#Creeper rework
1 messages · Page 1 of 1 (latest)
This would be difficult because you can't directly modify whether a creeper is triggered, that's hard coded behaviour
You might be able to: give any creeper a tag once it takes damage, and stop all creepers from being ignited at all (using /data modify) unless they have the specific tag
Then once a creeper takes damage, give the tag, and again with /data, manually ignite it
Would this be easier with a plugin?
Like would I have to make a plugin to modify the creepers behavior?
You can accomplish almost anything with datapacks, but sometimes the process of doing it is mind-bogglingly difficult, complex, and annoying, and this might be one of the cases where using a plugin is better ^^
Yeah