#mining world

1 messages · Page 1 of 1 (latest)

languid mortar
#

I have a world with final density set to 1 and default block is stone

these are the surface rules

    "type": "minecraft:condition",
    "if_true": {
      "type": "minecraft:vertical_gradient",
      "random_name": "minecraft:bedrock_floor",
      "true_at_and_below": {
        "above_bottom": 0
      },
      "false_at_and_above": {
        "above_bottom": 0
      }
    },
    "then_run": {
      "type": "minecraft:block",
      "result_state": {
        "Name": "bedrock"
      },
      "if_true": {
        "type": "minecraft:stone_depth"
      }
    }
  }
}```
the only time ore is placed is when I used the "ore_iron_upper" placed feature. otherwise I get no iron. the world is 512 blocks high from -256. the biome is fixed to forest and here is the forest.json
```{
  "carvers": {},
  "downfall": 0.8,
  "effects": {
    "fog_color": 12638463,
    "sky_color": 7972607,
    "water_color": 4159204,
    "water_fog_color": 329011
  },
  "features": [
    [],
    [
      "minecraft:lake_lava_underground",
      "minecraft:lake_lava_surface"
    ],
    [],
    [],
    [
      "minecraft:ore_iron_upper",
      "minecraft:ore_redstone",
      "minecraft:ore_redstone_lower",
      "minecraft:ore_copper"
    ],
    [],
    [
      "minecraft:spring_lava"
    ]
  ],
  "has_precipitation": false,
  "spawn_costs": {},
  "spawners": {},
  "temperature": 0.7
}```
languid mortar
#

I for some reason thought I said something else in there as well

#

I was going to say I want iron ore to spawn across the entire height of the world

#

it's like 3 am should I go to bed or keep working

rapid jackal
#

I don't understand the problem. If you look at the ore_iron_upper placed feature, it specifically says that it only generates ore between Y=80 and Y=384. It uses the trapezoid number provider, which means at either end it's going to be very little, and it'll reach maximum frequency in the middle of those two values.

If you want it over the whole world, make a placed feature that does that

languid mortar
#

I ended up using a simple block configured feature instead of an ore

#

Overriding literally any of the ore placed featured didn't do anything