#Creeper rework

1 messages · Page 1 of 1 (latest)

calm plume
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I am new to data pack development, how do I make it so that creepers only ignite when they take any damage.

jovial sequoia
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This would be difficult because you can't directly modify whether a creeper is triggered, that's hard coded behaviour

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You might be able to: give any creeper a tag once it takes damage, and stop all creepers from being ignited at all (using /data modify) unless they have the specific tag

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Then once a creeper takes damage, give the tag, and again with /data, manually ignite it

calm plume
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Would this be easier with a plugin?

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Like would I have to make a plugin to modify the creepers behavior?

hardy flower
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You can accomplish almost anything with datapacks, but sometimes the process of doing it is mind-bogglingly difficult, complex, and annoying, and this might be one of the cases where using a plugin is better ^^

calm plume
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Yeah