": 0
      },
      "spawn_target": [],
      "surface_rule": {
        "type": "minecraft:block",
        "result_state": {
          "Name": "minecraft:water",
          "Properties": {
            "level": "15"
          }
        }
      },
      "name": "minecraft:end"
    },
    "biome_source": {
      "type": "minecraft:fixed",
      "biome": "ani:empty"
    }
  }
}``` in dimension and ```{
  "attributes": {
    "minecraft:gameplay/sky_light_level": 0,
    "minecraft:visual/sky_color": 0
  },
  "has_skylight": false,
  "has_ceiling": false,
  "coordinate_scale": 1,
  "ambient_light": 0,
  "has_fixed_time": true,
  "logical_height": 0,
  "skybox": "none",
  "cardinal_light": "nether",
  "infiniburn": "#minecraft:infiniburn_overworld",
  "min_y": 0,
  "height": 256,
  "monster_spawn_light_level": 0,
  "monster_spawn_block_light_limit": 0
}``` in dimension type
sacred orchid
#

The biome is

  "attributes": {
    "minecraft:visual/fog_start_distance": 20
  },
  "temperature": 0,
  "downfall": 0.99,
  "has_precipitation": true,
  "temperature_modifier": "none",
  "creature_spawn_probability": 0,
  "effects": {
    "water_color": 0,
    "grass_color": 0,
    "foliage_color": 0,
    "dry_foliage_color": 0,
    "grass_color_modifier": "dark_forest"
  },
  "spawners": {},
  "spawn_costs": {},
  "carvers": [],
  "features": []
}```
#

Edit* the light was from my shaderpack, how can i remove the light the shader pack adds