What do I have to change to detect when a player rings a bell while holding a bell?
{
"display": {
"icon": {
"id": "minecraft:bell",
"components": {
"minecraft:enchantment_glint_override": true
},
"count": 1
},
"title": "Glockenception",
"description": "Läute eine Glocke, während du eine weitere in der Hand hältst ",
"frame": "challenge"
},
"parent": "stolz:milestone/bells_rung/somebody_here",
"criteria": {
"bellception": {
"trigger": "minecraft:tick",
"conditions": {
"player": [
{
"condition": "minecraft:entity_scores",
"entity": "this",
"scores": {
"bells_rung": {
"min": 1
}
}
},
{
"condition": "minecraft:match_tool",
"predicate": {
"items": "minecraft:bell"
}
}
]
}
}
}
}```
This obv gives the advancement once a bell has been rung and then holding a bell.
I need to detect when the score changes and then just check if the player is holding a bell right? But how do I achieve that?