#is it possible to make a skeleton horse faster in lava?
1 messages · Page 1 of 1 (latest)
Have a predicate check if it's in Lava, and if it is, give it a movement_speed attribute modifier. If it isn't, removed that modifier
it doesnt work for me
Show your work
Try adding a modifier to increase its movement efficiency
how do i do that?
Same way you added a modifier to its movement speed, just a different attribute
oh so movement efficiency and not movement speed? i've tried it already and it didn't work
Show your work
i just did the same as before but instead of speed i did movement efficiency in the command
I need to see what you're doing to confirm it's being done correctly
Not sure then
did it work for you?
I'm not testing it
oh okay thank you for trying to help i doubt its even possible
One last thing you should probably try, a thing we should have thought of before to modify:
minecraft:water_movement_efficiency
This is the attribute type that is used by the depth strider enchantment (which in essence is what you are trying to replicate for lava)
thank you but i've also tried that already
then your last resort is trying to somehow trick the game into making the skeletal horse a strider
Alright so what you could do is use the fact that a strider will run away from a skeleton horse by default. As long as you can make it face the way the skeleton_horse is facing and maybe make it invisible you should be able to make it look like the horse is doing it.
that sounds really complicated honestly
maybe a little off topic but is it possible to make horses run away from the player?
Not directly no, we have little to no ways to change the mob AI. You could use snowballs with an Owner to make them think a player hit them or something similar but that would trigger erratic movements like they normally would.
Most complex movements are in the Brain object that only works for specific mob types. Horses don't have this and can't use this.
thank you for explaining i appreciate it