#how do i make the world generate exactly the same but like 2000 blocks below where it should

1 messages · Page 1 of 1 (latest)

potent flare
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i wanna make a really really really big build but i want to put it in a normal world for the sense of scale (the build should actually be 4096 blocks tall but 4064 is close enough so) how would i have the world generate so like 30 is -2032 so i can build like 4000 blocks up

clear coral
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Is there a particular reason you want to move the world down rather than increase the height limit?

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The latter would be way easier

potent flare
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i need 4000 blocks of height above ground

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and in a flat world you wouldnt be able to see the scale of what im making

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cause its just flat

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nothing to compare it to

clear coral
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I don't think you understand

potent flare
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what

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the max is 4064 but 2000 of those are in the void

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i want all 4000 to be above ground

clear coral
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But not in the Overworld

potent flare
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huh

clear coral
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You just want a vanilla Overworld but with a lot more build height, don't you?

clear coral
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Right, so moving the whole terrain down doesn't actually do anything helpful other than change the Y coordinate things are at. Changing the build height will keep the world the same, but let you build up higher to fit the scale of your build, with the bottom of the world still at bedrock in the same place as normal

clear coral
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Don't facepalm me please, I'm trying to help.

potent flare
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keeping it at the same can only get up to like 2032?

potent flare
potent flare
clear coral
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It should be able to go up to Y=4064 just fine, for a total of 4096 build height

clear coral
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I don't see why not

clear coral
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Hm

potent flare
clear coral
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Ah, interesting

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Well then you have your work cut out for you

potent flare
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everything ive seen says the max is specifically 4064 and specifically from -2032 to 2032

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😔

clear coral
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If you want void below -64, that's gonna be a pretty serious pain

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Well

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Maybe not I guess 🤔 You might still be able to change it just in the dimension_type file without touching terrain, though it's possible that it won't be void below -64 and instead be solid bedrock

potent flare
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what

clear coral
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What am I not getting?

potent flare
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ok so

clear coral
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So??

potent flare
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normal mc world

clear coral
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Great

potent flare
clear coral
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Mhm, so that's what I described

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Forget the drawing, just say what you want

potent flare
clear coral
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"I don't want void below -64, I want to move the whole terrain down so -64 is instead at -2032" would have sufficed.

potent flare
clear coral
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Yep I see, jerk

potent flare
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):

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sorry

clear coral
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The patronization is not necessary

potent flare
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ok

clear coral
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So yes, this is more difficult

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You do still need to, of course, change the min_y and height in the Overworld's dimension_type file. You'll also need to modify the appropriate values in the noise_settings so the terrain starts at -2032 and goes up to probably like -1776, or whatever the normal scaling is from -64. You'll probably also need to adjust the surface rule values for the bedrock and Deepslate, also in the noise settings

potent flare
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ok

clear coral
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Some features may also behave strangely, namely ores and other underground features that use absolute Y values to determine where they can spawn. Up to you of course if that's a priority, but if so, those would all need to be individually overwritten

clear coral
potent flare
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ok