#how do i make the world generate exactly the same but like 2000 blocks below where it should
1 messages · Page 1 of 1 (latest)
Is there a particular reason you want to move the world down rather than increase the height limit?
The latter would be way easier
i want to do both
i need 4000 blocks of height above ground
and in a flat world you wouldnt be able to see the scale of what im making
cause its just flat
nothing to compare it to
I don't think you understand
what
the max is 4064 but 2000 of those are in the void
i want all 4000 to be above ground
But not in the Overworld
huh
You just want a vanilla Overworld but with a lot more build height, don't you?
yea
Right, so moving the whole terrain down doesn't actually do anything helpful other than change the Y coordinate things are at. Changing the build height will keep the world the same, but let you build up higher to fit the scale of your build, with the bottom of the world still at bedrock in the same place as normal
🤦♂️
Don't facepalm me please, I'm trying to help.
keeping it at the same can only get up to like 2032?
ok sorry
(yes i need a full 4000 blocks)
Don't think so , no
It should be able to go up to Y=4064 just fine, for a total of 4096 build height
huh really
I don't see why not
Hm
everything ive seen says the max is specifically 4064 and specifically from -2032 to 2032
😔
If you want void below -64, that's gonna be a pretty serious pain
Well
Maybe not I guess 🤔 You might still be able to change it just in the dimension_type file without touching terrain, though it's possible that it won't be void below -64 and instead be solid bedrock
what
What am I not getting?
ok so
So??
normal mc world
Great
https://modrinth.com/datapack/higher-heights-datapack with a datapack like this
"I don't want void below -64, I want to move the whole terrain down so -64 is instead at -2032" would have sufficed.
this
oh
ok
Yep I see, jerk
The patronization is not necessary
ok
So yes, this is more difficult
You do still need to, of course, change the min_y and height in the Overworld's dimension_type file. You'll also need to modify the appropriate values in the noise_settings so the terrain starts at -2032 and goes up to probably like -1776, or whatever the normal scaling is from -64. You'll probably also need to adjust the surface rule values for the bedrock and Deepslate, also in the noise settings
ok
Some features may also behave strangely, namely ores and other underground features that use absolute Y values to determine where they can spawn. Up to you of course if that's a priority, but if so, those would all need to be individually overwritten
This is just where to start. There might be more but that'll reveal itself as you make progress
ok