#1.21.11 texture error
1 messages · Page 1 of 1 (latest)
did you make a custom model to recreate the normal look/behavior of a model with the generated parent?
we'll need to see the model file (preferably in ``` code blocks) and the file structure of your pack to be able to help
Hello there!
To answer your first question I don’t really know what a generated parent actually is.
And for the second thing here is what i got
(The file btw is for "assassin_knife_model2")
the generated parent is what vanilla uses for its simple flat item models. if you just want a model that looks like one of those, your model file just needs to look like this:
"parent": "minecraft:item/generated",
"textures": {
"layer0": "<your texture path here>"
}
}```
and the game will generate the model from your texture
your custom model as defined has all of its faces set to the texture `"#0"`, while the actual textures defined in your model are `"#1"` and `"#particle"`- though i do recommend just switching to the generated parent model as i mentioned, assuming there wasn't anything else you meant to be doing with that
if you want an item that is held like a sword etc, you can use the parent item/handheld instead
Alright thanks! Il try that out!
Ok so I tried out your suggestion and i got this
here is what i got for the file path
'{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "tlc:item/assassinknife"
}
}'
up here your texture is named as assassionkinfe, did you change that?
yeh its the new png
hang on im going to send the file structure again
"knife test" is the suggestion you gave me
i kept the old model just incase
the texture is still named as assassionkinfe in this image, the model you sent is looking for assassinknife