Edit* the light was from my shaderpack, how can i remove the light the shader pack adds
{
"type": "ani:exodus",
"generator": {
"type": "minecraft:noise",
"settings": {
"default_block": {
"Name": "minecraft:water"
},
"default_fluid": {
"Name": "minecraft:water"
},
"sea_level": 128,
"disable_mob_generation": true,
"aquifers_enabled": false,
"ore_veins_enabled": false,
"legacy_random_source": false,
"noise": {
"min_y": 0,
"height": 256,
"size_horizontal": 1,
"size_vertical": 1
},
"noise_router": {
"barrier": 0,
"fluid_level_floodedness": 100000,
"fluid_level_spread": 100000,
"lava": 0,
"vein_toggle": 0,
"vein_ridged": 0,
"vein_gap": 0,
"temperature": 0,
"vegetation": 0,
"continents": 0,
"erosion": 0,
"depth": 0,
"ridges": 0,
"preliminary_surface_level": 0,
"final_density": 0
},
"spawn_target": [],
"surface_rule": {
"type": "minecraft:block",
"result_state": {
"Name": "minecraft:water",
"Properties": {
"level": "15"
}
}
},
"name": "minecraft:end"
},
"biome_source": {
"type": "minecraft:fixed",
"biome": "ani:empty"
}
}
}``` in dimension and ```{
"attributes": {
"minecraft:gameplay/sky_light_level": 0,
"minecraft:visual/sky_color": 0
},
"has_skylight": false,
"has_ceiling": false,
"coordinate_scale": 1,
"ambient_light": 0,
"has_fixed_time": true,
"logical_height": 0,
"skybox": "none",
"cardinal_light": "nether",
"infiniburn": "#minecraft:infiniburn_overworld",
"min_y": 0,
"height": 256,
"monster_spawn_light_level": 0,
"monster_spawn_block_light_limit": 0
}``` in dimension type