#how to make player take more damage by attacks

1 messages · Page 1 of 1 (latest)

unborn fossil
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so I'm trying to make a custom effect that makes the player take more damage whenever they get damaged by anything (falling, player attack, mobs attack, creeper. etc) and i was wondering if it was possible through attribute or not

vernal radishBOT
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-# (helpers summoned) <@&1166082198152159386> <@&1202694677766348840>

unborn fossil
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how to make player take more damage by attacks

boreal path
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Not really an attribute thing, no

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You could probably do this with an enchantment that increases the amount of damage the wearer receives, but I suspect you'd also need some function work as well if you're wanting the damage increase to be incremental

unborn fossil
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alright

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i'll try that